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| Acmlm's Board - I3 Archive - - Posts by Glyphodon |
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Glyphodon Since: 11-18-05 Last post: 5949 days Last view: 5929 days |
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Originally posted by Davros That's not harsh, it's outright stupid. How the hell do you tell if someone's been hacking SMW for 2 years if you can't judge by how long they've been hanging around the forum? The honor system? And I happen to be positive that there are morons who have been hanging around for years and decent people who just pop up. A two-year limit solves nothing yet causes a great deal of suckage. More bans sound like a decent way to solve the problem. Just take a look at the shit threads around here: None of the creators are currently banned. WTF, guys. WTF indeed. |
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Glyphodon Since: 11-18-05 Last post: 5949 days Last view: 5929 days |
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| I disagree. "Hey, would anybody mind helping me out? My graphics talents are next to unexistant, and I need a nice night sky background. etc." is less lame than the alternative but still pretty annoying. It doesn't add anything and doesn't guarantee a response adding anything.
If the hacker has a hack that isn't worth a thread of its own and requests things that he/she can't do himself do you really expect this request, assuming it's completed in the first place, to be used for a decent purpose? I guess more people wanting the same thing might show up but we're already in unlikely territory here. I say to hell with all requests. Put them in a big thread or something. Also, more things should be sent to SMW Hacking Crap instead of sitting around like the locked bastards they are taking up space from the not stupid topics. That is all. |
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Glyphodon Since: 11-18-05 Last post: 5949 days Last view: 5929 days |
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| You could, but you shouldn't. SM64's 3D free-roaming nature would likely be slaughtered in a 2D system.
I started work on a system like that. It wasn't fun. Here's why. Don't even try to say "Anything you can do in a 3D game can be done in a 2D game" because that's just not true. Getting from place to place is easy and fun in a traversable 3D climate like, say Bob-omb battlefield. You can pick a star and a direction and meet a number of things in a number of sequences in between. Take that to a 1-way, 2-D platformer like SMW that works because it's jam-packed with pitfalls and enemies and you realize that those two great tastes just don't taste great together. |
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Glyphodon Since: 11-18-05 Last post: 5949 days Last view: 5929 days |
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Originally posted by Techokami It's linear because, well, it would seem to be straight. Like a line. That's linear by definition.Starting from one end or the other, there is only one way to go. You just start in the middle of the line. I could download and/or talk about the actual game, but I'm too busy being a plain ass. Oh, and SMW was in need of difficulty. Via hacking we can change that, don't muck it up with excessive 'ups. I could have saved this until I actually played the hack, but, well. Plain ass. |
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Glyphodon Since: 11-18-05 Last post: 5949 days Last view: 5929 days |
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| There's a difference between "respected member making a request" and "member making a respectable request". You got an actual WIP for this idea and I got no problem.
You're right about the JAMH thing. That request thread did not suck. But I feel confident that if we let request threads linger we'll get a good amount of "I want this but my hack will never appear and you'll never see me here again." That both discourages people willing to help and simply annoys those of us not willing. Originally posted by Juggling Joker Ah, I didn't catch that memo. That does eliminate them from clogging the archives, which I seriously think is a problem. Just think what it would be like if we had a straight list of topics ranging from "Lunar Magic 1.51 released" to "Redrawing every sprite...", no nonsense inbetween. Still, is the one-in-20 chance of newbie redemption worth trash on the front page for the rest of us? If crap still gets moved out of the way before it becomes a permanent fixture I'm happy with the current situation, but I just thought I'd throw that out there. |
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Glyphodon Since: 11-18-05 Last post: 5949 days Last view: 5929 days |
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| Guys. I've been down this road before. I even suggested using the bonus star counter as a star counter when I was trying to make it.
