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04-23-23 04:09 PM
Acmlm's Board - I3 Archive - - Posts by Alastor
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User Post
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5907 days
Last view: 5907 days
Posted on 03-18-06 05:44 PM, in Hyrule Loach? Link
So basically what you're saying is that I'll always be remembered for taking a badass warrior and making him into a badass fisherman?

... The hell?
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5907 days
Last view: 5907 days
Posted on 03-18-06 08:07 PM, in Hyrule Loach? Link
Eh. It shows up near the back, but randomly. At any given time you check, it isn't going to be anywhere in the pond.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5907 days
Last view: 5907 days
Posted on 03-18-06 08:12 PM, in Myspace layouts as art? Link
dear lord

It's like fire in my eyes

EVERYTHING I HAVE READ IS TRUE

AUGHG
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5907 days
Last view: 5907 days
Posted on 03-18-06 08:22 PM, in A simple request to those that IM me for help Link
Even I get these ridiculous questions... And I haven't said anything substantial here in quite awhile...
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5907 days
Last view: 5907 days
Posted on 03-18-06 08:52 PM, in Comics wherein Kyouji is bored and draws what he thinks Link
Kyouji has figured out way to be even more lazy! See if you can find it.




(edited by Professor Logic on 03-30-06 10:48 PM)
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5907 days
Last view: 5907 days
Posted on 03-19-06 12:02 AM, in Katamari Damacy is dead. Link
Originally posted by Rydain
Originally posted by Alastor the Stylish
I don't know about you, but my carts/discs DON'T spontaneously explode when I complete them.
Do they spontaneously generate new level data and modes of gameplay? Mine haven't evolved that superpower.
Yes. Yes they do.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5907 days
Last view: 5907 days
Posted on 03-19-06 05:55 AM, in March 2006 ACS Rankings Link
Ha, ha, ha. I got owned today. Note to self: Never study for your finals. It means you don't have time to do anything trivial!


(edited by Alastor the Stylish on 03-19-06 04:56 AM)
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5907 days
Last view: 5907 days
Posted on 03-19-06 06:37 AM, in Myspace layouts as art? Link
Originally posted by Detective Sion
Originally posted by Clockworkz
I fail to see your logic, Kyouji.
The man's funnier than you are.


I second that notion. Kyouji has the sense of humor of a dead cat.
Thanks. Now I have proof.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5907 days
Last view: 5907 days
Posted on 03-19-06 12:35 PM, in March 2006 ACS Rankings Link
So am I just the only one who thinks the entire style of the story forum is incredibly silly and not worth doing, then?
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5907 days
Last view: 5907 days
Posted on 03-19-06 12:36 PM, in Castle Link
Reminds me of the ridiculous cutaways in Bonus Stage.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5907 days
Last view: 5907 days
Posted on 03-19-06 03:33 PM, in Not-so-Lost Thread #7, which is still alive even after two hack attacks Link
Okay guys.

I've been writing a Yugi Mutou FAQ for Jump Super Stars for GameFAQs, since the one currently up is really bad and Yugi's my favorite character in that game (No, YOU shut up).

It is just... Sad. I'm not even halfway through and the FAQ is already bigger than the one already up, even with its pointless filler
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5907 days
Last view: 5907 days
Posted on 03-19-06 03:35 PM, in More anthro work: "I Love You" Link
Originally posted by Ailure
Gee, I was expecting humans in this thread. (I don't know how anthro became a slang for anthropomorphic creatures, anthro is the latin word for human... I rather just say furry no must not make this statement now. Just a little pet-peeve of mine.)
I agree. Using words that are accurate is better than using words that don't make any sense in the context.

I'd say something meaningful here related to the artwork but apparently you don't want me to be helpful.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5907 days
Last view: 5907 days
Posted on 03-19-06 05:53 PM, in Not-so-Lost Thread #7, which is still alive even after two hack attacks Link
Originally posted by Skydude
Bigger does not necessarily mean better. In fact, I generally want the shortest FAQ that tells me everything I want to know. Longer is only a better FAQ when it's longer because it has more useful information.
Let us compare:

The vast majority of the length of his FAQ is trivial information and things that have nothing to do with gameplay.

