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| Acmlm's Board - I3 Archive - - Posts by Sparx |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 |
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Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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I know that, I mean he most likely changed his ppp because of the typo![]() |
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Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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| Let's eat gunk outside my apartment, n00b! | |||
Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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| You said you have to make your own graphics for them, right? So what graphics would he have to edit if he wanted to use both in the same level? | |||
Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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| Why don't you try it and see? If it doesn't work, then look for it in the Sprite Tool folder. If it's not there either, then just skip the entire problem and only use one. And by the way, you need to fix the graphics for the piranha plant. Change the fish.
And byt he way, didn't see mikeyk's post. Just so you know. (edited by iChu on 07-15-06 10:42 PM) |
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Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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| Even if you find a plan, what could be done about savestates? | |||
Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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The title screen. Haven't worked on it much.
Opening screen.
Ice cave level.
Description for the blue koopa.
Urchins in the icy water.
An area in the clouds.
Lakitu's Spinies are even down here.
Nippers on a pipe...
Means a nipper infested area.
Not the green switch area, but the green area of the Bonus Game.
Blue area.
Red / Yellow area.
What do those blocks do?
Part of a castle area.
ZOMG The bridge is breaking!
Now how do you get through that?
Do these things ever trade shifts with say... a goomba?
Shopping List: Mushroom Blue POW Switch Silver POW Switch
Birdos and red Koopa description.
Yellow Switch area.
1st World Map. Things I already know about: Title screen needs work Need new backgrounds Need more foreground graphics for some tilesets Need to fix bonus corner tiles Typo in the opening screen Opening saying I need to save "Ms. Bowser" I know I've given up on hacks... like The New Adventure, but I'm going to try and finish this one. And when I do, I might even go back to work on The New Adventure. I need feed back on these screenshots. If you see anything that: Looks great Needs work Something random Tell me. And yes, those are Icegoom's redrawn graphics. Thanks ![]() (edited by iChu on 07-22-06 02:50 AM) (edited by iChu on 07-22-06 12:16 PM) (edited by iChu on 07-22-06 12:36 PM) (edited by iChu on 07-22-06 12:49 PM) (edited by iChu on 07-22-06 01:01 PM) |
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Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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| Yeah, I was using the wooden tiles for the corners until I got around to using actual corner tiles. And I'm going to get some ExGFX in, I'm going to do it later though. | |||
Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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| Well, they used to bug me, before I had caller ID.
I was moving, and me and my step dad were packing the last of our stuff. Of cource, the phone we have hooked up still rings. Me: Hello? Her: Yadda blah blah timeshare blah. Me: Listen, I don't have time for you people. I'm in the middle of moving. Her: But sir, this will only take a few minutes. Me: I don't think so. *Hangs up* *Phone rings again after I lift entire computer desk which is pretty heavy, forgetting to take it apart* Me: Hello? Her: Sir, this will only take a few minutes. Blah blah timeshare blah (in a rapid voice) *Hangs up* *Phone rings* Her: Sir? Step dad: Listen. We don't have time for your bullshit telemarketing. Stop calling here, WE ARE BUSY. *Disconnects phone* That's what's happened to me. Those people can really get on your nerves. |
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Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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| Look, dude. If your going to have that attitude, don't post here at all. This is for helpful critisism, comments, and the like. Don't come in here like that if you can't say anything helpful.
1. It's one person's 2. I plan to add original graphics 3. Stop complaining, I'd have to make it match Icegoom's graphics 4. You are obviously a moronic n00b. To Sonicandtails (edited by iChu on 07-22-06 03:32 AM) (edited by iChu on 07-22-06 03:33 AM) (edited by iChu on 07-22-06 03:06 PM) |
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Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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| I've only seen that number one other time, when I pranked myself with "The Ring Prank 2.0". You fill out this thing, then you send the link. They click it, it plays the ring video, says personal information on the video, and then after they get a phone call from that number. | |||
Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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That's got to be the funniest Weird phone call story I've heard so far. Next time something like that happens, I suggest someone gives them a scare and says something like "This is the FBI. How did you get this number, and just make it hilarious! God, I should do that next time. |
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Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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| Say this: What?!? You want to call the cops? Your like in When a Stranger Calls! I'll have them trace the call!
And if they don't hang up: Scream like an idiot and then: You want head blown off? I give you! I trace down number and hunt you dead! You gonna be dead! They'll probably never call back then either. It's so fun torturing those poor people ![]() |
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Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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Oh, need to fix that typo
And the corners are being worked on now too. |
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Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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Originally posted by Sonicandtails 1. I don't care if there is critisism, I just hate how he said it like that. 2. I'm not the n00b here 3. You don't ignore me because I'm the one that made this thread. 4. You can ignore me, but that doesn't mean anybody else has to. 5. You didn't even need to post. I mean, I understand polite negative critisism, but you're just posting a bunch of off-topic bullshit. 6. And no, your wrong. It's not people like me. And I'm not a fucking n00b, so back off. 7. Shit like me? I actually know what I'm doing. I'm not that worried about graphics. I care more about level design. I just thought it'd be nice to use them. |
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Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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Yeah, I realized that too, but I guess I forgot about it
I just fixed "the her", but I didn't re-read it. (edited by iChu on 07-22-06 12:53 PM) |
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Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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I only have one world so far, but I can show you that The rest of my over world is blank... |
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Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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For the blue Koopa, slightly immune means it takes five hits with a fire ball. Like the red one isn't hurt by them. But oh God, the yellow ones might need toning down. Can't be killed by a star, fireball, or cape, jumps over shells, follows you, moves fast, stays on ledge, yet the only way to kill them is with a basic jump
And yes, the reason is because the ice is so strong fire can't melt through
Oh wait, actually, the fire melts the ice, it just take a couple fireballs... (edited by iChu on 07-22-06 02:58 PM) (edited by iChu on 07-22-06 03:01 PM) |
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Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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| Oh, that reminds me. I took out that stupid coin thing when you use the fireballs, but is there a way to stop coins from coming out of the Yellow Koopa? Or should it be a little reward for killing it? But it's just a jump... Any ideas on anything? | |||
Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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| Meh, I'll leave it. It doesn't really matter. There's one level that gets flooded, but I'm not sure it's a good transition. Your in a level, and you touch teleport blocks to a water level just like it. Hm... Is there anything you think would be a good idea to use in the game? | |||
Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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Maybe... The second to last level will feature just about everything else in the game, as well as new things. I could also put that in there![]() |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 |
| Acmlm's Board - I3 Archive - - Posts by Sparx |