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04-23-23 04:56 PM
Acmlm's Board - I3 Archive - - Posts by Shiri
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Shiri
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Since: 08-16-06

Last post: 6093 days
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Posted on 08-16-06 09:16 AM, in Compressed? gba rom... Link
I'm trying to translate a japanese GBA rom into an english one..
My problem is the font. It's japanese, ofcourse.. but I'm afraid it is compressed. I searched in Tile Layer Pro, but couldn't find it and when I searched for words in relative searcher, it finds no matches.

I have a few questions..
- How extactly do you know if it's the font that's compressed, or the graphics? Or both?
- Are there good tutorials on how to decompress those things?
- If you need ASM, same question as above... are there good tutorials for it? (where to find them? I searched google, tried romhacking.net, etc.. I heard someone named 'gbaguy' had one, but his site is offline..)


Just so you'd know.. I do know how to change & edit text, graphics, work with tables, etc.. in normal, english roms.

Thanks


(edited by Shiri on 08-16-06 08:17 AM)
Shiri
Newcomer








Since: 08-16-06

Last post: 6093 days
Last view: 6093 days
Posted on 08-16-06 05:25 PM, in Compressed? gba rom... Link
Originally posted by interdpth
Ok, well you can do this download Visual Boy Advance Development edition

Before the scene with the text go to Tools, then Logging then enable SWI logging. Next Load up the Tile Viewer to see where the font goes in RAM hopefully the SWI logger will tell you the compression function used



Well, that might be a problem since I have no clue how to decompress.. .. so bassicaly.. I don't know what to do.
Acmlm's Board - I3 Archive - - Posts by Shiri


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