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Acmlm's Board - I3 Archive - - Posts by Alastor
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User Post
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6310 days
Last view: 6310 days
Posted on 01-04-07 07:15 AM, in Zelda: Parallel Worlds *Released!* Link
Seriously, does anyone know how to get anything out of the boss of Impa's Ways?
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6310 days
Last view: 6310 days
Posted on 01-04-07 03:30 PM, in Zelda: Parallel Worlds *Released!* Link
Originally posted by Euclid
Alastor: stick around and kill the boss after the floor tile finishes, having the second shield is highly recommended. I stay around the sides and dash jump myself into the middle after everything's been cleaned up and the crystal drops.
... I have to wait to kill it until the floor tiles finish!?

That's kinda dumb

Edit: Haha, wow, that fight was stupid-easy that time; Moldorm trapped itself in the side, so I didn't have to worry about it at all as I countered the floor tiles. On the other hand, yay three dungeons completed.

By the way, what's dash jumping?

Also edit: Crap, I just gave up my magic powder in favor of a quake medallion... I mean, yeah, Quake is Quake, but I just LIKE my Magic Powder... Also, I went into Rauru's Ruins real quick trying to find a bubble to use quake on just to see if you get a fairy from it like you do from the magic powder (which, really, had been the way I was getting through these - though I often take massive damage, there's lots of fairies around, and I have three bottles) and I stumbled upon the ACTUAL solution to a puzzle I completely subverted. You know the room through the boss door left of that four-way intersection, right next to the lanmolas room? Where you push the block out of the way after getting the key from the skull to go on. Well, if you go through the Lanmolas room, you can just push that block to the right, also out of the way, and then go into that crevasse and grab the key and then teleport out and you don't have to deal with any of that stuff.

Incidentally, it DOESN'T turn bubbles to fairies, so I restored from the save from just before I lost my magic powder, as magic powder is clearly better... Unless there's some way to get more magic powder, anyway. Is there?


(edited by Alastor on 01-04-07 09:36 AM)
(edited by Alastor on 01-04-07 09:58 AM)
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6310 days
Last view: 6310 days
Posted on 01-04-07 09:35 PM, in Zelda: Parallel Worlds *Released!* Link
I'm at the parallel tower, but I can't get past floor six because I only got two keys and I need three

I do NOT feel like going through every room in it that I can find. Can someone just tell me where they are?
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6310 days
Last view: 6310 days
Posted on 01-05-07 12:28 AM, in Zelda: Parallel Worlds *Released!* Link
I merely imagined the dungeon to myself as mainly consisting of four rooms in a 2x2 square repeated stacking on top of each other, with each warp moving up a level except that one leads off. Then, once you get through the next warp on the way, you go to an area that's like the beginning but with different connections... And if you go to far, you warp back to the beginning, though at one point there's a way off, and that leads to a key and the boss.

The chart basically summed up what I knew in an immensely confusing fashion...

It's not inaccurate, though, it's just hard to follow. Well, there's one inaccurate part after the second offshoot of the main path it should say that going through the warps takes you to the LEFT of the square of four, not the right. But that's basically it.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6310 days
Last view: 6310 days
Posted on 01-05-07 02:17 AM, in Zelda: Parallel Worlds *Released!* Link
Spoiler (Cape):Cape's in Sheik's Hideout. It's kinda hard to miss.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6310 days
Last view: 6310 days
Posted on 01-05-07 02:19 AM, in Super Mario 64 - the crazy jump Link
For a brief moment, you clip the next set of stairs up and can long jump, gaining a bit of momentum each time. Since there are so many stairs, after a few repetitions you go fast enough to appear on the other side of whatever over the course of a single frame; thus, no collision detection occurs, and you go straight through.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6310 days
Last view: 6310 days
Posted on 01-05-07 09:45 AM, in Zelda: Parallel Worlds *Released!* Link
You can go south and exit and go in through a hole somewhere else which is under a skull.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6310 days
Last view: 6310 days
Posted on 01-05-07 01:09 PM, in Zelda: Parallel Worlds *Released!* Link
Spoiler (key 3):Wow, #3 there I got in a way best described as "Completely different where actually from the path with the skulls and the invisible floor which I found exploring that floor I dashed into into one of skulls and bounced to the other side, then ran against the pit to avoid falling, making it to the other side and allowing me to get the key without any of that roundabout crap."
And on an unrelated note, recently I found that you don't lose MP from the magic cape while slashing your sword. I must admit I've taken to donning it, holding down the turbo button, and holding down the "speed up emulation" button against armos knights.

