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Acmlm's Board - I3 Archive - - Posts by NEONswift |
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NEONswift Bee Since: 11-18-05 Last post: 6302 days Last view: 6301 days |
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Originally posted by interdpthWeren't u talking a while back about implementing the editing of Metroid Fusion elements also? |
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NEONswift Bee Since: 11-18-05 Last post: 6302 days Last view: 6301 days |
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Originally posted by interdpthWait ZF can edit Metroid Fusion rooms? How did I miss that... What version of the MF rom am I meant to use? (edited by NEONswift on 02-04-07 03:21 PM) |
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NEONswift Bee Since: 11-18-05 Last post: 6302 days Last view: 6301 days |
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Originally posted by interdpthAh right ok...Guess my rom is corrupt/wrong as I tried it and it didnt work. |
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NEONswift Bee Since: 11-18-05 Last post: 6302 days Last view: 6301 days |
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Surely expanding the trail of water left behind link in the graphics of him swimming would fix this... itd be a simple matter of moving his body up in the tiles (leaving it the same size as pols voice) but having the rest of the 16x16 tile filled with the water?
Perhaps an example of your new graphics would help? (edited by NEONswift on 02-09-07 01:46 PM) |
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NEONswift Bee Since: 11-18-05 Last post: 6302 days Last view: 6301 days |
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woohoo more ZF... only a good thing... appears to be hardly buggy at all...nice work | |||
NEONswift Bee Since: 11-18-05 Last post: 6302 days Last view: 6301 days |
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Hmm Dodongo's Gold...good old times... I think I might have a version of it kicking around in my Zelda Hacking folder... God knows where though, the folder is now like 1GB of resources, documents, utilities, screenshots, old hack versions, recieved files etc.
It'll no doubt be the version that other people have though because I did indeed lose all the progress I made to ZDG after the demo was released. I'm still working on a hack but its mainly on ice while i come up with overly ambitious ASM hacks for it. It's all planned and I've got conciderably better at hacking gfx/maps. Last time i checked it had the tentative title "The Legends of Hyrule". I was thinking of reverting back to the Dodongo title but I only picked that originally due to my lack of experience and a number of the letters already existing in the "The Legend of" part of the title screen which made editing it easier. |
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NEONswift Bee Since: 11-18-05 Last post: 6302 days Last view: 6301 days |
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Heres the IPS file I've got...Should work fine.
I'd say give it a try before you upload it to RomHacking.net though. As I said Legends of Hyrule is a tentative title so will change it sometime in the future. |
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NEONswift Bee Since: 11-18-05 Last post: 6302 days Last view: 6301 days |
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The object limits in Zelda3 are based off the rom because Hyrule Magic reads from the it and is therefore limited by the space in rom for dungeons, items, torches etc.
To sort of fix this you would require removing objects from elsewhere in HM and then adding them into the room you want. As for enemy health/defense I believe Euclid made an editor that did just that...but I can't seem to find it anywhere on the internet. |
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NEONswift Bee Since: 11-18-05 Last post: 6302 days Last view: 6301 days |
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Played around with it yesterday...Im liking the stability of it all these days..
Problem i noticed is the editor still leaves a process running in task manager after you click the close button. The scroll editing is a nice touch as I've now made the starting room one large open arena instead of a small confined area. Being able to move enemies also without having to use the old Metroid Zero Mission Header editor is a good thing. Can you explain the difference between the Item Editor's debug, easy, normal and hard settings? Obviously relatively self explanatory but when does debug jump into play? |
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NEONswift Bee Since: 11-18-05 Last post: 6302 days Last view: 6301 days |
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Originally posted by XenesisOn a similar note do the walls that act as ladders exist in Zero Mission? Or are they one of the currently unknown clip data values?Originally posted by interdpth (edited by NEONswift on 02-17-07 12:01 PM) |
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Acmlm's Board - I3 Archive - - Posts by NEONswift |