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04-23-23 11:31 PM
Acmlm's Board - I3 Archive - - Posts by Glyphodon
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Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 09-15-06 03:29 PM, in [ASM Question] Is there a way to disable the select button Link
At x4776 or thereabouts there's some debug code that never, ever gets run. I hack that part out on lots of my random hacks. If you want to make it so capes don't drop on certain levels, you could check level and cape and jump the item box code.

It's pretty easy to read the code around there; it checks to see if up in addition to select is pressed and if so rotates your powerup. This information is all from memory, so I might have gotten some of it wrong.
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 09-22-06 05:01 PM, in So, has the approval system helped at all? Link
It's been a pretty impressive job of idiot filtration, yeah.

Activity has gone down for some reason, though, and it doesn't just seem like activity on the idiots' end. Maybe some of us hung around just to complain about them?

Right now, it's kinda hard to appreciate the idiot filtration because of the lack of activity. If we ever get the more experienced hackers to hang around here more often, though, this place will kick so much ass.

It's a big if, but still, I wouldn't have expected phase 1: filtration to go so well. If phase 2: reinstatement goes as well...

I'm refraining from voting until we get some more activity, and I can see how well the system really works.


(edited by Glyph Phoenix on 09-22-06 04:03 PM)
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 09-22-06 06:22 PM, in L.in.oleum? Link
L.in.oleum is a quite interesting language I stumbled on. It has assembly-level instructions, but it takes care of graphics and sound and various other things for you. It also has both a Linux and a Windows distribution, too, so you can write applications faster than C on at least two different platforms.

I rather like it. I don't have to deal with direct contexts and other windows crud I could never wade through to get to the real programming, and because of the SMW hacking I've done I've gotten to feel right at home with assembly-style syntax.

It doesn't have real loops, you have to rely on labels. It doesn't have a memory scope, you have to rely on the ancient stack. It has few instructions that evaluate to more than a single assembly instruction. Still, it's fast, the instructions are easy to type, it's rather easy to learn compared to plain assembly, and much easier to get into since it already handles graphics and sound for you. It allows you to break into plain x86 assembly when you need to as well, though that kinda destroys the cross-platform-ness of it all.

What do you guys think?
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 09-23-06 11:15 PM, in How well organized is your hard drive? Link
Without the search function, all would be lost...

Literally lost.

My compy's so messed up, I tried this thing where I moved all the important stuff to C:/1, but there's so much I have no idea how to organize. Is there anyway to get Windows to recognize a different directory as the desktop, so I don't have to work backwards? I want my desktop to be a nearly top directory.
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 09-24-06 01:39 AM, in oh ||bass, you silly cat Link
[quotes Thoughtless's sarcastic remark insult of Kyouji and agrees]
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 09-25-06 05:30 PM, in What's best for Shockwave/Adobe Flash rendering playback. Link
People like Flash because it's the best web multimedia system out there. It's got problems, but it works on numerous browsers and OS's, has an impressively small movie size, and isn't very hard to use. Alternatives such as Shockwave and Java applets are bigger and clunkier, and less compatible and web scripting languages like javascript are a joke.

Flash? Flash is slow. Flash won't let you use MIDIs. Those are all anyone has against it, and MIDIs suck anyway.

I'd be pretty great if there were maybe a polygonal and/or sprite based Flash replacement, but good luck finding people actually willing help you with that.
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 09-28-06 03:19 PM, in Games that are a huge rush Link
Most of these descriptions sound more like epileptic fits.


(edited by Glyph Phoenix on 09-28-06 02:20 PM)
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 09-28-06 08:40 PM, in Stranded demo release Link
Originally posted by Stifu
You can't add extra power-ups, can you ? At least I've never seen anyone do that in their hack, yet it sounds like something everything would want to do...


Hey. I hack powerups. It's not hard. Nobody has any decent new powerup ideas... that's the problem.


(edited by Glyph Phoenix on 09-28-06 07:42 PM)
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 10-02-06 02:05 AM, in My last thread went over pretty well, so I thought I'd showcase some more of my art. Link
Stupid and nearly unreadable. I love it.
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 10-02-06 02:31 AM, in My Project Link
Day and night sounds like a bad idea. Opening and closing things to the player simply based on how long they've waited is not a good idea. The same goes for past, present, and future. Wouldn't it be more fun if you could go where you wanted, when you wanted?

Expanding the SRAM for lives, yoshi status, and such sounds pretty pointless, too. Finding Yoshi, lives, or powerups, or such in a game where you can visit old levels is little more than a fetch quest.

(No, I'll never, ever, stop complaining about that. Ever.)
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 10-02-06 04:36 AM, in Stupid Powerup Patch Link
This is a stupid powerup patch that should be patched to the original SMW. Mario is split into 3 characters, Toad, Mario, and Luigi, and each has their own separate abilities. Luigi jumps high and has fireballs, Mario can spinjump across chasms and has fireballs, Toad can run off edges and may or may not turn invincible when he hits a certain speed--this is an old patch and I don't remember.

It's stupid. It's very stupid. But I bet there's a bunch of you out here who might find it interesting, especially the modified spinjump. Can't jump on spiked enemies anymore, but with the horizontal lift...

