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04-23-23 07:17 PM
Acmlm's Board - I3 Archive - - Posts by BeeRad277
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BeeRad277
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Since: 08-26-06

Last post: 6077 days
Last view: 6077 days
Posted on 08-26-06 03:39 AM, in Zelda3 - Time + Day/Night system (IPS included) Link
I've been wanting to make a day/night system for zelda 3 for sometime. Good work. Although my idea was a little different. I have been planning on making it for the hack I'm working on. Since the game has a beginning, first part, and second part, I was going to make the first part day, and the second part night and it would change depending on what time it is. Although this won't work too well with zelda 3 since things won't change after pulling the master sword and going to the dark world if its used for something else, but it would be great for a zelda 3 hack. The reason it's such a good idea in my opinion is because things can be different at night just like oot, mm, and ww. I don't know if it could slowly get darker like in your hack though. It would probably have to work just like it does in BS Zelda 3: Ancient Stone Tablets. In other words it would have to fade in and out and in the process of doing that it changes from day to night. Although it probably could slowly get darker before it fades in and out. I'd love to do this some day but I don't know where to start. Anyway, very impressive man. Atleast now I know a day/night system is possible thanks to you.
BeeRad277
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Since: 08-26-06

Last post: 6077 days
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Posted on 08-28-06 11:55 PM, in Zelda3 - Time + Day/Night system (IPS included) Link
Thats similar to my idea except yours would probably be much harder to do. Using the darkworld for night would require you to change the entire world around to look like the lightworld at night. Although your idea may not require any code changes if you change the mirror to some sort of device that moves you forward in time. You also wouldn't have to use a background. You could just change the darkworld pallettes to make everything look dark. However, either way you could only use something like that in a hack. Although thats probably what you would plan on using it for.

Anyway, the light world in Zelda 3 is made up of three main sections. The Beginning, After rescuing zelda, and after defeating agahnim. You can make After rescuing zelda day, and after defeating agahnim night. If a clock is created, like the one Jasp made, at about 6:00 it can change to day(After rescuing zelda) and at about 18:00 it can change to night(after defeating agahnim). This can be done because you can change things for each section with hyrule magic already. However, making every frame night for after defeating agahnim would require some hex editing.

I know this can be done because Like I said before, in Ancient Stone tablets they used the different sections to make it start raining. First it would get cloudy and all the regular baddies are replaced with zoras, then it would start raining, and this all ran off of the clock that was used in the game. As the game would change sections, everything except link would fade into black and fade out to a cloudy section and so on.
BeeRad277
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Since: 08-26-06

Last post: 6077 days
Last view: 6077 days
Posted on 08-29-06 05:30 PM, in Hyrule Magic Room Headers Issue Link
I'm having a lot of trouble with room headers. I managed to delete them all a couple of months ago with a little advice from Euclid but now I'm having more trouble. I haven't used more tha 25% of the room headers and now its saying theres no more room. Not only that but I can't even delete the ones I've added. Has anyone had this problem before?
BeeRad277
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Since: 08-26-06

Last post: 6077 days
Last view: 6077 days
Posted on 08-30-06 01:49 AM, in Hyrule Magic Room Headers Issue Link
Thank you. I just needed to make sure it was possible.

I need to start learning how to use a hex editor. Right now its all just a bunch of numbers to me. Unless I have to wrong program or I'm doing something wrong.
BeeRad277
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Since: 08-26-06

Last post: 6077 days
Last view: 6077 days
Posted on 09-02-06 05:21 PM, in Zelda3 - Time + Day/Night system (IPS included) Link
No prob. Btw, if you want to see the weather effects, I'm pretty sure they start to change at 18:00 so you might want to use turbo mode to get there. Its pretty cool how some of it works. For example, if you stand by the witches shop, you get to see her pick up her pot and go inside as soon as it starts raining. And if your already inside, then you see her walk into the shop, set down her pot and continue to stir whatever it is shes making. Anyways, you might not be as entertained by that as I was. I just think its the coolest thing.
BeeRad277
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Since: 08-26-06

Last post: 6077 days
Last view: 6077 days
Posted on 09-02-06 06:37 PM, in Zelda3 - Time + Day/Night system (IPS included) Link
Just weather. Oh and its 18:21 when the weather starts changing.
Acmlm's Board - I3 Archive - - Posts by BeeRad277


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