(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
05-26-24 11:42 AM
Acmlm's Board - I3 Archive - - Posts by Knight of Time
Pages: 1 2 3 4
User Post
Knight of Time

Red Tektite


 





Since: 11-18-05
From: Canada

Last post: 6314 days
Last view: 6307 days
Posted on 01-13-07 03:17 AM, in Early Christmas present here- Super Mario World: Mario and Luigi's Double Trouble! Demo #2 + SS Link
Hi, sorry I took so long to reply guys.

The holidays kept me fairly busy, and on top of that, college resumed, so I haven't really been able to do much work in revising parts of my hack.

But, some parts have been changed, I couldn't really think of removing the bonus rooms or making them harder to reach in my first world, so I decided to put in fewer coins. It's just that, I can get ideas easily for levels from previous games/other hacks, even if some aren't as good as others.

I will release my YI ExGFX (it's mainly the bricks from my second and third castle, and the YI style spikes) sooner or later when I have the time (I was just about to give you guys the revised demo, but I don't have time to do that tonight, sorry. You guys will have to wait until tomorrow, if I have time then).
Knight of Time

Red Tektite


 





Since: 11-18-05
From: Canada

Last post: 6314 days
Last view: 6307 days
Posted on 01-13-07 04:52 PM, in Zelda: Parallel Worlds *Released!* Link
Okay, I began playing this hack a few days ago, and despite all the challenging areas, I'm impressed at the work done.

I got myself through Nayru's Bay and Din's Catacombs, getting both jewels from the bosses, and so far for items, I have:

Blue Boomerang
Bombs
Lamp
Magic Powder (from getting one of the two Mushrooms)
Magic Hammer
Flippers
Pegasus Shoes

Anyway, being quite new to this hack (for me, playing is definitely about exploring everywhere I can), I've found myself to be at a bit of a loss for finding a couple of items in order to reach the third dungeon, which are most likely the Hookshot, and the Gauntlets (are they this hack's version of the Power Glove from the original LTTP?). Could someone please tell me where each item is, please, or at least point me in the right direction for at least the Gauntlets?

Thanks in advance.

BTW, to the creators of this hack, thanks. Being a long-time fan of Legend of Zelda games, I had been awaiting a full LTTP hack to try out.

Edit: n/m, I managed to find the Gauntlets, third dungeon and Hookshot all on my own, and I got my first sword tempered. Can it now destroy the barrier blocking a Piece of Heart at the Pyramid area?

One other thing, in the Pyramid Falls, I found a cave area much like the one in the original where you can drain the water by pulling a switch, however, this time around I saw three switches, no matter what order I pull them in, nothing happens. What's supposed to give here, if anything?


(edited by Knight of Time on 01-13-07 03:06 PM)
Knight of Time

Red Tektite


 





Since: 11-18-05
From: Canada

Last post: 6314 days
Last view: 6307 days
Posted on 01-19-07 09:31 PM, in Sprite Tool, public test release Link
Meh, I wish I could have posted this much sooner, but being a college student, I had to find the "right" time to do it, which I suppose would be now.

Anyway, would it be possible for someone to make diagonal versions of the Turn Block bridges, one for each of the two diagonals only, and one for both diagonals, alternating with either diagonal first, please? They could be really handy in vertical levels, for when the player may need to jump to the lowest part of one of these, when expanded.

Thanks in advance, as always.
Knight of Time

Red Tektite


 





Since: 11-18-05
From: Canada

Last post: 6314 days
Last view: 6307 days
Posted on 01-29-07 11:35 PM, in Early Christmas present here- Super Mario World: Mario and Luigi's Double Trouble! Demo #2 + SS Link
Okay, sorry about the double post, but I have made several changes to my hack, so you guys can download it again if you want.

Hopefully now it will be the "right" time to start my fourth world, this one's going to be full of new stuff.
Knight of Time

Red Tektite


 





Since: 11-18-05
From: Canada

Last post: 6314 days
Last view: 6307 days
Posted on 02-04-07 02:27 AM, in Lunar Magic bugs Link
Yoshi's House is one of those areas you don't want to change.

