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04-23-23 11:31 PM
Acmlm's Board - I3 Archive - - Posts by Glyphodon
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Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 07-29-06 09:41 PM, in Bowser Entrance Suggestions Link
Originally posted by Sukasa +
Mode 7 is just disortion of a 2D plane... how would that transfer to 4D, or even a 3D representation?


No no no, you need to enable. a specail bit in order to get a 34D effect. i'm sure of it.

Originally posted by Sukasa +
I always thought the forth dimension was time.


While time can be interpreted as a fourth dimension, it is different from the others in that things cannot move back and forth through time freely, and as such it is often considered separate from the other three dimensions. There can be a speedup or slowdown effect of sorts in relation to other objects' passage through time according to the theory of special relativity, however.
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Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 07-30-06 03:51 AM, in Bowser Entrance Suggestions Link
Damnation, how obvious do I have to make a purposely stupid post before people start playing along? Kyouji's posts don't count because that was the worst attempt at fake stupidity I've ever seen.
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Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 07-30-06 03:58 AM, in Phantom posts deleted Link
Phantom post? Ppft, you mean vaporpost. They promised they'd get here by November 2004 and are they here? Nooo.
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Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 07-30-06 01:42 PM, in Bowser Entrance Suggestions Link
Originally posted by Alastor the Stylish
Worst


because doing an incredibly stupid job of feigning stupidity doesn't make your act more convincing.

I guess you might have been making a statement about how faking stupid posts is stupid, but that's far too ironic to be cool.
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Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 07-30-06 11:58 PM, in Famicom Detective Club Part II: The Girl In Back Link
Originally posted by Sukasa +
Why don't we get games like that over here? Seems pretty dumb to me to not translate it, it would probably hav been very successful over this side of tte pacific.

Because "it was only released over satellite or similar" like Xkeeper said and it is thus not a title big enough for translation? Because text adventures don't sell big? Because translation of a text adventure would require more work than an average game? Because it didn't come here over FDS, and the series didn't have english-speaking fans yet? Because Nintendo's always been weird about games that contain violence? Nope, all those answers thst spring to mine right now couldn't be right, because why would you ask such a stupid question before thinking up ONE of them?

I was expecting Live-a-Live awesome or greater, considering the fact that Xkeeper went all red caps and illegal to bring it to us. It was rather disappointing, really.

Sure, the atmosphere is superb. Playing through the game was probably worth it just to see the killer. The good portrait and background graphics and great sound add up to what every game should be--an experience.

However, it kinda craps out on two of the most important elements of a game. The story was kinda lacking. All the events connected in the most meaningless ways. Then the end came and we found out who the killer was, and the events still connected in all the most meaningless ways. I felt no big web of deceit, just like I was on a sort of fetch quest for clues.

Spoiler:
It's possible I just didn't get the story at the end. Was there some pen-initials-related plotline or implied event going on here that I just totally didn't catch?


And, of course, the second failure is the gameplay itself. There's very little decision-making, it was just a matter of clicking all the options until new options appeared so you could click those. I did that for the whole of a game and still got 15/20 hearts.


(edited by Glyph Phoenix on 07-30-06 11:01 PM)
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Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 07-31-06 12:56 PM, in Opinions needed for graphics Link
That's pretty great. You got all the graphics to work together pretty well; I haven't seen a full picture like that since, well, Icegoom's work, but before that there weren't any graphics I know of that look as good as those.

As for the sand, when you can see sand on both the bottom and top sides of a horizontal strip it looks weird. If you got rid of the sand near on the top of each moving strip, I think it would look much better.

Also, that ground in front looks like it's moving awfully slow. Is that just the gif? It should be moving much faster. Will it kill you on contact 'cause the train's in motion?

Yeah, I'm pretty impressed overall. If you should ever need any special things coded for Grumf, I'd be happy to oblige. Need a special death animation, maybe?
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Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 07-31-06 01:00 PM, in Official Tournament Poll Link
The obvious answer is to pick a game where the characters of Super Bomberman 5 face the characters in Tetris Attack in a fight to the death for the prestige of being an Acmlmboard tournament game. Super Tetris Attack 5, anyone?
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Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 07-31-06 02:17 PM, in Sprite Tool, public test release Link
You could use a hex editor to change the byte at xEC32 to the sprite number you want. At xEC36 you can change what Lakitu throws when a silver p-switch is active.
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Since: 11-18-05

Last post: 5949 days
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Posted on 08-01-06 10:19 PM, in ASM hacks / Custom Blocks / Custom Sprites Requests Link
Originally posted by Omega
wouldn't it need extra graphics for the shaking?


