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| Acmlm's Board - I3 Archive - - Posts by Glyphodon |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 |
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Glyphodon Since: 11-18-05 Last post: 5949 days Last view: 5929 days |
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| I request a request.
For SMW, I made Trust Fund. It stops Mario from getting bonus stars if he hasn't collected 5 dragon coins in a level. It was pretty cool. But that's not enough. I'd like to make some more fairily cool yet somewhat simple Super Mario World hacks. I especially enjoy status bar hackery. I don't want to do anything that would require existing patches or blocktool, just a good old hex editor and free time in excess. I just can't think of anything cool to do. Anyone care to help me out here? |
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Glyphodon Since: 11-18-05 Last post: 5949 days Last view: 5929 days |
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| First, I seriously doubt Kyouji wants to use your hack as a base. This is not only because it would involve doing much, much work transferring data from one hack to another. This is not only because Super Mario Starlight was extraordinarily bad. This is not only because the original Super Mario World's level 24 also does not glitch and he may take from it if he likes. This is because using your hack as a base will not solve the problem at all. Kyouji's level 24 only glitched because he edited it. Please stop being so dense.
Secondly,Yoshi's tongue will not glitch "mostly" because you used the wrong tileset. If your tileset does not include a tongue in the right place, it will appear glitched. Please stop being so dense. Thirdly, if in a level Yoshi's tongue is glitched, it most certainly did not turn out okay. Please stop being so dense. Finally, I'd really appreciate it if you'd stop being...well, you should know the rest by now. |
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Glyphodon Since: 11-18-05 Last post: 5949 days Last view: 5929 days |
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| Mario's head and arm are disproportionately large on the side view, I really like where you're going with the three-quarters view, the blue in the concrete blocks is too light to the point where it's ugly and you need to totally rehaul it, and Mario and Luigi turning into anything Wario or Waluigi-esque is just messed up. But overall, very nice work. Jolly good show, Icegoom. (edited by Glyph Phoenix on 04-14-06 01:54 AM) |
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Glyphodon Since: 11-18-05 Last post: 5949 days Last view: 5929 days |
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| Don't ever make a thread like this again.
Play many Super Mario World hacks. Get some ASM knowledge. Learn about ExGFX and how to use them properly. Most importantly, learn to make a decent hack. That's doing things right. Then come back. Alternatively, don't come back. I don't care. I'd just prefer any of these things to your current choice, "use Acmlm's like it's a livejournal". |
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Glyphodon Since: 11-18-05 Last post: 5949 days Last view: 5929 days |
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| He's right. Those are some great addresses you found, Bio. I plan on using them right away.
Just thought I'd mention that. |
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Glyphodon Since: 11-18-05 Last post: 5949 days Last view: 5929 days |
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| I suggest not trying to do any of these things. Besides the fact that very few know how to do these things and it's not practical to explain the many complex steps it would require to make these hacks, they're just not very good ideas.
1. You really shouldn't need more level tiles if you're making the most of secondary exits. 2. You have chosen the extremely hard and pointless way to do this. That is bad. You should simply arrange the overworld so there are levels with events that, instead of opening up a totally new path, open up a section of a long path leading to this secret world of yours. That is the easy, Lunar Magic way. 3. That sounds rather lame. There are lots of interesting sprite possiblities out there like Mikeyk's donut lifts or Bio's metroid, but instead you choose the obvious and somewhat lame poison mushroom. It can't kill you, and you can't beat it. They just wouldn't be a very fun addition-- don't try it. 4. Lots and lots of people want to edit the music. Only three I know of have succeeded. I suggest waiting for Blackhole89 to release his music editor. SMAS music sucks, anyway. If you want SMB or SMB3 SMAS music in your hack, check out the hacks in this thread. |
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Glyphodon Since: 11-18-05 Last post: 5949 days Last view: 5929 days |
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| Bizarre. I had no idea such a thing was present in DW:TLC. "SMA 2!" in Demo World is probably like Banjo-Kazooie's Stop n' Swop, though. Something that was going to be done but wasn't and finally just became something the designers now use to torment die-hard fans. | |||
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Glyphodon Since: 11-18-05 Last post: 5949 days Last view: 5929 days |
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| Did anybody else notice that Demo World's secret Donut Plains 1 and Forest of Illusion 1 are different from their SMW counterparts? DW:TLC's Donut Plains 1 has three instead of two blocks near the beginning and two oddly placed pipes near the keyhole and key; DW:TLC's Forest of Illusion 1 has oddly cut trees that the original version did not have.
This obiviously means FuSoYa is communicating to us though strange code. Or nothing at all. But don't bring Reason into this. You all saw how the level "...?" was able to exist. This was because Reason was in fact out to lunch. |
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Glyphodon Since: 11-18-05 Last post: 5949 days Last view: 5929 days |
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| You fail. I anticipated a birthday thread today and thus checked this forum.
But, in recalling that if an event 16 years ago today had not happened the world would suck that much more, you win. Now, if you'll excuse me, I have to go hunt down Metal Man and make sure he gets that trebuchet to me. |
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Glyphodon Since: 11-18-05 Last post: 5949 days Last view: 5929 days |
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| No, Lunar Magic did not kill your hard drive.
If this were a thread where you didn't include that flame disclaimer (disflamer, if you will), I'd say something about how incredibly dense it was of you to jump to the conclusion that a piece of software used and hacked by a bunch of people rather knowledgeable about computer programming destroyed a piece of hardware. But you put in this nice disclaimer, so I won't put that. (edited by Glyph Phoenix on 04-16-06 09:55 AM) |
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Glyphodon Since: 11-18-05 Last post: 5949 days Last view: 5929 days |
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| I like Translhextion. It has a nasty memory leak where it crashes if you extend the file by much, there's a little square of glitched graphics that appears where your cursor is sometimes, and it only shows up for me when maximized. However, I use roms where you can't extend the file so easily, The little square is only a mild annoyance, and I tend to maximize my program windows anyway.
