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Acmlm's Board - I3 Archive - - Posts by Blue Warrior
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Blue Warrior

Mole








Since: 11-18-05
From: California
Activity: 60%

Last post: 5909 days
Last view: 5909 days
Posted on 05-06-06 03:30 AM, in SMW: Return to the Mushroom Kingdom Screenshots Link
Originally posted by Link2006
The screenshots look great, especialy the ice levels. But I'm wondering too, do you have a cape AND Raccon mario in your hack?

Anyway if you need a beta tester let me know.


I was wondering that as well; the cape shots are probably just older screenshots, before the raccoon patch was added.
Blue Warrior

Mole








Since: 11-18-05
From: California
Activity: 60%

Last post: 5909 days
Last view: 5909 days
Posted on 05-12-06 01:06 AM, in Press the button Link
Woah, fourteen pages. No way I'm reading through this one.

Well, I clicked it. Out of curiosity, thinking it was a thread with a title that the author put a lot of html on. I got suspicious halfway while it was loading, but before I could do anything, I was banned. ;[ I probably wouldn't have clicked the link if I had actually seen the text at the header first.

So, yeah. I see XKeeper's point in the announcements page. The whole "bugzapper" thing was probably kind of useless, but on the other hand, it would probably help tell the noobs that the staff (and a lot of others, likely) are getting extremely annoyed, and are attempting to keep them from breaking the last straw. I suppose it's a good way to tell them to either stfu or gtfo.

... Ah, who am I kidding? It'll probably make them act even more noobish.


(edited by Blue Warrior on 05-12-06 08:37 AM)
Blue Warrior

Mole








Since: 11-18-05
From: California
Activity: 60%

Last post: 5909 days
Last view: 5909 days
Posted on 05-13-06 02:35 PM, in Press the button Link
If I wasn't banned, then I could edit my profile, post on topics, etc.
I wasn't able to do that.
Blue Warrior

Mole








Since: 11-18-05
From: California
Activity: 60%

Last post: 5909 days
Last view: 5909 days
Posted on 05-17-06 10:19 AM, in Revival of Acmlm RPG (More like moving to XP) Link
Hmm.... This topic's probably dead, but I thought I'd let everyone know that I've decided to postpone the midis for this RPG. I've been buried in projects for a while now, and I thought I'd just try to finish them all one at a time. I've put this as #2 in my list of things to do, so it doesn't mean I won't be doing these anymore, just not at the moment.

Hopefully, I'll still be able to get done by the deadline. I'm guessing so, as that's more than a month. I can probably shoot for a midi a day, and since school's almost out, I'll have a lot of free time to do stuff on the computer. Meanwhile, maybe try getting another midi maker for the time being; although I suppose there aren't many of those at Acmlm's Board, maybe someone will shout, "Ooh, pick me! Pick me!" or something. I dunno.
Blue Warrior

Mole








Since: 11-18-05
From: California
Activity: 60%

Last post: 5909 days
Last view: 5909 days
Posted on 06-02-06 12:48 AM, in Kirby vs. Shy-Guy Link
Geez, I certainly haven't read this in a while. Ah well, that just means more comics in one sitting for me.

The comic's good, as usual. I can't wait for another General Guy scene; those seem to give me the most lols out of it all.
Blue Warrior

Mole








Since: 11-18-05
From: California
Activity: 60%

Last post: 5909 days
Last view: 5909 days
Posted on 07-25-06 05:10 PM, in Sprite Tool, public test release Link
Wow, this thing is just awesome. The existing sprites uploaded there are just what I needed, but even if it isn't there, I can just go ahead with the existing sprite editor and mess with it a bit. It's a win-win situation for me!

Only two things I can think of that would make this even better, and that'd be to insert the options of "Takes three jumps to kill" and "Enable goal event when killed"; that'd help for making custom bosses. Of course, those events probably can be easily created and I don't know it, but I still can't exactly consider myself to be an expert at SMW hacking, so I wouldn't know.

EDIT: Hey, look at me, I didn't even notice there was a config file that ended the level when all the enemies on a screen are killed. Well, that solves THAT problem.


(edited by Blue Warrior on 07-25-06 05:00 PM)
Blue Warrior

Mole








Since: 11-18-05
From: California
Activity: 60%

Last post: 5909 days
Last view: 5909 days
Posted on 07-26-06 01:34 AM, in I gots me a laaaaaaptoooop Link
Originally posted by Randy53215
People dont give you any sarcasm in life do they?


