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Acmlm's Board - I3 Archive - - Posts by Glyphodon
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Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 01-30-06 01:49 AM, in Mario's Return demo 1 Link
Wrong again, Craw. I never punched you to redo the bonus stage. I might have punched you after you kept bothering me about pipes on the bonus stage and asking me to help you fix them, though.

I haven't played the actual demo yet. I'd say more about it, but I'd be lying. And that would be wrong.

I guess I'll say something cryptic about how I still think the edible message boxes and goal points are clever and Mario shaped bad guys are unique and those slanted text is cool and go about my way.
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 01-30-06 06:30 PM, in Mario's Return demo 1 Link
I played the demo, and I can only express how I feel through song.

Craw, Mr. Craw
This is reality on the phone
There are steps you must take
if you want your hack to be known

You need a learning curve if you want your game to be fun
But after a fortress, excrusiating level one
You tell the player that Y means run
There is much work to be done

Craw, Mr. Craw
Reality gives you a page
Your overworld events glitch
I died in your bonus stage

I'd put your hack down, find a different one to load
I could make your hack wait in a line
Glitchy mushroom weights in the first star road
But otherwise, great level design

Secrets in the cloudy coin area
Cleverly placed lotuses about to snare ya
One heck of a game, one heck of a show
Even better than the Demo World intro

Craw, Mr. Craw
Fix these problems for Mario
Before I decide to turn this
Into a music video

Craw, Mr. Craw
This is reality on the line
Remove those 5up koopas
So we can enjoy your design

Craw, Mr. Craw
This is reality on the line
Fix your wall running triangles
So we can enjoy your design

Spoken: Hey, man, can you tell me how to beat Star Road 1? No? That's cool...
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 02-01-06 11:20 PM, in Glyph Phoenix's SMW Artifacts Link

So, I've started making these hacks. Little tiny ASM hacks for SMW I call artifacts for no real reason. They are designed to be issued in great frequency and included in existing hacks. Try them out if you can; even if you don't end up using any in your hacks they're fun to play around with and I could use the help in finding bugs.

Super Mario World Artifacts



Artifacts are marked with * ratings to designate how well they work under how many conditions. Artifacts which have not been reported to have any bugs for a long time will have their status upgraded. All artifacts are currently able to be used at once.


  • An artifact marked with an X has shown serious bugs and is never suitable for inclusion in a hack.
  • An artifact marked with a * is moderately stable but does not have a very useful effect and is not recommended for serious hacks.
  • An artifact marked with ** appears to be very stable but has not been thoroughly tested. Has a useful effect.
  • An artifact marked with *** has been tested very much, is bug free, and has a very useful effect.


Quick list


More artifacts further in the thread.



Gold Rush *

Formerly Copper Charge - January 31st, 2006

Updated to Gold Rush - February 1st, 2006

Screenshot

Mario grabs a dragon coin and becomes invincible for a brief period.


Description

This hack allows Mario and Luigi to transfer their coins directly into star energy. A coin only lasts a fraction of the time a star lasts, but the effect is accumulative.


Download

goldrush.zip

Notes

  • The regular star music has been disabled.
  • Regular coins do not increase with this hack.
  • An overflow glitch noticed by asdf has been fixed, Copper Charge replaced with the updated Gold Rush


Trust Fund **

February 1st, 2006

Screenshot

Mario's star bonus is negated because he has not collected all 5 dragon coins.

Description

A fine import straight from Blue Moon, this hack prevents Mario from gaining bonus stars at the end of a level unless he has all 5 dragon coins.

Download

trustfund.zip

Notes

  • Thanks goes out to Kyouji Craw for helping to design this hack.


Power Surge *

February 2nd, 2006

Screenshot

Mario starts out invincible because of bonus stars he has accumulated in his earlier level.

Description

Goal stars from the previous level make Mario invincible when he starts the next one. The more he has obtained, the longer the invincibility lasts.

Download

powersurge.zip

Notes

  • The regular star music has been disabled.
  • Since goal stars reset every time a level starts, the bonus stage is inaccessible with this hack.


System Crash X


February 3nd, 2006


Screenshot


Glyph couldn't come up with a real patch today.

Description

I wanted to make a patch a day, but I couldn't finish Trail of Woe due to glitches. So here's System Crash; it doesn't actually crash your system but you might notice a change in the graphics.

Download

systemcrash.zip

Notes

  • This patch is for entertainment purposes only.

If you find any bugs or have any problems with these hacks, contact me and I will fix them. If you cannot get ahold of me on a message board, try my AIM screen name Glyph Phoenix. If that does not work, email me at glyphphoenix@hotmail.com


I could really use help with hosting my hacks, screenshots, and possibly this information. I don't like Geocities and while Imageshack is cool for some stuff I'd rather have all these screenshots on the same server for easy update.


