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Acmlm's Board - I3 Archive - - Posts by Glyphodon
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Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 08-10-06 01:43 AM, in Beloved family man found dead after decades of increasingly manic behavior Link
This never would have happened if Stanley hadn't chased the monkey up there with that bug spray of his.


(edited by Glyph Phoenix on 08-11-06 06:07 AM)
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 08-10-06 02:09 AM, in SMW ROM addresses Link
Interesting Item Box Values
Format:
Number - Graphic, drops when you get hit or press select

00 - Nothing
01 - Mushroom
02 - Flower
03 - Star
04 - Feather
05 - Upside down blue Yoshi's Egg, drops vines
97 - Blue coin, drops Winged Vertical Red Koopa
A5 - Silver smiling coin, drops fish
AD - Upside-down silver P-switch, drops Magikoopa magic
C6 - Blue Koopa, drops floating up and down nonsense
CA - Yellow Koopa, drops what may be a floating fireball
F1 - Upside-down coin, drops very strange object

I recorded these for my hack, which uses the item box graphic for something totally different.


(edited by Glyph Phoenix on 08-11-06 06:07 AM)
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 08-11-06 05:51 AM, in SMW ROM addresses Link
Could you be more specific? There's pages upon pages of SMW hacking crap.


(edited by Glyph Phoenix on 08-11-06 06:07 AM)
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 08-11-06 10:32 PM, in Mario's Return - Final Release Version Link
No, he's right... Kyouji really did drop the ball with the text here. Sure, I KNOW he's capable of writing decent text, and sure, Mario doesn't demand especially cleverly written message boxes. It's just that if I didn't know better, reading through that stupid "forest" level message boxes and castle beaten text (Koopa and Boos competing for something now? What?) I'd think Kyouji couldn't understand English either.
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 08-12-06 01:05 AM, in Question about ripped graphics Link
Originally posted by Alastor the Stylish
I find pixel art about a billion times easier than regular art, actually.

And Tatrion, sure the first isn't very good, but it fits with Mario several times better than the second.


Uh, no. Neither of those graphics fit. If you'll look, while the first shot is more cartoony, the shading is so way, way, off from Mario and the ? blocks and the key... it does not fit better.

If you made Mario match the hand-drawn graphics, I'd much rather play a hack where they all matched than a hack with rips like that, though. Keep going with the hand-drawn stuff, Tatrion, and you'll have a better product than a hack made of rips that don't fit.

You'd have to touch up the trees, of course. Those are ugly-ass trees. You can do better.
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 08-12-06 05:24 AM, in DESTROY ALL HARD DRIVES Link
Originally posted by CrimsonGX
Smash it open and scatter the pieces in several different foreign lands!


Retreiving pieces of a broken hard drive scattered through foreign lands where most of the pieces are now things like parts of fighting tournament trophies would make for an awesome RPG.
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 08-12-06 10:39 AM, in Mario's Return - Final Release Version Link
Then why is it that said glitch *only* seems to occur in Mario's Return? I've never had said glitch happen in SMW or a SMW hack but this one, and with this hack I've had this glitch happen twice. It happened once in the exact same place as the screenshot above and once, I believe, in Teacup Island 1. Or 2. Well, somewhere around there, there were some note blocks and some Sumo Bros. and it happened.
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 08-13-06 12:44 AM, in Editing HUD & Graphics Link
Could have used the word "undivided" a few more times.
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 08-13-06 12:48 AM, in Mario's Return - Final Release Version Link
Originally posted by Alastor the Stylish
Can we stop talking about glitches and enjoy what I didn't screw up royal on?


A.) That's no fun
and
B.) there's not a lot to choose from if we're limited to the stuff you didn't royally screw up.

Also, all this bullshit about coin blocks being good is is really starting to tick me off. They're just pointless little things off to the side that give you one percent of a 1up, and in the multi-coin blocks, they're pointless little things off to the side that force you to stand in place and jump repeatedly. Ouch. All my future hacks will probably have no regular yellow coins at all.

