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Acmlm's Board - I3 Archive - - Posts by MathOnNapkins
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MathOnNapkins

1100

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Since: 11-18-05

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Posted on 04-11-06 11:25 PM, in A Furrtastical Philosophical Discussion Link
If there was a species of fishpeople I would definitely want to bang their women.

Why? B/c they're always wet!
MathOnNapkins

1100

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Since: 11-18-05

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Posted on 04-12-06 07:48 AM, in A Furrtastical Philosophical Discussion Link
I just approved you for it. *smashes down gavel* Be prosperous and populate the land [and or sea].
MathOnNapkins

1100

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Since: 11-18-05

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Posted on 04-12-06 08:16 AM, in Why gamefaqs why!? Link
The new layout actually has a font tall enough to read. Just like the layout before this layout. In spite of the fact that it doesn't look that great, the tall font to me is love.
MathOnNapkins

1100

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Since: 11-18-05

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Posted on 04-13-06 05:45 AM, in Sleep? Link
Originally posted by Alastor the Stylish
Yes, I've had the wake-up-with-food-in-hand scenario happen, too.


It's even more dangerous when it's a I-fall-asleep-with-cigarette-in-hand scenario. Certainly wakes you up quicker than a burger. And don't worry I was camping and drinking, sleeping on a dirt floor under a lean to. I don't smoke inside really.
MathOnNapkins

1100

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Since: 11-18-05

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Posted on 04-13-06 02:26 PM, in 65816 ASM question Link
The brackets indicated a long pointer, i.e. 24 bit and hence 3 bytes. The address inside the brackets is a direct page address.

So for example if you do LDA [$00] and at $7E:0000 there are the values 00 80 7F, the value loaded into A will be the value at $7F:8000. How many bytes are stored of course depends on the M register. You can also use the Y register as an index, and do LDA [$00], Y. That will load the value at $7F8000 + Y). I've heard that even works across bank boundaries but don't quote me on that. Read it in one of Nach's documents.

LDA ($00) by contrast, does something similar but uses the Databank register's current value and hence only needs to fetch 2 bytes to form an address.
MathOnNapkins

1100

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Since: 11-18-05

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Posted on 04-15-06 02:28 AM, in SMW Compression? Link
Originally posted by BMF54123
Keep in mind all graphics in SMW are 3bpp, except for Mario and a couple other things (like berries), so they'll probably appear scrambled even with proper decompression.


3bpp is not a format, it's another type of compression. So if you have decompressed something and the product is 3bpp, it is still compressed.
MathOnNapkins

1100

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Since: 11-18-05

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Posted on 04-16-06 05:37 PM, in SMW Compression? Link
Originally posted by BGNG
2) There's a difference between compression and encoding. 3bpp is the encoding. LZ2 is the compression. One of them expresses the data in its simplest form (encoding), and the other exists to make the encoded bit stream smaller (compression)


Um... from the SNES point of view, 3bpp is not the simplest form. It cannot display graphics in a 3bpp "encoding". 3bpp must be padded out to the actual 4bpp encoding in order to be displayable. And since there are few ways of eliminating one bit of color depth, there are many ways to store graphics as 3bpp. Tile Edit Pro just happens to support one such type. It certainly couldn't view the 3bpp "graphics" I was trying to look at in Secret of Mana a while ago.
MathOnNapkins

1100

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Since: 11-18-05

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Posted on 04-16-06 06:57 PM, in Happy birthday, Glyph Phoenix. Link
For all you who don't know, Glyph Phoenix is like one of the 4? 5? people in SMW hacking who actually knows how to program. Plus he's an asshole to the idiiots there, which can be quite entertaining.
MathOnNapkins

1100

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Since: 11-18-05

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Posted on 04-17-06 06:44 AM, in DANIELLE DANIELLE DANIELLE Link
Originally posted by NSNick
I will drink in your honor.


You would drink in anyone's honor.
MathOnNapkins

1100

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Since: 11-18-05

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Posted on 04-18-06 06:42 AM, in What's your weapon? Link
Following Smally's format:

Hex editor: XVI32, or the hex editor in Geiger's if need be.

Emulator: Snes9x

Debugger: Geiger's Snes9x Debugger

Graphics editor: Anything that works for my purposes. I like the look of Tile Layer Pro the most but it is prone to some weird bugs. Fatilety (sp?) is also pretty neat. YY-CHR seems like an unfriendly program to me. I just don't like the feel of it for some reason.

ASM hacking: xkas.exe. Hex editor for very minor testing edits.

