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04-24-23 01:39 AM
Acmlm's Board - I3 Archive - - Posts by ibz10g
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ibz10g

Spiny


 





Since: 08-10-06
From: Altoona, Iowa

Last post: 5953 days
Last view: 5953 days
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Posted on 09-19-06 11:52 PM, in ACMLM Adventure Link
I will change the GFX in some cases for different sprites to realte to things here at the board, but I'm going to take Icegoom's idea and redraw every sprite. Here's what I've come up with so far:

Photobucket - Video and Image Hosting

Yes? No? Opinions, please!
ibz10g

Spiny


 





Since: 08-10-06
From: Altoona, Iowa

Last post: 5953 days
Last view: 5953 days
Skype
Posted on 09-20-06 09:11 AM, in ACMLM Adventure Link
I will not use them in every level. Probably only a few in 'general chat' and 'SMW Hacking'
ibz10g

Spiny


 





Since: 08-10-06
From: Altoona, Iowa

Last post: 5953 days
Last view: 5953 days
Skype
Posted on 09-20-06 07:51 PM, in Favorite Number Link
either 5 or 42. It depends.
ibz10g

Spiny


 





Since: 08-10-06
From: Altoona, Iowa

Last post: 5953 days
Last view: 5953 days
Skype
Posted on 09-20-06 08:32 PM, in Info Boxes Link
Add more text? That would prove to be difficult. I think you should just try to work with Hyperhacker's idea.

More than 2 messages? Not likely.
ibz10g

Spiny


 





Since: 08-10-06
From: Altoona, Iowa

Last post: 5953 days
Last view: 5953 days
Skype
Posted on 09-20-06 08:47 PM, in Info Boxes Link
.

I'm in 10th too. ExGFX aren't easy to work with. If it helps any, there are letters in GFX28. Just copy them into an ExGFX file and do the whole Map16 routine.
ibz10g

Spiny


 





Since: 08-10-06
From: Altoona, Iowa

Last post: 5953 days
Last view: 5953 days
Skype
Posted on 09-20-06 09:18 PM, in Info Boxes Link
Mmkay. Download a tile editor program, preferably YY-CHR.

Open your rom and click the red mushroom button. Minimize the window and open your Graphics folder. From there, open GFX28.bin in YY-CHR. In this window, change the setting to 2BPP GB (Gameboy). Copy the letter tiles out of this YY-CHR window, and open a new one. Paste them in there, and save this file under your ExGraphics folder as ExGFX80.bin, or whatever the next number is if 80 already exists (remember to use hex). Bring up Lunar Magic and click the green mushroom button. After this, click the button to change the current level. If it asks you to save your rom, click yes.

Click the button on the far right that looks like a red poison mushroom. This should bring up the "Super GFX Bypass" dialouge. Check the box at the top. Click the drag down button under "BG1: (hex number)(random numbers)", and change it to 80, or whatever number you set your ExGFX file containing the letters as.

Now open the 16x16 Tile Map editor and the 8x8 Tile Map editor, respectively. On the 16x16 Tile Map editor, click "Edit 16x16 Attributes". Change each one of the four numbers to the tile number of the letter you need. Remember to change the pallette if necessary. Make this tile act like tile 39 (part of a goal point). It won't end the level, and Mario can pass through it easily. View the tile in the little 16x16 square at the bottom. If it looks how you want it to, right click a tile on page 4 or latter of 16x16 Tile Map Editor to set it as the tile you have created. Press F9 to save. Remember this. PRESS F9 TO SAVE! If you don't, you will lose all of your work. Do this for as many tiles as you need.

Sorry is this is confusing, it really isn't an easy process to explain. If you're still confused, go to SMWCentral.
ibz10g

Spiny


 





Since: 08-10-06
From: Altoona, Iowa

Last post: 5953 days
Last view: 5953 days
Skype
Posted on 09-20-06 09:59 PM, in Info Boxes Link
send me a PM of what you have so far. I'll see if I can fix it.
ibz10g

Spiny


 





Since: 08-10-06
From: Altoona, Iowa

Last post: 5953 days
Last view: 5953 days
Skype
Posted on 09-20-06 10:14 PM, in Info Boxes Link
It should look like that. I'm sorry, I skipped like 2 or 3 steps. Send me what you have in a PM and I'll fix it for you.
ibz10g

Spiny


 





Since: 08-10-06
From: Altoona, Iowa

Last post: 5953 days
Last view: 5953 days
Skype
Posted on 09-20-06 10:17 PM, in Info Boxes Link
no, an IPS. I don't think I can request you to send me the rom.
ibz10g