'cept in Twilight Galleon 3.


(edited by Glyph Phoenix on 08-12-06 11:51 PM)
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 08-13-06 12:52 AM, in Editing HUD & Graphics Link
The dead swans lay in the stagnant pool.
They lay. They rotted. They turned
Around occasionally.
Bits of flesh dropped off them from
Time to time.
And sank into the pool's mire.
They also smelt a great deal.
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 08-13-06 01:03 AM, in Mario's Return - Final Release Version Link
You have to stand still to get everything you want out of said block, and very rarely are they so positioned so standing still is a liability. Even then, who'd want to put themselves in danger for some stupid-ass coin? Thus, said blocks suck and if hacks don't have them, it's for the better, not worse.
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 08-17-06 06:52 AM, in Lemme in. Link
Okay, I'm Glyph. I'm not very nice and my existing hack contributions weren't that great.

However!

I have memorized several opcodes' hex equivalent and SMW ram addresses and use said knowledge to write solid code. I can post valid, long posts about concepts that often have an actual point. I occassionally post addresses.

I'm making a hack that already gives mario 4 separate powers, one of which is currently the ability to run off cliffs and tread in air if he's running fast enough. I've even considered assigning the 4 powers to 4 characters, Mario, Luigi, Toad, and Yoshi. That's incredibly cool, thus, you should let me in.
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 08-17-06 07:04 AM, in New SMW/Pokémon Hacking regulations Link
Originally posted by Alastor the Stylish
Originally posted by Bob M. Frendelkraut, Esq.
We don't expect an essay on the history of ROM hacking and your grand visions for the future of the community
You know, I'm actually a semi-active member of a board that does require that. It's awesome. Certainly more awesome than the flawed, flawed system in place now... I mean we're letting in anyone. Even timdevril got in.

...




I agree-- people are getting in who shouldn't be. I'd much rather visit a board with approval rules so strict not even I am allowed to post then one with approval rules so lax it's a pointless, arbitrary process.

I'd rather give a thousand socially awkward but determined newbies the b00t rather than let a couple total idiots in.

While I agree that extra security often makes things stupid, we should at least try this. Who knows, it might work. When something doesn't, you can always count on me, naysayers, to be the first to complain. I'm Glyph Phoenix. It's what I do.
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 08-17-06 07:07 AM, in ASM hack idea. (Sprite graphics related) Link
Naturally, the game should have a table of what graphics are loaded. If the koopa section is loaded, then when another koopa appears the table will be read and no new graphics will be loaded because the needed one is already there.

For concerns like the Paratroopa, keep in mind that one sprite doesn't have to load one graphic... A paratroopa could load both the wings and the koopa graphics into RAM. If Winged Goombas, Koopas, or other Paratroopas haven't forced the game to load said graphics already, anyway... that's what the table would be for.

For palette manipulation, you could just live with the fact that you can't use two sprites that use different palettes that share the same space. Alternately, the last two palettes could be loaded dynamically when a sprite that uses one of those two palettes appears... those are the only ones that could possibly cause a clash, right?

Using this idea of yours, you might not ever have to check to see what graphics you have loaded again. It's a nice idea, but does anyone really want to code all this for what often can be done with ExGFX anyway?
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 08-17-06 08:00 AM, in You have GOT to be kidding me... Link
How dare you guys. This is a fantastic story. I know if I were running an internet company and somebody stole from me, I'd totally go to their parents' house and dig for gold.

Wouldn't YOU?
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 08-18-06 03:26 PM, in SMW ROM addresses Link
At 7E1693 in RAM, there is the low byte of whatever block Mario is standing on. It's fun... try messing with it.

Does anyone have any data pertaining to whether Mario's touching a wall he cannot pass or on whether or not Mario is running up a wall via the purple block?

Edit: Also, there's one major mistake I found with my previous big list of addresses... the Powerup Routine is way off. I don't even know how I got to that conclusion. At xC6AC or around there is the real powerup routine; coins, flowers, mushrooms, and feathres run this routine when you collect them. At xC6CB, anyway, is an opcode comparing the sprite number with the coin's sprite number: if they match, the game runs the coin code, or something like that.


