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04-23-23 04:11 PM
Acmlm's Board - I3 Archive - - Posts by Alastor
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Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5907 days
Last view: 5907 days
Posted on 01-09-07 01:47 PM, in Smash Brothers Discussion thread (Screenshots, Trailers, Come on people, ANYTHING new!) Link
You could always take a visit to where I currently reside (ha ha yeah right). We're not pro-level, or anything, but I've travelled around and I usually win my fights (even as Mewtwo).


(edited by Alastor on 01-09-07 07:48 AM)
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5907 days
Last view: 5907 days
Posted on 01-09-07 02:11 PM, in Harder Bosses? Link
Originally posted by 3.14159265358979323846
It is obvious that you can alter the Big Boo Boss' room (Check Alastor's Mario Returns, World 8, Big Boo's Palace) He throws a bunch of reflecting Boo streams, boos and eeries into the boss battle, and they worked really good. (Maybe grammar mistake)
... Yeah, but I also used ASM hackery.
Originally posted by 3.14159265358979323846
Yeah, ASM is hard to learn and is not fun at all, but without ASM, can you make amazing hack like PITMK or SRP2? Just like your schooling, it is boring, tedious... You can find a lot adjectives to decribe it, however, it is VERY important.
Which really needs me to my next point: You say ASM is hard to learn and no fun at all, but that just suggests to me that you haven't really tried. There's a lot of crazy stuff you can do modifying assembly code. (Right now I'm working on making AI for robotic cars in assembly, though this is neither here nor there, and is definiely not the same flavor as is used in SMW.) The problem most people have is that they are intimidated, but if you just jump in there and have any amount of knowledge of code they can do fine... It's not as hard as it's seems and it can be a lot of fun. If it wasn't fun, none of us would do it, because really what ROM hacking is for most of us is a hobby and thus we don't get paid for it.


(edited by Alastor on 01-09-07 08:12 AM)
(edited by Alastor on 01-09-07 08:18 AM)
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5907 days
Last view: 5907 days
Posted on 01-09-07 03:22 PM, in Smash Brothers Discussion thread (Screenshots, Trailers, Come on people, ANYTHING new!) Link
I'm damn good at a lot of games, but I can't compete at a professional level on anything but a select few. Melee is not one of those games. I have been to serious tournaments, and I have been utterly destroyed at them.


n what you're talking about, though. That's no bug, that's the release mechanism preventing your suicide techniques from always killing them. Nothing to do with pressing R, though; In Kirby's forward and backward throws, as in a standard hold and many other things, you can mash on the control stick to escape unscathed. The higher your damage percentage, the more this must be done to escape; thus, the higher your damage, the longer it takes, and if you try it on a very attentive opponent who sees it coming or a high-level CPU (which, naturally, have perfect response time) then they will escape before you hit ground (and thus do damage) if their percentage is low enough.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5907 days
Last view: 5907 days
Posted on 01-09-07 03:25 PM, in Zelda: Parallel Worlds *Released!* Link
If you won't take the time to make a quick scan through the thread for relevant data (which has been posted several times now), why should I?


(edited by Alastor on 01-09-07 09:25 AM)
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5907 days
Last view: 5907 days
Posted on 01-09-07 03:30 PM, in Super Mario 64 - the crazy jump Link
Xk, uh.

What.

What does that have to do with anything.

Also, yes it is commonly known as that.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5907 days
Last view: 5907 days
Posted on 01-09-07 03:35 PM, in Super Mario 64 - the crazy jump Link
Originally posted by Xkeeper
As in, BLJ is just the backwards jump.
I understand that but I do not see its relevance. Yes it is the backwards long jump. It is also what is used to do this and nothing has really been done to distinguish the trick from... The trick, so feh...
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5907 days
Last view: 5907 days
Posted on 01-09-07 04:05 PM, in Smash Brothers Discussion thread (Screenshots, Trailers, Come on people, ANYTHING new!) Link
Hey, if you like shenanigan-based victories, you should play Mewtwo. I do.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5907 days
Last view: 5907 days
Posted on 01-10-07 01:34 AM, in Smash Brothers Discussion thread (Screenshots, Trailers, Come on people, ANYTHING new!) Link
... What

Mewtwo's jump is actually quite bad. It's very slow.

The most important thing to Mewtwo's game is that he has the third-lowest friction in the game. This means he is extremely good at wavedashing, and this especially helps out his tilt attacks. His tilt attacks are great; generally better than smashes (though definitely not always). Also, never underestimate the aerial back A; this attack is also quite useful. Neutral A works at points but is best not relying on; it's basically a sex kick but worse. The primary way I've found to win with Mewtwo is to play him very erratically, but very aggressively. He lacks power and he lacks speed, but he has good range and his style is difficult to counteract when properly played. His meteor attack is also periodically useful, as is his up aerial attack. His only real fast, powerful m ove is his aerial forward A, which happens to lack the range of his other moves; you can use it on an opponent that doesn't expect it, but in general it's very feh. It does have the nice effect of murdering crouch cancellers, though. So basically, Aerial back A, tilt down A, tilt up A, tilt forward A, down smash A, and periodically aerial forward A are easily his best attacks; forward smash and the other aerials are less useful; and his basic attack and up smash are pretty much useless.

