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05-31-24 04:23 AM
Acmlm's Board - I3 Archive - - Posts by blackhole89
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blackhole89
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(since 2006-08-21 09:50 EST)
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Since: 12-31-69
From: Dresden/SN/DE

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Posted on 05-24-06 07:30 PM, in Super Mario RPG Level Editor WIP? Link
http://board.acmlm.org/thread.php?id=228

Next time, read the goddamn sticky.

As this has brought up some interesting content, I will leave the thread open nevertheless.
blackhole89
Moronic Thread Bodycount: 17
(since 2006-08-21 09:50 EST)
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Since: 12-31-69
From: Dresden/SN/DE

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Posted on 05-25-06 06:40 AM, in problems with fu so ya pipes Link
And true.

This thread now goes to HELL.

First off, his problem description is impossible to decipher.
Secondly, it will only end up being a flamewar if it continues like this.
blackhole89
Moronic Thread Bodycount: 17
(since 2006-08-21 09:50 EST)
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Since: 12-31-69
From: Dresden/SN/DE

Last post: 6313 days
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Posted on 05-25-06 06:46 AM, in icq hack Link
Crayola: What do you mean? I didn't understand a word. Why would I have played too much Final Fantasy?
Also, how comes you exchanged your EVIL PIE image with an exact ripoff of my TwilightRO propaganda button? Could it be you somehow came to the assumption I was complaining about it? (I was not.)
What's your native language anyway?
blackhole89
Moronic Thread Bodycount: 17
(since 2006-08-21 09:50 EST)
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Since: 12-31-69
From: Dresden/SN/DE

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Posted on 05-25-06 07:12 AM, in Interested in .SPC altering within a ROM Link
Originally posted by MathOnNapkins
Well what I have in the NSPC for Zelda 3 is the following code:


0CA4: F7 14 MOV A,($14)+Y

0CA6: C9 F2 00 MOV $00F2,X ; Take the first four bytes of the instrument block and write them to
0CA9: C5 F3 00 MOV $00F3,A ; Dsp registers $00v4 through $00v7. See SPC docs for more info.
0CAC: 3D INC X ; The loop writes to the SRCN, ADSR1 and ADSR2, and Gain.
0CAD: FC INC Y
0CAE: AD 04 CMP Y,#$04

0CB0: D0 F2 BNE $0CA4

0CB2: CE POP X
0CB3: F7 14 MOV A,($14)+Y
0CB5: D5 21 02 MOV $0221+X,A ; This is a big endian encoding. The last 2 bytes of the six byte instrument block
0CB8: FC INC Y ; Are stored to [$0220-1]+X
0CB9: F7 14 MOV A,($14)+Y
0CBB: D5 20 02 MOV $0220+X,A
0CBE: 6F RET


SRCN = source number or the index into the sample table. This denotes what sample to use.

ADSR1 and ADSR2, and GAIN are a little more complicated and you should find some documentation. The last two bytes of the block are... some kind of multipliers for the instrument that I haven't totally figured out yet. It's a lot of code to look through and a lot of guesswork at first.

Thanks. This comes in very handy seeing as I apparently lost what Bouche told me about the instrument table's format.
blackhole89
Moronic Thread Bodycount: 17
(since 2006-08-21 09:50 EST)
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Since: 12-31-69
From: Dresden/SN/DE

Last post: 6313 days
Last view: 6311 days
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Posted on 05-25-06 12:28 PM, in Tile Molester Tutorial Link
What the...? If you don't have material to present, don't post threads.

Trashed.
blackhole89
Moronic Thread Bodycount: 17
(since 2006-08-21 09:50 EST)
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Since: 12-31-69
From: Dresden/SN/DE

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Posted on 05-27-06 09:05 AM, in icq hack Link
For your native tongue being English, you sure didn't understand a single word of what I said.
Originally posted by blackhole89
Meanwhile, watch your grammar at least a bit. I don't mind minor internet-style stuff, but this was a real pain to read.


What I pretty much meant by this is me not minding what you call "internet lingo". I rather was referring to your confusing overall sentence construction and the vast amount of weird orthographical mistakes.

As for "besaid"... I think I wanted to write "beforementioned" and then somehow switched to "said" mid-word. Why are you making such a scene out of that, anyway?

As for your layout, I didn't touch it. I wouldn't even have access to doing so.
blackhole89
Moronic Thread Bodycount: 17
(since 2006-08-21 09:50 EST)
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Since: 12-31-69
From: Dresden/SN/DE

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Posted on 05-28-06 08:34 AM, in SMW2RPG Link
Originally posted by the announcement
8. Do not announce your hacks without having material (i.e. screenshots) you can show. Even the most colourful description of what you are planning to do does NOT count.


I give you one day to post screenshot proof of your plans. If you have nothing to show by then, I have to assume that you are not really able to do these things and are merely craving for attention, thus closing this thread.
blackhole89
Moronic Thread Bodycount: 17
(since 2006-08-21 09:50 EST)
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Since: 12-31-69
From: Dresden/SN/DE

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Posted on 05-28-06 02:16 PM, in Starting two new hacking projects Link
On the rare occasion people have ideas of their own, they usually prefer to keep them. Besides, you should base your hack off your own ones anyway or just start with practising.