It also does a bunch of other stuff, so if you want a specific version that doesn't cruddy up your rom you'll have to ask. If you want to take something out of the ROM yourself, go right ahead... There are a couple of interesting hacks buried in there.

Attachments

stupid.ips (228989b) - views: 130



(edited by Glyph Phoenix on 10-02-06 03:37 AM)
(edited by Glyph Phoenix on 10-02-06 03:41 AM)
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 10-02-06 08:11 AM, in Stupid Powerup Patch Link
Originally posted by Pac
it's not very Mario-ish.

I modelled everything after powerups in existing games. Toad's dash was a sort of modified flutter jump. Mario and Luigi's modified jumps were taken right out of Mario and Luigi: Superstar Saga.

Originally posted by Pac
Toad's ability to run off ledges was interesting, must've taken a lot of work.

There's just a few bytes that need to be placed somewhere where they'll be executed every frame. It was quite easy to do.

Originally posted by Pac
It would be cool if some of those hacks could be used as extra powerups, but that's never gonna happen.

I could do that to any of my powerups with a little work if somebody would suggest an exact implementation. That's really why I released this old patch: I haven't hacked the game in quite a while, and I was hoping someone would suggest a good usage of this stuff so I could get back into it.


(edited by Glyph Phoenix on 10-02-06 07:12 AM)
(edited by Glyph Phoenix on 10-02-06 07:12 AM)
(edited by Glyph Phoenix on 10-02-06 07:14 AM)
(edited by Glyph Phoenix on 10-02-06 07:14 AM)
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 10-02-06 11:26 PM, in Stupid Powerup Patch Link
Originally posted by rubixcuber
I don't think it's stupid. There are indeed some interesting hacks buried in there.
*Pulls out shovel*

If there's anything in particular you want, I can probably take it out of the rom faster and maybe even modify it to be slightly better.

Originally posted by bothwingsbroken
Bravo. I do like. I actually have a lot of use for this. I'm mainly interested in the GFX routine. Good job, as usual. Even your old stuff is impressive.

Thanks. There's no graphics routine, though. The heart is the item box and Toad is just small Mario... after all, if the heart is your HP, small Mario is unnecessary. Luigi is just fire mario... I switched the palettes so Mario and Luigi for player 2 look like Fire Mario and Fire Luigi.

Originally posted by Stifu
That's original, and could be quite cool if used properly... Toad's sprite is bad though.

Ha, yeah... Mario has a lot of frames, and I just wasn't up to redrawing them all properly.
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 10-03-06 07:58 AM, in Stupid Powerup Patch Link
Stifu, 4776 to F0.
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 10-03-06 08:16 AM, in In-Game Menus Link
I'm pretty sure they're hardcoded, each menu being made just as a menu was needed. You could check the one-player and two-player only patches here to see what Alaric and Smallhacker did. Also, you could search for the text that is loaded as the menu and use a debugger to tell you where in the ROM the menu tile loading function is.
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 10-05-06 12:50 AM, in Free Games Link
NOITU LOVE AND THE ARMY OF GRINNING DARNS
This game may start out rather poorly for a platformer with some repetitive enemies and serious lack of bosses near the beginning, but the game gets much better and much more interesting and by the last level you'll definately be glad you've played it. Most of the bosses are incredible, especially our composer friend from the third level...
WARNING: The game's main theme will get stuck in your head eventually.

WITHIN A DEEP FOREST
I know at least one of you already is a time travelling ball gathering a bunch of hidden powers to defeat a mad scientist bent on nuclear winter. But your surroundings aren't as pretty or as cleverly designed as in this game, and I bet you've never ridden in a mine cart, either!
WARNING: May cause seizures. Or extreme frustration. Or both, but only in like those two specific levels. You'll know what I'm talking about.

NATHAN'S SECOND CHANCE
Haah... this isn't one of those fast-paced platform adventures like I do so like. Instead, it's a somewhat scribbly LucasArts-style point and click adventure game about... Well, maybe you should just play it. It's pretty short for one of these kinds of games.


(edited by Glyph Phoenix on 10-04-06 11:52 PM)
(edited by Glyph Phoenix on 10-04-06 11:53 PM)
(edited by Glyph Phoenix on 10-04-06 11:56 PM)
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 10-05-06 04:39 AM, in Bug Reporting / Feature Requests Link
Feature request: more disabling functions!

There's a disable HTML button, but there's no option to disable turning returns into <br>. And wouldn't it be awesome if you could turn HTML and Smilies off permanently via profile?
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 10-05-06 06:04 AM, in xxx Link
Wow. That's a powerful technique.

When you reveal that it's a technique, it's far too awesome for people not to comment on, though. I guess that mighta maybe been the point, but I'm far too lazy to continue.

Thinking.

*presses Submit reply*
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 10-12-06 11:53 AM, in Idiot Professor I: Web Deisgn Link
I was expecting FreeDOS to use... FreeDOS. I mean, it stands to reason that he'd use a more advanced OS, but... still.
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 10-13-06 08:42 PM, in Happy Friday. Link
Twinkle star sees all and judges all.

This layout is clearly punishment for being so addicted to the internet that I can't leave even when in the midst of boot-crash hell.

Forgive me, Twinkle Star!
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Acmlm's Board - I3 Archive - - Posts by Glyphodon


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