Skyon, in some ways the 15 levels of SM64 were a good thing. With the advent of 3D the big N rightfully decided to take a few areas and work things of all sorts into them instead of making many areas with not much more than an exit or two. But that kind of packed level does not work as well for a 2D system, and terrible for a 2D system with structured levels like Super Mario World. *** Now, if you all are so intent on going your star-crossed ways, I have a simple ASM-less solution. See, the overworld, rather than the levels themselves, is quite fit when it comes to sorting wayward plumbers and sending them off where they need to be all across the Mario World. Keep the levels out of it. Simple, SMBish levels where you just have to worry about dodging that big spiked ball rather than jumping through hoops to get to the exit, can be quite effective. So, when you finish level whatever's exit, don't open up one path but several path nubs. The next level, you add on to the path. The next level, the path is completed. With clever map manipulation, you can make things like wide paths where you need two out of three levels in the area beaten to progress. This duplicates the star gameplay, allows players to not be forced to worry about jumping through hoops, and requires no ASM at all. "But Glyph!", you say. "What about those KEWL stars?" Right. Because apparently those new toys and graphics and effects are all so much more important than level design. It's too bad there isn't some kind of existing star marked number in SMW that handles how many events, or perhaps exits you've found. Except there is, of course. *** Stick with making SMW a better SMW and not a different game altogether because then you'll just end up with two separate crappy games. (edited by Glyph Phoenix on 03-21-06 01:46 PM) (edited by Glyph Phoenix on 03-21-06 01:47 PM) |
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Glyphodon Since: 11-18-05 Last post: 5949 days Last view: 5929 days |
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Originally posted by Smallhacker In my experience, Zsnes was the emu who accepted strange routines. Y'know, like if you write code that spills from one bank into another it'll accept it while Snes9x will have a fit. (Rightfully, I suspect. Am I wrong in guessing that a real SNES would jump to the beginning of the same bank when code stretches into another one?) (edited by Glyph Phoenix on 03-21-06 01:58 PM) |
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Glyphodon Since: 11-18-05 Last post: 5949 days Last view: 5929 days |
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| Mm'kay, self-pity and internet forums don't mix. As for the not liking your hack, that's a common occurance. Rarely do people make a good hack on their first try. Take some time making sure each separate level is new and fun. Edit the overworld. Rehaul the levels. These are things that are expected of a hack, and many of us will pull no punches when we see a hack not up to code.
As long as you learn from your mistakes, you should be alright. Put more time into the levels and edit the overworld. Look for hacks that other people have made, and if they're good, see why, and if they're bad, do the opposite. Think up the wackiest levels you can manage as long as they're fun and not ugly or something. You could quit rom hacking. I can't see you being missed much here, or tinkering with Super Mario games helping you much in life. Such is the way of the internet. But if you really enjoy it, just keep working on making better hacks and you'll get to the point where we enjoy your hacks as well. I recommend learning about assembly and the 65c816 processor and changing more than Lunar Magic can. Even if rom hacking never works for you knowing the assembly basics is a nifty skill to have. That, and even slight assembly hacks can totally change the way a game works. (edited by Glyph Phoenix on 03-21-06 02:21 PM) |
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Glyphodon Since: 11-18-05 Last post: 5949 days Last view: 5929 days |
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| Let's see... first, an apology: my previous post was dumb.
Now, you seriously need to fix some of the graphical glitches in this game. Mushrooms end up behind stuff and question mark boxes leaving holes once you hit them. The lava in Iggy's castle seems to go up a bit too high. Those pumpkin looking things on the bushes have a crummy animation. I'd fix that if I were you. The retro-styled goombas look interesting enough, but they seem to be looking off to the side and don't seem to fit with the rest of the graphics. Yoshis seem cool. The orange-lipped pirahna is cool enough. I can't say I like the idea of them popping out of the ground... it doesn't look right. For some reason, though, when the clappin' chuck did the same thing I didn't find it so weird. I can't say I like powered Mario to Big Mario and the item box being in use at the same time. That seems like too much, and that's probably why people felt they had too many powerups. Spoiler: on secret islands? The craziness.
