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Acmlm's Board - I3 Archive - - Posts by hippiejake |
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hippiejake Newcomer Since: 09-16-06 Last post: 6558 days Last view: 6558 days |
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I finally got around to setting this up and playing it. I only had ZSNES 1.42 and a PAL ROM before. This hack is GREAT! The walljump takes some getting used to, but once you've got it down I think it's easier than the original physics.
I'd also like to mention that this DOES work in the more recent ZSNES WIPs. Great work! |
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hippiejake Newcomer Since: 09-16-06 Last post: 6558 days Last view: 6558 days |
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Well, I did the hell run, looking for the varia. I bombed everywhere in the shaft near the elevator. The only place I can see would need an infinite bomb jump. There's another place around where the killer plants and heavy spikes are, i can't quite jump high enough, can't walljump, and there's nothing to freeze. a bomb jump might work here too.
Where's the varia? EDIT: Nevermind, found it. pika's post on page 46 did it. Tricky. (edited by hippiejake on 10-09-06 01:24 AM) (edited by hippiejake on 10-09-06 02:07 AM) |
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hippiejake Newcomer Since: 09-16-06 Last post: 6558 days Last view: 6558 days |
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I think I'm the first to ask this- where are the lost caverns? i've looked at all the dead ends i can solve, and i think i found the entrance to tourian, but the only maridia entrances have one-way super missile gates.
Also, do the reflectors from the acid room show up anywhere else in this hack? thosse were cool! |
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hippiejake Newcomer Since: 09-16-06 Last post: 6558 days Last view: 6558 days |
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I kinda meant how do you *get to* the lost caverns. everyone seems to find it with no problem. the only places i could go are filled with water so i can't reach the doors. do i need to trigger an event to open a grey door so i can pass?
EDIT: i had loaded the wrong state. i have the spazer too. (edited by hippiejake on 10-11-06 02:39 PM) |
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hippiejake Newcomer Since: 09-16-06 Last post: 6558 days Last view: 6558 days |
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WOW! Just finished, with
58.7% 13:14 And I freed the animals This hack is so awesome, thanks Drew for this reminiscence of the good old Super Metroid days! The good things: Physics changes Equipment hacks Reflector Level design Metroid bombardment The ship at the end The animals at the end Forcing players to conserve their Super Missiles Forcing players to carefully choose beams rather than slap everything on at once Things destroying the blocks Lots of other small details! The things that could be improved: Varia is way too hard to find Odd things like reflectors are totally foreign, need explanation in readme More rooms with reflectors! There's only one in the whole game? C'mon!(remembers Kuribo's Shoe in SMB3...) The bug in Riley's room Most hidden tunnels aren't visible with X-Ray Scope... Less of those giant sidehoppers that pop out and randomly molest you! Those things take off like a whole energy tank in a hit! Overall, this is THE BEST hack I have ever played, and I'm disappointed there won't be another. Excellent work with this masterpiece! It's one of those few hacks actually worthy of being password protected... Thank you |
Acmlm's Board - I3 Archive - - Posts by hippiejake |