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| Acmlm's Board - I3 Archive - - Posts by SonicFTW |
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SonicFTW Micro-Goomba Since: 09-04-06 Last post: 6066 days Last view: 6066 days |
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| Hello. As you can see, I'm SonicFTW (yes, I'm hacking Super Mario World, bit of irony there). Anyway, I recently discovered the SMW hacking scene, and since it's one of my favourite games, I decided that I wanted to do my own hack. I'm learning pretty quickly, I've already gotten ExGFX in my hack, a new title screen demo, and a few completed levels. It may be based off Demo World at this point, but I plan to change a lot of stuff once I gain a more thorough understanding of ASM.
Anyway, I guess a few screenshots of my hack wouldn't hurt. So here you go:
So, all in all, I really hope you guys accept me. I'll try my best to be a good and active member, and while I need to ask for help every now and then, I'm a quick learner and will also state my problem clearly and concisely. And that's pretty much it. *Sets up chair and starts making popcorn* |
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SonicFTW Micro-Goomba Since: 09-04-06 Last post: 6066 days Last view: 6066 days |
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| Yeah, my hack is still in its early stages. My main focus is to get everything working properly, then make it look good.
Thanks for your comments too! (edited by SonicFTW on 09-06-06 08:01 PM) |
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SonicFTW Micro-Goomba Since: 09-04-06 Last post: 6066 days Last view: 6066 days |
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| Thanks a lot. I won't let you guys down. | |||
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SonicFTW Micro-Goomba Since: 09-04-06 Last post: 6066 days Last view: 6066 days |
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| Okay, I've imported custom sprites into my hack and gotten the ExGFX in for them with no problems, but the palette is weird. I downloaded the tutorial for custom sprites off of SMW Central, and I've got the necessary palettes, but that's where the problem is.
For example, with the Boomerang Bro, it says I need to load two different palettes, one for the bro and one for the boomerang. I thought there was only one (custom or not) palette for the level. I'm pretty sure I don't remember anything about this from when I read the help files. And if I do get the palettes right, is there a way to keep my level's palette from messing up? I don't see why not, since Koopas seem to have a correct palette in every level. |
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SonicFTW Micro-Goomba Since: 09-04-06 Last post: 6066 days Last view: 6066 days |
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| Oh. Well, the Classic Goomba appears black, so I was just wondering. (edited by SonicFTW on 09-07-06 01:12 PM) |
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SonicFTW Micro-Goomba Since: 09-04-06 Last post: 6066 days Last view: 6066 days |
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| There's a patch on SMW Central that will give Mario and Luigi separate graphics. As for the jump height, that's an ASM project.
http://smwcentral.net/?p=list&type=patches (edited by SonicFTW on 09-07-06 04:50 PM) |
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SonicFTW Micro-Goomba Since: 09-04-06 Last post: 6066 days Last view: 6066 days |
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| Actually, I have one more slight problem. Part of the Goomba appears green. I've got the five colors set up like you have. Does it use any other part of the palette?
EDIT: Nevermind. (edited by SonicFTW on 09-07-06 06:27 PM) |
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SonicFTW Micro-Goomba Since: 09-04-06 Last post: 6066 days Last view: 6066 days |
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| Ah, thank you! Valuable information right there. | |||
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SonicFTW Micro-Goomba Since: 09-04-06 Last post: 6066 days Last view: 6066 days |
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| Okay, so far, it's not a bad hack. You should fix some of the blind jumps on the first level though. | |||
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SonicFTW Micro-Goomba Since: 09-04-06 Last post: 6066 days Last view: 6066 days |
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| I'm going to start adding secondary exits and entrances to my levels. Are there any limits to using the "TEST" levels as secondary exit destinations? I know about not placing them on the overworld.
I didn't see anything in the help files about this, so I thought some confirmation would be good. |
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SonicFTW Micro-Goomba Since: 09-04-06 Last post: 6066 days Last view: 6066 days |
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| Ok, that's what I was hoping for. I plan on making TEST levels into bonus areas that are accessed through pipes and stuff. | |||
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SonicFTW Micro-Goomba Since: 09-04-06 Last post: 6066 days Last view: 6066 days |
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| Okay, I'm trying to move the yellow switch palace a bit. However, once I get the events set up, everything works fine (the palace tile reveals itself, etc) until I clear it. I can't get the "squashed switch palace" tile to show up on the map. If I fiddle around with the events, I can make it appear, but it's like that even before the normal switch palace tile shows up.
Here's exactly what I'm doing: Event 0: Transparent yellow switch palace is there, leads to level 14. Once beaten, it activates event 2. Event 1: Yellow switch palace tile (leads to level 0) goes over invisible tile leading to level 14 (I'm trying to copy the setup from the original game). Event 2: "Squashed" palace tile appears. |
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SonicFTW Micro-Goomba Since: 09-04-06 Last post: 6066 days Last view: 6066 days |
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| Wow, that was an obvious-yet-not-so-obvious solution. Thanks.
This also opens up other possibilities for my hack, so thanks again! |
| Acmlm's Board - I3 Archive - - Posts by SonicFTW |