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05-05-24 11:24 AM
Acmlm's Board - I3 Archive - - Posts by Sparx
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Sparx

Waddle Doo








Since: 11-18-05
From: San Diego

Last post: 6298 days
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Posted on 11-18-05 11:25 AM, in Bowser's Return [SS] Link
Nice use of ExGfx.Perfect.Just Perfect.
Sparx

Waddle Doo








Since: 11-18-05
From: San Diego

Last post: 6298 days
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Posted on 11-19-05 11:36 AM, in shots of evil qurst Link
Exactly. Fix the spelling, try to make the overworld better if you can, and NEVER use multi-colored pipes.
Sparx

Waddle Doo








Since: 11-18-05
From: San Diego

Last post: 6298 days
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Posted on 11-19-05 12:00 PM, in Star Road From DW:TLC Link
How can I get it so that the unrevealed Star Road tiles are red in Special World, but
just invisible when I'm anywhere else?
Sparx

Waddle Doo








Since: 11-18-05
From: San Diego

Last post: 6298 days
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Posted on 11-19-05 12:09 PM, in new screenshots (blood) Link
Nice shots... but I think thatthey are all WAY too dark. Brighten them up a little.
Sparx

Waddle Doo








Since: 11-18-05
From: San Diego

Last post: 6298 days
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Posted on 11-20-05 05:12 PM, in Star Road From DW:TLC Link
Here's what I did. Went to the 8x8 Editor in the Overworld editor, then switched the pallette until it was red instead of yellow, the pasted it into an empty Layer 1
level tile (you know, the blank ones that you can use for levels?), and used it. Is that what anyone meant?
Sparx

Waddle Doo








Since: 11-18-05
From: San Diego

Last post: 6298 days
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Posted on 11-20-05 05:47 PM, in Bowser's Return [SS] Link
I really need to play this. No matter how many times I look at the screens, I'm just can't stop dropping my jaw. They're just (perfect,awesome,amazing,aweing,wornderful).
Sparx

Waddle Doo








Since: 11-18-05
From: San Diego

Last post: 6298 days
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Posted on 11-23-05 10:27 PM, in Cool looking gfx edit for my sZTw 2: Chaos Link
I see the wings. It looks pretty cool! So umm... *cough* is there any way I could play this?
Sparx

Waddle Doo








Since: 11-18-05
From: San Diego

Last post: 6298 days
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Posted on 11-25-05 06:57 PM, in Okay wtf Link
Usually, if you load a Savestate, the overworld event tiles glitch up. That's happened to me before too.

PS ( $1,400?!?!?!? For what?!!?)
Sparx

Waddle Doo








Since: 11-18-05
From: San Diego

Last post: 6298 days
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Posted on 11-25-05 07:36 PM, in i need a old hack... Link
1. That isn't his layout, that is part of his post.
2.He wasn't trying to make one ( I think), but looking for one to play(?).
3.I don't think there is a place to get them, but someone might have it. Just look around.
Sparx

Waddle Doo








Since: 11-18-05
From: San Diego

Last post: 6298 days
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Posted on 11-25-05 08:23 PM, in Okay wtf Link
The only time I've seen that happen is when you load ANY savestate with a custom OW tile event happening after...I don't know how to help then.

It's a messed up "Pride of Ownership". With my gamecube, I bought it with MY own money, but my mom insists I share it with my brothers and guess what happened to it? IT BREAKS! My mom acts as if she owns it, but Its mine.
Sparx

Waddle Doo








Since: 11-18-05
From: San Diego

Last post: 6298 days
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Posted on 11-26-05 07:31 PM, in Overworld continued (please help ASAP) Link
Holy hell! WHAT HAPPENED?!? When did it do that?
Sparx

Waddle Doo








Since: 11-18-05
From: San Diego

Last post: 6298 days
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Posted on 11-27-05 05:58 PM, in omg, help, please! Link
Did you change any tiles of the BG page in the 16x16 editor? Whatever you want for the background, change the blank tiles into what you want until you find the one that changes the background.
Sparx

Waddle Doo








Since: 11-18-05
From: San Diego

Last post: 6298 days
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Posted on 11-27-05 07:08 PM, in Blocktool Tileset Help Link
In Blocktool, is there a way to get the tiles from different tilesets to appear normal?
Sparx

Waddle Doo








Since: 11-18-05
From: San Diego

Last post: 6298 days
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Posted on 11-29-05 08:42 PM, in Blocktool Tileset Help Link
I mean in blocktool, in the castle tiles,or the ghost house tiles, or whatever, the tiles appear glitched as they would if you used them in the wrong tileset. Can I fix this?
Sparx

Waddle Doo








Since: 11-18-05
From: San Diego

Last post: 6298 days
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Posted on 11-29-05 10:05 PM, in Blocktool Tileset Help Link
OMFG. I am a stupid moron.I meant YY-CHR. OMFG.
Sparx

Waddle Doo








Since: 11-18-05
From: San Diego

Last post: 6298 days
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Posted on 11-29-05 10:32 PM, in The ExGFX Workshop Link
I'm new to ExGFX, but I read the instructions. When I try it, ALL the graphics glitch up. In the level and on the OW. Can somebody help?
Sparx

Waddle Doo








Since: 11-18-05
From: San Diego

Last post: 6298 days
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Posted on 11-29-05 10:36 PM, in Blocktool Tileset Help Link
I mean the graphics are right, but they appear is if there in the wrong tileset. I.E. The flames from the forest tileset appear as ghosts, even in YY-CHR.
Sparx

Waddle Doo








Since: 11-18-05
From: San Diego

Last post: 6298 days
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Posted on 12-01-05 09:00 PM, in Blocktool Tileset Help Link
If I'm looking at a joined GFX file, would it show the wrong tileset? So if I load a single graphic file, it would appear normal?
Sparx

Waddle Doo








Since: 11-18-05
From: San Diego

Last post: 6298 days
Last view: 6285 days
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Posted on 12-01-05 09:07 PM, in Help With ExGFX Link
Is it that you don't know how to insert them?
Sparx

Waddle Doo








Since: 11-18-05
From: San Diego

Last post: 6298 days
Last view: 6285 days
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Posted on 12-01-05 09:31 PM, in Blocktool Tileset Help Link
Well, I fixed it, so...yeah.
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Acmlm's Board - I3 Archive - - Posts by Sparx


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