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Acmlm's Board - I3 Archive - - Posts by MathOnNapkins
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MathOnNapkins

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Since: 11-18-05

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Posted on 10-31-06 05:30 AM, in Zelda 3 ASM hacks Link
Originally posted by Souledge
I see, so expanding the rom using Hyrule Magic itself is the only way to be able to still edit the game with HM. Any guide on how to do that?


I don't think you understand at all. HM cannot, under any circumstances, expand header data.
MathOnNapkins

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Posted on 10-31-06 08:56 AM, in Zelda 3 ASM hacks Link
You can keep asking, but the answer will still be no . Trust us.
MathOnNapkins

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Since: 11-18-05

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Posted on 10-31-06 09:48 PM, in Zelda 3 ASM hacks Link
Originally posted by Souledge
On topic of the roomheader issue. Since there is no easy way to expand it, does this mean I'll have to start over?

Also, should I wait on your editor, MathOnNapkins, or should I restart with Hyrule Magic? In other words, can you predict the time it will take to finish it or is it still way to early to say, in which case I'll rebuild with HM?


Starting over is probably a bad idea. Just wait, I should have this tool ready for working on headers in a day or two. I use whatever free time I have to work on it, and I work full time almost 60 hours a week. It's not like being in college and having lots of free time. It could also take longer. I don't know. I often try to plan everything out before I code it, and I get side tracked in documenting other parts of the Zelda 3 rom that are not relevant to what I'm doing at the moment. In the end it will be a good product you'll just have to be patient.

Originally posted by richyawyingtmv
Just wondering, MathOnNapkins, I remember a conversation we had before about the music editor in your in-development Z3 editing package. Hows that coming along?


the feature doesn't exist yet. However, the hope is to expand music data as well, just as I have done with dungeon data. I'll be the first to admit that I don't know enough yet to produce a music editor. I understand SPC code and I have most of the Zelda 3 music engine documente, but I do not have any conception of how I would write the editor just yet. E.g. Hyrule Magic allows you to preview your edited music in the editor itself, I have no idea how to do that just yet. Also, I'm not very clear on the fundamentals of digital music, like what exactly the samples mean in real time, etc.
MathOnNapkins

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Since: 11-18-05

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Posted on 11-04-06 10:39 PM, in Do you have a webcam? Link
Originally posted by Colin
No. They're too expensive (well, for a good one) and I really have no use for one. I'll skip to Skype, thank you very much.


A webcam is like... $40 minimum but I don't think anyone cares about quality when it comes to webcams.
MathOnNapkins

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Posted on 11-05-06 02:28 AM, in What is the best SNES music track? Link
I've wanted to do this thread for a while now. Here's how I think it should go, you list as many tracks as you want as your favorites. Each track you list earns a vote, so their is no weighting involved. I know Blackhole89 will probably show up at this thread eventually to talk about the merits of SD3 and Star Ocean.

Don't just say "I like X game's soundtrack the best" as that is not the point of the thread. Maybe eventually we'll pick a top 10 and have a poll to determine a winning track. Feel free to post more obscure tracks as well, as it should encourage people to go out and explore more SPC music, which is part of why I wanted to make this thread. I'll start off:

1. Demon's Quest - Level 3
2. Dragon Quest 6 - Ship
3. Dragon Quest 6 - Village
4. Donkey Kong Country 2 - Castle
7. Secret of Evermore - Halls of Collosia
8. Secret of Evermore - Ivor Tower - The Town
9. Secret of Evermore - Final Boss Carlton
10. Rockman & Fort� - Intro
11. Rockman & Fort� - Coldman
12. Megaman X - Prologue
13. Megaman X - Sigma Battle (1st)
14. Megaman X - Sting Chameleon
15. Megaman X - Chill Penguin
16. Megaman X - Spark Mandrill
17. Chrono Trigger - Memories of Green
18. Chrono Trigger - Secret of the Forest
19. Chrono Trigger - Silent Light
20. Chrono Trigger - Corridors of Time
21. Chrono Trigger - Sealed Door
22. Chrono Trigger - Undersea Palace (Ocean Palace)
23. Chrono Trigger - Black Dream
24. Chrono Trigger - To Far Away Times
25. Brain Lord - Arena
26. Brain Lord - Inn
27. Final Fantasy Mystic Quest - Mine
28. Final Fantasy VI - Opening Theme
29. Final Fantasy VI - Mines of Narshe
30. Final Fantasy VI - Phantom Forest
31. Final Fantasy VI - The Serpernt Trench
32. Final Fantasy VI - Another World of Beasts
33. Final Fantasy VI - Dark World
34. Final Fantasy VI - Searching for Friends

Note I don't really care for Dancing Mad, it's a little overdone. Also, the ending themes are more of medleys so I don't like to critique them too much.

36. Zelda 3: LTTP - Dark World
37. Zelda 3: LTTP - Sanctuary Dungeon
38. Zelda 3: LTTP - Crystal (Far superior to future renditions as in OoT listen for the twinkle)
39. Zelda 3: LTTP - Triforce Chamber
40. Zelda 3: LTTP - Credits
41. Umihara Kawase - Ingame Song n�2
42. Tactics Ogre - Battle Theme 1
43. Tactics Ogre - Ice Battle Theme
44. Tales of Phantasia - Aviators
45. Tales of Phantasia - Forest of the Treant
46. Tales of Phantasia - Resurrection
47. Tales of Phantasia - Sakuraba Solo
48. Tales of Phantasia - Stream of Time
49. Plok - Beach
50. Plok - Boss
51. Plok - Akrillic
52. Mystic Arc - Dungeon 1
53. Mystic Arc - Dungeon 4
54. Kirby Super Star - Grape Gardens (Mainly I like the intro )
55. Final Fantasy IV - Battle 2 (more or less the standard boss music)
56. Final Fantasy IV- Tororian Beauty
57. Final Fantasy IV - Illusory World
58. Final Fantasy IV - The Final Battle
59. Final Fantasy V - A presentiment
60. Final Fantasy V - Lenna's Theme
61. Final Fantasy V - Fate in Haze
62. Super Metroid - Brinstar 1 (green Brinstar)
63. Super Metroid - Brinstar 2 (red Brinstar)
64. Super Metroid - Maridia 2 (western Maridia)
65. Super Metroid - Norfair 2 (lower Norfair)
66. Seiken Densetsu 3 - Witchmakers
67. Seiken Densetsu 3 - Raven
68. Seiken Densetsu 3 - Harvest November
69. Seiken Densetsu 3 - Powell (very recommended)
70. Seiken Densetsu 3 - Angel's Fear
71. Secret of Mana - City of the Empire
72. Secret of Mana - Dark Lich
73. Secret of Mana - Evening
74. Secret of Mana - Forest (any version . This is a great song on all accounts.)
75. Secret of Mana - Ice Castle (also very pretty)
76. Secret of Mana - Lofty Mountains
77. Secret of Mana - Mana Sword
78. Secret of Mana - Purelands
79. Super Mario RPG - Beware the Forest's Mushrooms
80. Super Mario RPG - Hard working Moles are good Moles
81. Super Mario RPG - Welcome to Booster Tower
82. Super Mario RPG - And my name's Booster
83. Super Mario RPG - Going Shopping in Seaside town
84. Super Mario RPG - Let's do the Fluff Fluff!
85. Super Mario RPG - Barrel Volcano (enjoy the bass on this one)
86. Super Mario RPG - The Weapons Factory
87. Sim City - Megalopolis
88. Sim City - Metropolis
89. Sim City - Capital
90. Sim City - City

I think 90 is way more than enough. If I think of anything I'll add it though.