IPS patcher: Boo to ips patches, but if I need to use one I use LIPS, or I let the emulator I'm using autopatch which is actually way easier than trying to apply a stupid patch.

SNES->PC->SNES: My brain. Yes, I do it that often that using a tool would actually slow me down.
MathOnNapkins

1100

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Since: 11-18-05

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Posted on 04-18-06 06:47 AM, in I want a fire breathing Dino Rhino Link
Originally posted by BMF54123
Because quitting SMW hacking is the cool thing to do nowadays, it seems.


In that case I'll go pre-emptive and quit before I start.
MathOnNapkins

1100

In SPC700 HELL


 





Since: 11-18-05

Last post: 6295 days
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Posted on 04-18-06 08:25 AM, in What's your weapon? Link
Originally posted by Glyph Phoenix
XVI32 worked for me, and it has wildcard searches. I intended to switch to XVI32, but its inability to extend files simply at all (even the defualt empty file) combined with the bizarre allure of Translhextion's colorful GUI turned me back. (XVI32 has wildcard searching, if Stifu or anybody else cares.)


Um... XVI32 can extend files. You need to hit the "insert" key for it to activate though. You can also use the insert string feature to pad in extra bytes from any location, regardless of whether you are in insert mode. The default empty "file" cannot be written to until you choose File->New, thus declaring it as a file and not an empty control.
MathOnNapkins

1100

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Since: 11-18-05

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Posted on 04-19-06 11:17 AM, in Do You use SaveStates? Link
Definitely I'll use them while playing games in the event that practicing at something is going to cost me lots of time. Example: Metroid Zero Mission, in Chozodia, where you have to do a series of speed boosts and save your charge to obtain an energy tank. If you screw it up you have to trudge your way back to the starting point. I'd just use a savestate to start me back at the beginning if I screwed up.

I think that using savestates help you gain temporary skill at a faster rate, but I've noticed that it affects long term skill level adversely.

As far as using savestates while hacking, obviously yes. All the time. Though they can kind of be a source of problems if you keep forgetting you modified this memory location or that memory location after you load the state.
MathOnNapkins

1100

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Since: 11-18-05

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Posted on 04-19-06 05:07 PM, in Cigarettes Link
Isn't this like, the fourth thread on this in the past year? I smoke about everyday, but never at home/indoors, and only 2-4 cigs per day. Smoking + driving = <3.
MathOnNapkins

1100

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Since: 11-18-05

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Posted on 04-20-06 04:28 AM, in Metroid Zero Mission hacking Link
Originally posted by Dragonsbrethren
I just realized how much better Zero Mission is engine-wise than Super Metroid.


And what led you to this conclusion?
MathOnNapkins

1100

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Posted on 04-21-06 08:37 PM, in Redrawing some sprites in MM4's ending. Link
I think it looks great, but the very first sprite in the sequence looks funny. Rush's back foot is at a straight horizontal pointing to the left.... seems very odd to me. Seems like it should be at least at a slight angle. You pointed out that the second sprite's back leg being too short but surprisingly that doesn't bother me b/c I thought that was due to perspective.
MathOnNapkins

1100

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Since: 11-18-05

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Posted on 04-27-06 04:24 AM, in Yoshi's island Idea Link
It's called having doors / passageways and having a blackout period between them. c.f. Zelda and Super Metroid.
MathOnNapkins

1100

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Since: 11-18-05

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Posted on 05-01-06 01:21 AM, in An idea for ROM hacking Link
You know the SNES has an I/O port... hop to it.
MathOnNapkins

1100

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Since: 11-18-05

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Posted on 05-01-06 02:34 AM, in An idea for ROM hacking Link
Assuming you have a device with the proper type of connection (no fricken clue where you would find a connector like that or a device that's compatible with it), you can read and write to that port using special registers. The official snes documentation mentions being able to use a keyboard or other peripheral as some ideas. I heard Xband came with a keyboard but I've never seen what the Xband setup looked like.
MathOnNapkins

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Posted on 05-03-06 03:41 AM, in Microsofts Bullshit Link
Originally posted by Cheveyo Chowilawu
Originally posted by geeogree
Chomsky.... look him up Ziff

want anything else?


If you're going to give us some examples, give us some examples. Don't make us look for them.


I don't agree with Geeogree on most things, but c'mon, if you don't know who Noam Chomsky is and you're in a debate forum - go look him up. Chomsky is a famous leftwing writer with many books.

http://en.wikipedia.org/wiki/Noam_Chomsky

This may be a product of some of y'all being a bit younger, but still...
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Acmlm's Board - I3 Archive - - Posts by MathOnNapkins


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