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04-23-23 11:31 PM
Acmlm's Board - I3 Archive - - Posts by Glyphodon
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Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 02-21-06 06:12 AM, in General ideas thread. Link
Originally posted by asdf
Yes but...I believe that just removes the whole feel of Super Mario World.


Right, because Super Mario World definately gave everyone a good feeling, and that feeling can't be improved upon, and because that feeling has totally persisted even after the hundreds of existing hacks.

Originally posted by asdf
Hell, we could just say "screw it", give you three lives, and put in no save points. That'd make it a better game, right? Or go back in time and force Nintendo to make you start out small at the start of every level in Super Mario Bros. 3 and take out all the meny items. That'd be a verrrrrrrry good idea. It's be a hell of a lot more fun.


Right, because I was talking about time travel, difficulty, removing powerups, and removing all save points. Never was I focusing on balancing gameplay, and never did I suggest that a new feature be added. I was only focusing on taking them away.

Except none of the things above are true.
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 02-21-06 04:11 PM, in Just a note to you guys Link
peter_ac gets allstars immunity on his SMAS styled hacks. It only made sense to use those graphics in a game that directly emulated, say, SMB. But for any of his other hacks, he is not. There's no good reason to use them. They don't even make things feel Mario since Mario often looked and played totally differently in the games that had those graphics.

Omitting the hacks that actually tried to be SMAS games...

SMAS rips do not make your hack pretty. At all.

Especially when you use them for every level... like hundreds of other hacks.

Learn something, guys: originality. Using the same graphics hundreds of other hacks use is boring, and I'm going to punch everyone who says "oooh nice graphics" -- especially if they're just SMAS rips, or YI rips (which are equally overused now, sadly)
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 02-21-06 04:26 PM, in Comparing files Link
I already use Translhexion. If there is a way to compare files using it, please tell me.

In the mean time, I'll check out WinHex. Thanks for the tip.

Even if I had an account I could use to buy things online, I wouldn't because crippleware really sucks. Especially crippleware I'm only buying for a single feature. I could phrase that in a nicer way because it's cool that you guys are trying to help me... but c'mon. Witholding features until you pay 'em is just such an ugly programming practice.
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 02-21-06 04:56 PM, in Comparing files Link
Well, quite simply, in my SMW work there are times when I would want to check out somebody's patch and see exactly what it did or try to see exactly what was changed when LM installed this hack or see what utility added something where and all that.

And simply outlining or highlighting the parts changed or a similar function would work just fine.
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 02-22-06 04:50 AM, in Just a note to you guys Link
And you do a lot of things that make me sick. The key to being civil is not saying that. Otherwise you're no better than I am. Is that really what you want?

(Trick question. Nobody is better than I am.)
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 02-23-06 01:09 AM, in Hack: Super Mario Acid Link
Edit: Damn it, Luigi-san, if the hack is for SMAS+World it should be patched to SMAS+World! No rom included.

HDMA would look real good in an acid hack. There's some other stuff won't be available to you if your hack isn't based on the regular SMW rom, but if you plan on sticking to Lunar Magic you shouldn't have many problems.

I don't know about you guys, but I'm getting sick of bizarre adult references in Super Mario World hacks. What happened to the days when Toad would be kidnpped instead of impaled or the days when merely suggesting a drug based hack would get at least one o_0?

If your hack is just going to be focused on just messing stuff up, I suggest you abandon it. There was already a Super Mario Acid hack for SMB. I forget who did it. It basically made the background change colors and made the layers shift wildly around. And before in SMW there have already been a bunch of weird hacks. My own Super Mario Illiad is kind of like SMW on acid. Acid hacks are kinda neat sometimes, but if you don't plan on making new levels and designs, your time could be better spent.

Graphical improvements are always win. Hooray for SMA2.


(edited by Glyph Phoenix on 02-23-06 12:11 AM)
(edited by Glyph Phoenix on 02-23-06 12:11 AM)
(edited by Glyph Phoenix on 02-23-06 12:13 AM)
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 02-24-06 06:00 AM, in JAMH: New Enemies? [SS] Link
Those don't look very good at all.

The new goombas aren't so bad because all they do is walk and get stomped. That's not terribly distinctive, and any number of enemies could do just that without looking terribly weird. I can't say I'm not sick of them, though.

But the koopas... ugh. Now there's an eggplant that changes into two eggplants when jumped on, one of which flies like a koopa shell? That's terrible. Graphically, I think they'd look better if they were a thinner near the top, and the green on the tops of their heads should be darker and less contrasting.