Spiny


 





Since: 08-10-06
From: Altoona, Iowa

Last post: 5953 days
Last view: 5953 days
Skype
Posted on 09-21-06 06:04 PM, in ACMLM Adventure Link
This is just a side project. The sprites are temporary and I will most likely use them in another hack. I'm just tired of looking at the old sprites while I work on levels. I will, however, create new ACMLM based graphics once I've got my levels done and I've figured out what I want them to be.
ibz10g

Spiny


 





Since: 08-10-06
From: Altoona, Iowa

Last post: 5953 days
Last view: 5953 days
Skype
Posted on 09-21-06 06:25 PM, in Approval for SMW hacks Link
You should check your spelling. From what I've seen, this is frowned upon.
ibz10g

Spiny


 





Since: 08-10-06
From: Altoona, Iowa

Last post: 5953 days
Last view: 5953 days
Skype
Posted on 09-21-06 06:43 PM, in I need help installing Pokemon Quartz... Link
I still don't think this should be under Help and suggestions. Rom hacking at least?
ibz10g

Spiny


 





Since: 08-10-06
From: Altoona, Iowa

Last post: 5953 days
Last view: 5953 days
Skype
Posted on 09-21-06 10:01 PM, in ASM hacks / Custom Blocks / Custom Sprites Requests Link
Here's an idea. A multiple coin block that gives you a mushroom when you've collected 10 coins. Preffered that it stopped if you took too long to collect the coins.


(edited by ibz10g on 09-25-06 09:48 PM)
ibz10g

Spiny


 





Since: 08-10-06
From: Altoona, Iowa

Last post: 5953 days
Last view: 5953 days
Skype
Posted on 09-21-06 10:43 PM, in If they're were an Acmlm Convention... Link
It sounds like a good idea, but how many members are really all that active? I mean, there are thousands of members, but a lot of them have never posted even once, or even visited the board after they joined!

But I mean, some of you guys seem interesting enough.
ibz10g

Spiny


 





Since: 08-10-06
From: Altoona, Iowa

Last post: 5953 days
Last view: 5953 days
Skype
Posted on 09-21-06 10:59 PM, in ACMLM Adventure Link
It actually does. I'll redraw it though, because I'm not the first to think it, but it looks terrible.
ibz10g

Spiny


 





Since: 08-10-06
From: Altoona, Iowa

Last post: 5953 days
Last view: 5953 days
Skype
Posted on 09-22-06 07:50 PM, in What do you all do (on comp and off) besides go to Acmlm's Board? Link
On the comp.
ACMLM
Myspace
Hack SMW
Listen to music
Download guitar tabs

Off the comp.
Homework
At school
Friends
Guitar
Girls

This is definately my 100th post. Isn't that special.


(edited by ibz10g on 09-22-06 07:14 PM)
ibz10g

Spiny


 





Since: 08-10-06
From: Altoona, Iowa

Last post: 5953 days
Last view: 5953 days
Skype
Posted on 09-23-06 02:41 PM, in Dumb Stuff Link
Whats some of the dumbest stuff you've ever done? Come on, let's hear it.

Ate an entire Habanero Chile Pepper for 2 dollars. Not fun.
ibz10g

Spiny


 





Since: 08-10-06
From: Altoona, Iowa

Last post: 5953 days
Last view: 5953 days
Skype
Posted on 09-24-06 09:07 PM, in Sprite Tool, public test release Link
You know what I want to see?

Blooper or whatever you want to call it, or that crazy sun from SMB3.
ibz10g

Spiny


 





Since: 08-10-06
From: Altoona, Iowa

Last post: 5953 days
Last view: 5953 days
Skype
Posted on 09-24-06 09:21 PM, in Sprite Tool, public test release Link
I've thought of that, and I don't really like that idea.

I don't want one that follows mario when it sees him, I'd want it to act like the SMB one.
ibz10g

Spiny


 





Since: 08-10-06
From: Altoona, Iowa

Last post: 5953 days
Last view: 5953 days
Skype
Posted on 09-24-06 11:26 PM, in Sprite Tool, public test release Link
I haven't experimented with sprite tool (mostly because I can't figure out what the hell is going on), but it Birdo set to use Rex's graphics? I'm guessing it is, but if not, then just figure out which graphics it is using and change them.
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Acmlm's Board - I3 Archive - - Posts by ibz10g


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