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04-23-23 04:07 PM
Acmlm's Board - I3 Archive - - Posts by Alastor
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User Post
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5907 days
Last view: 5907 days
Posted on 03-03-06 06:15 PM, in JAMH: New Enemies? [SS] Link
Ignoring the idiots would definitely be a good idea.

And by idiots, I mean "damned near everyone who has ever posted in this forum."

Those look terrible next to everything else, JJ. It's just a completely terrible contrast and what were you thinking. I will say that they will likely look better next to your regular JAMH graphics, but... That's not what you're displaying now. What you're displaying now is a solution consisting primarily of water and trisodium phosphate.

And shut up, I'm not back. Glyph just wouldn't stop bothering me until I said stuff.


(edited by Alastor the Stylish on 03-03-06 08:05 PM)
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5907 days
Last view: 5907 days
Posted on 03-09-06 01:07 AM, in Not-so-Lost Thread #7, which is still alive even after two hack attacks Link
A booming voice cries out, as stuff happens~
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5907 days
Last view: 5907 days
Posted on 03-09-06 01:25 AM, in Not-so-Lost Thread #7, which is still alive even after two hack attacks Link
We need a diversion!
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5907 days
Last view: 5907 days
Posted on 03-09-06 01:51 AM, in "Mario's Return" progress thread - NEW 5 World Demo Link
No screenshots of what's already done. Check here if you want that stuff. This is the stuff I've worked on over the last few weeks.

Basically... The levels are done through... The not redded out stuff here.



Once this world is complete, I'll release demo 1, and after that I'll release demo 1 after completing world 7. I won't release demo 1, however, until after the entire game has been completed... And, once I get any bugfinds back and release them, the final version will be released.

Outside of new levels, however... I've pretty much gotten rid of every bug people told me about, and I've spruced up a few of the older levels, in particular making the first level much, much easier. There's an actual difficulty curve now, albeit a rudimentary one. In particular, I'm concerned about the current world - it is not easy to make ghost levels, er, easy. They're just a difficult set of enemies in general... But I trust when I do release a formal demo, you people will tell me. Wait, wasn't I supposed to talk about stuff that wasn't levels? Right. Sukasa said he'd redo the title screen, but he has yet to talk to me about that, so I don't know what to do. Outside of that, there's really only one new thing to post...



Blaze Caverns.

EDIT FOR SOME REASON:

Hello 5 world demo

Screenshots are... In the linked thread, and further into this thread.


(edited by Alastor the Stylish on 03-26-06 10:30 PM)
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5907 days
Last view: 5907 days
Posted on 03-09-06 05:59 AM, in "Mario's Return" progress thread - NEW 5 World Demo Link
Originally posted by peter_ac
Anyway, back on topic. I like the graveyard map, really spooky feel to it, and very nice use of the forest trees. The new tombstones look cool too. But what are the small 8x8 grey tiles? Stones? I assume that the 5 sign isn't supposed to be there. If it is, it looks out-of-place on top of the tombstone. Also, it looks like the paths to the left of the castle just won't feel right. Maybe space the left path out slightly.

Now, about Blaze Caverns, absolutely awesome! You've done so much with so little. Is the yellow lava tile animated? Just two things wrong I noticed, and they're pretty much the same thing: If you place a level tile less than 2 tiles from the vertical edge, it's... unclear to the player whether (s)he can go left/right. Just move the two tiles in the dark grey area (the yellow level tile and the ghost house) towards the center by one tile. But then again, it may look too... perpendicular if the yellow level tile is right above the pipe. I'm sure you'll figure something out. Oh, and just one more thing: the white rock in the lava looks sort of strange, not its position, just the way it looks. Perhaps it would look better if it were brown or something.

I love your creativity, it makes this game feel so fresh and original. But I don't think I'll play the next demo as this seems quite mature already. I think I'll just wait for the finished product which hopefully will be soon. Keep it up.
Thank you.

I would rather like to space out the left paths, and indeed they were considerably more spaced-out originally, but I kinda can't because of a ridiculous glitch I keep encountering so I will. And yeah, the yellow-looking tile is a small bubbling animation I drew. And I don't see much use in moving the ghost house left, as it's just for decoration.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5907 days
Last view: 5907 days
Posted on 03-09-06 06:07 AM, in Mario & Luigi: Partners in Time Link
Zem is the right guy here. Get Jump Super Stars if you already have Mario Kart, though... Or just wait 11 days for Tetris and MPH to come out.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5907 days
Last view: 5907 days
Posted on 03-09-06 06:09 AM, in March 2006 ACS Rankings Link
Originally posted by Danielle
Strawberry milk is good ONLY, and ONLY if you use hershey's strawberry syrup to make it.

Otherwise, gross.
wtf

It took me until I had written three lines to see that you hadn't said chocolate syrup.

Because that made no sense
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5907 days
Last view: 5907 days
Posted on 03-09-06 06:13 AM, in Not-so-Lost Thread #7, which is still alive even after two hack attacks Link
Originally posted by Zem
I hate you.
Oh lord... This is really reminding me of a song but I don't know what that song is. It's rather annoying me because I'm pretty sure it's a terrible song and my natural inclination with all terrible songs is to download it or rip it and then add it to my playlist. Did you know that on there, I have the entire contents of the Digimon the Movie soundtrack CD, including the Digi Rap?
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5907 days
Last view: 5907 days
Posted on 03-09-06 06:17 AM, in Well so much for this record. Link
It looks like someone murdered a doll and suspended its corpse from a string. Of course that makes sense.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5907 days
Last view: 5907 days
Posted on 03-09-06 06:21 AM, in Do a Google Search for "I'm glad crash won" Link
So perhaps they simply screwed around with the autocorrection algorithm and added won and oscar to it.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5907 days
Last view: 5907 days
Posted on 03-09-06 06:24 AM, in Mario Kart DS: Alastor owns your soul. [List Updated 02/13] Link
You WOULD think, that, wouldn't you? You Pastafarian...

