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04-23-23 10:09 PM
Acmlm's Board - I3 Archive - - Posts by Kyoufu Kawa
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User Post
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 5908 days
Last view: 5908 days
Posted on 04-29-06 04:25 PM, in User ID 1337 Link
Apparently, that's Boobs.

Edit: Fuck you Thoughtless!


(edited by Kyoufu Kawa on 04-29-06 03:26 PM)
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 5908 days
Last view: 5908 days
Posted on 04-29-06 04:31 PM, in User ID 1337 Link
You don't check 4chan very often, do you? I think I've seen something close to that on /d/.
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 5908 days
Last view: 5908 days
Posted on 04-29-06 05:09 PM, in Who do you like on acmlm's? Link
I feel left out
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 5908 days
Last view: 5908 days
Posted on 04-30-06 09:12 AM, in Super Peach World Link
Originally posted by Maple

In case anyone remembers PIKA2/Monsta/etc., that's him.
Yeah, I remember Jeremy...
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 5908 days
Last view: 5908 days
Posted on 04-30-06 09:16 AM, in New word for Sprite? (Lame idea) Link
"So what do you think the biggest problem will be with computer technology in this century?"

"...There are only 17.576 possible TLAs."
(restricted)
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 5908 days
Last view: 5908 days
Posted on 05-04-06 01:21 PM, in 00Memberlist00 Link
I delete nonposters on the Protoboard on a regular basis.
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 5908 days
Last view: 5908 days
Posted on 05-04-06 01:25 PM, in Young hack Google... Link
I'd go on-topic, but I'm too pissed off at the use of "hack" as a synonym for "crack"... here of all places.
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 5908 days
Last view: 5908 days
Posted on 05-05-06 01:01 PM, in read this plz.. Link
And you stop backseat-modding, Dark.
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 5908 days
Last view: 5908 days
Posted on 05-06-06 01:14 PM, in Reverse Pokemon Area Link
..."Some"?

*Kyoufu Kawa does the Vulcan Eyebrow Thing
(restricted)
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 5908 days
Last view: 5908 days
Posted on 05-08-06 01:25 PM, in Red!? Link
Feel free to kill me if I'm not supposed to say this, but this is all about an anti-cracker measure.

LQ is short for Logged Queries. LS is Log Size. The red color is just a bad idea.
(restricted)
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 5908 days
Last view: 5908 days
Posted on 05-09-06 12:24 PM, in Pokemon: Live It! Link
It'd rock as an MMORPG, but the concept's quite nice like this. Keep going.
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 5908 days
Last view: 5908 days
Posted on 05-10-06 01:05 PM, in Red/Blue Pokemon data Link
Originally posted by Dan

The inaccurate order could maybe be down to a pointer table used to store the addresses for each pokemon. They could be in order in the table, but not in sequential order in the actual ROM.
Congratulations. You win a cookie.
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 5908 days
Last view: 5908 days
Posted on 05-10-06 01:12 PM, in General Project Screenshot Thread Link
Yay!


Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 5908 days
Last view: 5908 days
Posted on 05-13-06 12:53 PM, in [VB-DX7] Fighting game paletteswaps Link
I have here in one hand, a fighting game that uses XML to describe it's characters. This includes any alternate colors a fighter can have if needed.

In the other, I have the DirectDrawPalette object which does not work. Calling FighterDDS.GetPalette fails horribly. The one time it did work, it contained only black.

I've just now tried to recolor the characters by locking their surface and get/compare/set pixels. This is not only very slow on sprite sheets that are in excess of 800x1600 pixels, but it also does not work.

Any suggestions?
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 5908 days
Last view: 5908 days
Posted on 05-13-06 03:15 PM, in Kawa's fighting game engine Link
Project page

Yup. I'm at it again. Comments? Engine name suggestions? Empty promises to do sprites?
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 5908 days
Last view: 5908 days
Posted on 05-13-06 05:00 PM, in Burai Fighter DLX - Support Link
Originally posted by HyperMackerel

Interesting idea using the keyboard to navigate an editor, but what's the point? I guess it could be fun if nothing else.
...My fighting game engine's sprite editor was keyboard-only...

Weak punch + left/right to switch loops, WP + up/down to switch frames.
Hard punch + any dir to move offset point...
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 5908 days
Last view: 5908 days
Posted on 05-14-06 06:56 AM, in [VB-DX7] Fighting game paletteswaps Link
Just to cover the obvious, GetPalette/SetPalette will only work on Palettized surfaces of course (8 or less bpp).
All my images are palettized to save space.

Dim mypal As DirectDrawPalette
Dim palents(16) As PALETTEENTRY
Set mypal = HealthBars.dds.GetPalette
mypal.GetEntries 0, 16, palents


The GetPalette call raises DDERR_GENERIC, an "undefined error condition". I can't figure out shit from that.

Naturally, the GetEntries call fails because mypal is nothing.
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Acmlm's Board - I3 Archive - - Posts by Kyoufu Kawa


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