Reread this part of your post, Omega. If you still can't see why it was a dumb thing to say, reread it again. If you still can't see it, please kill yourself.
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Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 08-03-06 01:02 AM, in Luigi's Trilogy[SS] Link
Originally posted by Alastor the Stylish
Other than that, though, it's perfect.


Now that's stylish. I'm totally going to put something like this at the end of all my scathing reviews now.
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Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 08-04-06 04:04 AM, in Sprite Tool, public test release Link
Originally posted by x1372
I'm not too sure if sprite tool is really capable of doing any sort of temporary powerups like the caps, but if P baloons can drastically alter mario's gameplay temporarily, who knows?


No, they don't. P Balloons just trigger Mario's "Inflated" mode and the game takes it from there. Same with, well, everything of the Powerup variety.
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Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 08-05-06 08:03 PM, in Clunky AOL Software (1991-2006) Link
Originally posted by Alastor the Stylish
Trillian. Less clunky than AIM.

Hahahahahahahahahaha


QFT. I recently migrated from Trillian because it SUCKS.

Also, it's not the size of your bandwidth...it's how you use it
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Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 08-05-06 08:45 PM, in Public service announcement Link
I have learned something valuable on this day. Calling Kyouji an idiot hardly affects him, since he's an idiot and he knows it, but being sickeningly nice is generally like anathema to him--something he himself would only do to make fun of Thoughtless' nickname.

Thus, I start The Movement to be Sickeningly Nice to Kyouji Craw.
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Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 08-05-06 08:47 PM, in ASM hacks / Custom Blocks / Custom Sprites Requests Link
Guys, if BMF blatantly marked the code in the ROM, I'd think it was because he wasn't interested in keeping it from people. Even I think a simple "BMF wrote that code first, actually" would have sufficed, and I'm usually all for unnecessary aggression.
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Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 08-07-06 07:01 AM, in Mario's Return - Final Release Version Link
Originally posted by Alastor the Stylish
Or we could do the SANE thing and use Opera if we don't like lololol.


Damn you, Alastor, why must you say so many things I wholeheartedly agree with? Saying "QFT" all the time is getting dumb.

Originally posted by ZTaimat
Don't tell others thier hacks suck if you don't make one yourself.


Okay, by that standard someone can't be a movie critic unless they've made a major motion picture. Besides, the eyeballs *are* kinda dumb and while some levels rock lots of them are just linear runs with a couple of enemies and jumps in the way. Not that luisv isn't guilty of *other* obvious dumb things in the posts above, just not those.

It's only when you compare the few good things in this hack to the other hacks which have none at all that this hack shines.
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Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 08-08-06 01:24 AM, in SMW ROM addresses Link
Okay, so I'm making a special Dry Bones... To defeat him, bop him on the head and then fireball him when he's down. In order to do that, I'll need to know which sprite table holds the "vulnerable to fireballs" bit, if there is such a table. Anybody know where that is?

Also, there's some data I've been meaning to post. It's kinda a mess, there are some repeats, and the accuracy of the material is questionable, but it's something, right?




ROM ADDRESSES

x474C - Where the music is set when a POW finishes

x12EE5, x12EEF, x12F34 - Fire Flower get subroutines

x588B - Mario's run routine

x4769 - Powerup routine

x5262 - Cape Swing and Fireball routine

x4D12 - Opening window data

x1125 - ASM when Mario gets a coin, PC

x28787 - ASM where the time limits are set, PC

x213B8 - Loading Mario/Luigi's powerups based on which one you are using for the level

x22CC - Saving Mario/Luigi's powerups based on which one you are using for the level