(edited by Roc Lettors on 02-02-06 04:27 AM)
(edited by Roc Lettors on 02-02-06 04:29 AM)
(edited by Roc Lettors on 02-02-06 04:32 AM)
(edited by Roc Lettors on 02-02-06 07:24 AM)
(edited by Glyph Phoenix on 02-04-06 12:54 AM)
(edited by Glyph Phoenix on 02-04-06 01:00 AM)
(edited by Glyph Phoenix on 02-04-06 01:03 AM)
(edited by Glyph Phoenix on 02-20-06 06:42 PM)
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 02-02-06 05:31 AM, in Glyph Phoenix's SMW Artifacts Link
Not if coins reset every level. I'll probably think about it and if I do go through with it name it "Power of Money".

Power Surge has been added and the crazy code in my first post has been rewritten a bit. Also, Copper Charge has been updated and replaced with Gold Rush. Because if you don't build a number of Super Mario World hacks all named after Advance Wars DS powers, you aren't living life correctly. And, uh, that overflow glitch. Whichever.
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 02-02-06 09:02 AM, in The testing/spamming thread Link


Haha it's a fairily nonsensical picture change name back to Glyph Phoenix plz.
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 02-03-06 12:55 AM, in Why hack Mario? Link
I do it 'cause it's easy. There's so much data for the Marios, specifically Mario World, that I don't even have to like Super Mario World (I don't) to enjoy hacking it.
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 02-03-06 09:42 AM, in The testing/spamming thread Link
Name change good thx.



Linking to attatchment for post in post? THE CRAZINESS.

Attachments




(edited by Glyph Phoenix on 02-03-06 08:42 AM)
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 02-03-06 09:52 AM, in Mario's Return demo 1 Link
Hey, cut him some slack. He'd be totally correct if your hack were tedious or boring. Or standard. Too bad it's not.

Really, though, inexplicable string of letters with not enough vowels, I can understand your hatred for A the S. He's one of the easiest to hate people I know. Even I hate him. Hate him so much.

But you might want to try, uh, fixing your hack instead of waiting around here complaining about his. Unless you want to complain with some sense, like about real problems. His hack plays differently than most of the hacks I know; it's not really standard. And if you really did find it boring or tedious, I suggest you tell why.

Huh. Yeah, this post is amazingly unnecessary. I should, you know. Not press "Submit reply". But, oh, there goes my mouse. To the button. What a shame.
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 02-04-06 02:00 AM, in Glyph Phoenix's SMW Artifacts Link
No, Kailieann, you can't. All these hacks were done in hexadecimal.

Anyway, I have now added System Crash. Tomorrow's hack will be less bad. And likely the one after that, and the one after that.
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 02-04-06 02:08 AM, in Mario's Return demo 1 Link
Originally posted by specbrood
Oh.. no.. It seems as if you said about me.
pkmnykin is one of my companion!!


Sorry about that. Strings of letters without spaces or capital letters always throw me.
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 02-04-06 06:18 AM, in Glyph Phoenix's SMW Artifacts Link
I meant that I wrote it in a hex editor, thus no source. Anyway, you're free to do whatever you like with my hack. It's just... if you can understand my insane two-byte branching and all without comments, you should be smart enough to write a far better version yourself. All the code of Trust Fund, I believe, is grouped around x2D11B (PC).

On another note, I'm stupid. See, can anyone tell me why attempting a hack a day might be a bad idea? Everyone can? Yeah, thought so. Not only does it encourage rushed hacks but it encourages total crap to meet the deadline like System Crash. And even more pressing, after a hacking spree like this one I just don't want to work on SMW anymore.

A shame, because Trail of Woe was going to be a third exit. But I couldn't get it to work: Editing 7E1DFA screws up the exits and no matter how I traced, I couldn't get it to work properly. I hooked the code at two separate points but only accomplished making the game crash after a boss battle.
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 02-07-06 07:38 AM, in Mario's Return demo 1 Link
Actually, he's pretty right about that - your miscolored iceburgs do kinda suck. Remove 'em.

If you're still wondering about that level I was going to make, don't worry. It didn't really work out, so you're safe for now.
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 02-08-06 03:58 AM, in Mario's Return demo 1 Link
Exact same thing happened to me. And yeah, it only happened when I fast forwarded with ZSNES.

...but what am I supposed to do? Wait for the stupid animation to complete? Not bloody likely. I have seen the face of the turbo button, and there is no looking back.

And I'm pretty sure it *does* have something to do with certain hacks. Regular Super Mario World doesn't have the overworld glitch problem. Many SMW hacks don't have the overworld glitch problem. But some do, and Kyouji's does.

Oh, and Kyouji was right the first time: The squiggly lined shot was the only one besides the original that wasn't considerably worse. This goes for you, too, RPG Eater: Extra lines = bad. Fix it, please.


