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| Acmlm's Board - I3 Archive - - Posts by Sparx |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 |
| User | Post | ||
Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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| Hm... I was just thinking about this the other day. I was making a Star World level, and I thought, Hm... there should be a coin moving with this 3-platform chain thing. That's when I almost made a thread like this. Some of it would be easy, but other parts would be hard. Otherwise, an OK idea. | |||
Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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| Yeah, that's extremely easy. You just select layer 2 editing and paste a Dragon Coin onto the level. But Moving it with the lifts is probably impossible, maybe with major ASM...I'm not sure... Hm... Then you could fix that thwomp sound in the castle... What else would we be able to change? The start menu I'm not sue about... ASM? | |||
Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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| Well, depends. If it's musci and another patch, most likely no, if it's 2 hack patches, no, but if it's 2 patches like classic fireball Classic Piranha GFX fix, yeah. Just usually depends. | |||
Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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Woah, I feel a little creeped out. I was bored, so I typed in Lunar Magic at YouTube, and I saw these levels. That was hours ago before this thread The levels were bland, but sorta ok. Mostly spacious emptiness. The levels just need a little more work done on them![]() |
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Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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| In the castle one, you need to fix the graphics. Switch the spriteset to castle... Never use the wrong graphics. | |||
Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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| That usually happens when you load from a savestate. Using a savestate screws up the tiles, until you load a save file. It's really nothing to worry about. | |||
Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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| Hm... Well it usually happens in that case. Is there anything else you do? Besides normal playing? | |||
Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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I'll help too I'm good at finding bugs as well, and I can help find things that need work![]() |
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Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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Hm... From the looks of that world, it looks more like it should be accessed through a star warp. Otherwise, the fist thing sounds good![]() |
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Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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| Level C7 | |||
Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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| Uh... Why are you expanding the rom? If it's for a patch, you... which one? You have to be clear. | |||
Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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| Uh... Why not just make a demo patch? (Not that anyone wants one...) The size is horrible for dial-up users. And to watch what? From what I've heard, you sucked. And GLITCH WORLD?!? WTF?!? | |||
Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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| Glitch World is more dumb than original. It's not going against the laws of physics, it's being toolazy to design a decent level. And... with your post: so true. | |||
Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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Ok, hard Switch Palaces aren't original either! They're okay, but not original! *sighs* And yes, help file for the graphics not loading. * Goes back with group and stares, awaiting next post* ![]() |
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Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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| Is there a way I can disable boo from stopping when you face him? I want it to be as if he follows you no matter where you go.
Hm... And I'd also like to know how to increase their speed. (edited by Sparx on 08-04-06 11:07 PM) |
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Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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| Here. That's what you should've said. | |||
Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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Hm... What about a pidget from SMB2? And not the one from the Special World passed ![]() |
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Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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Thanks, I really am grateful BTW, how did you find it? |
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Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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Uh... If you change D0 to 80 at 0x0FB10, it'll stop Boo from ceasing movement when Mario looks at him. That was found by Goldensunboy ![]() |
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Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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Originally posted by pikaguy at SMWcentral I'm having that problem too. Uh... So can someone help? |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 |
| Acmlm's Board - I3 Archive - - Posts by Sparx |