MFGG'er cameos Well, I'd say after fixing the various glitches that permeated the hack, this one will be fairily interesting. The most important advice I think I can give you now besides "fix those glitches" is to do more things like that secret island. It's just so out there. SMW hacks desperately need new and different challenges, scenarios, and the like. |
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Glyphodon Since: 11-18-05 Last post: 5949 days Last view: 5929 days |
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| Whether you meant overworld tiles, sprite tiles, or what not, the answer is basically "You can't". Sure, you could if you were one hell of a hacker. But I'm not aware of anybody who did something like that.
You might be surprised how easy it is to get by with just repointing existing graphics, though. When you add ExGFX to the mix, there are just so many possibilities that nobody should really need to have more available at one time. If that's not what you meant, sorry, you're going to have to make your request clearer next time. Regarding Originally posted by MikeOShay and Originally posted by MikeOShay and Originally posted by MikeOShay There are some new hackers who believe they're more important than everyone else on the board and anybody who doesn't immediately submit to their wild requests is an idiot. And yes, that is bad. But it's probably not a good idea to do a complete 180 from there. I can do a range of pretty neat things like changing palettes in the middle of the game or coding my own blocks or even adding HP or a totally new meter to the game. And, quite frankly, I'm a bit of an idiot. Our time isn't really that important. If a sweep of the help file and a google or two can't turn up what you're looking for, go ahead and make a topic. It'll probably take us a few minutes to find what you've been looking for for who-knows-how-long. (It's only annoying to us when it's not a real problem.) Ha. How's that for a counter-point? |
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Glyphodon Since: 11-18-05 Last post: 5949 days Last view: 5929 days |
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| Don't work on improving Starlight. Starlight is unrecoverably bad. And if you're an artist, why is it that your hack contains no art?
See, stupid me thought that it wouldn't matter if I hadn't played the hack before I posted because I figured I knew a thing or two about bad hacks and yours would be no different. But it was. It was really, really bad. No, you don't need ASM to make a good hack, but it certainly helps. All it takes is a few hacks to code that's run every frame and the game can be drastically different. |
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Glyphodon Since: 11-18-05 Last post: 5949 days Last view: 5929 days |
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Originally posted by icegoom Drat. Oh, well, I'll just have to make my own Mario hack where there are more Paper Mario-like Spike Tops and Buzzy Beetles than there are koopas. Originally posted by icegoom They're quite easy to figure out. YY-CHR or whatever utility should tell you what 8 X 8 tile you're on when you move your mouse over it. Find the matching numbers in ROM and change them to whatever you want. Changing the GFX page of a sprite might be trickier, though. As for addresses, try here and here. Originally posted by icegoom As for not building your levels out of regular tiles, what do you suppose is the alternative? I don't know of any games with tilesets these sprites would look good against. There are only two ways these sprites will look decent, and that's along with backgrounds either made by you or an improbably good copycat. I can see the need for feedback. My suggestions on this went too far; while n00bs abusing graphics are annoying they shouldn't impede the progress of things like this. But I would recommend that you get a good start on the non-sprites before releasing the sprite patch so we don't have people settling for the sprite patch sheerly out of impatience. But maybe that's going too far, too... Originally posted by icegoom No, you don't. Which is better, spending time on those three-hit monsters, or on valuable FG/BG gfx we need in order for hacks with this patch to look good? Just leave those jerks out; your hatred of them will probably get in the way of your progress on them anyway. Save 'em for last. Somebody with mad skills should turn them all into Hammer Bros. or something. I'll start on it, but, well, I'm a mediocre ASM hacker. Wrapping up, the spiny eggs should be more red and less orange, and more like spiny eggs instead of.... whatever the hell they look like now. The new grinders are pretty sweet. The ! blocks are nice, but if you can't make that upper line on that last block to light purple perhaps you should make the other blocks' upper lines white to match. See if you can make the line more like a shine. As is, it just looks like a white line. |
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Glyphodon Since: 11-18-05 Last post: 5949 days Last view: 5929 days |
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| You just pointed out how they "don't fit all that well" and everybody else seems to be happily oblivious to that. That is exactly why I was worried about you releasing the sprite-only patch. A good deal of people here are just too stupid to figure out what looks okay and what doesn't.
