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05-20-24 11:54 AM
Acmlm's Board - I3 Archive - - Posts by Zepper
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Zepper

Paragoomba








Since: 09-04-06
From: Brazil

Last post: 6301 days
Last view: 6300 days
Posted on 01-31-07 01:34 PM, in I have a question about graphic hacking... Link
*boing* LOL!

"Palette" is the right word. Out of joking... Well, I know what that guy mean. It depends of the game. Actually, Tile Molester has an option to rearrange the sprite tiles, to fix their visibility. Its website had some examples, pictures of a few NES games. However, the thing might not be through that way... but to reduce the window area into a smaller column. For Rockman 2, I use 8 tiles long for the window width, adjusting the CHR data to match the sprite tiles.

Well... well... I'd like to post a screenshot of this... perhaps later... to clarify my idea.


(edited by Zepper on 01-31-07 07:35 AM)
Zepper

Paragoomba








Since: 09-04-06
From: Brazil

Last post: 6301 days
Last view: 6300 days
Posted on 02-03-07 03:19 AM, in Expanding Zelda 2 Link
That's how the mapper 1 (MMC1) works. Go into nesdev wiki to learn a bit about MMC1. You know, hacking isn't byte changes only...
Zepper

Paragoomba








Since: 09-04-06
From: Brazil

Last post: 6301 days
Last view: 6300 days
Posted on 02-12-07 12:27 AM, in Metroid Zero Mission hacking Link
Sweet. Anyway, I'm waiting for the next release before starting some hacking... Man, keep up the good work.
Zepper

Paragoomba








Since: 09-04-06
From: Brazil

Last post: 6301 days
Last view: 6300 days
Posted on 02-12-07 08:09 PM, in Super Metroid questions. Link
Let's go...

1) ASM means "Assembly". When you say "ASM hacking" it implies program modification, in order to modify some aspect of the original game. It depends of the CPU unit, the "ASM" isn't the same. To edit this data, needless to say you'll need an HEXA EDITOR such as Hex Workshop (Google it).

2) Perhaps, but nobody have tried such thing yet...

3) It's a nice idea, but no. It would imply a major game modification.

4) Nope, since 3) isn't possible for now.

5) Once again, I dunno... you're just trying to put useless limitations to the game engine..?

6) Actually, the best choice is a Java-platform program Tile Molester. Of course, if you want a Windows version, try Tile Layer Pro (same author).


(edited by Zepper on 02-12-07 02:09 PM)
Zepper

Paragoomba








Since: 09-04-06
From: Brazil

Last post: 6301 days
Last view: 6300 days
Posted on 02-12-07 10:58 PM, in Super Metroid questions. Link
Go learn hexadecimal numbers.
Zepper

Paragoomba








Since: 09-04-06
From: Brazil

Last post: 6301 days
Last view: 6300 days
Posted on 02-13-07 01:34 AM, in Halo Nes Hack Link
It's been a long time, but I had no difficulties in order to find the level data. I had planned a level editor, but due to my lazyness, it was cancelled. Perhaps I should resume it...


(edited by Zepper on 02-12-07 07:34 PM)
Zepper

Paragoomba








Since: 09-04-06
From: Brazil

Last post: 6301 days
Last view: 6300 days
Posted on 02-13-07 01:36 AM, in Super Metroid questions. Link
Bear that idea... You have no choice if you really want to do rom hacking. It's like wishing to drive a car without staying inside the cockpit.
Zepper

Paragoomba








Since: 09-04-06
From: Brazil

Last post: 6301 days
Last view: 6300 days
Posted on 02-13-07 08:30 PM, in Changing ingame music? Link
No no no no... wait.

Each game uses a certain music engine, or a piece of program code that plays music, as another thread. It fetches sample data or music codes to play. When you want to hack music, it's a lot easy to write from scratch the music rather than pasting code from another game. Of course, you can do such thing for compatible game music engines, as MegaMan1-2 or MegaMan3-6 (NES).

Modern systems uses the entire music pre-recorded, much like a CD track, but looped. Systems like the N64 or the SNES still use tables, but with sound samples instead of wave generation, like the old NES does.

In other words, if you want to change the Mario64 music, you must find the music code (not the program code) for each track... OR to replace the instrument samples with others. With SNES was possible, no clue for N64, but I believe it is too if I'm not wrong...
Zepper

Paragoomba








Since: 09-04-06
From: Brazil

Last post: 6301 days
Last view: 6300 days
Posted on 02-13-07 08:35 PM, in Changing ingame music? Link
Heh, you would need to have a lot of patience and hacking skills in order to trap the exact point where the program fetches the music data. ;;

You see, I'm not doing hacking since 2002... You should do this by yourself.


(edited by Zepper on 02-13-07 02:36 PM)
Zepper

Paragoomba








Since: 09-04-06
From: Brazil

Last post: 6301 days
Last view: 6300 days
Posted on 02-14-07 03:11 AM, in Changing ingame music? Link
Originally posted by mortalkenshi2
I have only been using a computer really for about a year really. I didn't do much on the computer before.


Oh... so, it makes the things really difficult. I got my first PC around 1996, my programming experience has started around that year too with dBASEIII Plus with Clipper Summer 87. My first C compiling was unleashed around 1998. Things were very difficult that time, as emulation in the beginning. Well, I did stupid questions too... I requested a lot of help because of being unfamiliar with computer and programming... and so on.

Actually, everything's ready and well documented, for most systems. Emulation of the SNES and N64 isn't something really obscure as they were.

*dot*
Zepper

Paragoomba








Since: 09-04-06
From: Brazil

Last post: 6301 days
Last view: 6300 days
Posted on 02-14-07 09:38 PM, in Changing ingame music? Link
Nope. Basically, no.
Zepper

Paragoomba








Since: 09-04-06
From: Brazil

Last post: 6301 days
Last view: 6300 days
Posted on 02-17-07 01:22 AM, in Zelda II.....looks like SNES...... Link
It's awesome, no doubt. That's the idea I'd like for Rockman into SNES platform. Anyway, yes, it's NOT gameplay, but "fake" pics, amateur sprite and background artwork, probably taken from Zelda 3.
Zepper

Paragoomba








Since: 09-04-06
From: Brazil

Last post: 6301 days
Last view: 6300 days
Posted on 02-17-07 08:50 PM, in Zelda II.....looks like SNES...... Link
Originally posted by Simon Belmont
edit: a few tiles, yeah, but the majority of them, no.


That's what I meant. Don't get upset because of this.
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Acmlm's Board - I3 Archive - - Posts by Zepper


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