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04-24-23 04:36 AM
Acmlm's Board - I3 Archive - - Posts by Blue Warrior
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User Post
Blue Warrior

Mole








Since: 11-18-05
From: California
Activity: 60%

Last post: 5909 days
Last view: 5909 days
Posted on 09-16-06 10:21 PM, in Update Progress Thread Link
Originally posted by Sukasa +
10%... I think it's more than *just* an image actually.

probably soem ProgressBar.php thing

No, it isn't. Right click on it and select Properties.

If it was php, it would have shown as a .php file.

He's updating it manually, guys.
Blue Warrior

Mole








Since: 11-18-05
From: California
Activity: 60%

Last post: 5909 days
Last view: 5909 days
Posted on 09-16-06 10:40 PM, in Update Progress Thread Link
Originally posted by Kingpin
Originally posted by Blue Warrior
Originally posted by Sukasa +
10%... I think it's more than *just* an image actually.

probably soem ProgressBar.php thing

No, it isn't. Right click on it and select Properties.

If it was php, it would have shown as a .php file.

He's updating it manually, guys.



Well, he is updating it manually, but if it were a php file, right clicking would still lead to the picture and not the php file.

Well, now I'm not sure... I right clicked the spambot number generators and such, and they show up as a php image. But for images such as user stats (level bar and such), they show up as a bunch of gifs.
Blue Warrior

Mole








Since: 11-18-05
From: California
Activity: 60%

Last post: 5909 days
Last view: 5909 days
Posted on 09-17-06 01:27 AM, in I need something to do... Link
If all else fails, you can try this out and see how you like it.
Blue Warrior

Mole








Since: 11-18-05
From: California
Activity: 60%

Last post: 5909 days
Last view: 5909 days
Posted on 09-17-06 01:29 AM, in I need something to do... Link
Originally posted by Sonicandtails
Originally posted by Blue Warrior
If all else fails, you can try this out and see how you like it.

oldddddddddddddddddddd
by like. 4 years dude. srsly.

Well, obviously. Not like it hasn't improved since then.
Blue Warrior

Mole








Since: 11-18-05
From: California
Activity: 60%

Last post: 5909 days
Last view: 5909 days
Posted on 09-17-06 10:28 PM, in Introduce yourself here! Link
Welcome to the forums! Normally, I would say to people to read the FAQ and show a reasonable amount of IQ on the forums, but I think you've already done so. ;P

...In fact, seeing you've already made a post layout, I'm getting the odd feeling that you might have been here before....
Blue Warrior

Mole








Since: 11-18-05
From: California
Activity: 60%

Last post: 5909 days
Last view: 5909 days
Posted on 09-17-06 10:51 PM, in New Project Link
In the canyon-ish and grassy levels shown, I would suggest toggling the outlines of the exgfx so as to be a little less bold; Mario still kinda doesn't seem to fit in the environment because of it.

I can't say anything in terms of level design, so all I can say currently is keep at it.
Blue Warrior

Mole








Since: 11-18-05
From: California
Activity: 60%

Last post: 5909 days
Last view: 5909 days
Posted on 09-18-06 08:06 PM, in New Project Link
Originally posted by Link2006
Originally posted by Blue Warrior
Mario still kinda doesn't seem to fit in the environment because of it.

Originally posted by Ice Man
Anyway, I'm going to change the sprites, objects later when I finished ripping all the graphics I want.


How many times must this be pointed out? Seriously?

