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Acmlm's Board - I3 Archive - - Posts by Glyphodon
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User Post
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 11-07-06 08:59 PM, in Buddy died of dysentery Link
NC is great. I wish I were funny enough to write for that again.
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 11-07-06 09:39 PM, in Consider this. Legally, it's a woman. But in reality, it's a man. Link
If Xkeeper were mayor of New York we'd all find our records magically changed to female all the time.
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 11-07-06 10:44 PM, in Worst SNES music tracks Link
Originally posted by MathOnNapkins
SoulBlazer is even worse.


World of Evil ruled. Southerta ruled. There's just so much awesome there I can't believe you guys are saying that.


(edited by Glyph Phoenix on 11-07-06 09:48 PM)
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 11-07-06 11:44 PM, in What is the best CHARACTER theme in VG history?! Link
Originally posted by rm -rf /
Culex from Super Mario RPG.


You do know that it's not really Culex's theme at all, and that Culex is a parody character, right?
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 11-08-06 12:28 AM, in Consider this. Legally, it's a woman. But in reality, it's a man. Link
Originally posted by /hda1/lure
I say we drop the whole gender thing.


You would like that, wouldn't you?


(edited by Glyph Phoenix on 11-07-06 11:28 PM)
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 11-08-06 12:54 AM, in Regarding the latest dumbass spree Link
If you want to properly play as Jackknife Thundercrash, you need a seven button mouse.

[/injoke]
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 11-08-06 06:01 AM, in What is the best CHARACTER theme in VG history?! Link
The full version you get after finishing Megaman 3? Hell yeah.
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 11-09-06 04:20 AM, in NO VOMITTING IN THIS THREAD Link
Reverse psychology, eh?

THIS POST HAS NO CONTENT
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 11-09-06 05:30 AM, in What is the best CHARACTER theme in VG history?! Link
Ppft, the best song of Link's awakening wasn't Marin's theme. It was was Mamu's theme.

[Glyph] His song will forever go down as the best song ever.
[Glyph] BLEINGINEGINGININNNNNNNNNGINSIGNINGEINGSEIGGG
[Glyph] Or what have you for sound bytes.
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 11-09-06 11:48 AM, in Consider this. Legally, it's a woman. But in reality, it's a man. Link
Women's bathrooms smell as bad as the men's? I am thoroughly disillusioned.
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 11-09-06 11:56 AM, in Buddy died of dysentery Link
I'm sure Alastor doesn't have to imagine. On special occassions I bet he eats baby.
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 11-11-06 10:54 AM, in Is there a FRZ to ZST Converter or such? Link
Originally posted by Pac
Simple solution: Get a decent operating system.


This comment is so hilariously wrong I'm laughing my ass off.
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 11-13-06 12:22 PM, in Popotan Music Extractor Link
Okay, I'll bite; why did you make a music extractor for a hentai game?
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 11-16-06 01:10 PM, in How possible is collision tweaking? Link
Okay, so, there's the layer 1 graphic map, and there's the collision map. This collision map handles whether Mario is standing or not while the graphic map shows you what it is he's standing on, basically.

If the two could be separated... cool stuff could happen, right? Pseudo3D effects could be done by automatically compensating for tilted graphics or Layer 1 could use an entirely different graphic effect entirely while keeping the walls and floor intact gameplay-wise (Reznor does this with its bridge, I think).

So... how easy is what I'm talking about here? If anybody can tell me more about the way SMW handles collisions, that would be great.
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 11-16-06 02:16 PM, in How possible is collision tweaking? Link
...well, crap. Because various tricks allow the game to think the ground is where it's not, I was under the impression they were stored separately.

I wonder still, though, about the pseudo3D effect. Is there a way to make the game think Layer 1, collision-wise, is in a slightly different position than it is, and draw all sprites slightly above or below the ground?
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 11-19-06 12:44 AM, in Sonic Genesis Link
Originally posted by Yoronosuku
Lttp did its sound right in the remake (I don't care what anyone says, it is the ONLY remake to date that has done that right)


Hutt!!
Hutt!!
Haah!!!
Hutt!!
Hutt!!
Haah!!!
WAAAAAAAAAAAAAAAAAAAHHHHHHHH!!!!
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 11-19-06 01:15 AM, in Who's creepier? Link
Originally posted by Alastor the Stylish
Originally posted by Alastor the Stylish



Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 11-21-06 05:23 AM, in ASM hacks / Custom Blocks / Custom Sprites Requests Link
PAC, level design can't prosper without a decent engine which, in my honest opinion, SMW does not have. Doing things like this to modify the engine are important, especially in a heavily hacked game like this. Coming in weeks after the fact to spam about that solves nothing.

Mike, if you're still interested in this at all, write a number to $7E:1490 and the star music to the appropriate address ($7E:1DFA, IIRC) to do an automatically timed invincibility. $00:8F2F might be a good place to start writing that code; HH posted this address as the Yoshi coin increment address a while back. ...you might have to hook the code and write a JSL, even, because it might just INC $7E:18E4 whereas you'd need to write to a couple of addresses to do the star timer music. You can't avoid doing the star music, either; it would cause various problems.

Other problems include the fact that stars max out at 16 seconds, not 30, and I know at the very least causes a glitch with the fishing boo and probably others so you'll have to be careful. Still, star at 5 coins adds a strategy element to the game, even. It's not a bad angle.


(edited by Glyph Phoenix on 11-21-06 04:54 AM)
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 11-21-06 06:25 AM, in Mario's Lost World, first screens Link
icegoom, it seems we may have a slight misunderstanding. Nobody's making fun of you. Like, at all.

The title? That's a macro that spreads to every thread in the SMW forum, sparing none. Yours is probably the only active thread that doesn't deserve such a title, except maybe the stickies.

Juggling Joker's comment? A joke.

And this is coming from a total hatemonger, so, if I'm not making fun of you, nobody's making fun of you.

Edit: Haaa, thanks to tabs I forgot this post existed and by the time I got around to sending it said post I was replying to was edited. Oh, well.


(edited by Glyph Phoenix on 11-21-06 05:26 AM)
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 11-22-06 04:38 PM, in Upcoming server move Link
As HyperHacker, IIRC, said... "Lag only shows up to those who don't deserve it."

I am The King of LOLOLAG
I timeout so much that it's sad
And then say it's not my comp that's bad
The King of LOLOLOLOLOLOLAG


(edited by Glyph Phoenix on 11-22-06 03:48 PM)
(edited by Glyph Phoenix on 11-22-06 03:49 PM)
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Acmlm's Board - I3 Archive - - Posts by Glyphodon


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