(edited by MathOnNapkins on 11-05-06 01:46 AM)
MathOnNapkins

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Since: 11-18-05

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Posted on 11-05-06 02:49 AM, in What is the best SNES music track? Link
Originally posted by Xkeeper
Super Metroid - Escape!!

What? I like doom timers.



Agreed.... that you like Doom Timers. But yeah I like that track it just wasn't one I felt like listing.

Originally posted by same guy
(why couldn't this be Genesis, too...)


I don't know jack about Genesis music, I'd suggest you make your own thread.
MathOnNapkins

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Posted on 11-05-06 04:14 AM, in Acmlm's good at this. Link
*Says some stupid shit about how history repeats itself if you get lax.*
MathOnNapkins

1100

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Since: 11-18-05

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Posted on 11-06-06 10:48 AM, in What is the best SNES music track? Link
Originally posted by Pvt. Prinny
Ya, you know what I see?

A severe and disappointing lack of Terranigma.


Then uh... put some down? That's the pointof the thread, to get people interested in music, and potentially, games they've never heard of. Terranigma is also a PAL game, along with Brain Lord so they get a little less exposure. I put down some Brain Lord tracks but I don't know Terranigma's sound track enough to comment on it. I still need some time to find the better tracks in it, b/c a number of them bore me. "02 Crysta" doesn't seem bad. Reminds me of Chrono Chross a lot. "25-Magic Rocks" is also enjoyable.

@HyperHacker: You could have sufficed to say that you like X game's soundtrack rather than making us all scroll about 10 pages. You find Zelda 3 - Teleport enjoyable? That's the sound that occurs when you shift worlds, wouldn't really call it music.

*Bends down to worship Thexare*


(edited by MathOnNapkins on 11-06-06 11:30 AM)
MathOnNapkins

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Since: 11-18-05

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Posted on 11-06-06 12:22 PM, in Worst SNES music tracks Link
One defining point of bad SNES music I see is where most of the tracks in the game consist of the same samples (instruments more or less). Some examples come to mind:

1. Dragonball Z: Hyper Dimension

While it has maybe 2 semi-listenable tracks, most of it sounds indistinguishable from the next song. Very little creativity and variety here. Weak clap type drums also irritate me.

2. Dragon Quest V

Whereas I think DQ3 (the remake for SNES) and DQ6 have some fairly technically sound and entertaining music, Dragon Quest V sounds like a trainwreck. The instruments remind me of bad MIDI, much of the tracks are uninspired and some are downright annoying. e.g. Slime Race, World of Darkness. The bad synth reminds me of OoT and FFVII's worst moments musically. The only track I enjoyed in this one is "System Menu", which is like saying I enjoyed "Prelude" in a final fantasy game B/C IT'S ALWAYS THE SAME IN ALL FF GAMES.

3. Certain tracks from FFV

FFV:
1.17 Walking the Snowy Mountains (ugh)
1.22 The Fire Powered Ship (I play this part of the game as fast as possible to get away from this shitty music.)
1.25 Ancient Library (I only liked this when I played the game at triple speed)
1.27 Musica Machine (obnoxious)

4. Illusion of Gaia (And SoulBlazer!)

Alarming levels of Mediocrity here. If I were playing this game I'd turn the sound off and put something else on and I never do that. Larai Cliff is the one saving grace for Illusion of Gaia. SoulBlazer is even worse.

5. Megaman 7, Megaman X2 and 3

Some of it is good but most of it is subpar, especially for a Megaman game, which usually has good tunes overall.

also: Rockman & Forte - Magic Man, Wily's Castle, and "Seals" are all puke worthy.

6. Zelda 3 - fortune teller. Just... uninteresting, repetitive, and .... meh

7. X-Kaliber 2097

For a game that they specifically brought a band in to do the music for - I remember the article in Nintendo Power - this game's music sounds nothing like a rock band. They could have made at least made an effort to get some samples that didn't sound like the basic ones that probably came with the dev kit. With better samples or envelopes this might have sounded better, but as is, it's unlistenable. If you have a well made MIDI file but the instruments you use to play it sound like shit, so will the MIDI. Did I mention that each of these songs sounds pretty much the same? Except for, say, Track 6 which is a drum solo. Who's the idiot who thought a drum solo would be a good idea for a SNES game?

anyways I'm sick of searching through my collection for shitty music right now .

