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Acmlm's Board - I3 Archive - - Posts by MathOnNapkins |
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MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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Originally posted by Souledge I don't think you understand at all. HM cannot, under any circumstances, expand header data. |
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MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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You can keep asking, but the answer will still be no . Trust us. | |||
MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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Originally posted by Souledge Starting over is probably a bad idea. Just wait, I should have this tool ready for working on headers in a day or two. I use whatever free time I have to work on it, and I work full time almost 60 hours a week. It's not like being in college and having lots of free time. It could also take longer. I don't know. I often try to plan everything out before I code it, and I get side tracked in documenting other parts of the Zelda 3 rom that are not relevant to what I'm doing at the moment. In the end it will be a good product you'll just have to be patient. Originally posted by richyawyingtmv the feature doesn't exist yet. However, the hope is to expand music data as well, just as I have done with dungeon data. I'll be the first to admit that I don't know enough yet to produce a music editor. I understand SPC code and I have most of the Zelda 3 music engine documente, but I do not have any conception of how I would write the editor just yet. E.g. Hyrule Magic allows you to preview your edited music in the editor itself, I have no idea how to do that just yet. Also, I'm not very clear on the fundamentals of digital music, like what exactly the samples mean in real time, etc. |
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MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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Originally posted by Colin A webcam is like... $40 minimum but I don't think anyone cares about quality when it comes to webcams. |
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MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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I've wanted to do this thread for a while now. Here's how I think it should go, you list as many tracks as you want as your favorites. Each track you list earns a vote, so their is no weighting involved. I know Blackhole89 will probably show up at this thread eventually to talk about the merits of SD3 and Star Ocean.
Don't just say "I like X game's soundtrack the best" as that is not the point of the thread. Maybe eventually we'll pick a top 10 and have a poll to determine a winning track. Feel free to post more obscure tracks as well, as it should encourage people to go out and explore more SPC music, which is part of why I wanted to make this thread. I'll start off: 1. Demon's Quest - Level 3 2. Dragon Quest 6 - Ship 3. Dragon Quest 6 - Village 4. Donkey Kong Country 2 - Castle 7. Secret of Evermore - Halls of Collosia 8. Secret of Evermore - Ivor Tower - The Town 9. Secret of Evermore - Final Boss Carlton 10. Rockman & Fort� - Intro 11. Rockman & Fort� - Coldman 12. Megaman X - Prologue 13. Megaman X - Sigma Battle (1st) 14. Megaman X - Sting Chameleon 15. Megaman X - Chill Penguin 16. Megaman X - Spark Mandrill 17. Chrono Trigger - Memories of Green 18. Chrono Trigger - Secret of the Forest 19. Chrono Trigger - Silent Light 20. Chrono Trigger - Corridors of Time 21. Chrono Trigger - Sealed Door 22. Chrono Trigger - Undersea Palace (Ocean Palace) 23. Chrono Trigger - Black Dream 24. Chrono Trigger - To Far Away Times 25. Brain Lord - Arena 26. Brain Lord - Inn 27. Final Fantasy Mystic Quest - Mine 28. Final Fantasy VI - Opening Theme 29. Final Fantasy VI - Mines of Narshe 30. Final Fantasy VI - Phantom Forest 31. Final Fantasy VI - The Serpernt Trench 32. Final Fantasy VI - Another World of Beasts 33. Final Fantasy VI - Dark World 34. Final Fantasy VI - Searching for Friends Note I don't really care for Dancing Mad, it's a little overdone. Also, the ending themes are more of medleys so I don't like to critique them too much. 36. Zelda 3: LTTP - Dark World 37. Zelda 3: LTTP - Sanctuary Dungeon 38. Zelda 3: LTTP - Crystal (Far superior to future renditions as in OoT listen for the twinkle) 39. Zelda 3: LTTP - Triforce Chamber 40. Zelda 3: LTTP - Credits 41. Umihara Kawase - Ingame Song n�2 42. Tactics Ogre - Battle Theme 1 43. Tactics Ogre - Ice Battle Theme 44. Tales of Phantasia - Aviators 45. Tales of Phantasia - Forest of the Treant 46. Tales of Phantasia - Resurrection 47. Tales of Phantasia - Sakuraba Solo 48. Tales of Phantasia - Stream of Time 49. Plok - Beach 50. Plok - Boss 51. Plok - Akrillic 52. Mystic Arc - Dungeon 1 53. Mystic Arc - Dungeon 4 54. Kirby Super Star - Grape Gardens (Mainly I like the intro ) 55. Final Fantasy IV - Battle 2 (more or less the standard boss music) 56. Final Fantasy IV- Tororian Beauty 57. Final Fantasy IV - Illusory World 58. Final Fantasy IV - The Final Battle 59. Final Fantasy V - A presentiment 60. Final Fantasy V - Lenna's Theme 61. Final Fantasy V - Fate in Haze 62. Super Metroid - Brinstar 1 (green Brinstar) 63. Super Metroid - Brinstar 2 (red Brinstar) 64. Super Metroid - Maridia 2 (western Maridia) 65. Super Metroid - Norfair 2 (lower Norfair) 66. Seiken Densetsu 3 - Witchmakers 67. Seiken Densetsu 3 - Raven 68. Seiken Densetsu 3 - Harvest November 69. Seiken Densetsu 3 - Powell (very recommended) 70. Seiken Densetsu 3 - Angel's Fear 71. Secret of Mana - City of the Empire 72. Secret of Mana - Dark Lich 73. Secret of Mana - Evening 74. Secret of Mana - Forest (any version . This is a great song on all accounts.) 