I'm quite aware that he said that, and I don't believe I need to be reminded. Those pics are new, so those may or may not have been the new graphics he was talking about. Besides, he said he was going to clean it up, so I gave him the suggestion so he could do that meanwhile.
Blue Warrior

Mole








Since: 11-18-05
From: California
Activity: 60%

Last post: 5909 days
Last view: 5909 days
Posted on 09-18-06 08:10 PM, in Free Games Link
Originally posted by Eikaridu
The translated page
http://translate.google.com/translate?hl=en&sl=ja&u=http:/ /www.asahi-net.or.jp/~IP3K-ISD/freeware/burokuzu/index.h
tml&sa=X&oi=translate&resnum=6&ct=result&prev=/searc
h%3Fq%3DBurokuzu%26hl%3Den%26lr%3D%26safe%3D
off%26sa%3DG

You might want to give that a [url=] tag; it's stretching the tables.
Blue Warrior

Mole








Since: 11-18-05
From: California
Activity: 60%

Last post: 5909 days
Last view: 5909 days
Posted on 11-29-06 10:14 PM, in When do you usually sleep? Link
I normally tend to get to bed at 9:30 on school days, but occasionally, I'll stay up until 10 o'clock, which isn't a good idea when I plan on getting up at 6.

On weekends, I stay up till 12 or 1 AM. I like to stay as nocturnal as possible so as not to waste my weekend sleeping.... But I sometimes end up getting up at 10 anyway.
Blue Warrior

Mole








Since: 11-18-05
From: California
Activity: 60%

Last post: 5909 days
Last view: 5909 days
Posted on 11-29-06 10:47 PM, in LOLZOR, I made something good. :D Link
Originally posted by Peardian
Once again, that looks great, and once again, the attachment is broken.

Weird, it works for me.

As for the clock, cool. I want to buy one of them.
Blue Warrior

Mole








Since: 11-18-05
From: California
Activity: 60%

Last post: 5909 days
Last view: 5909 days
Posted on 02-10-07 09:21 AM, in What kind of game would you be looking forward to? Link
If any of you have gone to the my site recently (1% of the forum population), you'll notice that it's pretty dead. It has no particularly interesting content except for some of my awesome midis, and that isn't enough. So, I decided the best way to bring up the population by literally 1000% would possibly be to make a game. A good game, preferably, with or without online capabilities. I've already been in the middle of the making of a game, Sapphire Control (you can probably tell where that came from), in which you shoot stuff in a Cave Story-esk type of gameplay, only in space or something. I was also thinking of making addons as well that you could download from the site and "plug" into the game for some extra levels and stuff. However, looking at some of my other game ideas, I may want to do something else first. Here is a list of ideas I had:

Yoshi's Cookie Online - A recreation of the SNES version of Yoshi's Cookie's versus mode, supporting up to four players, and possibly a different gametype as well. Could be interesting, but what kind of addons would I make for it? Surely not levels, because there would be no such thing as level design in such puzzle games. Still, it'd certainly be easy to make....

Megaman: Takeover - An 8-bit CTF style game in which you control a robot master and his team of mechanical minions and try to capture the enemy robot master's team flag. Not very thought out, but assuming you would pick out which team member you would want to play as from time to time, I think it would be pretty compatible for both online mode and computer players.

Super Mario Party Bros. - This idea mirrors that of the Mario Party series in the sense that you role a die to travel across an adventure map, and play free-for-all, tag team, special, and duel minigames along the way. The way this game differs entirely from Mario Party is that this takes place in a Super Mario Bros. 3 setting. This means you will be fighting against hammer brothers, using the P-Wing before the start of a minigame to give you an advantage, dodging a military of Bullet Bills, and even competing each other in classic Mario Bros. arcade action. And best of all, none of the crappy luck-based minigames, or those where you repeatedly tap a button until your thumbs hurt! Supports 2-4 players, online or against computers (or both).

So, as you can see, SMPB is the more thought-out idea of the three... though it's a little hard to grasp the concept without some concept art. I'll try and make some for the above mentioned games, but otherwise, I would really appreciate some feedback on this. I'm not necessarily asking for help on making the game(s) at the moment, I just want to know what would be the best idea at this point in time.
Blue Warrior

Mole








Since: 11-18-05
From: California
Activity: 60%

Last post: 5909 days
Last view: 5909 days
Posted on 02-10-07 09:28 AM, in What kind of game would you be looking forward to? Link
Originally posted by Simon Belmont
You forgot a "none of the above" and/or "other" category.

