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04-23-23 07:45 PM
Acmlm's Board - I3 Archive - - Posts by dormento
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dormento

Red Goomba


 





Since: 11-18-05

Last post: 6060 days
Last view: 5907 days
Posted on 11-18-05 11:48 AM, in Forum names Link
Lest we forget his automatic rohmacker with a giant button labled "Hack that shit!"
t'was me
Btw, does anyone know when (or if) WESL is coming back from the dead?
dormento

Red Goomba


 





Since: 11-18-05

Last post: 6060 days
Last view: 5907 days
Posted on 12-04-05 11:14 AM, in Wait, what the fuck? Link

If you're careful about what you download and from where, you shouldn't need a resident virus scanner. All they do is slow down the system and cause problems (which is to be expected when you intercept and pick through every single executable that tries to load). An ordinary once-daily scan should suffice.

BMF is right. My old home pc has been working fine for 5 years without a hitch. If you have a good browser/e-mail client you don't need to worry about anything.
Good sense goes a long way to protect your computer, more than any anti-virus protection.
dormento

Red Goomba


 





Since: 11-18-05

Last post: 6060 days
Last view: 5907 days
Posted on 12-16-05 02:03 PM, in FF1: Background tiles in menu/battle became junk Link
The only beef i have with hackster is the the bug that happens when you have too many different elements in a standart map (pointer miscalculation after compression? i've never really looked at the source...)
dormento

Red Goomba


 





Since: 11-18-05

Last post: 6060 days
Last view: 5907 days
Posted on 12-20-05 10:18 AM, in FF1 hacking? Link
- 5 character names is well known how to do. Just look at Final Facelift (i know it's on slick.panicus.org)
- B button dash is also easy: (assemble with x816 (x112f)).

; B button dash, just like the WSC, PSX & GBA versions
; uses the space freed by the annoying noise played when a dialog box opens
; Much thanks Gavin (i think) for locating that particular piece of code.

; MAX SIZE 21 bytes
.org $D6C7 ;assemble code to run at this (CPU) address
.mem 8 ;setup accumulator and index regs for NES code
.index 8

LDA $20
AND #%01000000
BNE bdash ;branches with 2 bytes only (1 byte address)=good!
LDA #$01
STA $34
RTS
bdash:
LDA #$02
STA $34
RTS
I just don't have the space to test the return value in the stack to see if the game is in 'overworld map' mode. If i had, i would disable it in the overworld (for now, it's enabled).

- the dissassembly thing is a little difficult. I think _hyde_ from nesdev (google for "hyde's projects") had an emulator with a dissassembly function that output proper code. In his site, he has the source to several popular NES games.

- as for expanding the rom, it's kinda easy, it's using the expanded space that's difficult.
- battle DTE i don't know.
I had a more recente backup of the old thread on FF1 hacking, and gave it to Gavin, it should be appearing on romhacking.net soon (but it will be a bitch to format all those posts ).
dormento

Red Goomba


 





Since: 11-18-05

Last post: 6060 days
Last view: 5907 days
Posted on 12-20-05 03:26 PM, in FF1 hacking? Link
Great gavin, i'm now off to use all the extra space for something cool
dormento

Red Goomba


 





Since: 11-18-05

Last post: 6060 days
Last view: 5907 days
Posted on 12-29-05 09:07 AM, in Flash cart recommendations. Link

Now about the flash carts. SNES emulation in GBA will be ankward, with those missing buttons, but that depends on the type of game you like more. Most RPG games don't use the whole 8 buttons, plus you can remap then (in-game or in the emu config. options). DS x GBA, I'd go for GBA. Some have pretty big Meg counts, and you aren't losing anything if you can use them with a DS later (biggest meg count dump yet is 512, IIRC) .

The PSP control sucks (I tried a first model once). I heard the battery sucks up too much juice, and the thing is over pretty fast.

