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Acmlm's Board - I3 Archive - - Posts by MathOnNapkins |
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MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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I've been thinking about what protection scheme I could come up with for Zelda 3. In particular, for controlling the allocation and deallocation of the data in expanded regions, but I suppose it could also be used to keep other things safe on the user end (like asm hacks and data modifications)
Does anyone have any suggestions on what sort of scheme to use? One such way is to provide a buffer that masks out the usage of certain portions of the rom, then I guess I could save it as a companion file with the edited rom. Even then you could compress it down by making each bit represent a byte of the game image. edit: I am asking both from the standpoint of what to implement while programming the editor, and ways to implement user end protection. (edited by MathOnNapkins on 12-10-05 06:15 AM) |
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MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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In terms of readability I'd definitely say the chronicles of narnia win over the Lord of the Rings. If you have some spare time I'd recommend all the books in the series (seven of them). | |||
MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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Well what fraction of it does he know?... so I can figure out 1 minus that fraction and combine our knowledge to figure out your little scheme. :p | |||
MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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I'm not even sure if that would work given you have two special symbols together. i.e., the *? combination. I can't remember if you can do that but I seem to recall some special combinations, however this link says otherwise. http://www.opengroup.org/onlinepubs/007908799/xbd/re.html
The behaviour of multiple adjacent duplication symbols (+, *, ? and intervals) produces undefined results. So in conclusion either my memory is making stuff up, or what is valid depends on the library of regular exp |
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MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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Drat, by a twist of irony, through no small amount of luck, my last post conforms to this riddling paradigm, but I claw both my optic orbs in a sordid fashion as I strain to know how to classify your groupings of mind twisting posts. Succor I must obtain, lest I shirk my daily habits in total and shrink, then rot into a foul mass awaiting autopsy and burial. | |||
MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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Go into a dungeon or overworld edit window and select the sprite option. Then double click on an existing sprite (or insert one if you have room). That should bring up a dialog box with a long list of choices. The one you want is CannonSoldier, which has sprite index 6B. I was sort of ecstatic when I found it a few months ago independently, only to find out the Hyrule Magic makers already knew about it when I checked the editor. | |||
MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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DEC $0431 = #$02 BPL ;if 0431 is "00" then branch to a JMP $00FE to reset the game otherwise skip this RTS ;return back to where where everything left off from. I don't think I can help you with the graphics problem... NES PPU I know virtually nothing about. However, in the above code I would caution you that a zero count results in a positive. This is b/c the most significant bit is still unset. Thus, you are giving the player an unintended extra try. The easy way to fix this is to use BNE instead. (Branches if not zero) Though, given you obviously have not given all your code, that's all the help I can give. |
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MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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At the end of the day it's not about the points.... it's about how many princesses you're banging. | |||
MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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Higgins you may want to think again about carrying a signification of glory in your rubric at Acmlm's board (string by which myriad individuals know you). Allow us only to say that your inability to distinguish a trivial anomoly amidst our foolish rantings is worthy of scorn. | |||
MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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Isn't Proman the same as Bruce? My middle name is Bruce. Happy Middle Birthday to (protoman + me). | |||
MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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The Turkey in your layout brings me a strange, happy feeling of calmness. The internet however, pisses me off sometimes, but yeah it's all something you have to keep in check. Don't flame the n00bs unprovoked, but you still gotta show them what's what, especially if they disrespect quality people. I accidentally dug up a thread just today of somebody ripping on Neviksti, who I know is a smart fellow who helps out the zsnes team. Some newbie thought he'd pick a fight and call Neviksti overrated and a fool. People ran to his defense pretty quickly. Uncivilized behavior like that pisses me off, especially from a newbie. | |||
MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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If they gave you addresses would you even know what to do with them?
Go here: http://board.acmlm.org/thread.php?id=192 |
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MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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Yeah except with my new scientology courses, I'll learn how to become a god, while you'll still be sitting there delusional with nondepleted funds. But it's okay, when I get OTVIII I'll be making money fall out of my ass like diarrhea. | |||
MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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Pshaw! All you have to do is hand out Crap Music Tampons (CMTs) | |||
MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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Megaman 9 clearly says Buruusu. If it were 'blues' wouldn't they have made the su into zu? :p
I've also seen him called Bruce in fan places, but whatev. But I suppose it fits in better with the Forte/Bass music thing. oh well. |
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MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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Yipe... internal pointers oh my! | |||
MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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I don't really have anything to say about him, but I thought he was a great comedian, plus I think he deserves way more than one person responding to a thread about his death. ;P
Though I doubt he cares at this point. |
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MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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good travail, young Trapsy, but your plot has foil with a suffix and assisting copular word in past form in a prior position. Though my typing is cryptic, it is on account of our truly banal law that you don't (and won't) scry anything plain or simplistic in this string, um, yarn, say, what was it again? | |||
MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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I've used realloc() a lot over the past few days.
First of all, make sure you pass it a pointer that was previously allocated by malloc( ) or calloc( ), etc. Next, realloc can fail sometimes b/c of the way memory is allocated on your system. Is it windows 98? I know I had to put: _set_sbh_threshold(0); at the beginning of one of my programs to keep realloc from acting up. Thirdly, I think you may be confused as to the proper size of your Tag pointer. An actual XMLTag structure might be pretty large, potentially. Am I right? Because I don't know the actual size of XMLTag structures. I think you are allocating too much memory by using sizeof(XMLTag) in your third line. I think it should be sizeof(XMLTag*) instead. That would mean you are dynamically allocating a list of pointers to (NumTags) many different XMLTags. Am I right about that? If that was your goal then make that modification and see how it runs. Alternately, you could be allocating all your XMLTag structures together in a linear buffer maybe? But that is sort of a counter intuitive way of going about it, imo. It would also require more hassle in coding such a buffer. If none of these ideas work I'm not sure what else to say except look up documentation on realloc and look at the number of reasons it can fail. There are probably a lot.. |
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MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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I think it's better to just say you resolved the issue than to delete your first post. It's not like people will make fun of you for figuring things out on your own. Hell, I welcome it. |
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Acmlm's Board - I3 Archive - - Posts by MathOnNapkins |