I'll admit, your graphics fit a lot better with those screenshots than I would have thought. But because of the different shading style you use and the way your sprites seem to be tilted slightly towards the FG, there just aren't enough games out there to rip from to make a whole hack. That's why you gotta keep working on those FG graphics. Good luck, Icegoom. Edit: You posted while I posted. You really need to work on your palettes. Your koopas' colors need to be lighter so the white on their noses isn't so vivid, the ground must be less pale, and the white on the tips of the blocks' eyes don't look right. Also, don't stick to Super Princess Peach too closely because that game really sucked. Princess Peach's eyes didn't even look very good, and she's the main sprite. But most of my hostility toward that game is because of its awful gameplay, so... I dunno. Mostly ranting here. (edited by Glyph Phoenix on 03-23-06 06:44 PM) |
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Glyphodon Since: 11-18-05 Last post: 5949 days Last view: 5929 days |
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| Did not see the existing thread. Please delete this one. Sorry. (edited by Glyph Phoenix on 03-23-06 07:20 PM) |
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Glyphodon Since: 11-18-05 Last post: 5949 days Last view: 5929 days |
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| Boy, do I ever recommend not buying this one.
The levels are a disgusting mockery of the fun levels of Marios past, there are excessive autoscroll levels, the bosses are stupid assembly line levels where you do a nonsensical series of actions and repeat it five times. (It is similar to Wind Waker or The Minish Cap, but considerably worse.) I guess the only good thing I can say about the bosses is that they have pretty cool music. They couldn't even get the plot right. The umbrella's storyline isn't wrapped up by the end of the game, and I've gotten stars on each and every level. The last item disgustingly forces you to beat every level twice and costs none of the 15,000 coins I accumulated in the game, leaving me with absolutely nowhere to put them. I was thinking to myself before I unlocked it, and it went something like this: "Okay, the absolute worst case scenario would be if I beat all these levels and they rewarded me with half-off vibe power or something. Maybe it'll involve that option in Bonus that I haven't found, yet, that might be cool. Maybe they'll wrap up the plot with the umbrella." Well, at least it wasn't the absolute worst case scenario. Am I the only one who hates this game so? (edited by Glyph Phoenix on 03-23-06 07:27 PM) |
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Glyphodon Since: 11-18-05 Last post: 5949 days Last view: 5929 days |
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| Augh, what a train wreck. Never again will I assume a game thread doesn't exist just because it's a new game and older game threads are near the top. | |||
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Glyphodon Since: 11-18-05 Last post: 5949 days Last view: 5929 days |
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| I specifically said it wasn't based on BMF's code.
The ExAnimation really isn't necessary. I guess it'll be easier to keep track of since it's a number instead of a windows color selector dialogue, but you can always just change the nonanimated color and it'll work just as well. But, yeah, props on working with this. You even sorted out the code and found out where you jump to. That's pretty radical. I should probably improve the system so it doesn't use the palette and has better options and such. Gotta figure out how I can make a sprite know where its own stuff is located, though, and basically do a lot of messing around. I already have projects, though, so this is going to be one of those things I might never get around to. |
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Glyphodon Since: 11-18-05 Last post: 5949 days Last view: 5929 days |
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My fury is contagious. ![]() |
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Glyphodon Since: 11-18-05 Last post: 5949 days Last view: 5929 days |
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| I don't care if a hack was made by a 10-year old with a mental disorder or if it was made by a team of the finest designers from coast to coast and overseas: If it sucks, it sucks, and if it doesn't, it doesn't.
Selective criticism is bad. Phinsfan, if you can't make a decent hack, you shouldn't be hacking. And other members, if your criticism would be different depending on who is recieving it, you really need to rethink it. |
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Glyphodon Since: 11-18-05 Last post: 5949 days Last view: 5929 days |
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| You want a yellow shade in-between the two you've shown, but with more white in it so it doesn't look ugly when up against the white shade. Because that's what it does. |
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| Acmlm's Board - I3 Archive - - Posts by Glyphodon |