But oh boy, Sony sux big time. More exactly, their consummer service and shady business practices, along with the whole rootkit fiasco. If I ever buy a Sony product again, it will be used, so they can't get revenue from me. And their CDs, i won't buy (not even used)
dormento

Red Goomba


 





Since: 11-18-05

Last post: 6060 days
Last view: 5907 days
Posted on 01-01-06 09:51 AM, in Final Fantasy 1 Hacking Data: Part II Link
With the character data in SRAM in hand, you can do some nifty things, like, for example:


//unequip all items owned by the first character; part of a job change hack i'm doing
LDX #$08 ;loads number of equippable items
prox:
DEX ;next item
TXA ;loads AC with item number
BMI saida ;if no more items to unequip, finish it
LDA $6118,X ;gets position of item[X]
BEQ prox ;if theres nothing in that slot, get next item
BPL prox ;if the item is already unequipped (<#$80), get next item
EOR #$80 ;unequip this item
STA $6118,X ;store it back
JMP prox ;go to next item
saida:
RTS




(edited by dormento on 01-01-06 08:52 AM)
dormento

Red Goomba


 





Since: 11-18-05

Last post: 6060 days
Last view: 5907 days
Posted on 01-02-06 12:30 PM, in Mario RPG hacking question/request Link
'battle against an armed boss' is the catchy music track that plays when you face the Axem Rangers.
dormento

Red Goomba


 





Since: 11-18-05

Last post: 6060 days
Last view: 5907 days
Posted on 01-03-06 02:02 PM, in Windows Metafile Exploit Link
The problem is that Windows recognizes metafiles by their header. In that sense, you could pick a metafile, stuff your payload inside and rename it to jpg.
The poor victim gets the file, opens an explorer window with thumbnails on. Windows thinks "ohoho look this, it's an image file, let's see if i recognize the format. Wheee, it's a metafile!" File extension doesn't matter. For all i know, it checks this type of information for every file in the system. have you ever tried to rename an .EXE to something else, only to try checking the properties dialog and seeing version information? I think the GUI (or CLSID or whatever) always takes priority over file extension.

And this exploit is there since at least Win95. That's scary.
dormento

Red Goomba


 





Since: 11-18-05

Last post: 6060 days
Last view: 5907 days
Posted on 02-11-06 01:50 PM, in General Project Screenshot Thread Link
Just a lil' something i'm working on...

dormento

Red Goomba


 





Since: 11-18-05

Last post: 6060 days
Last view: 5907 days
Posted on 02-11-06 04:37 PM, in General Project Screenshot Thread Link
Celice: nope, it's Sliver-X's Dragoon X Omega (Dragon Warrior). I'm still ironing out some incompatibilities, but it can edit every map, including palettes and tiles (need to add support to stair editing and sprites). I's kinda easy, because there's no compression involved, unlike the overworld, but still...

I'm afraid i can't compete with your hack . Btw, any estimate about the release date? Aw, more screenies, please

Edit: Would people actually be interested that i support Dragon Quest? I think it's inferior in every way to the US version, but who knows.


(edited by dormento on 02-11-06 03:39 PM)
dormento

Red Goomba


 





Since: 11-18-05

Last post: 6060 days
Last view: 5907 days
Posted on 02-15-06 02:34 PM, in General Project Screenshot Thread Link
Right now i'm adding treasure chest and warp editing.
Sprite editing is trivial, as are monster stats.