If you change things around there, I believe it will affect the ending part where Mario, Yoshi, Princess Peach, and the 7 Yoshi eggs get to Yoshi's House. You should leave that level unchanged.
Knight of Time

Red Tektite


 





Since: 11-18-05
From: Canada

Last post: 6314 days
Last view: 6307 days
Posted on 02-09-07 11:30 PM, in Sprite Tool, public test release Link
Nice new sprites you got there, Davros.

Anyway, I have an important question I need to ask.

How do you change what index (SP1, SP2, SP3, SP4) a custom sprite uses?

Reason I'm asking, is that I'm working on a brand new level (a cave type level with green acid that acts like lava, and Blarggs recoloured through ExGFX to be the same colour as the acid), and I found that the tilemap for the Sledge Brother custom sprite, which is one I plan to use at least once in this level, conflicts with the tilemap of the Blargg enemy. Normally, I'd overwrite tiles of other enemies that can go along with Blarrgs (e.g. Buzzy Beetles, Swoopers, Spike Tops), but since I may want to use those enemies as well in the level I'm working on, I was hoping I could have the Sledge Brothers be under SP3 instead of SP4. Would this kind of change be possible?

Thanks in advance.
Knight of Time

Red Tektite


 





Since: 11-18-05
From: Canada

Last post: 6314 days
Last view: 6307 days
Posted on 02-10-07 08:27 PM, in Sprite Tool, public test release Link
Originally posted by Ribo Zurai
Originally posted by 16BT
Originally posted by Ribo Zurai
I having problem with the Spritetool... When the insert ends, and the message saying "Sprites inserted sucefully", the sprites insīt inserted! When I saw on the guide the sprites donīt appear on LM, them, I inserted the ExGfx, inserted sprites, and started the game. But I just saw the origirnal sprites "disfarced" of pure rubbish! What I doing of wrong?

You have to insert the sprites manually, and put 2 or 3 in the extra info box.


I donīt understand.
How manually? And witch extra info box you is speaking?


Under the Edit command in the top left corner of Lunar Magic, you have to click Insert Manual. Now, before you do actually click on the Insert Manual option under the Edit command, you must be in sprite editing mode (just click the green shell near the top left corner). From there, go into the Extra Info box (it's the one in the bottom right corner), and that's where you put the 2 or 3 to indicate a sprite you're using is a custom sprite.
Knight of Time

Red Tektite


 





Since: 11-18-05
From: Canada

Last post: 6314 days
Last view: 6307 days
Posted on 02-11-07 12:24 AM, in Sprite Tool, public test release Link
Originally posted by Ribo Zurai
Thanks! I will try now.

EDIT: WORKED!!!!! Thank you!! Just a question, if I donīt put that extra info, I can put the old sprites? Example: Sprite X >>> Y. I can put sprite X again?


You're welcome. That's one of the things I'm here for, helping others whenever I can.

I don't think I can fully understand your question, but I'll do my best to answer it anyway.

If you don't put in the extra info, you can't insert a custom sprite into a level of yours, you'd just end up inserting a regular sprite. And incase you're wondering, yes, you can have both a regular sprite and whatever custom sprite you may have whose command matches the regular sprite (for instance, you can have both a green shell-less Koopa Troopa, which uses command 00 in hex, and a Beezo, which also uses command 00, in the same level).
Knight of Time

Red Tektite


 





Since: 11-18-05
From: Canada

Last post: 6314 days
Last view: 6307 days
Posted on 02-11-07 01:19 AM, in Sprite Tool, public test release Link
Originally posted by Ribo Zurai
Thanks so much! So, I will use ALL sprites in the spites tool. But, where can I find lots and lots of new sprites? Like that sparky ball of SMB2?


Again, you're welcome.

To find more sprites, look around this topic, you can find some that aren't included with the current version of Sprite Tool. A second option is, you can also go to SMWCentral (there's a topic here with a link to the page), and you can find custom sprites there as well. As for the Sparkys from SMB2, I don't think there is a custom sprite for them (I could be wrong), but if there was, they'd probably have to hurt even if spin jumped on. That way, they won't be exactly the same as Lil' Sparky and Hothead enemies, which can be spin jumped on, BTW.
Pages: 1 2 3 4
Acmlm's Board - I3 Archive - - Posts by Knight of Time


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.031 seconds; used 384.22 kB (max 465.43 kB)