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Acmlm's Board - I3 Archive - - Posts by rubixcuber |
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rubixcuber Mole Since: 09-08-06 From: St. Louis, MO Last post: 6413 days Last view: 6413 days |
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Haha. Classic.
*Heads off to dub the movie intro with these lyrics* |
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rubixcuber Mole Since: 09-08-06 From: St. Louis, MO Last post: 6413 days Last view: 6413 days |
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That's um... so bad it's good?
You get a gold star! |
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rubixcuber Mole Since: 09-08-06 From: St. Louis, MO Last post: 6413 days Last view: 6413 days |
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Mario Extreme Ironing! That's actually a sport... | |||
rubixcuber Mole Since: 09-08-06 From: St. Louis, MO Last post: 6413 days Last view: 6413 days |
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Yeah, it's pretty freaky. After I learned how to play Canon in D I started noticing it everywhere. But maybe that's just because I'm insane. | |||
rubixcuber Mole Since: 09-08-06 From: St. Louis, MO Last post: 6413 days Last view: 6413 days |
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Hyperhacker: On a real SNES? I have no idea. You didn't say anything about a real SNES. Do we care if it works on a real SNES? I haven't looked at GB in a while, but I think you could execute code in RAM in the same fashion.
MathOnNapkins: Did you read my posts? I edited out all reference to controller data at all. I just have an INC statement incrementing the number of coins. On ZSNES coins stay put, on Snes9x coins increment. All code referencing controller data is the original SMW code. |
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rubixcuber Mole Since: 09-08-06 From: St. Louis, MO Last post: 6413 days Last view: 6413 days |
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Ok, but the works on a real SNES was about HyperHackers SRAM question, not about my problem. Executing SRAM works fine on any emulator, but I have no idea if it works on a real SNES. I have no idea if any of the hacks posted here work on a realy SNES. That's all I meant. | |||
rubixcuber Mole Since: 09-08-06 From: St. Louis, MO Last post: 6413 days Last view: 6413 days |
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A prisoner on death row is told that he will be executed on some day from Monday to Friday next week, and the day of the execution will be a surprise. Being fairly good at logic, he surmises that there is no way this could be true and thus they aren't going to execute him. But next week he is executed according to their specifications. How did the prisoner come to his conclusion and what was wrong with it? (edited by rubixcuber on 10-02-06 11:37 PM) (edited by rubixcuber on 10-03-06 04:13 PM) |
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rubixcuber Mole Since: 09-08-06 From: St. Louis, MO Last post: 6413 days Last view: 6413 days |
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I'm working on an editor for the game Shining Force for Genesis. This will probably be where I post any (rare) updates to my progress. I have a couple questions though. How many people would actually be interested in an editor for this game? Does anyone have any data offsets for this game? Any help would be appreciated. It's moving fairly slowly with all of my other projects. | |||
rubixcuber Mole Since: 09-08-06 From: St. Louis, MO Last post: 6413 days Last view: 6413 days |
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On the computer:
Work on my SMW Hack Work on my Shining Force Editor Work on my Dark Wizard remake Miscellaneous Programming Flash/Poser Animation I have a full time job as an IT Manager Read Message Boards Mathematics Research Off the computer: Play piano Compose music Draw Build electronics Volunteer Work Mess around with high level math (edited by rubixcuber on 10-03-06 09:55 AM) |
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rubixcuber Mole Since: 09-08-06 From: St. Louis, MO Last post: 6413 days Last view: 6413 days |
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Well, that wasn't really a proposed solution. When I said getting rid of organized religion would do the trick I was joking. Unfortunately it is very hard to convey such things in a written medium. I don't think getting rid of organized religion would accomplish anything positive, and would in fact be bad. I just tend not to like religion myself personally. I apologize for any misundertanding. (edited by rubixcuber on 10-03-06 10:03 AM) |
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rubixcuber Mole Since: 09-08-06 From: St. Louis, MO Last post: 6413 days Last view: 6413 days |
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Mostly through the use of programs that read the text and layout of a website and use text-to-speech to convey it to them. This is where alt text for images comes into play, because these programs generally use the alt text to describe what the image is to the blind user. | |||
rubixcuber Mole Since: 09-08-06 From: St. Louis, MO Last post: 6413 days Last view: 6413 days |
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Oh, taking into account automatic weapons I don't think 110 is bad. When I first read the article I was thinking like... pistols. Firing at a guy 110 times with a single shot gun would be crazy. I retract my previous statement. | |||
rubixcuber Mole Since: 09-08-06 From: St. Louis, MO Last post: 6413 days Last view: 6413 days |
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As I said, there's only an increment of number of coins. INC $0DBF or EEBF0D. That's it. That is all the code I have written (after reverting to a backup). On Snes9x this gets executed and increments the number of coins. On ZSNES I have to assume this gets executed and... does I don't know what. This increment is just inserted into an existing SMW routine. I'll edit in which one and where it is when I get home later.
