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Acmlm's Board - I3 Archive - - Posts by Alastor
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User Post
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6310 days
Last view: 6310 days
Posted on 07-23-06 12:59 AM, in July 2006 ACS Rankings Link
Originally posted by Doritokiller
Maybe some sort of air pipe or lung problem?
It's a virus infecting the area and causing swelling.

I already said that.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6310 days
Last view: 6310 days
Posted on 07-23-06 01:08 AM, in July 2006 ACS Rankings Link
You guys suck...
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6310 days
Last view: 6310 days
Posted on 07-23-06 01:12 AM, in Multiplayer Lingo v3.0 Link
LIMBO
LARGE
LAKES
LUCKY
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6310 days
Last view: 6310 days
Posted on 07-23-06 01:13 AM, in Multiplayer Lingo v3.0 Link
LIMBO
LARGE
LAKES
LUCKY

LAMER

Lingo!

Scoreboard:
fabio23 points[+0]1 Multiplier
asdf18 points[+2]1 Multiplier
KirbyATW18 points[+0]1 Multiplier
Tanookirby9 points[+0]0 Multipliers
S.N.N.8 points[+0]0 Multipliers
Kamek777 points[+0]0 Multipliers
Chaos Force6 points[+0]0 Multipliers
Luigi-San6 points[+0]0 Multipliers
Danielle4 points[+0]0 Multipliers
Peardian4 points[+0]0 Multipliers
Hawksun3 points[+0]0 Multipliers
NSNick2 points[+0]0 Multipliers
Syn0 points[+0]0 Multipliers
AMazur-1 point[-0]0 Multipliers
craig3410-1 point[-0]0 Multipliers


New word:

M _ _ _ _


(edited by Alastor the Stylish on 07-23-06 12:14 AM)
(edited by Alastor the Stylish on 07-23-06 12:15 AM)
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6310 days
Last view: 6310 days
Posted on 07-23-06 01:23 AM, in SMW Central Patches Link
1 is 1, B is letter 2, III is 3, 20/5=4.

Doritokiller fails at understanding ROM hacking and also basic mathematics and reasoning
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6310 days
Last view: 6310 days
Posted on 07-23-06 02:39 AM, in What causes the overworld path glitching? Link
Seriously, what the heck is up with that. I've seen it in a few different hacks, and it's so bloody annoying... And how can I fix it, as it's reappeared in mine...

It's... Ugh.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6310 days
Last view: 6310 days
Posted on 07-23-06 02:43 AM, in What causes the overworld path glitching? Link
Alright. Periodically, in my hack, and a few others I've seen, after you beat the level, the overworld paths show up glitched. That is, they're made up of the wrong tiles. All subsequent ones also appear this way, and they remain this way (with some screwed up palette flashing, once, at the start) until reloading from a save, at which point they're as they should be.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6310 days
Last view: 6310 days
Posted on 07-23-06 02:46 AM, in What causes the overworld path glitching? Link
No, that's wrong. Stop saying that. You're wrong. I play my hack with some friends over netplay, where you CAN'T use fast forwarding and we don't use savestates... It happens there. I play it on my own, without doing anything along those lines... And it happens there.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6310 days
Last view: 6310 days
Posted on 07-23-06 02:48 AM, in What causes the overworld path glitching? Link
Did I say there was? I did not.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6310 days
Last view: 6310 days
Posted on 07-23-06 02:51 AM, in What causes the overworld path glitching? Link
I think it's after specific levels. Well... Ugh. It always happens after level 3 of world 1 (not counting the fortress at the start), and after the castle on world 2 (where there's several 6x6 event tiles, where I notice it happen a lot so I've removed the others from the hack which has stopped problems, but I can't remove this one for... Reasons), and... It happens at some ridiculous time in world 4. I don't remember, exactly. Other than that, I've never seen it happen.

Also, it doesn't happen when I use the GG code to skip levels, to get to where I need to be after screwing with the overworld in a way that makes my old saves unuseable.