Edit: But this new puzzle is...

... What the hell...

No clue.


(edited by Alastor on 01-05-07 07:25 AM)
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6310 days
Last view: 6310 days
Posted on 01-05-07 09:00 PM, in Thread 10000! Link
I could have sworn I made a post in this thread like thirteen months ago.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6310 days
Last view: 6310 days
Posted on 01-05-07 09:51 PM, in Zelda: Parallel Worlds *Released!* Link
To be fair, it's like a screen from that entrance, and once you go through the main of the dungeon the first time you know exactly where to go and much of it you don't need to do. It shouldn't take more than a few minutes to get back to where you were.


(edited by Alastor on 01-05-07 03:56 PM)
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6310 days
Last view: 6310 days
Posted on 01-05-07 11:01 PM, in Zelda: Parallel Worlds *Released!* Link
That's not really an error, it just means that ? is a moron.

Also, I have the mirror and don't know how to use it. Hurray!
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6310 days
Last view: 6310 days
Posted on 01-05-07 11:45 PM, in If I had all the fad threads closed, what would you do? Link
This just gives me more evidence that Ailure is terrible at his job. *shrugs*
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6310 days
Last view: 6310 days
Posted on 01-05-07 11:48 PM, in THIS JUST IN: Reason I'm so willing to work on the board today Link
caffeine = fail, people.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6310 days
Last view: 6310 days
Posted on 01-05-07 11:50 PM, in Zelda: Parallel Worlds *Released!* Link
Yeah, for some reason I thought I had to follow advice from a message block in Saria's Gardens (And could only find one, which was unrelated).

I wonder why that could be. Why do you think, Yuggom?

(probably because Euclid said so)
(restricted)
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6310 days
Last view: 6310 days
Posted on 01-06-07 01:29 AM, in Zelda: Parallel Worlds *Released!* Link
I've posted on the LttP board there in that thread. Try and figure it out!

(Hint: I deleted the post 'cause I realized the comment probably had too many spoilers)

(Also hint: It's Alastor the Stylish)
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6310 days
Last view: 6310 days
Posted on 01-06-07 09:40 PM, in Zelda: Parallel Worlds *Released!* Link
I, too, am missing the big chest in Sheik's Hideout. I also haven't found the big chest in the parallel tower's red path (which, I'm told, exists).

D:
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6310 days
Last view: 6310 days
Posted on 01-07-07 02:06 AM, in Zelda: Parallel Worlds *Released!* Link
Originally posted by ICheatAtGolf
the red path? seriously? you can't find it? simple mistake, i guess. its on the

Spoiler:
very top floor, in the room with the slashable curtain, to get to the mirror, hit the switch and go down instead. there are 2 rows of spikes blocking you in, in one of the rooms, just walk through the ones above you and go up. this will take you to the big chest.

hint: do not skip this item as you will need it later

... how did I manage to never see that switch was there? I'd been in that dead-end room with the arrow pointing down several times and I just missed it


(edited by Alastor on 01-06-07 08:07 PM)
(edited by Alastor on 01-06-07 08:26 PM)
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6310 days
Last view: 6310 days
Posted on 01-07-07 02:43 AM, in Zelda: Parallel Worlds *Released!* Link
Hurrah; I got the sixth key for the blue path of the parallel tower. At least, I assume only six are necessary. Three present and three in each world means nine total, three of which were used on the red path, so... Heh.

Man, the X button is pretty useful. I just wonder where the flute, shovel, and bombos medallion are...

Edit: Also, a fourth bottle would be nice.

Edit: Got the flute


(edited by Alastor on 01-06-07 08:44 PM)
(edited by Alastor on 01-06-07 08:48 PM)
(edited by Alastor on 01-06-07 09:15 PM)
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6310 days
Last view: 6310 days
Posted on 01-07-07 03:50 AM, in Zelda: Parallel Worlds *Released!* Link
Wow, that final fight was... Intense. My Game Over count rose from 2 to 9 before I won, haha.

Also, there were way more tablets than I thought, according to the credits screen... I thought there were only 7... Well, at least I wrote down where they were located.

Also, effing nice on making a second quest.
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Acmlm's Board - I3 Archive - - Posts by Alastor


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