75. Secret of Mana - Ice Castle (also very pretty) 76. Secret of Mana - Lofty Mountains 77. Secret of Mana - Mana Sword 78. Secret of Mana - Purelands 79. Super Mario RPG - Beware the Forest's Mushrooms 80. Super Mario RPG - Hard working Moles are good Moles 81. Super Mario RPG - Welcome to Booster Tower 82. Super Mario RPG - And my name's Booster 83. Super Mario RPG - Going Shopping in Seaside town 84. Super Mario RPG - Let's do the Fluff Fluff! 85. Super Mario RPG - Barrel Volcano (enjoy the bass on this one) 86. Super Mario RPG - The Weapons Factory 87. Sim City - Megalopolis 88. Sim City - Metropolis 89. Sim City - Capital 90. Sim City - City I think 90 is way more than enough. If I think of anything I'll add it though. (edited by MathOnNapkins on 11-05-06 01:46 AM) |
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MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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Originally posted by Xkeeper Agreed.... that you like Doom Timers. But yeah I like that track it just wasn't one I felt like listing. Originally posted by same guy I don't know jack about Genesis music, I'd suggest you make your own thread. |
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MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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*Says some stupid shit about how history repeats itself if you get lax.* | |||
MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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Originally posted by Pvt. Prinny Then uh... put some down? That's the pointof the thread, to get people interested in music, and potentially, games they've never heard of. Terranigma is also a PAL game, along with Brain Lord so they get a little less exposure. I put down some Brain Lord tracks but I don't know Terranigma's sound track enough to comment on it. I still need some time to find the better tracks in it, b/c a number of them bore me. "02 Crysta" doesn't seem bad. Reminds me of Chrono Chross a lot. "25-Magic Rocks" is also enjoyable. *Bends down to worship Thexare* (edited by MathOnNapkins on 11-06-06 11:30 AM) |
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MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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One defining point of bad SNES music I see is where most of the tracks in the game consist of the same samples (instruments more or less). Some examples come to mind:
1. Dragonball Z: Hyper Dimension While it has maybe 2 semi-listenable tracks, most of it sounds indistinguishable from the next song. Very little creativity and variety here. Weak clap type drums also irritate me. 2. Dragon Quest V Whereas I think DQ3 (the remake for SNES) and DQ6 have some fairly technically sound and entertaining music, Dragon Quest V sounds like a trainwreck. The instruments remind me of bad MIDI, much of the tracks are uninspired and some are downright annoying. e.g. Slime Race, World of Darkness. The bad synth reminds me of OoT and FFVII's worst moments musically. The only track I enjoyed in this one is "System Menu", which is like saying I enjoyed "Prelude" in a final fantasy game B/C IT'S ALWAYS THE SAME IN ALL FF GAMES. 3. Certain tracks from FFV FFV: 1.17 Walking the Snowy Mountains (ugh) 1.22 The Fire Powered Ship (I play this part of the game as fast as possible to get away from this shitty music.) 1.25 Ancient Library (I only liked this when I played the game at triple speed) 1.27 Musica Machine (obnoxious) 4. Illusion of Gaia (And SoulBlazer!) Alarming levels of Mediocrity here. If I were playing this game I'd turn the sound off and put something else on and I never do that. Larai Cliff is the one saving grace for Illusion of Gaia. SoulBlazer is even worse. 5. Megaman 7, Megaman X2 and 3 Some of it is good but most of it is subpar, especially for a Megaman game, which usually has good tunes overall. also: Rockman & Forte - Magic Man, Wily's Castle, and "Seals" are all puke worthy. 6. Zelda 3 - fortune teller. Just... uninteresting, repetitive, and .... meh 7. X-Kaliber 2097 For a game that they specifically brought a band in to do the music for - I remember the article in Nintendo Power - this game's music sounds nothing like a rock band. They could have made at least made an effort to get some samples that didn't sound like the basic ones that probably came with the dev kit. With better samples or envelopes this might have sounded better, but as is, it's unlistenable. If you have a well made MIDI file but the instruments you use to play it sound like shit, so will the MIDI. Did I mention that each of these songs sounds pretty much the same? Except for, say, Track 6 which is a drum solo. Who's the idiot who thought a drum solo would be a good idea for a SNES game? anyways I'm sick of searching through my collection for shitty music right now . 8. Shadow Run Little variety in instruments or themes. 9. Tales of Phantasia - Fiddlers If there is a hell, I'm going to be listening to this song for an eterinity. (edited by MathOnNapkins on 11-06-06 11:28 AM) |
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MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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Yes Arwon those are some nice counter examples. However, none of them involve the contentious issue of directly terminating a life. It seems to me that it doesn't require a woman's perspective to decide whether it's wrong to take the life of an embryo. In addition, infertile women would be left out of the conversation as well, since they will never conceive.