Closed.
blackhole89
Moronic Thread Bodycount: 17
(since 2006-08-21 09:50 EST)
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Since: 12-31-69
From: Dresden/SN/DE

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Posted on 05-28-06 02:19 PM, in Need pictures of Eggvine and Lunar Magic Link
See the post above. It was absolutely unnecessary to post this thread.
blackhole89
Moronic Thread Bodycount: 17
(since 2006-08-21 09:50 EST)
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Since: 12-31-69
From: Dresden/SN/DE

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Posted on 06-01-06 12:31 PM, in Is there an image/sprite editor for Street Fighter II Turbo? Link
http://board.acmlm.org/thread.php?id=228
If you read the stickies... why exactly did you still post this thread?
blackhole89
Moronic Thread Bodycount: 17
(since 2006-08-21 09:50 EST)
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Since: 12-31-69
From: Dresden/SN/DE

Last post: 6313 days
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Posted on 06-01-06 05:46 PM, in Just wondering what you are strong in. Link
Assembler coding, hacking, figuring out yet-unknown formats.
Music hacking, as a consequence of the above.
Making graphics and animation.
Making RPG-style dialogues and epic stories.

I fail at everything related to SMW hacking I did not mention above though.
blackhole89
Moronic Thread Bodycount: 17
(since 2006-08-21 09:50 EST)
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Since: 12-31-69
From: Dresden/SN/DE

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Posted on 06-02-06 01:17 PM, in My hack for download! Link


Like this?

(Open-reply-close because I couldn't resist the temptation.)
blackhole89
Moronic Thread Bodycount: 17
(since 2006-08-21 09:50 EST)
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Since: 12-31-69
From: Dresden/SN/DE

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Posted on 06-02-06 05:49 PM, in Does anybody here listen to video game music? Link
My music folders:
Roughly 5000 files
~60% SNES music
~25% PS1/2 music
~10% MP3ed music from other games
Remaining 5%: Various internet fad stuff, some Anime music, miscellaneous stuff people sent me over time

Yeah, I am an extreme VG music enthusiast. xD
(restricted)
blackhole89
Moronic Thread Bodycount: 17
(since 2006-08-21 09:50 EST)
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Since: 12-31-69
From: Dresden/SN/DE

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Posted on 06-03-06 06:39 AM, in Final Fantasy IV Advance European Stripper Restoration Patch Link
On a little side note... if anybody cares, this dialogue says "I will show you something awesome if you keep your mouth shut", where "if you keep your mouth shut" also can mean "if you don't tell anyone".
blackhole89
Moronic Thread Bodycount: 17
(since 2006-08-21 09:50 EST)
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Since: 12-31-69
From: Dresden/SN/DE

Last post: 6313 days
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Posted on 06-06-06 11:50 AM, in SMW2RPG Link
This has hereby been rated bullshit.
Glitched graphics.
Random fall-through holes.
Your "friendly sprites" are do-nothing sprites (likely MWR-made) with a hidden talk block above one of them, which, by the way, did not move along with it. If one ran through the initial part, one might actually get the impression it somehow went together with the sprite, which is plain off wrong.

None of your "already added" features were inside.
All doors were leading to the zero level.

Originally posted by theory
+Anybody familiar with the music format that can help me understand what I'm doing. My custom music is coming out ****ed up and too fast.

The chances that you, unknowing what you are doing, made "your custom music coming out fucked up and too fast" rather than not coming out at all are about 1 by 100000. Were you knowing what you were doing, this still would be about the unlikeliest thing you could screw up. The hack didn't contain a trace of edited music either, so I can positively assume you didn't touch music at all.

Either way, I see another orynider-sized hoax coming up. Only thing that's missing now is a faked photoshop-made screenshot.

I might take shit for this, but I'd bet my head this guy couldn't hack his way out of a wet paper bag.

Once again, I'll give you, theory, a day to post something that even remotely proves this has not been a hoax. If I don't see results by then, this shall forever vanish in the trash can of shame.

blackhole89
Moronic Thread Bodycount: 17
(since 2006-08-21 09:50 EST)
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Since: 12-31-69
From: Dresden/SN/DE

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Posted on 06-06-06 12:11 PM, in When Ailure and Birthday combine... Link
6/6/6...
666...
The "Number of the Beast"...
Beasts...
Animals...
Furries...

* blackhole89 goes all paranoid
blackhole89
Moronic Thread Bodycount: 17
(since 2006-08-21 09:50 EST)
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Since: 12-31-69
From: Dresden/SN/DE

Last post: 6313 days
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Posted on 06-06-06 02:16 PM, in O_O Link
So 06/06/06 was no joke after all.

Back to hell, unholy spirit.
blackhole89
Moronic Thread Bodycount: 17
(since 2006-08-21 09:50 EST)
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Since: 12-31-69
From: Dresden/SN/DE

Last post: 6313 days
Last view: 6311 days
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Posted on 06-06-06 02:17 PM, in I'm working Dizzy Hacks Link
You know what?

No.
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Acmlm's Board - I3 Archive - - Posts by blackhole89


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