Your little palette scheme doesn't look very good either. I'm conflicted over whether it's actually helpful at all or whether it's just annoying.

And please don't put healthy enemies in sweet areas and call it a plot point. If you gave each level its own styled enemies and theme, that would be so much better.

Considering what's already been done in this hack, I'd bet there are a bunch of people who'd be willing to help you out with enemy coding. Think up some cool enemy designs and ask someone.
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 02-24-06 06:35 AM, in My Crappy SMB1 Hack Link
You should really fix your graphics. They're quite bad. Your underground blocks look decent enough, but that's about it.

Cases in point:

The green slash and the L shaped eyes on the clouds and bushes
The frequently disappearing light green bush outline
The incredibly ugly yellow and green smiley flag
Your thin numbers
The battlements on the castles which are too tall
The ?-turned-! block, which looked poor in the original but looks worse with thinner lines and shapes
The square coins
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 02-25-06 12:07 AM, in my first custom sprite[ASM] Link
Until the major bugs are worked out, it's not very useful. But damn, man. Mikeyk's demo is the only thing I know to change a sprite like this. If more people start hacking sprites, SMW hacking will never be the same.
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 02-25-06 12:15 AM, in My Crappy SMB1 Hack Link
Originally posted by Jouw
What's wrong with the ! block and numbers?


The numbers look rigid and thinner than the letters. It's like something an 8 year old would whip up in Microsoft paint before she realizes what the "T" button is there for.

The ! block really just looks bad when the shining background fades to the same color as the exclamation point. Then all you can see is a shadow. I debated adding this, since SMB's ? mark boxes had this problem too. But I think your shadow looks a little worse because it's straight, and if you designed a question/exclamation mark box that didn't have this problem at all that would be really cool.
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 02-28-06 12:25 AM, in Overworld Position Swap Link
@asdf: I believe I'm the one you're thinking of. The bugs were related to the fact that if you change your event and then leave the level via a pipe or door you end up in the wrong place, and related to the code that I was playing with while I was attempting to avoid this event bug.

That code in a custom block or some such should actually work just fine. I was trying to find ways to create a third exit without a custom block, and I was trying to find ways to hook the code so I could change the event without messing up the exits.

Looking back, I really did make things harder on myself than they should have been. I'll just stick with changing the event right before the goal, preventing any nasty exit glitches.

I still need a cool trigger, though. Something in SMW you can collect in a level that I can trace and put code that goes something like: AD EA 1D 69 02 8D EA 1D and then trigger the goal. I don't want to use custom blocks. I don't have my reference with me, so I might be wrong on whether or not 69 is ADC imm8/16.
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 03-01-06 12:19 PM, in Status Bar? Link
You should put them both in the same folder. Then all you have to do is type in the Rom's name.
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 03-15-06 01:53 AM, in Alzo's Adventure: Ideas Needed [SS] Link
The vine things don't look very good. They don't look much like vines at all, which was didn't matter for the first screenshot (they could pass fine as strange coiled things), but when it comes to the poles they just don't work.

If you want those things to look decent attatched to the poles you're going to have to start them over with a darker, leafy style. Y'know, like a.... vine instead of a strange coiled thing.
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 03-15-06 02:02 PM, in THE RULES. Read or die. Seriously. Link
There was a different topic where people actually sat down and discussed the finer points of the newbie/newb/n00b relationship, and that is the conclusion they reached.
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 03-15-06 02:18 PM, in Redrawing every sprite... Link
Yes, icegroom should show us more of these graphics we could only dream of until now.

Except that's not his name, I doubt many people dream of SMW graphics, and this sure as hell isn't the biggest graphical landmark in 16 years. I personally tend to dream that I'm Robocop or I'm being chased by Tom Jones and his Pokemon henchmen. But I digress.

This is actually quite a good start. Especially the Dry Bones and both Sumos and Bowser; while the last two need palette tweaks they're already quite awesome. Like Alastor said, I don't think this can ever be used well at all without matching BG and FG, though. Though he said it in a considerably stupider way.

I agree with JJ that your shading needs serious work. The Koopas especially need it. You have other colors; use them.

You said you like the wick on one Bob-omb and other parts of the other. Wouldn't it make sense to just change the wick on the one you like?

Pokey needs a spike so you know you can't jump on him.