This kind of logic is not very productive. Taken to absurdity, it would mean that you cannot have any say over what I personally do, b/c you will never be me and know what it's like to be me. That's moral relativism at the extreme and if you want that, then fine. But rebellion by saying "let's go get abortions" isn't the noblest way to stick it to the male establishment. |
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MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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^ Best advice ever? | |||
MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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... at first I thought the object in the drawing was a toothbrush. oy.
Then I see this discussion of autism and asperger's syndrome. I don't really think I'm autistic but I do enjoy looking at street lights when it's raining out at night. And watching puddles they reflect into reminds me of the line based diagrams of magnetism in action in my old textbooks. It's basically a bunch of white lines dancing erratically in a sea of black. Someone should put it on video, it's quite striking. |
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MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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Many people in America don't see it that way. I was watching CSPAN this morning and a woman came on to comment over the phone about how it's biblically factual that any nation that practices abortion (or any kind of abomination) will be destroyed. This is the kind of voter you have to deal with in Red State America. Don't try to talk to them about global warming or something that could end up killing everyone. Killing embryos is far bigger concern. And if everybody does die I guess it's the rapture or whatever. Neither party in America (or any country) seems fully equipped to solve the problems you have mentioned through purely political means. If we had an abortion compromise it'd just be something else on the evangelical plate; say, homosexuality. And thus until it blows over (if ever) Democrats will have a hard time staying in power in the US.
Moving on, I think the feminist argument about abortion either fails or succeeds depending on your view point. If you view the embryo as an organ or a growth that is part of a woman, then men should little to no say in its removal. If you view the embryo as a distinct human life, then obviously men would be justified in having an opinion about ending its life. But it is no wonder that in some circles feminists are accused of every kind of treason against humanity when they make it look like their going to have a revolution if they can't get abortions. But I do quite agree that there is more to this in reality than just semantics. The abortion debate has to be about more than just abortion. It is about supression of female rights. Take away their right to abortion then they'll take away their right to get Birth Control pills. Can I guarantee that would happen? No. But you can bet it would be the next target. |
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MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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Originally posted by Kailieann I almost listed it. But ... I just couldn't bring myself to. I know it's really bad, but I still think the ones I listed are a lot worse by comparison. |
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MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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FreeDOS may have a point, but these are quite similar to the guidelines that I used to read about from Apple when I was trying to learn how to program on their OS (system 7.5 era). And I didn't have any problem with those guidelines. I have to disagree with the Wizard suggestion though. I HATE wizards and I hate Microsoft's love affair with them. | |||
MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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The new castle tiles are much better. I about shit a brick when i saw the old ones b/c I thought they were so bad. Kudos to the improvement. However, I would suggest putting some more detail into the giant yellow roses. They seem to have not only limited color depth, but also limited contrast in general. They look well drawn, just flat and lifeless. | |||
MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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Originally posted by Shadic What's that now? |
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MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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Small preview to see that you will have as much header room as you like in the near future. |
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MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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Originally posted by Gideon Zhi There are certain things that I'm going to contemplate editing as far as scripts go. But there really is no unified mechanism in the game that handles "scripts" universally, other than a couple main game modes. e.g. When Ganon pops out of Agahnim, the main game mode variable ($7E0010) changes during that time, and you see a cinema scene. I have already looked at the ending sequence to see how that works (you know, where Link is running away after replacing the Master Sword in the Lost Woods.) So that might be a good place to start, but as for doing most scripting, I think the majority of that will involve doing small trivial asm hacks. The engine of the game just isn't built to handle generalized events. |
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MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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@Googie: I hope you realize that Hyrule Magic is also open in that picture. Don't confuse my limited editor with the fully featured HM. Having HM open was not to mislead, but rather to show that it produces the same results as Hyrule Magic when dealing with dungeon headers.
Originally posted by Reshaper256 There are four sprite palettes loaded per dungeon room, I thought . Each 4bpp palette is $20 bytes, and there are $80 bytes of CGRAM for sprites on the SNES. So.... as far as the ASM hack goes, sure feel free to provide it as long as it has a nice clean hook that can operate outside of the original rom's banks. I can't imagine it would be incredibly difficult to do, but it'd be nice to have something to base it off of. My main guiding principle of adding ASM hacks into the game is to encourage expansion of existing data structures, and as long as the ASM doesn't seem too "niche", I'll probably include it. The next big step is figuring out how to draw all this messy object business in a clean coded way. Believe me, in ASM this stuff doesn't look pretty. There is an array of routines used drawing each particular object, and while some of them overlap many of them are unique to that object. The object format is also a cluttered mess with 3 main types, each of which can have different subtypes. Function pointers (in C) seem to be the best way to imitate that at this point. (edited by MathOnNapkins on 11-09-06 01:44 AM) |
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Acmlm's Board - I3 Archive - - Posts by MathOnNapkins |