x77B7 - Mario hurt code, PC

x2035 - Set powerups at game start

x213C8 - Level start code

x2D11B - Writes to Bonus Star counter at level end

x1300A - Where the 1up handler is sent a value after you smash enough enemies

x10CB4 - Where the 1up handler is read

x52D8 - Mario loses a life routine

x5866 - Mario jump routine

x5002 - L & R scrolling routine

x18F90 - Set Message Box read variable

x23DA - Read and display Message Box

x757A - Yoshi coins

x5262, x80B5 - PC Fireball code

x73A7 - Green Star Block code

x2514 - Mario's palette rewriter

xC782 - Star timer set code

x10CD5, x64CF - Star timer check code

x6505 - Star music loop code

x1300A - $2AE0A PC, SNES 3up Moon

xC2F1, $01C0F1 - Goal Music code

x0267F5, $04E5F5 - Event number set after level goal

x4BFE, $00C9FE - Number is set to set event after a goal

x4C0F, $00CA0F - Where Big Boo's exit is made secret if on a certain level

x121D5 - Fireball y speed change code

x583E - Spin jump code

x4776 - Press Select to change powerup debug byte




RAM ADDRESSES

7E0DD5 - Determines exit event
7E0075 - Mario/Luigi is swimming flag




TRACES

Overworld mode stuff:

$00/CA25 8C 00 01 STY $0100 [$00:0100] A:EB00 X:0000 Y:000C P:envMXdiZc
$00/93F4 EE 00 01 INC $0100 [$00:0100] A:0080 X:00FE Y:002A P:eNvMXdizc
$00/9F5B EE 00 01 INC $0100 [$00:0100] A:9F0F X:00FE Y:0000 P:envMXdiZC

Fireball destroy flag is cleared:

$00/FEC1 9D 0B 17 STA $170B,x[$00:1713] A:0005 X:0008 Y:0000 P:enVMXdizC
$02/A4E5 9D 0B 17 STA $170B,x[$02:1713] A:9F01 X:0008 Y:0008 P:envMXdizc
$02/A213 9D 0B 17 STA $170B,x[$02:1713] A:A300 X:0008 Y:0001 P:envMXdiZc

Fireball Yspeed trace:

$00/FEC6 9D 3D 17 STA $173D,x[$00:1746] A:0030 X:0009 Y:0000 P:enVMXdizC
$02/9FFC 9D 3D 17 STA $173D,x[$02:1746] A:9FD0 X:0009 Y:0004 P:eNvMXdizc
$02/9FD5 9D 3D 17 STA $173D,x[$02:1746] A:9FD4 X:0009 Y:0009 P:eNvMXdizc

Where Mario or Luigi's powerup byte is set to current powerup $7E0019

$00/A0CC 9D B8 0D STA $0DB8,x[$00:0DB8] A:0500 X:0000 Y:0025 P:envMXdiZc

Keyhole variable checked

$00/C48C AC 34 14 LDY $1434 [$00:1434] A:0000 X:0000 Y:0010 P:envMXdiZc

Display Dragon Coins

$00/8FEF 9D FF 0E STA $0EFF,x[$00:0F02] A:FFFC X:0003 Y:00FC P:eNvMXdizc

Where blank tile for coins is placed for status bar

$00/8F81 8E 13 0F STX $0F13 [$00:0F13] A:FF00 X:00FC Y:0000 P:eNvMXdizc

Where Mario's lives are displayed on status bar

$00/8F58 8D 17 0F STA $0F17 [$00:0F17] A:FF05 X:00FC Y:0000 P:eNvMXdizc

Where small bonus star meter is displayed on status bar

$00/9053 9E 15 0F STZ $0F15,x[$00:0F1F] A:FFF6 X:000A Y:0014 P:eNvMXdizc
$00/8FA4 9D 1E 0F STA $0F1E,x[$00:0F1E] A:FFFC X:0000 Y:0018 P:eNvMXdizC
$00/9068 FE 15 0F INC $0F15,x[$00:0F1F] A:0007 X:000A Y:0014 P:envMXdizC

Where big bonus star meter is displayed on status bar

$00/8FA7 9D 03 0F STA $0F03,x[$00:0F03] A:FFFC X:0000 Y:0018 P:eNvMXdizC
$00/8FB7 9D 03 0F STA $0F03,x[$00:0F04] A:FFB7 X:0001 Y:0000 P:eNvMXdizc
$00/8FBD 9D 1E 0F STA $0F1E,x[$00:0F1F] A:FFC3 X:0001 Y:0000 P:eNvMXdizc

Writes to Item Box

$04/91D8 8D C2 0D STA $0DC2 [$04:0DC2] A:0404 X:0000 Y:0010 P:envMXdizc
$01/C545 8D C2 0D STA $0DC2 [$01:0DC2] A:F301 X:0009 Y:0003 P:envMXdizc