Only now I have realized that you can actually resize the maps. If the ROM could be expanded, we could have many more (and bigger) maps to work with. That would be cool.
dormento

Red Goomba


 





Since: 11-18-05

Last post: 6060 days
Last view: 5907 days
Posted on 02-16-06 01:45 PM, in General Project Screenshot Thread Link
Thanks S-X, but this is already like, my bible

The data is actually pretty simple to understand, but it's layout is sometimes very odd. Like how the roof data intertwines with the map data, and how the ending screen text speed is related to the music (one of the problems you cited when doing DXO).
dormento

Red Goomba


 





Since: 11-18-05

Last post: 6060 days
Last view: 5907 days
Posted on 02-20-06 10:27 AM, in Romhacking.net is down!? Link
The server has a directory named 'romhacking' in it's web root. But it redirects you, and you can't access it. It has also a 'pc' directory, with a fresh install of 'web zen', an e-commerce solution. My fear is that somebody forgot to renew the domain, and some vulture grabbed it
dormento

Red Goomba


 





Since: 11-18-05

Last post: 6060 days
Last view: 5907 days
Posted on 03-09-06 02:18 PM, in Favorable Hacking Techniques - Hacking For Dummies Link
...awexome neologinations...

Mmm, groovy.

I really think it deserves a sticky.
dormento

Red Goomba


 





Since: 11-18-05

Last post: 6060 days
Last view: 5907 days
Posted on 03-15-06 06:06 PM, in Marvel v. Capcom: Clash of Superheroes Question Link
You can put Ryu into 'Ken Mode' and 'Gouki Mode' (each taking a super bar).
The command is hcb+Jab/Strong/Fierce (63214P). Jab for Ryu, Strong for Ken, Fierce for Gouki.

Ryu mode is as usual.

During 'Ken Mode', Ryu has the Flaming Shoryuken, his hurricane kicks arc upwards, has Ken's overheads, but his hadouken loses range and damage. He also has Ken's supers.

Gouki mode has the Tenma Gou Zankuu and Air Gou Hadouken downwards at a 45º angle.He has Gouki's supers (Messatsu Gou Shoryu, Messatsu Gou Hadou, and even the Shun Goku Satsu - takes 3 levels though). He also get's hurt like a bitch (like Wolverine).
dormento

Red Goomba


 





Since: 11-18-05

Last post: 6060 days
Last view: 5907 days
Posted on 03-18-06 12:24 AM, in Final Fantasy 1's Starting Position Link
Unfortunately, i don't think it's that easy...
I will try looking for it, and share what I can find.
dormento

Red Goomba


 





Since: 11-18-05

Last post: 6060 days
Last view: 5907 days
Posted on 03-21-06 04:12 PM, in Final Fantasy 1's Starting Position Link

One more (and hopefully much simpler!) question: is there an easy way to switch the flag for the bridge to always on, so it's visible from the start of the game? I don't want to remove the opening text the first time it's crossed, just to avoid going through the "talk to the princess, get teleported, and then talk to the king" sequence needed to unlock it in the normal game.

There's two wasy to go about that:
1) You can just allocate a normal overworld tile and copy the sprite of the bridge to this tile;
2) The show/hide bridge flag is actually an invisible plot item. Vystrix Nexoth and someone else (Gavin, iirc) discovered it a long time ago. You can get the doc at DES, romhacking.net and some other places.
dormento

Red Goomba


 





Since: 11-18-05

Last post: 6060 days
Last view: 5907 days
Posted on 03-21-06 09:53 PM, in Final Fantasy 1's Starting Position Link
(Edit: Ah, I think I see what you mean. A wiki lists a hidden item that, if set to 01 or more, instantly triggers the bridge scene at the beginning of the game. I'll see if setting some of the bits around that offset make the bridge appear...)

That's it, exactly
As for the first alternative, i don't think i made myself clear: you can just reserve a tile in the overworld tileset and draw a bridge, then just put it where you want. Most of the time, the simpler the better.
dormento

Red Goomba


 





Since: 11-18-05

Last post: 6060 days
Last view: 5907 days
Posted on 03-22-06 05:37 PM, in Final Fantasy 1's Starting Position Link
What I really need is to get the bridge on the map from the beginning, but uncrossed, in the same state as it is right after talking to the king.
Will look into it as soon as i get back home.
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Acmlm's Board - I3 Archive - - Posts by dormento


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