XVI32 worked for me, and it has wildcard searches. I intended to switch to XVI32, but its inability to extend files simply at all (even the defualt empty file) combined with the bizarre allure of Translhextion's colorful GUI turned me back. (XVI32 has wildcard searching, if Stifu or anybody else cares.) For graphics, YY-CHR FTW. |
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Glyphodon Since: 11-18-05 Last post: 5949 days Last view: 5929 days |
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| Um... You do know that your thread is filled with people calling you "THE SPRITE KING" or saying your graphics are "gorgeous" or "incredible", right?
That's a demand. That would be why I'm so worried that you'll release an unfinished patch and people will swarm all over it. Can you imagine that simple palette problem in your concrete block being multiplied and echoed for years? That's what will happen if you don't release a finished one for whatever reason. Heck, that might even happen if you do release a finished one but just not soon enough. Originally posted by Shyguy Someone under the impression the sprite was heavily edited could easily believe the original was from M&L. I thought that was where it was from before icegoom mentioned Mario Party Advance and I played through M&L twice and downloaded spritesheets from it. So don't get snippy. |
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Glyphodon Since: 11-18-05 Last post: 5949 days Last view: 5929 days |
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| You really should release a copy. I'd like to check the code out, but I'm not into asking nicely. I'm more of a demanding or threatening sort of guy. Or at least asking angrily. | |||
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Glyphodon Since: 11-18-05 Last post: 5949 days Last view: 5929 days |
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| I see. Well, it still doesn't have hypnotic red and blue patterened text or Magus as an icon. My hexadecimal editing needs are complicated and involve the king of monsters adorning my task bar.
Alternately, I'm just too lazy to switch. Whichever explanation is acceptable to you is the correct one. |
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Glyphodon Since: 11-18-05 Last post: 5949 days Last view: 5929 days |
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| That doesn't make any sense. If it exploded from below like a Bob-omb, it'd kill you instantly. If it broke, like a brick... well, those blocks should already exist.
Also, I find it amusing that only one person was willing to oblige my request for a request. |
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Glyphodon Since: 11-18-05 Last post: 5949 days Last view: 5929 days |
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Originally posted by Raccoon SamOriginally posted by HyperMackerel You're quite the trooper. I can't imagine wanting to hack Super Mario World without Lunar Magic or the knowledge of the game's addresses and coding I have now. Because it sucks. End rant. |
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Glyphodon Since: 11-18-05 Last post: 5949 days Last view: 5929 days |
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| That zenny counter is quite doable. But getting SMW to save your money would be tough, you probably don't want to buy an item that you can get elsewhere, and as Fu has shown us sprites in our item boxes that aren't powerups tend to get stuck at the top of the screen and that's bad.
If there was a way to put in a system like that and use it to fight the unbalance of the game instead of feed it, I'd totally do that. Any ideas? Originally posted by Raccoon SamOriginally posted by Glyph Phoenix No, but a block that exists only to kill or damage you when you hit it from below doesn't sound very good either. (edited by Glyph Phoenix on 04-18-06 11:30 PM) |
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Glyphodon Since: 11-18-05 Last post: 5949 days Last view: 5929 days |
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| Maybe because the little pixelated entities that move around on screen are known as sprites? That would be my guess. | |||
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Glyphodon Since: 11-18-05 Last post: 5949 days Last view: 5929 days |
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| I'm impressed. After you started using more troubleshooting bits I was worried your comics would never be unfunny again. You managed to prove me wrong with comic after comic of jokes that totally miss the mark. You deserve extra credit for the text in panel 2 of #22 that kinda makes me believe you wrote the dialogue while drunk.
I'd say the biggest threat to your antibuffoonery would be the atmosphere. The titles, pauses, frowny stick figures and unbridled violence towards schoolchildren all help to create an atmosphere that gives your comic a unique, hateful feeling and makes everything funnier. That atmosphere must be extinguished. Use more random worthless panels like the second half of #21. Stick with the same gun punchline; don't do semiclever things like the toy gun again. Avoid mixing contrasts like dishes and beheading. Follow this advice and you'll have one unexceptional comic. You should also start asking Shadic here for advice. Now that guy knows unfunny. |
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Glyphodon Since: 11-18-05 Last post: 5949 days Last view: 5929 days |
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| Boo. I do not approve of these cape capers. Power based shortcut, indeed-- I seriously doubt you have levels where the fireballs are so much more useful than the cape. The cape is the cruel tyrannical god of Super Mario World powerups.
You have convinced me; I must find some way to delete the cape and replace it with a decent powerup. No, not the racoon tail. A decent, new powerup. I suggest you start suggesting, Kyouji. You're good at coming up with ideas that aren't terribly bad, right? As for the hack download itself, I can only assume it'll be sweet. I mean, it's Kyouji's hack. I can't see it being otherwise. More useful feedback after I play it. Edit: Okay, done. I gotta say, after playing this, I lote you a little. The spikes in Dark Mausoleum are extremely nasty. It's one thing to have extreme difficulty like that part did, but it's quite another when you make an instant jump from fairily easy to rather hard and then jump right back again for the second half of the level and all following levels. That's the second half of the lote. On the other hand, I strongly believe seeing the ingenuity and design of the Aquaria Boo battle would have made me cry were I not a heartless monster. I would never have thought that up. (edited by Glyph Phoenix on 04-21-06 06:02 AM) |
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| Acmlm's Board - I3 Archive - - Posts by Glyphodon |