8. Shadow Run

Little variety in instruments or themes.

9. Tales of Phantasia - Fiddlers

If there is a hell, I'm going to be listening to this song for an eterinity.


(edited by MathOnNapkins on 11-06-06 11:28 AM)
MathOnNapkins

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Since: 11-18-05

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Posted on 11-07-06 02:39 AM, in Abortion: whose choice is it? Link
Yes Arwon those are some nice counter examples. However, none of them involve the contentious issue of directly terminating a life. It seems to me that it doesn't require a woman's perspective to decide whether it's wrong to take the life of an embryo. In addition, infertile women would be left out of the conversation as well, since they will never conceive.

This kind of logic is not very productive. Taken to absurdity, it would mean that you cannot have any say over what I personally do, b/c you will never be me and know what it's like to be me. That's moral relativism at the extreme and if you want that, then fine. But rebellion by saying "let's go get abortions" isn't the noblest way to stick it to the male establishment.
MathOnNapkins

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Posted on 11-07-06 03:14 AM, in embarassing question Link
^ Best advice ever?
MathOnNapkins

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Since: 11-18-05

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Posted on 11-07-06 03:27 AM, in Stick some stereotypes and autism in a bowl... Link
... at first I thought the object in the drawing was a toothbrush. oy.

Then I see this discussion of autism and asperger's syndrome. I don't really think I'm autistic but I do enjoy looking at street lights when it's raining out at night. And watching puddles they reflect into reminds me of the line based diagrams of magnetism in action in my old textbooks. It's basically a bunch of white lines dancing erratically in a sea of black. Someone should put it on video, it's quite striking.
MathOnNapkins

1100

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Since: 11-18-05

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Posted on 11-07-06 04:35 AM, in Abortion: whose choice is it? Link
Many people in America don't see it that way. I was watching CSPAN this morning and a woman came on to comment over the phone about how it's biblically factual that any nation that practices abortion (or any kind of abomination) will be destroyed. This is the kind of voter you have to deal with in Red State America. Don't try to talk to them about global warming or something that could end up killing everyone. Killing embryos is far bigger concern. And if everybody does die I guess it's the rapture or whatever. Neither party in America (or any country) seems fully equipped to solve the problems you have mentioned through purely political means. If we had an abortion compromise it'd just be something else on the evangelical plate; say, homosexuality. And thus until it blows over (if ever) Democrats will have a hard time staying in power in the US.

Moving on, I think the feminist argument about abortion either fails or succeeds depending on your view point. If you view the embryo as an organ or a growth that is part of a woman, then men should little to no say in its removal. If you view the embryo as a distinct human life, then obviously men would be justified in having an opinion about ending its life. But it is no wonder that in some circles feminists are accused of every kind of treason against humanity when they make it look like their going to have a revolution if they can't get abortions. But I do quite agree that there is more to this in reality than just semantics. The abortion debate has to be about more than just abortion. It is about supression of female rights. Take away their right to abortion then they'll take away their right to get Birth Control pills. Can I guarantee that would happen? No. But you can bet it would be the next target.
MathOnNapkins

1100

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Since: 11-18-05

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Posted on 11-07-06 11:44 PM, in Worst SNES music tracks Link
Originally posted by Kailieann
old irish on bad drugs, I'm ashamed of MathonNapkins for mentioning FFV music and not highlighting that track.


