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Acmlm's Board - I3 Archive - - Posts by NEONswift |
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NEONswift Bee Since: 11-18-05 Last post: 6284 days Last view: 6283 days |
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This is obviously lame...Youve made an entire thread dedicated to a picture no one can see and titled it look at this...
Im gonna go out and buy an invisible woman now, that should keep me equally as entertained. (edited by Radcon on 11-18-05 10:05 AM) |
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NEONswift Bee Since: 11-18-05 Last post: 6284 days Last view: 6283 days |
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Originally posted by StifuOk cheers you learn something new everyday lol. I take back my harsh statement then. apologees!Originally posted by Radcon |
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NEONswift Bee Since: 11-18-05 Last post: 6284 days Last view: 6283 days |
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I like everything youve done...it all fits correctly which is something that can make a hack look shit if it isn't done right.
I dont necerserily agree with the throne room positioning. as Coby said it looks somewhat "awkward". A way to fix it could be to have the staircase behind it going up rather than dropping down. |
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NEONswift Bee Since: 11-18-05 Last post: 6284 days Last view: 6283 days |
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Glad to hear your giving it another go BGNG. F-Zero isnt always up there with Mario and Zelda when it comes to being talked about but it doesnt mean people are less interested in it. I just put it down to racing games being discussed less and I for one will definately await patiently to give it a run.
sweet f-zero hacking goodness! |
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NEONswift Bee Since: 11-18-05 Last post: 6284 days Last view: 6283 days |
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One singular shot...been working with gfx alot of late. Was beginning to tire of lttp cliffs...posts....trees...well pretty much everything |
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NEONswift Bee Since: 11-18-05 Last post: 6284 days Last view: 6283 days |
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Very nice Sgraff87 im loving the whole style it gives mario world a fresh new look.
Not only do you know how to use Lunar Magic proficiently (shown by all yours images) but you are also an excellent gfx artist. Repsect to you. Ill keep an eye on this...which is rare for me cause most Mario hacks tend to not interest me. |
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NEONswift Bee Since: 11-18-05 Last post: 6284 days Last view: 6283 days |
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Originally posted by Celice I was going for a Majoras Mask style texture which has strange patterns all over it. The cliffs are simply a trial run. Ive come to hate the old lttp cliffs. Everything is pretty much being graphically changed..apart from elements that i find too troublesome to alter. Luckily nothing has hit me so far. And since that shot ive done alot more. new bushes, trees, rocks, new pathes, new waterfall design and so on. expect more soon. |
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NEONswift Bee Since: 11-18-05 Last post: 6284 days Last view: 6283 days |
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Originally posted by CeliceHows this for a start? |
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NEONswift Bee Since: 11-18-05 Last post: 6284 days Last view: 6283 days |
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Originally posted by Alex Very true...I dont really venture into the mario world hacking forum very often but KTurbo brought your hack to my attention...I was instantly impressed. The key to a good mario hack in my opinion to is make it look better or play better than the originals. Some may say this isn't possible but Mario World is over a decade old and the fact nintendo so far have yet to improve on either it or Yoshi's Island in the platforming genre of the SNES & GBA means it up to us, to do so. And Maria sisters has tonnes more shine to it than any SNES game ive ever seen....except maybe Yoshi's Island. (edited by NEONswift on 12-19-05 09:22 AM) |
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NEONswift Bee Since: 11-18-05 Last post: 6284 days Last view: 6283 days |
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Easiest boss is definately the goldfish in Earthworm Jim. One prod and hes history.
Hardest Ive ever played has to be the final final boss in Jet Force Gemini. Pity cause i love that game but the final boss has one tiny shitty patch on his back thats really really hard to hit...plus once you hit it you have to hit it again like 5 times. Grrrrrr. |
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NEONswift Bee Since: 11-18-05 Last post: 6284 days Last view: 6283 days |
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Originally posted by Setzernice font.. The issue with zelda is the limited palettes avaliable to use. I could have made it more recognisable but when all youve got to work with is 4 shades of brown and green its quite hard to pull off. In order to prevent hyrule having a blocky quality to the layout quite a lot of the palettes have the basic grass colours in them also, which allows for a better transition between tiles. Ive started the new cliffs/mountains now. Just trying out a bunch of stuff to see how it works and what looks good. Already sorted out the bottom of the mountains so they no longer look glitchy... I'll post a sample of my work when im done. (edited by NEONswift on 12-20-05 08:11 AM) |
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NEONswift Bee Since: 11-18-05 Last post: 6284 days Last view: 6283 days |
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Thought id pop into General and give everyone a very merry Christmas.