Wha? Didn't look like sarcasm to me. Put a [/joke] tag if you could.

Anyway, congrats on the new laptop. I am so glad I have a new one. No more slow loading, constant viruses, and having to wait for Mom to stop looking at jewelry and furniture and get off the computer. To top it off, it's easy to set up and go places with, so it's extremely convenient for me. Heck, now I don't even have to get out of my room to go on the internet.


(edited by Blue Warrior on 07-26-06 12:35 AM)
(edited by Blue Warrior on 07-26-06 12:36 AM)
Blue Warrior

Mole








Since: 11-18-05
From: California
Activity: 60%

Last post: 5909 days
Last view: 5909 days
Posted on 07-29-06 12:29 AM, in Kirby vs. Shy-Guy Link
Originally posted by Red and Green Kecleon
Titan Dweevil(DD):First send in your blue pikmin to attack the Dweevils water pump(That attack reaches farther than any other attacks)If the Dweevil uses that attack switch to a pilot with Non Blue Pikmin and use your whistle to save your pikmin.After the Water Pump is destroyed send in your Yellow Pikmin to attack the electric light bulb.After the light bulb is destroyed send in your Red pikmin to attack the Flamethrower.After the Flamethrower is destroyed send in your White Pikmin to attack the Dweevils final weapon the Poison bomb.After you destroyed the Dweevils final weapon it will be safe to send in purple pikmin if the Dweevil is about to shake them off call them back.After you defeated the Titan Dweevil collect all of its weapons and its captor Louie(The weapons counts as treasure and they all cost 1000 pokos).

That's almost exactly the same strategy I use. Only, when I have some, I'll use spicy and bitter spray when I find the most convenient times to attack.


Anyway, nice comics again, Perdian. It seems Kirby, Yoshi, and the Shyguys are on their own journeys a lot more often than they're fighting each other, don't you think?
Blue Warrior

Mole








Since: 11-18-05
From: California
Activity: 60%

Last post: 5909 days
Last view: 5909 days
Posted on 07-30-06 07:05 PM, in Overworld Export/Importing Link
You guys know that group hack called Mario and Luigi: The Great Exodus that I organized half a year ago that kinda fell apart? Well, believe it or not, I'm still working on it... well, on and off anyway. (I have no progress worth showing, nor do I know if anyone else is still working on it, but I'm doing so to at least get a single demo out.) So, I was wondering to myself: "You know... I probably should have used the SMB3 music patch when I started my hack. It has a better variety of music than SMW, so it'd probably help spruce up the hack." So, I tried implementing both ips's of my hack and the SMB3 music hack. Anyone who's ever tried doing something like that would probably be able to guess the outcome of that.

So, plan B was to simply export all of M&L's contents and shove it into the music hack - whatever I couldn't export I could just make again. But there was the problem. I looked at the overworld and thought to myself, "Hey, where's the export button?" After some looking around, it was pretty apparent Lunar Magic doesn't export the overworld.

So, to the point, what I'm wondering is if there is any way to import and export the overworld: its events, its paths, the tiles set, all that stuff. If there isn't, or it's a complex way of doing it, it isn't a big deal; the music would just be a nice feature, which is why I wanted to do this in the first place, but I otherwise don't need it.

So, let the discussion commence.
Blue Warrior

Mole








Since: 11-18-05
From: California
Activity: 60%

Last post: 5909 days
Last view: 5909 days
Posted on 07-30-06 07:52 PM, in Overworld Export/Importing Link
Thanks for that, smwedit. I had no idea you could do that; I would've just supposed it saved to the previous rom. Either way, yay, Lunar glitches!


that's a cool trick. you should write/post a tutorial on smwcentral about how to move EVERYTHING from one smw rom to another (levels, overworld, palettes, etc) the most efficient way possible. because if i ever add hdma or something to my hack i'm going to need something like that


Using the "export multiple levels", "export pallettes", and "export gfx/exgfx" seemed like an easy enough task to me, so those are covered. On the other hand, there is the exception of Map16 blocks....
Blue Warrior

Mole








Since: 11-18-05
From: California
Activity: 60%

Last post: 5909 days
Last view: 5909 days
Posted on 07-30-06 08:12 PM, in Overworld Export/Importing Link
Oh, yeah.... somehow, I must have missed that in the help file. *crosses out "map16 data" on list of things to export*
Blue Warrior

Mole








Since: 11-18-05
From: California
Activity: 60%

Last post: 5909 days
Last view: 5909 days
Posted on 07-31-06 02:51 AM, in Lunar Expand? Link
Originally posted by Goldensunboy
My rom's checksum has been bad for about a year, but I've never had a problem yet. I wouldn't worry about it until you had a problem, which I doubt will happen for a while, if at all.