(edited by Alastor the Stylish on 07-23-06 01:52 AM)
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6310 days
Last view: 6310 days
Posted on 07-23-06 03:01 AM, in What causes the overworld path glitching? Link
Well, let's see... They don't have anything in common, I don't think. I think it only happens after the castle because of the 6x6 event tiles, which seem to screw up a lot for me... I dunno. It doesn't happen every time, either. And they really have nothing in common, that I can tell. Heck, they all even use different level tiles.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6310 days
Last view: 6310 days
Posted on 07-23-06 03:08 AM, in What causes the overworld path glitching? Link
Ugh, forget this ridiculousness. I was hoping someone knew something instead of suggesting I try all the things I already have...
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6310 days
Last view: 6310 days
Posted on 07-23-06 06:29 AM, in Hail, for you stand before the 382,075th most visited site on the internet! Link
There's no real point to this thread.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6310 days
Last view: 6310 days
Posted on 07-23-06 06:34 AM, in What causes the overworld path glitching? Link
I used to use ExGFX, but I have since removed them, having found space in the original graphic sets for everything I needed by writing over things I had no use for.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6310 days
Last view: 6310 days
Posted on 07-23-06 06:41 AM, in Hail, for you stand before the 382,075th most visited site on the internet! Link
Alexa.org, obv.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6310 days
Last view: 6310 days
Posted on 07-23-06 07:27 AM, in The Switch Link
I'm split on this. It's very funny and evil, but also very cruel and evil...

Sigh...
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6310 days
Last view: 6310 days
Posted on 07-23-06 02:04 PM, in What causes the overworld path glitching? Link
Originally posted by Knight of Time
Hmm, I'm thinking this glitching happens when the next level you go to forces the OV screen to scroll. I've noticed this too when certain levels in the main OV in my hack are cleared, I guess what that really means is, that you shouldn't have two levels too far apart.
If you had read my descriptions, you would know full well that's not what I'm talking about.
Originally posted by wtfweb
this is very true. it seems like if you use an exgfx tile in an overworld revealing animation, the exgfx tiles will show up as whatever's in the default, normal gfx file until the event is finished. then it should look normal, but this is a very noticable "glitch"

as for the random gfx that stay messed up on certain events, i have no idea what's causing that, and luckily i haven't run into it in my own hack yet. i have a feeling it could be exgfx related but i could definitely be wrong.
I said no to that... HOURS ago...
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6310 days
Last view: 6310 days
Posted on 07-23-06 03:38 PM, in What causes the overworld path glitching? Link
I've been TRYING to get screenshots of it for awhile now. It only seems to come up when I don't want it to

Edit: Okay. Ran through the first two worlds in about 15 minutes to get to the second castle, where it happens close to all the time of not all the time, 'cause of I don't know it just does. Whenever it happens as a result of the 6x6 tiles, it seems to be limited to the 6x6 tiles... However, the other ones, all tiles afterward are affected. Ugh. It makes no sense...





For what it's worth, though I haven't encountered the usual problems in awhile playing normally, they happen every time I pass the problem levels in ZSNES netplay.


(edited by Alastor the Stylish on 07-23-06 03:01 PM)
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6310 days
Last view: 6310 days
Posted on 07-23-06 04:25 PM, in What causes the overworld path glitching? Link
Then... Why is there only one problem castle, why is that not particularly related to other things, and why does it happen when not tied to a castle?
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6310 days
Last view: 6310 days
Posted on 07-23-06 05:08 PM, in What causes the overworld path glitching? Link
Yeah, I think we're looking at two separate problems, one of which is caused by 6x6 event tiles not being displayed properly, and one of which is caused by... I don't know. The symptoms for the 6x6 ones are limited only to them (which is why in doritokiller's shot, the 2x2 event tiles placed over it look fine), but unknown one affects every event tile after its initial onset until reset. Doritokiller's saying he got it almost every time in the water level... That's likely because it happened once, and thus happened all subsequent times until he beat the world and reset the game.

In the meantime, I have removed all 6x6 event tiles from my hack. Or... Replaced them with a series of 2x2s, anyway.


(edited by Alastor the Stylish on 07-23-06 04:24 PM)
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Acmlm's Board - I3 Archive - - Posts by Alastor


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