And i might as well throw in a happy new year also. Hope everyone gets what they want. |
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NEONswift Bee Since: 11-18-05 Last post: 6284 days Last view: 6283 days |
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Maybe itll be a new year present... Although making the statement Zelda is almost complete has always been a bit risky due to the fact that parts you'd think would take a few days take weeks or even months....sometimes years if your rediculously slow.
I'm looking forward to it too especially since i just completed Minish Cap and Twilight Princess is a good 6 months off. You can never have enough Zelda in your gaming life. |
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NEONswift Bee Since: 11-18-05 Last post: 6284 days Last view: 6283 days |
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Sounds like a lot of work but when you pull it off ill be one of the first to try a new editor. As good as Hyrule Magic is its a pain in the arse at letting you get things done. As much as i like messing around with hex Id prefer a tool to let me do it at a quicker pace that would speed the whole thing along and cut out most of the forethought required when weighing up and down what HM can and cannot do. I do realise that adapting is part of what rom hacking is all about but i know alot of the stuff i want done can be done ; just requires figuring it out first.
I look forward to your editor MON with much anticipation. May be a bit early to ask but what form will it take for overworld and dungeon editing...similar to HM? |
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NEONswift Bee Since: 11-18-05 Last post: 6284 days Last view: 6283 days |
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Originally posted by UZI in my pocketYou even bothered to ask? or writing in caps is all you can do? There's good people here who'd be willing to give you a straight answer if you ask in a reasonable fashion. Or my favourite bit of advice...."Google It" |
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NEONswift Bee Since: 11-18-05 Last post: 6284 days Last view: 6283 days |
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Hmmm suggestions where to begin
So your saying youll be able to edit the overworld by individual 16x16 tiles rather than the larger 32x32...cause if thats the case ill kick the royals off the thrown and make you king If you improve the dungeon editing it would be great. I can't stand it to be honest the way it is. I'm constantly afraid of the game crashing or my rom corrupting (you should see my backups folder its like 250mb). My main issue with the overworld editing is never knowing what youve got spare in the way of tiles. Ive got pages of lists of free tiles and its still hard to establish whats avaliable because often they look the same. A search engine that lists what tiles have been used, where and how often would be brilliant. The worse thing is altering a tile to find its mashed up an area elsewhere. Another thing that would be great would be a change to the monologue editor. It takes its toll on you having to check that youve placed in all the [2], [3] etc components in the right place and something that allows you to check in the editor would help. Better options concerning the OW overlays. I know the speed of the rain can be changed in hex so if this was added in along with maybe options for the other sections. Other such additions would include altering the hardcoded events like the hollow tree location, the bird statue, the gravestones, locations of master sword and zora's domain entrances. Alot i know but i was somewhat dissapointed when Seph3 stopped working on HM cause it had so much potential. I was grateful though he got it to a working state and squeezed out most of the bugs. oh and graphics expansion.... (edited by NEONswift on 12-24-05 07:45 PM) |
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NEONswift Bee Since: 11-18-05 Last post: 6284 days Last view: 6283 days |
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Originally posted by Randy53215Actually isn't it more dedicated to the son of god..whats his name... I'm not at all religious but i celebrate it cause it gives our family a chance to mingle. I bought my 11 year old sister a SNES and a bunch of games so me and all the siblings are gonna bash out some mario kart. Should be great. That and the food should be something to enjoy. |
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NEONswift Bee Since: 11-18-05 Last post: 6284 days Last view: 6283 days |
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Sample of all the gfx work ive been doing. Call it a small xmas pressie.
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NEONswift Bee Since: 11-18-05 Last post: 6284 days Last view: 6283 days |
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There is something wrong with the perspective...this is what it should be like...
As for your stairs not working its most likely due to the layer the platform or staircase is rested on or the staircase type used. |
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NEONswift Bee Since: 11-18-05 Last post: 6284 days Last view: 6283 days |
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Snow levels rule SNN...nice pictures...Im running on a 1600x1200 resolution so i always forget about the size of pictures. The links arent annoying at all. The alternative would be people flaming you for stretching the page |
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Acmlm's Board - I3 Archive - - Posts by NEONswift |