Same here, the checksum notice is pretty pointless. Don't bother with the checksum unless you can clearly see your rom is screwed up.
Blue Warrior

Mole








Since: 11-18-05
From: California
Activity: 60%

Last post: 5909 days
Last view: 5909 days
Posted on 07-31-06 03:22 AM, in Sprite Tool, public test release Link
Wow, excellent work. I'll definitely be using these sometime.

Also, I got a request: could you/someone make a fire brother? It'd just be cool to have the whole trio bros in a hack.
Blue Warrior

Mole








Since: 11-18-05
From: California
Activity: 60%

Last post: 5909 days
Last view: 5909 days
Posted on 07-31-06 01:47 PM, in Sprite Tool, public test release Link
Actually, now that I think about it, a Mouser sprite would be cool. Also, I remember someone making, but I dunno if it was open source or not... lightning-throwing Lakitu?
Blue Warrior

Mole








Since: 11-18-05
From: California
Activity: 60%

Last post: 5909 days
Last view: 5909 days
Posted on 08-01-06 08:05 PM, in Sprite Tool, public test release Link
Originally posted by peter_ac
Ahem, Lishy, no, there is not another program for inserting sprites.

idiots...

Well, I was going to give a different answer, but that seems more, um... correct.

Lishy, if you want the best chance of getting custom sprites in your hack, I suggest you toy around with the sprite tool a bit more, and take a bigger look at the readmes included.


(edited by Blue Warrior on 08-01-06 07:06 PM)
(edited by Blue Warrior on 08-01-06 07:07 PM)
Blue Warrior

Mole








Since: 11-18-05
From: California
Activity: 60%

Last post: 5909 days
Last view: 5909 days
Posted on 08-02-06 04:22 PM, in Revival of Acmlm RPG (More like moving to XP) Link
...In an effort to translate that:
Originally posted by AmidE
You may think that this is a joke (or not), but can I be one of the minor enemies in the game if I make the box art?
Also, if Acmlm's going to be an enemy, will he be as lazy as he is on the boards?

Uh, box art?... This isn't going to be made as an official Gamecube game or anything, it's just a homemade computer rpg. Plus, it isn't looking too active as of now....
Blue Warrior

Mole








Since: 11-18-05
From: California
Activity: 60%

Last post: 5909 days
Last view: 5909 days
Posted on 09-07-06 10:54 PM, in Free Games Link
Sonic Robo Blast 2 - A freeware 2.5-Dimensional Sonic fangame originating from Doom's game engine. Although it's only a beta, it's tons of fun, especially with the addition of netgames. SRB2 Website
Blue Warrior

Mole








Since: 11-18-05
From: California
Activity: 60%

Last post: 5909 days
Last view: 5909 days
Posted on 09-07-06 11:31 PM, in Project 64 Link
Originally posted by Prince Kassad
Originally posted by cory21391
2. Does anyone here have a copy of it I can 'borrow?'

Yea, here.

Unless I'm mistaken, the rules forbid asking for roms, not emulators... unless, perhaps, I misunderstood why you posted that.
Blue Warrior

Mole








Since: 11-18-05
From: California
Activity: 60%

Last post: 5909 days
Last view: 5909 days
Posted on 09-09-06 03:43 PM, in Funny to be an admin? Link
Hey, chill. Unless I haven't checked through the board and seen that you've done bad things to the board to the past, it's not like the admins will permaban you on the spot for one small thing you did. Tempban for a week, maybe, for somehow annoying the public, but really, the most bans I've seen on this board are because of reregisters and idiocy, and... well, you don't look like a noob to me. Unless you flame people or troll around the boards, you needn't worry.
Blue Warrior

Mole








Since: 11-18-05
From: California
Activity: 60%

Last post: 5909 days
Last view: 5909 days
Posted on 09-10-06 06:21 AM, in Funny to be an admin? Link
Originally posted by Dr_Death16
Let the idiots be the "pepper of life", as you say.

I would word it as: "Bring in the logically impared entertainer before decapitating him."
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Acmlm's Board - I3 Archive - - Posts by Blue Warrior


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