Teleport is a nice move and is great for surprise dodges (though the air dodge is often better, especially when you don't have a full shadow ball charge).

Shadow Ball is a crappy projectile, but like Mewtwo it behaves erratically and this can be used to your advantage. It's generally far too easy to dodge, but it can hit from areas the opponent doesn't expect due to its unstable wobble (which actually is not that hard to predict if you know what to look for). It's probably most useful for shadow-dashing - it has heavy recoil, especially if used from the air, and this combined with Mewtwo's low traction provides a burst of acceleration, and that's always nice. This can be used for recovery, knocking you well back towards an arena... But this is rarely actually useful as Mewtwo is much more likely to get KO'd off the top of the screen than anywhere else.

Confusion is awesome for shenanigans, but as a real attack it's pretty feh. When airborne its first use does raise your altitude, though, and thus it's not bad for recovering from things you otherwise wouldn't.

Disable is the only reason I didn't say his basic attack and up smash aren't utterly useless, because their power is godly next to it. Never use Disable, not even as a joke. It's just that bad.
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Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5907 days
Last view: 5907 days
Posted on 01-10-07 02:50 AM, in Smash Brothers Discussion thread (Screenshots, Trailers, Come on people, ANYTHING new!) Link
Originally posted by Lakithunder
I meant distance wise. It's slow but can carry him far (like Ness in way). If in danger, Teleport or dodge. It's what I do.
Lots of jumps carry people far... But, Mewtwo's provides substandard agility and thus freedom of motion. This hampers attack and defense ability relative to better characters. It grants vertical recovery, but a good player could cancel this anyway in most cases since it's so slow. Other moves are better.

I've tricked melee abusers to rush me and I hit them with it and throw them. It has worked many times. Just not in combat with multiple people.
Then they rather suck; Disable does nothing against a character who isn't idling. If they're close enough that disable actually works, they are either airborne and thus most likely going to dodge and at worst will be knocked to the ground and unable to be thrown, taking no damage, or they are in the midst of an attack that Disable will not interrupt.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5907 days
Last view: 5907 days
Posted on 01-10-07 03:35 AM, in Zelda: Parallel Worlds *Released!* Link
Originally posted by roadsarepoison
No, definitely not, if you're referring to the "very hard optional puzzle." It's actually pretty easy compared to a lot of the other puzzles in the game. All you have to do is
Spoiler:
hit a certain spot in the wall with the hammer (the part that you can hookshot to) and go through to the next room. The puzzle in that room can be beaten with the hammer, hookshot, and boots. All you get for it is a full heart container, though.
The only hard part about it is that the floor disappears, so you kind of have to restart the tower once you solve it

Spoiler:
Hah, there's a mushroom after it, you missed the secret path.

... Speaking of, can I get a RAM hacker to take a savestate and remove the magic powder from my inventory?



(edited by Alastor on 01-09-07 09:35 PM)
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5907 days
Last view: 5907 days
Posted on 01-10-07 06:46 AM, in Smash Brothers Discussion thread (Screenshots, Trailers, Come on people, ANYTHING new!) Link
I have had too many experiences of the up smash accomplishing nothing but making me a big target while the animation finishes for me to ever recommend its use. On the other hand, you are right that his throws are awesome and make up a fair portion of his game; I'm not quite sure how I managed to miss that. I blame sleep deprivation.

And I still object to the implication that Mewtwo is the worst character in the game. I know I'm wrong, but damn it, I just don't see how he's worse than Bowser.

To answer the question, in serious matches I generally play Marth.


(edited by Alastor on 01-10-07 12:48 AM)
(edited by Alastor on 01-10-07 12:49 AM)
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5907 days
Last view: 5907 days
Posted on 01-10-07 11:54 PM, in Zelda: Parallel Worlds *Released!* Link
Originally posted by Alastor
If you won't take the time to make a quick scan through the thread for relevant data (which has been posted several times now), why should I?



(edited by Alastorasaurus on 01-10-07 05:55 PM)
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5907 days
Last view: 5907 days
Posted on 01-11-07 12:37 AM, in ow that's oe strage bug. Link
If I cared, I'd go into HW/SW.


(edited by Alastor on 01-10-07 06:41 PM)
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5907 days
Last view: 5907 days
Posted on 01-11-07 01:15 AM, in New hack i'm making Link
This would go in SMW hacking, as it is not a release. Except that... You're not supposed to make threads like this. Hack announcements come when you have something to show for your work; threads like this would be entirely too common otherwise.


(edited by Alastor on 01-10-07 07:17 PM)
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Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5907 days
Last view: 5907 days
Posted on 01-11-07 02:31 AM, in Zelda: Parallel Worlds *Released!* Link
... It's through the area west of the castle site. It's also reachable by going east from victory beach and dropping down the waterfall. Either way go south until you can go west (and it doesn't lead you to castle site) and then it's through a cave there.
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Acmlm's Board - I3 Archive - - Posts by Alastor


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