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| Acmlm's Board - I3 Archive - - Posts by 64-bitmario |
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64-bitmario Micro-Goomba Since: 08-31-06 Last post: 5990 days Last view: 5946 days |
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| I checked and they are called *insert color* block platform (extends to ground)
EDIT: Man I just noticed the last post time.......... (edited by 64-bitmario on 08-31-06 09:01 PM) |
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64-bitmario Micro-Goomba Since: 08-31-06 Last post: 5990 days Last view: 5946 days |
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| When I finnaly found a SMK rom to go with the 'Track Designer' I've had for a while, I loaded up the 'Super Mario Kart (E) [!].smc' into Track Designer and this is what I got:
"Track Designer 1.11 Run-time error '9': Subscript out of range __________ |___OK____|" Then when I click OK, TD closes.... What am I doing wrong? |
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64-bitmario Micro-Goomba Since: 08-31-06 Last post: 5990 days Last view: 5946 days |
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| I just tried that and the same thing came up. | |||
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64-bitmario Micro-Goomba Since: 08-31-06 Last post: 5990 days Last view: 5946 days |
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| I have SNEStool but I have no clue how to do anything with it, so how would you add the 200-byte header? | |||
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64-bitmario Micro-Goomba Since: 08-31-06 Last post: 5990 days Last view: 5946 days |
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| Ok, thanks it worked! Now I have to find out how to do every thing... | |||
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64-bitmario Micro-Goomba Since: 08-31-06 Last post: 5990 days Last view: 5946 days |
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| OK, I got the ground/track part all figured out, but how would you edit where the pipes/?blocks/etc. are? And how would you edit the sprites themselves? Sorry, if I sound so dumb, but I have problems with finding out things, I'm just too impatient, I guess... | |||
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64-bitmario Micro-Goomba Since: 08-31-06 Last post: 5990 days Last view: 5946 days |
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| Well, seeing that squares C0 to CF are ? block squares so I thought you could edit those. | |||
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64-bitmario Micro-Goomba Since: 08-31-06 Last post: 5990 days Last view: 5946 days |
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| OK, so say if I wanted to edit Bowser Castle 2. It has thwomps in it that i can't move or anything. So, if I changed the Tile Set to 'Ghost Valley' and I fix the garbage track into another Ghost Valley track, the thwomps will still be there, right? What will happen to them since I changed the Tile Set to GV? | |||
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64-bitmario Micro-Goomba Since: 08-31-06 Last post: 5990 days Last view: 5946 days |
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| OK, thanks.
Right now, I'm working on a stage that looks like Wario Statium from MK64 (from above, at least!). It has no hills, but it still has the little jump thing near the end. I'll get a pic when I'm finished, if you want. |
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64-bitmario Micro-Goomba Since: 08-31-06 Last post: 5990 days Last view: 5946 days |
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| I'm just asking for approval here!! BTW, I havn't gotten banned from any other places so I guess I'm nice... | |||
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64-bitmario Micro-Goomba Since: 08-31-06 Last post: 5990 days Last view: 5946 days |
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| Oh, forgot to read that...
Ok then: I am members of, let's see, Acmlm's Board, Smashworld forums, and gamefaqs, and haven't gotten banned or warned. I plan to give help to people that need it and hope to be treated the same here because I get lost very easily. I don't like to use swaring or chatspeak, and I hate reading it, too. I am in the middle of making lots of SMW hacks. They all range from a 0.00001 to a 10 in difficulty. Anyways, I am just hoping to gain approval to the Pokemon/SMW Hacking forums. Thank you. (edited by 64-bitmario on 10-22-06 01:41 PM) |
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64-bitmario Micro-Goomba Since: 08-31-06 Last post: 5990 days Last view: 5946 days |
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| BUMP
I think it's been long enough to do so... (edited by 64-bitmario on 11-28-06 04:13 AM) (edited by 64-bitmario on 11-29-06 01:42 AM) |
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64-bitmario Micro-Goomba Since: 08-31-06 Last post: 5990 days Last view: 5946 days |
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| BUMP AGAIN
Like last time, I think its long enough... |
| Acmlm's Board - I3 Archive - - Posts by 64-bitmario |