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| Acmlm's Board - I3 Archive - - Posts by Sparx |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 |
| User | Post | ||
Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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Every time I tried to download it, it said page not found![]() |
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Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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| That didn't help...any other ways? | |||
Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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| This hack looks awesome. The screens are all good, except for the cave one, sorta bland. (edited by Sparx on 01-29-06 10:53 PM) (edited by Sparx on 02-20-06 04:19 PM) |
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Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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Originally posted by RPG Eater They purposely have no messages because they are for the yellow yoshi to eat. (Unless there is another strange reason...) |
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Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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I like the title screen and overworld, but the level screens look sorta dull![]() |
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Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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| I just love the attachment thing...
It won't let me patch, it messes up.Anything special I need to do? |
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Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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| It won't. If I save, it will say it saved, but when I load up the rom, it hasn't saved any of it. How can I fix this? | |||
Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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| I stopped working on this for a LONG time, but I've decided to start working on it again. So far it's the same, but with tiny I repeat TINY differences. It goes to the end of the Oil level. Comments please?
Damn, file too big. Upload it to my site in just a minute: http://freewebs.com/xxshaynee2xx (edited by Sparx on 02-09-06 10:17 PM) (edited by Sparx on 02-09-06 10:28 PM) |
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Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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| I know, I'm redoing my site right now. Plus, I'll post the screen shots when I finish what I'm doing, possibly earlier. | |||
Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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| ...I thought I took them out. Well, just ignore them for the moment...unless you downloaded the one I just deleted and replaced before I could replace it...
I have a few screenshots...but I can't put them on for some reason... (edited by Sparx on 02-09-06 10:39 PM) |
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Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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| Well, I got the pics to work...
AGH! YOU KNOW WHAT? I'll put them on my crappy site. (edited by Sparx on 02-09-06 10:46 PM) |
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Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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| In the sand? It's supposed to be sand with oil all over it. | |||
Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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| Well, this is just a dmeo, and I wanted to see if anyone could find some major bugs, but I'll look into fixing that anyways. | |||
Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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| Me too:
Super Mario: The New Adventure Author: Sparx Status: Incomplete Release Date: ??? Version: 0.05 Description: Length: 9 exits (Demo) Custom Features: Overworld,GFX,Some Blocks Difficulty: Easy at first, gets harder FAQ: No Rating: Locked: No Threads: 1,2,3 Additional Info: Demo: 1 World (edited by Sparx on 02-12-06 05:24 PM) |
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Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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These screens are freaking sweet.Why does that space one remind me of Kirby Super Star? But this is just pure great overworld design.Wow. |
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Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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| Sorry if this sounds noobish...is there a way I can get the level tiles from silent events on Layer 1 to be a level instead of "0"? Like in the same way set up pipes from the silent events to go somewhere? If there is, I'd like to know how... | |||
Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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| I doesn't work for me...It takes me to level 00... | |||
Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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| But how would I be able to do this with pipes, if I don't want it visible at first? | |||
Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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| Yeah, it's working now.Thanks! | |||
Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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| Well, Alastor is saying he's being bugged by people saying the board is falling apart, and n00bs seem to be rushing in, and...chaos, to me. |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 |
| Acmlm's Board - I3 Archive - - Posts by Sparx |