The vast majority of the length of my FAQ, so far, comes from the length of the notes I wrote down about every attack. I'm a hell of a lot more detailed than the other guy. Just compare the two:

His:

Forward + Y: Curse of Dragon
Notes: Yugi waves his arm as the Curse of Dragon appears above him and lets loose with flame in front of him.
Damage: 13

Mine:

Yugi summons Curse of Dragon above and in front of him to blow fire diagonally down in front of him. Yugi cannot move until the end of the attack, lasting 11 frames. The attack damages on frames 5 through 8. It hits from about one and a half to three and a half character lengths away in front of Yugi, and it hits characters above him up that are about between one and two character lengths from him. The move has a sweet spot where it hits twice. This is located about three character lengths away directly in front of Yugi. The sweet spot is larger for characters slightly in the air. There is another sweet spot where the move hits three times. This can only hit characters on the platform immediately above the one Yugi, and is located in a precise margin within approximately one and a quarter character lengths from Yugi. The opponent must remain on the platform above Yugi in order to be hit by all three hits; if they are knocked off prematurely it will only hit with two. Also, Above him and about two character lengths from him the attack will deliver two hits. (Obviously, these two do not work in arenas with no near platforms, or under slippery platforms.)

Damage: 13 per hit, up to 3 hits

I defy you to find a way that mine isn't as good.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5907 days
Last view: 5907 days
Posted on 03-19-06 05:59 PM, in March 2006 ACS Rankings Link
Originally posted by Twinkle Star
Why does everyone care so much about how many posts SFers get

They're doing their own thing, just like hackers in SMW do their own thing, etc etc. Just because it's been active in there lately doesn't mean they're all spamming, they just have more things to post in.
Who cares if Kirbynite and Skydude are winning ACS, jesus christ.
... I don't recall complaining.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5907 days
Last view: 5907 days
Posted on 03-19-06 06:01 PM, in Super Mario War Link
It totally doesn't work. I tried that, it just give a black screen. Lately it isn't even going to the title screen. In fact it seems to get worse every time I try
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5907 days
Last view: 5907 days
Posted on 03-19-06 06:20 PM, in in this thread... Link
I disagree!
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5907 days
Last view: 5907 days
Posted on 03-19-06 07:02 PM, in Not-so-Lost Thread #7, which is still alive even after two hack attacks Link
It's not done, KATW. I still need to format it obviously. I'm just saying that it's a lot more useful as it contains much more useful information than simply saying it does damage.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5907 days
Last view: 5907 days
Posted on 03-19-06 07:05 PM, in Multiplayer Lingo v2.0 Link
UNBED
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5907 days
Last view: 5907 days
Posted on 03-19-06 07:07 PM, in In this thread, we post like it's 1986 Link
Guys guys guys. I just came in on my time machine. Ask me anything!
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5907 days
Last view: 5907 days
Posted on 03-19-06 07:34 PM, in Not-so-Lost Thread #7, which is still alive even after two hack attacks Link
Yeah, I'm working on developing a better format to use than "in the order I scrawled down the notes while carefully observing it" don't worry about that. Here's an example of it. I just hadn't gotten to applying it to the strong attacks yet... I used that as an example because there's really quite a difference in the things about it that he didn't write down.

Here's an example of the notation I'm using...

FFB: Gaia the Fierce Knight (Weak)

Yugi summons Gaia the Fierce Knight (Japanese Ankoku Kishi Gaia) and dashes
forward with it in front a bit faster than he normally runs.

Attack length: 13 frames

Damaging frames: 7-11

Attack range: .25 to 3.5 character lengths away, hits characters on platforms
just above the one Yugi is on

Notes: A successful hits knocks the opponent down.

Damage: 10

Presumably this is better. Note that how to use the attack is covered in the play style and general strategy section, not the movelist.
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Acmlm's Board - I3 Archive - - Posts by Alastor


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