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05-21-24 05:14 AM
Acmlm's Board - I3 Archive - - Posts by NEONswift
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NEONswift

Bee








Since: 11-18-05

Last post: 6302 days
Last view: 6301 days
Posted on 02-04-07 01:05 PM, in Metroid Zero Mission hacking Link
Originally posted by interdpth
That's fixed as well.

Hopefully I can disect those codes write and be able to whip up an enemy editor, ya know?
Weren't u talking a while back about implementing the editing of Metroid Fusion elements also?
NEONswift

Bee








Since: 11-18-05

Last post: 6302 days
Last view: 6301 days
Posted on 02-04-07 09:18 PM, in Metroid Zero Mission hacking Link
Originally posted by interdpth
It can edit rooms. Just not advanced stuff.
Wait ZF can edit Metroid Fusion rooms? How did I miss that... What version of the MF rom am I meant to use?


(edited by NEONswift on 02-04-07 03:21 PM)
NEONswift

Bee








Since: 11-18-05

Last post: 6302 days
Last view: 6301 days
Posted on 02-04-07 11:21 PM, in Metroid Zero Mission hacking Link
Originally posted by interdpth
The one that has the header metroid fusiAMTE01



So uh, the American one!
Ah right ok...Guess my rom is corrupt/wrong as I tried it and it didnt work.
NEONswift

Bee








Since: 11-18-05

Last post: 6302 days
Last view: 6301 days
Posted on 02-09-07 07:45 PM, in Graphics A Link to the Past Link
Surely expanding the trail of water left behind link in the graphics of him swimming would fix this... itd be a simple matter of moving his body up in the tiles (leaving it the same size as pols voice) but having the rest of the 16x16 tile filled with the water?

Perhaps an example of your new graphics would help?


(edited by NEONswift on 02-09-07 01:46 PM)
NEONswift

Bee








Since: 11-18-05

Last post: 6302 days
Last view: 6301 days
Posted on 02-14-07 03:19 PM, in Metroid Zero Mission hacking Link
woohoo more ZF... only a good thing... appears to be hardly buggy at all...nice work
NEONswift

Bee








Since: 11-18-05

Last post: 6302 days
Last view: 6301 days
Posted on 02-14-07 03:34 PM, in Zelda 3 offsets (and Dodongo's Gold) Link
Hmm Dodongo's Gold...good old times... I think I might have a version of it kicking around in my Zelda Hacking folder... God knows where though, the folder is now like 1GB of resources, documents, utilities, screenshots, old hack versions, recieved files etc.

It'll no doubt be the version that other people have though because I did indeed lose all the progress I made to ZDG after the demo was released.

I'm still working on a hack but its mainly on ice while i come up with overly ambitious ASM hacks for it. It's all planned and I've got conciderably better at hacking gfx/maps.

Last time i checked it had the tentative title "The Legends of Hyrule". I was thinking of reverting back to the Dodongo title but I only picked that originally due to my lack of experience and a number of the letters already existing in the "The Legend of" part of the title screen which made editing it easier.
NEONswift

Bee








Since: 11-18-05

Last post: 6302 days
Last view: 6301 days
Posted on 02-14-07 11:12 PM, in Zelda 3 offsets (and Dodongo's Gold) Link
Heres the IPS file I've got...Should work fine.

I'd say give it a try before you upload it to RomHacking.net though.

As I said Legends of Hyrule is a tentative title so will change it sometime in the future.

Attachments

zdgDemo.ips (392808b) - views: 8
NEONswift

Bee








Since: 11-18-05

Last post: 6302 days
Last view: 6301 days
Posted on 02-15-07 12:54 PM, in HyruleMagic trouble... again!! Link
The object limits in Zelda3 are based off the rom because Hyrule Magic reads from the it and is therefore limited by the space in rom for dungeons, items, torches etc.

To sort of fix this you would require removing objects from elsewhere in HM and then adding them into the room you want.

As for enemy health/defense I believe Euclid made an editor that did just that...but I can't seem to find it anywhere on the internet.
NEONswift

Bee








Since: 11-18-05

Last post: 6302 days
Last view: 6301 days
Posted on 02-15-07 01:33 PM, in Metroid Zero Mission hacking Link
Played around with it yesterday...Im liking the stability of it all these days..

Problem i noticed is the editor still leaves a process running in task manager after you click the close button.

The scroll editing is a nice touch as I've now made the starting room one large open arena instead of a small confined area. Being able to move enemies also without having to use the old Metroid Zero Mission Header editor is a good thing.

Can you explain the difference between the Item Editor's debug, easy, normal and hard settings? Obviously relatively self explanatory but when does debug jump into play?
NEONswift

Bee








Since: 11-18-05

Last post: 6302 days
Last view: 6301 days
Posted on 02-17-07 06:01 PM, in Metroid Zero Mission hacking Link
Originally posted by Xenesis
Originally posted by interdpth
*looks for post in IRC*
[16:57] Next version
[16:57] You can swap tilesets between ZM and MF
[16:57] And whole rooms
[16:57] Export tileset graphics
[16:57] And palette
[16:57] And TSA editor

i'm also thinking about a wav importer/exporter for songs


Funky.

Which begs the question - are the Metroid Fusion items and enemies still existant in Zero Mission (Ice Missiles, Diffusion Missiles, SA-X, Free X parasites ) ?
On a similar note do the walls that act as ladders exist in Zero Mission? Or are they one of the currently unknown clip data values?


(edited by NEONswift on 02-17-07 12:01 PM)
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Acmlm's Board - I3 Archive - - Posts by NEONswift


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