(edited by Glyph Phoenix on 02-08-06 03:03 AM)
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 02-09-06 10:04 AM, in ZOMG hacked in new animations Link
If we wanted to play through generic plains there'd be tons of other hacks to choose from. If we wanted, well, originality, then the pickings would be considerably slimmer. Go with that instead of "Generic Plains".

And yeah, those ? block and brick sprites are cool. Pardon my ignorance for asking what should be obvious by now, but what *are* they edits of?
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 02-09-06 10:16 AM, in Activating small Marios' upper half.... Link
If it helps any, I too would think that an editor like that would be awesome to the nth degree. Maybe the nintendth degree.
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 02-09-06 10:20 AM, in Glyph Phoenix's SMW Artifacts Link
I have to say I agree that Game 3 is a bad idea, but if Hard Game gave you some kind of secret something then that would actually be kind of neat.

spel werdz rite, sure, you can release some stuff, but I'm not adding any more hacks to the beginning of the topic because the code is a train wreck and because attachments are good enough anyway. That includes my hacks, so I'm not singling myself out for first post treatment or anything.

Kyouji, I don't think wind is all that cool, even though it brings back fond memories of areas in Donkey Kong for GB. Man, that was good gaming. So... yeah. I might make it if I get the drive, but I doubt it'll be anytime soon if ever. 'cause it's stupid.

Alright, now, I could really use you guys' help on something. I don't like palette, level, or blocktool asm triggers because those require things like other people's patches or for the user to go into a hex editor or other annoying complications. I want my artifacts to be clean.

What I would like is some arbitrary sprite or setting that would never come up in normal hacking and doesn't mess up the game that I could use. Something built into SMW and something that can be set or changed in good old LM.

A good example would be the keyhole sprite. There's a number in the old memory map called "Keyhole position" and I thought if a keyhole were at 0, 1 or something I could use that number to trigger my hacks. Turns out Keyhole Position doesn't mean Keyhole position at all and in fact something else. But if there were a nice, simple variable like that, I would be much obliged if somebody could find it for me. It'd likely encourage more artifacts, and more awesome artifacts.
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 02-10-06 03:07 PM, in Ok, how about clean room disassembly of Lunar Magic? Link
Take me with you! I hate it here.
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 02-12-06 08:24 AM, in Glyph Phoenix's SMW Artifacts Link
Since Trail of Woe has slid to a grinding halt because of glitches, I haven't been as driven to make them.

My latest thoughts were of environment changing hacks. Things like forcing sliding to create levels like Mysterious Mountainside of Super Mario 64 or adding wind that pushes Mario back a bit all the time. Both Kyouji's ideas.

But those would be bad if their usage was forced throughout the hack, so I've been thinking about adding triggers to them and Gold Rush. I might use the Map16 table Sukasa pointed out. (Pointer? Table? Hooray for unintentional puns.) I messed with it and it's quite cool. I didn't know SMW preloaded its levels like that.

Would you guys mind if you were forced to put the 4th invisible mushroom token at 0, 0? Y'know, one of those that gives you a 1up if you hit it after 3 others. I'm guessing that each environment hack would need a space so they can be used in tandem. That means that you'd likely have to place the 4th 1up token at 0, 0, 1, 0, 2, 0, 3, 0, 4, 0. One spot for each hack to read, recognize, and start working.

Sound like too much trouble?

And if you guys had any good artifact ideas, they would be muchly appreciated. But not stupid artifact ideas. Those should go with the others in the ASM hack requests thread. In fact, maybe to be safe all ideas should go in ASM hack requests. If I encounter any good, feasible ones they will be resurrected and brought here.
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 02-12-06 08:16 PM, in Glyph Phoenix's SMW Artifacts Link
Yeah, the lower byte is the only one I planned to read. I didn't think of it like that, though: I figured it'd cause trouble more than anything else, not be a solution for holes in the level.

The Mysterious Mountainside type hack isn't working out well at all. It's far to easy just to jump back up the ledge, and if the ledge is steep enough Mario slides anyway. As for the wind idea, I haven't done much on it because I think it's kind of stupid. Probably one of the least stupid ideas of the lot, though.

Hopefully Kyouji or somebody will come up with another good idea. I'd come up with one myself, but all my ideas for hacks seem to be even worse for some reason.
Glyphodon



 





Since: 11-18-05

Last post: 5949 days
Last view: 5929 days
Posted on 02-13-06 09:57 AM, in Your Favourite SMW Hacker Link
The funny part is that Link2006 has votes while DJ Bouche has not. One brought us our near-only SMW music hacks, the other brought us garbled graphics.
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Acmlm's Board - I3 Archive - - Posts by Glyphodon


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