(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
05-23-24 06:25 PM
Acmlm's Board - I3 Archive - - Posts by rubixcuber
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
User Post
rubixcuber

Mole








Since: 09-08-06
From: St. Louis, MO

Last post: 6413 days
Last view: 6413 days
Posted on 10-02-06 04:00 PM, in THX4ALLTEHSPAM Link
Haha. Classic.
*Heads off to dub the movie intro with these lyrics*
rubixcuber

Mole








Since: 09-08-06
From: St. Louis, MO

Last post: 6413 days
Last view: 6413 days
Posted on 10-02-06 04:02 PM, in My last thread went over pretty well, so I thought I'd showcase some more of my art. Link
That's um... so bad it's good?

You get a gold star!
rubixcuber

Mole








Since: 09-08-06
From: St. Louis, MO

Last post: 6413 days
Last view: 6413 days
Posted on 10-02-06 04:07 PM, in Don't say it won't happen Link
Mario Extreme Ironing! That's actually a sport...
rubixcuber

Mole








Since: 09-08-06
From: St. Louis, MO

Last post: 6413 days
Last view: 6413 days
Posted on 10-02-06 04:41 PM, in Prevalance of Canon In D in Anime Music! Link
Yeah, it's pretty freaky. After I learned how to play Canon in D I started noticing it everywhere. But maybe that's just because I'm insane.
rubixcuber

Mole








Since: 09-08-06
From: St. Louis, MO

Last post: 6413 days
Last view: 6413 days
Posted on 10-02-06 06:38 PM, in ASM works differently depending on emulator? Link
Hyperhacker: On a real SNES? I have no idea. You didn't say anything about a real SNES. Do we care if it works on a real SNES? I haven't looked at GB in a while, but I think you could execute code in RAM in the same fashion.

MathOnNapkins: Did you read my posts? I edited out all reference to controller data at all. I just have an INC statement incrementing the number of coins. On ZSNES coins stay put, on Snes9x coins increment. All code referencing controller data is the original SMW code.
rubixcuber

Mole








Since: 09-08-06
From: St. Louis, MO

Last post: 6413 days
Last view: 6413 days
Posted on 10-02-06 11:22 PM, in ASM works differently depending on emulator? Link
Ok, but the works on a real SNES was about HyperHackers SRAM question, not about my problem. Executing SRAM works fine on any emulator, but I have no idea if it works on a real SNES. I have no idea if any of the hacks posted here work on a realy SNES. That's all I meant.
rubixcuber

Mole








Since: 09-08-06
From: St. Louis, MO

Last post: 6413 days
Last view: 6413 days
Posted on 10-03-06 12:28 AM, in Unexpected Hanging Link
A prisoner on death row is told that he will be executed on some day from Monday to Friday next week, and the day of the execution will be a surprise. Being fairly good at logic, he surmises that there is no way this could be true and thus they aren't going to execute him. But next week he is executed according to their specifications. How did the prisoner come to his conclusion and what was wrong with it?


(edited by rubixcuber on 10-02-06 11:37 PM)
(edited by rubixcuber on 10-03-06 04:13 PM)
rubixcuber

Mole








Since: 09-08-06
From: St. Louis, MO

Last post: 6413 days
Last view: 6413 days
Posted on 10-03-06 12:53 AM, in Shining Force Editor Link
I'm working on an editor for the game Shining Force for Genesis. This will probably be where I post any (rare) updates to my progress. I have a couple questions though. How many people would actually be interested in an editor for this game? Does anyone have any data offsets for this game? Any help would be appreciated. It's moving fairly slowly with all of my other projects.
rubixcuber

Mole








Since: 09-08-06
From: St. Louis, MO

Last post: 6413 days
Last view: 6413 days
Posted on 10-03-06 10:53 AM, in What do you all do (on comp and off) besides go to Acmlm's Board? Link
On the computer:

Work on my SMW Hack
Work on my Shining Force Editor
Work on my Dark Wizard remake
Miscellaneous Programming
Flash/Poser Animation
I have a full time job as an IT Manager
Read Message Boards
Mathematics Research

Off the computer:

Play piano
Compose music
Draw
Build electronics
Volunteer Work
Mess around with high level math


(edited by rubixcuber on 10-03-06 09:55 AM)
rubixcuber

Mole








Since: 09-08-06
From: St. Louis, MO

Last post: 6413 days
Last view: 6413 days
Posted on 10-03-06 11:03 AM, in The Church of Scientology Link
Well, that wasn't really a proposed solution. When I said getting rid of organized religion would do the trick I was joking. Unfortunately it is very hard to convey such things in a written medium. I don't think getting rid of organized religion would accomplish anything positive, and would in fact be bad. I just tend not to like religion myself personally. I apologize for any misundertanding.


