![]() |
| Register | Login | |||||
|
Main
| Memberlist
| Active users
| Calendar
| Chat
| Online users Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album |
|
| | |||
| Acmlm's Board - I3 Archive - - Posts by Kyoufu Kawa |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 |
| User | Post | ||
|
Kyoufu Kawa Intends to keep Rom Hacking in one piece until the end Since: 11-18-05 From: Catgirl Central Station Last post: 5908 days Last view: 5908 days |
| ||
| I don't smoke and never will. I find it a disgusting habit that only costs money and annoys nearby non-smokers. | |||
|
Kyoufu Kawa Intends to keep Rom Hacking in one piece until the end Since: 11-18-05 From: Catgirl Central Station Last post: 5908 days Last view: 5908 days |
| ||
orz |
|||
|
Kyoufu Kawa Intends to keep Rom Hacking in one piece until the end Since: 11-18-05 From: Catgirl Central Station Last post: 5908 days Last view: 5908 days |
| ||
| No ROM has graphics data right on the start. The blaring static you see is code and non-graphics data being misunderstood as graphics. That's because, aside from certain flavors of NES roms, there's no real distinction between the three data types.
If you don't grok that, you shouldn't be trying to graphics-hack. |
|||
|
Kyoufu Kawa Intends to keep Rom Hacking in one piece until the end Since: 11-18-05 From: Catgirl Central Station Last post: 5908 days Last view: 5908 days |
| ||
Originally posted by PiranhaHow can you tell? It's hidden! |
|||
|
Kyoufu Kawa Intends to keep Rom Hacking in one piece until the end Since: 11-18-05 From: Catgirl Central Station Last post: 5908 days Last view: 5908 days |
| ||
| "This weiner tastes great! Just needs more mustard. And maybe some bread." | |||
|
Kyoufu Kawa Intends to keep Rom Hacking in one piece until the end Since: 11-18-05 From: Catgirl Central Station Last post: 5908 days Last view: 5908 days |
| ||
| *Giko cat is now a happy ascii-art and proceeds to f*ck the crap out of his girlfriend |
|||
|
Kyoufu Kawa Intends to keep Rom Hacking in one piece until the end Since: 11-18-05 From: Catgirl Central Station Last post: 5908 days Last view: 5908 days |
| ||
| The idiot's right. That looks too good to be called a doodle. I'd almost ask for more. | |||
|
Kyoufu Kawa Intends to keep Rom Hacking in one piece until the end Since: 11-18-05 From: Catgirl Central Station Last post: 5908 days Last view: 5908 days |
| ||
| Something that good looking can't be a bad thing. | |||
|
Kyoufu Kawa Intends to keep Rom Hacking in one piece until the end Since: 11-18-05 From: Catgirl Central Station Last post: 5908 days Last view: 5908 days |
| ||
| It's a technical limitation. The distinction can only be made if the image editor had a... map of sorts that says where the graphics are. But no editor programmer is insane enough to write half an emulator to trace out that map!
And -that- sucks. NES roms can have two kinds of chips: Program and Character rom. Those with this distinction can often be loaded into, say, TLP and it'll show and edit only the CHRROM banks. It doesn't always work. Probably involves the game's use of specific mapper chips. |
|||
|
Kyoufu Kawa Intends to keep Rom Hacking in one piece until the end Since: 11-18-05 From: Catgirl Central Station Last post: 5908 days Last view: 5908 days |
| ||
| Tile Molester can handle 8BPP and higher. For just viewing, google for SV. It can't edit, but then, you did say "view". | |||
|
Kyoufu Kawa Intends to keep Rom Hacking in one piece until the end Since: 11-18-05 From: Catgirl Central Station Last post: 5908 days Last view: 5908 days |
| ||
Originally posted by SigmaOkay... you have just proven that you should not be trying to graphics-hack. Want me to explain why? |
|||
|
Kyoufu Kawa Intends to keep Rom Hacking in one piece until the end Since: 11-18-05 From: Catgirl Central Station Last post: 5908 days Last view: 5908 days |
| ||
| Usually? | |||
|
Kyoufu Kawa Intends to keep Rom Hacking in one piece until the end Since: 11-18-05 From: Catgirl Central Station Last post: 5908 days Last view: 5908 days |
| ||
| Hatstand work. | |||
|
Kyoufu Kawa Intends to keep Rom Hacking in one piece until the end Since: 11-18-05 From: Catgirl Central Station Last post: 5908 days Last view: 5908 days |
| ||
| Sonic Advance 1 and 2. Nearly everything uncompressed. | |||
|
Kyoufu Kawa Intends to keep Rom Hacking in one piece until the end Since: 11-18-05 From: Catgirl Central Station Last post: 5908 days Last view: 5908 days |
| ||
There's still the whole palette misunderstanding...
Originally posted by Sigma |
|||
|
Kyoufu Kawa Intends to keep Rom Hacking in one piece until the end Since: 11-18-05 From: Catgirl Central Station Last post: 5908 days Last view: 5908 days |
| ||
| He's right though. I remember being told on MSN aeons ago that the battle code uses a whole lot of jumps instead of a simple table. | |||
|
Kyoufu Kawa Intends to keep Rom Hacking in one piece until the end Since: 11-18-05 From: Catgirl Central Station Last post: 5908 days Last view: 5908 days |
| ||
| I could upload the code again y'know. | |||
|
Kyoufu Kawa Intends to keep Rom Hacking in one piece until the end Since: 11-18-05 From: Catgirl Central Station Last post: 5908 days Last view: 5908 days |
| ||
| ...Speaking of mappings, I've been stomping around Sonic 2 a bit myself, with a disassembly and SonEd2. Got any info or links regarding those... mappings? I have a folder full of them. | |||
|
Kyoufu Kawa Intends to keep Rom Hacking in one piece until the end Since: 11-18-05 From: Catgirl Central Station Last post: 5908 days Last view: 5908 days |
| ||
| Obie, please stop with the goddamn shift usage. It's annoying. | |||
|
Kyoufu Kawa Intends to keep Rom Hacking in one piece until the end Since: 11-18-05 From: Catgirl Central Station Last post: 5908 days Last view: 5908 days |
| ||
| Okay. In the ROM, there's a big-ass list of names. Each entry has a fixed length:
SLUGMA [terminator byte] [filler bytes] MAGCARGO [terminator] [filler] ... What I think PokéTronic did is: DRAGMA [filler] MAGCARGO [terminator] [filler] ... No terminator for Dragma. So the game reads it -literally- as "DRAGMA MAGCARGO", ending at Magcargo's terminator. |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 |
| Acmlm's Board - I3 Archive - - Posts by Kyoufu Kawa |