And, yeah, I did mean $700000. And that's what I meant about not knowing if it works on a real SNES. WRAM and SRAM are different, but as far as executing code in an emulator I think they both work just fine. I'll run some more tests when I get home. (edited by rubixcuber on 10-03-06 10:24 AM) |
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rubixcuber Mole Since: 09-08-06 From: St. Louis, MO Last post: 6413 days Last view: 6413 days |
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Whoa, I didn't even know about ACS and apparently I'm second for the month so far. Um... cool? | |||
rubixcuber Mole Since: 09-08-06 From: St. Louis, MO Last post: 6413 days Last view: 6413 days |
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The method of execution has no bearing on the answer. Feel free to include it if you'd like. Or just replace hanging in the title with execution. Or executed with hanged. I don't know why I said hanged in the title and not in the post at all. Probably lack of sleep. | |||
rubixcuber Mole Since: 09-08-06 From: St. Louis, MO Last post: 6413 days Last view: 6413 days |
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Haha, that's probably the best Open Canvas drawing ever. I didn't know there was an Open Canvas that supports collaboration. Where can I find such a thing? | |||
rubixcuber Mole Since: 09-08-06 From: St. Louis, MO Last post: 6413 days Last view: 6413 days |
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If you wanted to make more than three powerups using the true powerup engine you would have to change a lot. For example, the values for what powerup to give and what to put in the item box when you get a powerup are stored in four bytes indexed by your current powerup. You would have to move and expand this data.
But there is an alternative route that I haven't seen mentioned before. (This is what I did in my hack) Instead of using the existing power up system, have each additional powerup sprite set a value in memory and set mario's power up to the closest one to your new power up. Then, for any part where the new power up differs from the one you set it to, you add a jump to a new routine. In the new routine you use the value of the value you set in memory to determine the custom behavior. |
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rubixcuber Mole Since: 09-08-06 From: St. Louis, MO Last post: 6413 days Last view: 6413 days |
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I don't believe there is one, but why would you want to do that as opposed to converting the sound files to mp3 or wav? Finding audio converters is easy. Finding or creating a patch for RPG Maker 2003 not so much. | |||
rubixcuber Mole Since: 09-08-06 From: St. Louis, MO Last post: 6413 days Last view: 6413 days |
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Works for me. I don't really know what I do when looking at a magic eye. I could always seem them pretty much instantaneously. And I never used those dots they had to help. And yeah... that is kind of creepy.
Your artwork never ceases to amaze me. You get... two gold stars! And a spatula! |
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rubixcuber Mole Since: 09-08-06 From: St. Louis, MO Last post: 6413 days Last view: 6413 days |
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Eww... The pornography wasn't Wario related was it?
*Shudders at the idea of naked Wario* And there isn't an N rating is there? |
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Acmlm's Board - I3 Archive - - Posts by rubixcuber |