I almost listed it. But ... I just couldn't bring myself to. I know it's really bad, but I still think the ones I listed are a lot worse by comparison.
MathOnNapkins

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Since: 11-18-05

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Posted on 11-08-06 01:27 AM, in Microsoft Windows Vista Human Interface Guidelines Link
FreeDOS may have a point, but these are quite similar to the guidelines that I used to read about from Apple when I was trying to learn how to program on their OS (system 7.5 era). And I didn't have any problem with those guidelines. I have to disagree with the Wizard suggestion though. I HATE wizards and I hate Microsoft's love affair with them.
MathOnNapkins

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Posted on 11-08-06 01:33 AM, in General Project Screenshot Thread Link
The new castle tiles are much better. I about shit a brick when i saw the old ones b/c I thought they were so bad. Kudos to the improvement. However, I would suggest putting some more detail into the giant yellow roses. They seem to have not only limited color depth, but also limited contrast in general. They look well drawn, just flat and lifeless.
MathOnNapkins

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Posted on 11-08-06 03:00 AM, in Looks like the Dems are winning Link
Originally posted by Shadic
They've won, it's over.

I am very glad... It's good to see the dirty tricks I've been hearing about didn't work for the Republicans. (Phone calls from Republicans pretending to be Democrats at all hours of the day/night.)


What's that now?
MathOnNapkins

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Posted on 11-08-06 10:17 AM, in Zelda 3 ASM hacks Link
Small preview to see that you will have as much header room as you like in the near future.

Attachments

MathOnNapkins

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Posted on 11-08-06 07:38 PM, in Zelda 3 ASM hacks Link
Originally posted by Gideon Zhi
Edit: Which reminds me. Math, what sort of solution have you got in place for editing the event script assembly? Changing that will certainly be a big part of my hack, and while I can do it manually (in xkas) it'd be nice to have something built into the editor


There are certain things that I'm going to contemplate editing as far as scripts go. But there really is no unified mechanism in the game that handles "scripts" universally, other than a couple main game modes. e.g. When Ganon pops out of Agahnim, the main game mode variable ($7E0010) changes during that time, and you see a cinema scene. I have already looked at the ending sequence to see how that works (you know, where Link is running away after replacing the Master Sword in the Lost Woods.) So that might be a good place to start, but as for doing most scripting, I think the majority of that will involve doing small trivial asm hacks. The engine of the game just isn't built to handle generalized events.
MathOnNapkins

1100

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Since: 11-18-05

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Posted on 11-09-06 02:40 AM, in Zelda 3 ASM hacks Link
@Googie: I hope you realize that Hyrule Magic is also open in that picture. Don't confuse my limited editor with the fully featured HM. Having HM open was not to mislead, but rather to show that it produces the same results as Hyrule Magic when dealing with dungeon headers.

Originally posted by Reshaper256
On that note, I'll mention that I've created an ASM patch that allows you to individually define which three sprite palettes are loaded to each dungeon room. It effectively separates them from the normal "palette" value used to determine the rest of the room's palettes. I think you might want to include this option in your editor, so I can show you what I did, if you'd like to see.


There are four sprite palettes loaded per dungeon room, I thought . Each 4bpp palette is $20 bytes, and there are $80 bytes of CGRAM for sprites on the SNES. So.... as far as the ASM hack goes, sure feel free to provide it as long as it has a nice clean hook that can operate outside of the original rom's banks.

I can't imagine it would be incredibly difficult to do, but it'd be nice to have something to base it off of. My main guiding principle of adding ASM hacks into the game is to encourage expansion of existing data structures, and as long as the ASM doesn't seem too "niche", I'll probably include it.

The next big step is figuring out how to draw all this messy object business in a clean coded way. Believe me, in ASM this stuff doesn't look pretty. There is an array of routines used drawing each particular object, and while some of them overlap many of them are unique to that object. The object format is also a cluttered mess with 3 main types, each of which can have different subtypes. Function pointers (in C) seem to be the best way to imitate that at this point.


(edited by MathOnNapkins on 11-09-06 01:44 AM)
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Acmlm's Board - I3 Archive - - Posts by MathOnNapkins


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