(edited by rubixcuber on 10-03-06 10:03 AM)
rubixcuber

Mole








Since: 09-08-06
From: St. Louis, MO

Last post: 6413 days
Last view: 6413 days
Posted on 10-03-06 11:07 AM, in Target sued: website not accessible to blind Link
Mostly through the use of programs that read the text and layout of a website and use text-to-speech to convey it to them. This is where alt text for images comes into play, because these programs generally use the alt text to describe what the image is to the blind user.
rubixcuber

Mole








Since: 09-08-06
From: St. Louis, MO

Last post: 6413 days
Last view: 6413 days
Posted on 10-03-06 11:09 AM, in Officers Empty 68 Rounds Into Cop-Killer (or: I Smell Justice in the Air) Link
Oh, taking into account automatic weapons I don't think 110 is bad. When I first read the article I was thinking like... pistols. Firing at a guy 110 times with a single shot gun would be crazy. I retract my previous statement.
rubixcuber

Mole








Since: 09-08-06
From: St. Louis, MO

Last post: 6413 days
Last view: 6413 days
Posted on 10-03-06 11:22 AM, in ASM works differently depending on emulator? Link
As I said, there's only an increment of number of coins. INC $0DBF or EEBF0D. That's it. That is all the code I have written (after reverting to a backup). On Snes9x this gets executed and increments the number of coins. On ZSNES I have to assume this gets executed and... does I don't know what. This increment is just inserted into an existing SMW routine. I'll edit in which one and where it is when I get home later.

And, yeah, I did mean $700000. And that's what I meant about not knowing if it works on a real SNES. WRAM and SRAM are different, but as far as executing code in an emulator I think they both work just fine. I'll run some more tests when I get home.


(edited by rubixcuber on 10-03-06 10:24 AM)
rubixcuber

Mole








Since: 09-08-06
From: St. Louis, MO

Last post: 6413 days
Last view: 6413 days
Posted on 10-03-06 11:53 AM, in October 2006 ACS Rankings Link
Whoa, I didn't even know about ACS and apparently I'm second for the month so far. Um... cool?
rubixcuber

Mole








Since: 09-08-06
From: St. Louis, MO

Last post: 6413 days
Last view: 6413 days
Posted on 10-03-06 11:55 AM, in Unexpected Hanging Link
The method of execution has no bearing on the answer. Feel free to include it if you'd like. Or just replace hanging in the title with execution. Or executed with hanged. I don't know why I said hanged in the title and not in the post at all. Probably lack of sleep.
rubixcuber

Mole








Since: 09-08-06
From: St. Louis, MO

Last post: 6413 days
Last view: 6413 days
Posted on 10-03-06 12:06 PM, in Stupid Mario Bros. 3 Link
Haha, that's probably the best Open Canvas drawing ever. I didn't know there was an Open Canvas that supports collaboration. Where can I find such a thing?
rubixcuber

Mole








Since: 09-08-06
From: St. Louis, MO

Last post: 6413 days
Last view: 6413 days
Posted on 10-03-06 12:21 PM, in Individual Properties For Fire Mario [Help] Link
If you wanted to make more than three powerups using the true powerup engine you would have to change a lot. For example, the values for what powerup to give and what to put in the item box when you get a powerup are stored in four bytes indexed by your current powerup. You would have to move and expand this data.

But there is an alternative route that I haven't seen mentioned before. (This is what I did in my hack) Instead of using the existing power up system, have each additional powerup sprite set a value in memory and set mario's power up to the closest one to your new power up. Then, for any part where the new power up differs from the one you set it to, you add a jump to a new routine. In the new routine you use the value of the value you set in memory to determine the custom behavior.
rubixcuber

Mole








Since: 09-08-06
From: St. Louis, MO

Last post: 6413 days
Last view: 6413 days
Posted on 10-03-06 12:30 PM, in A request involving RPG Maker 2003 Link
I don't believe there is one, but why would you want to do that as opposed to converting the sound files to mp3 or wav? Finding audio converters is easy. Finding or creating a patch for RPG Maker 2003 not so much.
rubixcuber

Mole








Since: 09-08-06
From: St. Louis, MO

Last post: 6413 days
Last view: 6413 days
Posted on 10-03-06 12:42 PM, in Just a doodle I made during art class today... Link
Works for me. I don't really know what I do when looking at a magic eye. I could always seem them pretty much instantaneously. And I never used those dots they had to help. And yeah... that is kind of creepy.

Your artwork never ceases to amaze me.

You get... two gold stars! And a spatula!
rubixcuber

Mole








Since: 09-08-06
From: St. Louis, MO

Last post: 6413 days
Last view: 6413 days
Posted on 10-03-06 01:34 PM, in Crazy dreams about pornographic versions of Wario Ware Link
Eww... The pornography wasn't Wario related was it?
*Shudders at the idea of naked Wario*
And there isn't an N rating is there?
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Acmlm's Board - I3 Archive - - Posts by rubixcuber


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.066 seconds; used 429.70 kB (max 553.20 kB)