Damn, I knew I forgot something.

Originally posted by Simon Belmont
To be honest none of them really sounded good to me, all sort of like ripoffs or something.

Well, I think a more accurate term would be "fan-games" - as I've said, the SMPB thing would be different in almost every aspect compared to Mario Party. Again, it'd make a lot more sense if I put up some concept art.

Also, I only made the Cave Story reference because it was the only game I could possibly relate it to. Otherwise, I don't know what I'm talking about.
Blue Warrior

Mole








Since: 11-18-05
From: California
Activity: 60%

Last post: 5909 days
Last view: 5909 days
Posted on 02-10-07 09:38 PM, in What are you addcited to on the internet? Link
Forums, more than likely.

I used to be addicted to Sonic Robo Blast 2, but now I've just gotten into the habit of playing it every now and then (three or four times a month).
Blue Warrior

Mole








Since: 11-18-05
From: California
Activity: 60%

Last post: 5909 days
Last view: 5909 days
Posted on 02-11-07 01:56 AM, in What annoys you? Link
Originally posted by BooUrns
People who have too much self-confidence annoy me even more than people who have too little. They think they're the best at something and are not afraid to take every opportunity they get to tell other people. And it's even worse when they're not all that great at something but think they are.


That's arrogance, not self-confidence.
Blue Warrior

Mole








Since: 11-18-05
From: California
Activity: 60%

Last post: 5909 days
Last view: 5909 days
Posted on 02-17-07 08:26 AM, in What kind of game would you be looking forward to? Link
Dammit, that's the last time I try to post on the forums with a Wii. Twice in the first week of playing it and it's already frozen twice while posting a large message here. Typing on the Wii was such a pain in the ass too...

I've been kinda grounded from the computer, so I didn't really get too much of a chance to check on this thread, which explains the minor bump. But anyway, thanks for the input. Firstly, I'd like to mention that the major opinion on these and other forums is that I should go along with Sapphire Control or Super Mario Party Bros., with Megaman: Takeover being close behind. Nobody's really bothered to pay attention to Yoshi's Cookie much, except for one person, not that I didn't expect that. Still, I'm starting to think I'll work on that first just as a test run for getting a game to work online, so it'll likely be the first release out of any of the games. Sapphire Control's engine has already been undergoing progress, so I'll skip onto that next, and not too farther afterwards, SMPB will be worked on - the graphics would only need minor editing, but the style I plan the minigames to take on is a bit foggy at the moment. Megaman will probably be finished last out of the four.

Originally posted by BooUrns
I love platformers, but there are already a lot of those online. What makes most online platformers fail (in my opinion) is their physics engine or their level of difficulty. If you could make a platformer with good physics and moderate difficulty level, that would be great. I really like the Mario Party idea too, if you could pull it off well.

I always work on coding before graphics - I'm still working on polishing basic movement, even though it's already decent at the moment. Meanwhile, I'm not working on these alone, so I can easily get input from the others working on them when it comes to difficulty and physics. But otherwise, I feel confident that I'm good at balancing both out, so they shouldn't suck. Much.

Originally posted by darkwitch
A nice RPG game with good/great graphics (no ugly tiles and monsters) good sounds and overall a great battle system would be excellent. Even more if it's online and much more if it's a Mario RPG (what? I like Mario games... ).

The idea crossed my mind a year ago, and I started working on it for a couple days. I quickly lost interest in RPG Maker after that, however, so the idea's scratched. Tossing Kirby 64 in as an RPG is an interesting thought, though.


So, again, thank you for the feedback. I'll see what I can do after I'm not grounded - I'm only on here right now because I can use the need to finish a computer project as an excuse. :s
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Acmlm's Board - I3 Archive - - Posts by Blue Warrior


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