Reads Item Box

$00/9090 AC C2 0D LDY $0DC2 [$00:0DC2] A:FFC3 X:0002 Y:00E0 P:envMXdiZC
$00/90BE AE C2 0D LDX $0DC2 [$00:0DC2] A:FF3A X:0002 Y:00E0 P:envMXdizc

Writes Suit Color

$00/E321 8D 82 0D STA $0D82 [$00:0D82] A:B2F0 X:0000 Y:000C P:eNvmXdizc
$00/E321 8D 82 0D STA $0D82 [$00:0D82] A:B304 X:0000 Y:000E P:eNvmXdizc

Writes Mario's animation frame

$00/D030 8D E0 13 STA $13E0 [$00:13E0] A:0000 X:0000 Y:0000 P:envMXdiZc

Water level flag is checked

$00/EA45 A5 85 LDA $85 [$00:0085] A:0000 X:0000 Y:0000 P:eNvMXdizc
$00/D788 24 85 BIT $85 [$00:0085] A:FFE0 X:0000 Y:0000 P:eNvmXdizC

Swimming flag is checked

$00/CD79 A5 75 LDA $75 [$00:0075] A:0000 X:0000 Y:0000 P:eNvMXdizc
$00/CF0E A4 75 LDY $75 [$00:0075] A:0008 X:0000 Y:0008 P:envMXdizc

Mario's Yspeed is set

$00/DC4C 85 7D STA $7D [$00:007D] A:0100 X:0002 Y:0000 P:envMXdiZc
$00/EF60 85 7D STA $7D [$00:007D] A:FE00 X:0000 Y:0020 P:envMXdiZC
$00/D94C 85 7D STA $7D [$00:007D] A:F506 X:0000 Y:0000 P:envMXdizc

Mario's Yspeed is set while swimming

$00/DC4C 85 7D STA $7D [$00:007D] A:0100 X:0002 Y:0000 P:envMXdiZc
$00/EF60 85 7D STA $7D [$00:007D] A:FE00 X:0000 Y:0020 P:envMXdiZC
$00/DA2D 85 7D STA $7D [$00:007D] A:0000 X:0000 Y:0000 P:eNvMXdizc
...and with an item
$00/D9DD 85 7D STA $7D [$00:007D] A:0004 X:0018 Y:0004 P:eNvMXdizc

Mario spin jumps out of the water

$00/EA8F 8D FC 1D STA $1DFC [$00:1DFC] A:0104 X:0030 Y:0001 P:envMXdizC

On/Off switch is pressed

$02/9196 8D AF 14 STA $14AF [$02:14AF] A:0001 X:0003 Y:0006 P:envMXdizC

Mario's fall speed is copied

$00/D949 79 A5 D7 ADC $D7A5,y[$007A5] A:00AE X:0000 Y:0000 P:eNvMXdizc

Beat 8 enemies with shell

$02/AE0A 8D E4 18 STA $18E4 [$02:18E4] A:0101 X:0004 Y:000D P:envMXdizc

Mario/Luigi Yoshi color is set

$00/9E45 9C BA 0D STZ $0DBA [$00:0DBA] A:0004 X:00FF Y:000D P:eNvmXdizc
$00/8A53 74 00 STZ $00,x [$00:0DBA] A:0520 X:0DBA Y:00D6 P:envmxdizc
$00/A0DD 9D BA 0D STA $0DBA,x[$00:0DBA] A:050A X:0000 Y:0025 P:envMXdizc

Mario/Luigi Yoshi flag is set

$01/EB82 8D 7A 18 STA $187A [$01:187A] A:FF01 X:0008 Y:0000 P:eNvMXdizc
$01/EDC3 9C 7A 18 STZ $187A [$01:187A] A:EBC0 X:0008 Y:0001 P:eNvMXdizc
$01/F726 9C 7A 18 STZ $187A [$01:187A] A:EB02 X:0008 Y:0007 P:envMXdizc

