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| Acmlm's Board - I3 Archive - - Posts by Alastor |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 5907 days Last view: 5907 days |
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| Which is why YOU GO FIRST. If you read it, it doesn't HAVE to work for both players. "Find a strategy guarinteed to win. (It may be for either player.)" | |||
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 5907 days Last view: 5907 days |
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| No.
Also, I don't want to be left out of the fun; I can make obscure, barely visible smileys. Example...
This one is "I'm winking because my mouth is an ampersand." Unfortunately my program for applying animation and transparencies to gifs decided to crap out on me so I can only give these a black background. |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 5907 days Last view: 5907 days |
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| I'm not going to be doing anything for you, but damned if you aren't one of the few cool people left on this board. | |||
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 5907 days Last view: 5907 days |
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Originally posted by Alastor the Stylish |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 5907 days Last view: 5907 days |
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| I can see why you'd have trouble. Took me a short while to figure out what to do. Basically, you take out the two support shroobs on the right, causing it to roll towards the commander and explode, drawing him out for a short while. Then it's just a matter of beating him down. | |||
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 5907 days Last view: 5907 days |
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| Alastor moves on to Square 15, where he totally punches the Counter Attack Barrier in the face. (edited by Alastor the Stylish on 12-05-05 07:37 PM) |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 5907 days Last view: 5907 days |
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| Holy hell! Fawful!
This game just keeps getting better. |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 5907 days Last view: 5907 days |
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You could upload layout stuff?
I thought it was just pictures for Modern Art and ROM hacks and utitilies for all the Emulation forums. |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 5907 days Last view: 5907 days |
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I type in a random number
Let's see... I need to post... SIX of them... So...
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 5907 days Last view: 5907 days |
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| Y'know, it's come to my attention that I really don't say this enough, so here goes now...
What the christ |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 5907 days Last view: 5907 days |
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| If anything supernatural appears to be happening, the first thing you should do is go to where your house' main electricity controls are and make sure the morality switch isn't set to "evil." (edited by Alastor the Stylish on 12-04-05 06:05 PM) |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 5907 days Last view: 5907 days |
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| Eh. I have also completed it. That sequence of final bosses was... Annoying.
Also, I dunno, you can go back to before the rescue if you so choose, can't you? |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 5907 days Last view: 5907 days |
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| I can't find any articles on this on google; only things on the first successful teleportation of protons.
Therefore, I remain rather skeptical. |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 5907 days Last view: 5907 days |
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Holy hell. Xenesis is cooler than what he's said on GameFAQs and his site have led me to believe.
Originally posted by Blue FalkonBut they're not. They're in slightly different rooms, and two of them shake the floor when they land, but that's IT. They are still functionally identical. The only exceptions are Iggy and Wendy. And Bowser. Heh. |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 5907 days Last view: 5907 days |
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Originally posted by Blue Falkon... This being what I originally referred to. But, there is a HUGE difference between simple atoms and larger, more complex things like large tools. |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 5907 days Last view: 5907 days |
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| At least the ones in SMB1 had varying attack patterns making them harder instead of simple differences in terrain. | |||
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 5907 days Last view: 5907 days |
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Because MSN Messenger sucks!
Anyway, I don't like it as much. It's kinda... Meh. I just don't like how it's split. Makes it look ugly. |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 5907 days Last view: 5907 days |
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| It just means they were lagging and it wasn't accurately showing their moves due to their slow connection, so when it adjusted it for accuracy they were put in a different spot. | |||
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 5907 days Last view: 5907 days |
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| Eh. If you're really not sure, just look at the bottom screen. It's generally more accurate. | |||
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 5907 days Last view: 5907 days |
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| Wah-
Vuh... I don't get it? |
| Acmlm's Board - I3 Archive - - Posts by Alastor |