From the screenshots, I'd say the extra arms on Lakitu are noticeable. Quite. No arms in non-throwing frames would be better than four arms, if it comes down to
that.

Yes, Monty Mole *does* look that bad. To be fair, it's mostly the fault of the game's two frames and what you've got is really quite good. But that's not enough. He should have a one arm forward and other arm back pose, and a one arm back and other arm forward pose, and that's it. That's all you have room for.

I prefer the Paper Mario look to the New SMB look. They were cute in Paper Mario. Now they're not. I guess they give a more SMBish effect, but if I had to choose I'd definately go with Paper Mario. Do you have enough room and palette to do the darkened eye dot thing?

Yoshi is pretty cool, but his legs need to be shortened a bit or something. They don't look right, especially in the first pose.

In closing, they're good. Quite good. I can safely say I cannot make graphics that good and will not be able to without months of practice. But without a whole package of foreground and backgrounds nobody can use them without making a bunch of backgrounds themselves (and let's face it, most of us can't sprite like you) so these graphics are pretty much unusable in their current form. Remedy that and fix the palette errors and various graphical tweaks and you'll have a pretty sweet deal.
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 03-15-06 02:18 PM, in Graphic Artist Wanted Link
I love the "Hey guys, I can't tell you much of anything about my hack but I'd like somebody to do my work for me anyway" angle.

And by love I mean hate.

Anybody with a copy of RLM can unlock your hack. So, if there were people out to steal from one-world hacks they could. Quite easily.
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 03-17-06 11:31 PM, in NO ROM REQUESTS! Link
Ditto. If they didn't get it by now blinking text isn't going to help. All it does is look kinda stupid. And that it does. That it does well.
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 03-18-06 12:57 AM, in Comics wherein Kyouji is bored and draws what he thinks Link
Don't get me wrong on this. I do enjoy telling Kyouji he fails at life and/or should stop talking to me now. So when he goes and links me a stick figure comic he made, that would be one perfect opportunity. But to my chagrin it's great so now I can't say that. No, wait, I will anyway. Kyouji, you fail at life.

They're funny, and Kyouji actually hit the mark stylistically. A mostly plotless comic featuring two characters named Kyouji and Alastor, the fact that the stick figures never move, the one-liners, these things actually manage to work together so their sum is greater than their parts. It's going to be hell explaining to people why their comics don't do the same thing, as the recent string of garbage comics in this thread shows.

Heavy text can be used to magnify comedic effect. Also, Comic 5 sucks. Fourth wall breaking Author-filler jokes are among the worst things ever to grace a sprite comic. End transmission.
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 03-18-06 03:09 PM, in NO ROM REQUESTS! Link
Gah... How does blinking text repeating something already in the FAQ win once, let alone millions of times? There ought to be a single violent reminder to read the FAQ that shows up when you register and that's it -- none of these stupid reminder threads and no stupid duplicate read the faq threads.

There could be something interesting here. Instead there's a sticky of no help but to idiots who have a slim chance of reading it if they didn't bother to read the faq. That makes me angry. And when I'm angry I complain. You wouldn't like me when I'm angry.
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 03-18-06 03:46 PM, in Redrawing every sprite... Link
Do'h! I meant I prefered the buzzy beetle's Paper Mario look to the New SMB look. Just lookit their little heads in the Paper Mario verson. Aw. Anyway...

Don't release a sprite-only patch before the full one. I said it and Kyouji said it: without matching graphics these graphics will look bad. Which is a shame because in their own context they look pretty great. It's up to you to do this because the majority SMW hackers aren't able to accurately judge things for themselves.

Some minor stuff: Dino Torch's ears are little off. You have several unused palette spots that are just black in original SMW. I don't remember what their limitations are, but look into 'em. The koopas don't need more shades if you just make their skin lighter so it isn't such a contrast compared to white. Hothead's spikes need to be more diagonal instead of vertical so they seem to change more when they flip. Try to repoint Iggy and Larry's hair to different graphic parts; there are a lot of xs marking free space. I don't think the teeth on Rip Van look right and he would look better without.

In closing, Larry, Iggy, Baby Yoshi, those new shaded blocks, and the like are all excellent but not on SMW's backgrounds. Give a sprite-only patch to the masses without the complete one and it will be ABUSED. Only you can prevent this. We are depending on you, Icegoom.
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Acmlm's Board - I3 Archive - - Posts by Glyphodon


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Acmlmboard 1.92.999, 9/17/2006
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