(edited by Glyph Phoenix on 08-18-06 10:36 PM)
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 08-18-06 03:27 PM, in Sprite Tool, public test release Link
At 7E0075 you can check whether or not Mario is swimming. I personally plan on making a lakitu-type cloud enemy who doesn't throw things, but electrocutes the stage every so often. He can't hurt you, though, unless you're swimming. If you are, and he's shocking at the moment, it's instant damage.


(edited by Glyph Phoenix on 08-18-06 02:29 PM)
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 08-18-06 03:45 PM, in ASM hack idea. (Sprite graphics related) Link
This sentiment that Lunar Magic is doomed just because it isn't open source is downright ridiculous. You think powerful, user-friendly hacker tools like LM just pop out of the sky?

Nobody has both the talent and the drive to create a new Lunar Magic just to appease you open-source fanatics. Lunar Magic is going to be the best hacking tool for SMW, or perhaps any game, that we are going to see for many years, if ever. Deal with it.

Really, now... how many people make grandiose super-hacks that can't be compatible with LM, anyway? None or next-to-none, because few have the talent and none want to make a full SMW hack without a decent level/graphics/overworld/everything editor.

It's not like LM's restrictive, anyway. I've practically poked holes in my ROMS with my little hacks everywhere and LM never complains... Mikeyk's sprite tool, Jonwil's blocktool, and d4s' HDMA patch radically change the game, too, and yet manage--or even demand--Lunar Magic compatibility.


(edited by Glyph Phoenix on 08-18-06 02:46 PM)
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 08-19-06 12:31 AM, in ASM hack idea. (Sprite graphics related) Link
Originally posted by Disruptive Idiot
Yes, yes, but some things, like overhauling how the game handles sprite graphics for this case, simply can't be compatible with Lunar Magic


That's not true at all. Does LM even mess with the way SMW handles sprites? Even if it does, I'm sure there's working around that. Thinking a new LM is needed to support a nonexistant, theoretical sprite engine is beyond unreasonable.

Originally posted by HyperHacker
Really? You've read everybody's mind and none of them think they could/want to make a new editor? That's amazing. But what makes Super Mario World so different than other games, and FuSoYa so different than other people, that while anyone with decent programming skills can make an editor for, say, Super Mario Bros 3, only he can make one for SMW?


If you have an editor as good as Lunar Magic or someone who can build editors as well as FuSoYa hidden away somewhere, by all means, share with the class.

Sure, there are those who could whip something up, but just because an editor is open-source does not make it worthy of replacing Lunar Magic.

Originally posted by HyperHacker
Why wouldn't an open-source editor sporting the same features and more be equally or more popular.


Because it doesn't exist.

Equalling Lunar Magic's features is a gargantuan, thankless task because whatever falls into that category has been done before and done well. That's why I don't believe it's going to be done any time in the near future.

Originally posted by Smallhacker
I'm very interested in making a new level editor for SMW.


Smally, bless your little status bar editor making heart, but you're no FuSoYa. Don't pull a SMW Development Environment and code a utility just to add a lackluster palette feature or some such and then just give up.

Originally posted by Sukasa +
I know other attempts at this have failed, but all we need to do is *not* giv eup this time. Just keep going, and there shouldn't be a problem.


Admirable solution, but it's an inevitable conclusion.


(edited by Glyph Phoenix on 08-18-06 11:33 PM)
(edited by Glyph Phoenix on 08-18-06 11:34 PM)
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 08-19-06 01:40 AM, in New SMW/Pokémon Hacking regulations Link
Alastor the Stylish?

A shrill, testy host,

As he's a shitty troll.

Soy: It's lethal trash.


(edited by Glyph Phoenix on 08-19-06 12:40 AM)
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Acmlm's Board - I3 Archive - - Posts by Glyphodon


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