Score is written to on Status Bar

$00/8EE7 9D 29 0F STA $0F29,x[$00:0F29] A:FFFC X:0000 Y:0018 P:eNvMXdizC
$00/9014 9E 15 0F STZ $0F15,x[$00:0F29] A:FF00 X:0014 Y:0000 P:envMXdiZc
$00/8D82 9D F9 0E STA $0EF9,x[$00:0F2E] A:02FC X:0035 Y:006A P:eNvMXdizc

Mario and Luigi's score is written to

$02/AE21 9D 34 0F STA $0F34,x[$02:0F34] A:0AE8 X:0000 Y:0001 P:eNvMXdizc
$02/AE2A 9D 35 0F STA $0F35,x[$02:0F35] A:9906 X:0000 Y:0006 P:envMXdizc
$02/AE32 9D 36 0F STA $0F36,x[$02:0F36] A:9800 X:0000 Y:0009 P:envMXdiZc
$05/CEF9 9D 34 0F STA $0F34,x[$05:0F34] A:02F2 X:0000 Y:0002 P:envmXdizc
$00/8EB2 9D 36 0F STA $0F36,x[$00:0F36] A:000F X:0000 Y:0000 P:envMXdizC
$02/8766 9D 34 0F STA $0F34,x[$02:0F34] A:0358 X:0000 Y:0000 P:envMXdizc
$00/8A53 74 00 STZ $00,x [$00:0F34] A:96AE X:0F34 Y:0001 P:envmxdizc
$00/9E4E 9C 34 0F STZ $0F34 [$00:0F34] A:C004 X:00FF Y:000D P:eNvmXdizc

Writes to Mario's current graphic

$00/D030 8D E0 13 STA $13E0 [$00:13E0] A:0600 X:0014 Y:0000 P:envMXdiZc
$00/D0BA 8D E0 13 STA $13E0 [$00:13E0] A03E X:0000 Y:0000 P:envMXdizc

Mario becomes Small Mario

$00/F600 64 19 STZ $19 [$00:0019] A:0101 X:0008 Y:0004 P:envMXdizc
$00/D0B6 64 19 STZ $19 [$00:0019] A0B6 X:0000 Y:0000 P:envMXdiZc

Star timer is written to

$01/C582 8D 90 14 STA $1490 [$01:1490] A:C5FF X:000B Y:0009 P:eNvMXdizc

POW timer is written to

$01/AB1C 99 AD 14 STA $14AD,y[$01:14AD] A:01B0 X:0004 Y:0000 P:eNvMXdizc

POW colors are loaded from rom

$01/845A B9 66 84 LDA $8466,y[$01:8466] A:8400 X:0004 Y:0000 P:envMXdiZc

Side Exit Flag is written to

$00/A1B5 9E D3 13 STZ $13D3,x[$00:1B96] A:A000 X:07C3 Y:0001 P:envMxdizc

Dry Bones falls apart/recovers

$01/E44B 9E 34 15 STZ $1534,x[$01:153D] A:0000 X:0009 Y:0000 P:envMXdiZc
$01/E5FB FE 34 15 INC $1534,x[$01:153D] A:00A8 X:0009 Y:0001 P:eNVMXdizc


(edited by Glyph Phoenix on 08-08-06 12:25 AM)
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 08-09-06 02:48 AM, in Ultra happy layout! Link
Originally posted by Sunshine Care Kyouji
And what if I refuse to lose?


We'll eat your brain.
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Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 08-09-06 03:18 AM, in Go on, ask me. Again. Link
Oh yeah?
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Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 08-09-06 07:21 PM, in Tips and Tricks to make your levels better Link
I think a tips-and-tricks thread is a decent idea, but I also think that the big contributors for this type of thread have no damn idea what good advice actually is, thus rendering the thread useless. For example....

Originally posted by p_ac-man
1. Use a different graphic syle for different levels.


I'm in agreement with Kyouji on this one... this piece of misadvice is punch-in-face-worthy. Remember when d4s complimented Icegoom on his consistent style and everyone was in shock that he actually gave a compliment? That's how important it is not to follow your advice.


(edited by Glyph Phoenix on 08-11-06 06:10 AM)
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Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 08-09-06 08:40 PM, in Tips and Tricks to make your levels better Link
It had to have been important because not only did that chump Shyguy mention it, but then somebody else did in a poll later. Really would have been nice if they had paid attention to "use consistent styles" comments from Kyouji, who's been saying that for, like, years now.


(edited by Glyph Phoenix on 08-11-06 06:10 AM)
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