ROB in ROB-LGS is the only way to go
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5907 days
Last view: 5907 days
Posted on 03-09-06 06:27 AM, in Yu-Gi-Oh! TCG Link
Oh, hell yes. I would've made this if you didn't.

I play it, my favorite card is The Creator, and I run a Warrior build based on The Creator and standard warrior stuff. My personal strategies are... Not terribly important, as they are not particularly necessary to attain victory.

That good enough?
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5907 days
Last view: 5907 days
Posted on 03-09-06 06:45 AM, in Jump Super Stars Link
You get this game. You get this game now.

This game is an awesome game that is totally, totally worth getting and more people need to have it... And there's a 95% chance my Yugi can beat whoever you play as. But really, this game has everything you could ever want in a fighting game. It's surprisingly deep, it's absurdly fun, and perhaps most importantly one of the characters says WRYYYYYY and rides steamrollers out of the sky and lands on people with them. It's also surprisingly balanced for something with 34 playable battle characters. Opposite end of the chain from Melee, really.

That's pretty much all I have to say on the subject.


(edited by Alastor the Stylish on 03-09-06 05:53 AM)
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5907 days
Last view: 5907 days
Posted on 03-09-06 08:07 AM, in Overlooked games? Link
Oh yes, Snake Rattle 'n Roll did not get nearly enough attention... And I still haven't beaten level 11.

I would have to go with Viewtiful Joe: Red Hot Rumble. It's like... No one cared how awesome that game was. It was sad
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5907 days
Last view: 5907 days
Posted on 03-09-06 09:52 AM, in "Mario's Return" progress thread - NEW 5 World Demo Link
Originally posted by BMF54123
Anyway...something about that first screenshot that doesn't sit well with me. It seems a little too...boring? Random? Personally, I prefer overworlds with a little more structure to them, with clear indicators of where you'll be going next, or where you could go. Unless you're going for a Forest of Illusion-ish effect there, and you're supposed to feel lost...
I missed this post before

You can't tell, but the paths are defined... The movement paths I have showing on in that screenshot mask them, though.
Originally posted by Tatrion
I always liked your hack Kyouji, because you have such excellent overworlds. The OW is my favorite part of a hack, really, besides obvious things like level design. The, uh, only suggestion I have is to tweak the palette of Blaze caverns so it looks more... firey. Like, browns and dark reds instead of light blue and dark purple. Unless it would screw up the palette of your VOB/VD submap.

Show us some screenshots of Aquaria and the Graveyard (does it have a name?). I'm fond of ghost levels
Blaze Caverns isn't really done... That's just the preliminary design. It will be spruced up a bit over time, and yes, one of the things I need to improve is the palette.

If you want Aquaria/Dark Cemetery screenshots, though. I can provide those.





(edited by Alastor the Stylish on 03-09-06 08:53 AM)
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5907 days
Last view: 5907 days
Posted on 03-09-06 09:59 AM, in Not-so-Lost Thread #7, which is still alive even after two hack attacks Link
I am not a fan of crazy frog, no. And Skydude, I already said I didn't know... But as for the productivity of my leave, well, I got a lot done and am feeling refreshed. Obviously, though, I've been dropped from staff as a result of my... Behavior preceding my departure being increasingly poor. That's resolved now, but judging by events that took place last night, it's not wise to ask for my job back at this point. Perhaps later, I can arrange some sort of deal, but it definitely isn't going to happen in less than a month, and it's almost certainly going to take far longer, if it ever happens at all.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5907 days
Last view: 5907 days
Posted on 03-09-06 10:01 AM, in Pit of 100 Trials... V1 (Current Floor, 48) Link
Alastor shuffles over to square 7, doing his best to keep his cloak from dragging on the ground.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5907 days
Last view: 5907 days
Posted on 03-09-06 11:25 AM, in "Mario's Return" progress thread - NEW 5 World Demo Link
"Where is mario?"

Mario was hit, and when hit he blinks during invincibility. I took the screenshot when he wasn't shown, and didn't care to take a new one.

"Where's the bottom of the jumping pirahna plant?"

That's a regular piranha plant, it just has a black stem.

"ZOMG I know how to get through that! *Not saying*"

Yeah, it's not hard to figure out to just jump on the edges of the gravestones.

"It just looks a little... wierd havig mario stand on land and you barely being able to see the land."

Eh.

"How did you get boos and dolphins to be in the same level? wait... maybe it's a teleport block there?"

Yeah, the teleport block there leads to the entrance to the ghost ship... Which, amazingly, I forgot to post.

Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5907 days
Last view: 5907 days
Posted on 03-09-06 12:29 PM, in Not-so-Lost Thread #7, which is still alive even after two hack attacks Link
Here are examples of other things my title has said:

"Explosion sounds!"
"Every human being is utterly retarded."
"Freely cast all your cares aside
I think we'll see a brighter side
Where all these sorrows start to shine"
"Born on May 12, 1942, at the age of 12."
"When all else fails, suicide."

I could continue, but really the point is that my custom title is not an accurate source of information.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5907 days
Last view: 5907 days
Posted on 03-09-06 12:57 PM, in Jump Super Stars Link
I know. I figured the description would be more lively than just saying "and you can play as Dio Brando."


(edited by Alastor the Stylish on 03-09-06 11:57 AM)
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Acmlm's Board - I3 Archive - - Posts by Alastor


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