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Acmlm's Board - I3 Archive - - Posts by KPhoenix |
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KPhoenix Koopa Since: 08-01-06 From: USA Last post: 6311 days Last view: 6307 days |
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So does it look good? I'm using it for my latest hack. |
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KPhoenix Koopa Since: 08-01-06 From: USA Last post: 6311 days Last view: 6307 days |
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I'll try putting in a faster auto-scroll and some extra stuff so it's not... "boring". | |||
KPhoenix Koopa Since: 08-01-06 From: USA Last post: 6311 days Last view: 6307 days |
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The Yoshi's Island Star music is the same music that Demo World 3 (with SMB3 Music) uses for Star Power music. I still need to change the logo yet, I am not a fan of logo's with solid colors. | |||
KPhoenix Koopa Since: 08-01-06 From: USA Last post: 6311 days Last view: 6307 days |
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Originally posted by Bones_the_Great By simply using Map16. You can put 3 of the red berry tiles on an empty page, and select a different pallete for each. That way they look different but act the same; giving Mario a coin. |
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KPhoenix Koopa Since: 08-01-06 From: USA Last post: 6311 days Last view: 6307 days |
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Something I've been wanting to do lately is change the Jump Sound to SMB3, because it sounds more classic, but I haven't found a way to. Does Demo World 3 have the SMB3 Sounds in it waiting to be used, or is it just music alone? | |||
KPhoenix Koopa Since: 08-01-06 From: USA Last post: 6311 days Last view: 6307 days |
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3:
I didn't realize that the berry tiles remain after being eaten, because of Map16. Go to the page that originally has the berries. Look at the red berry's tile behavior, then set the other two berries at the same. (edited by KPhoenix on 12-05-06 05:59 PM) (edited by KPhoenix on 12-05-06 05:59 PM) |
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KPhoenix Koopa Since: 08-01-06 From: USA Last post: 6311 days Last view: 6307 days |
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I am using it on my hack currently. I want to know if that music set comes with sounds, but aren't being used. I can't stand having SMB3 Mario with SMW sound jump. SMW Sound= Whoosh SMB3 Sound=total classic | |||
KPhoenix Koopa Since: 08-01-06 From: USA Last post: 6311 days Last view: 6307 days |
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Originally posted by Pac Damn. I thought they kept the same sound from SMB3. Well does the set contain any of SMAS's SMB3 sounds? |
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KPhoenix Koopa Since: 08-01-06 From: USA Last post: 6311 days Last view: 6307 days |
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Aw, I feel stupid now. Well thanks for letting me know. Or I probably would have been wondering for awhile. | |||
KPhoenix Koopa Since: 08-01-06 From: USA Last post: 6311 days Last view: 6307 days |
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I searched the ROM Map at SMW Central and the ROM Adresses thread here, but I couldn't find it. Does anyone know what the address is? I need to know because I am doing a SMB3 Overworld. | |||
KPhoenix Koopa Since: 08-01-06 From: USA Last post: 6311 days Last view: 6307 days |
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Levels 000 - 024 are open for using as level accessable through the overworld, and also levels 101-13B. A good reason why you should use levels 025 - 100 and 13C - 1FF for sublevels. | |||
KPhoenix Koopa Since: 08-01-06 From: USA Last post: 6311 days Last view: 6307 days |
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Can you get the regular SMAS Star music with the SMB3 Patch too? | |||
KPhoenix Koopa Since: 08-01-06 From: USA Last post: 6311 days Last view: 6307 days |
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Custom Block request: A Block that activates the Blue Pow flag when hit from above, and then turns into the next block in Map16.
AND A block that creates a block (the block I explained above this) on top of it when Mario hits it from underneath. (Like SMB3's POW Switch) (edited by KPhoenix on 12-08-06 05:04 PM) |
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KPhoenix Koopa Since: 08-01-06 From: USA Last post: 6311 days Last view: 6307 days |
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I suggest opening the SMAS rom and looking for the GFX instead of using savestates.
Also, using BMF's SMB3 Brick patch is not a wise idea if you want to make the brick turn into a coin when a POW is hit. Just use the Smashable Brick block that is in BlockTool. If you do take my advice, I've attached a patch to this post that will reverse the effects and give you your Turn Block back. |
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KPhoenix Koopa Since: 08-01-06 From: USA Last post: 6311 days Last view: 6307 days |
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Originally posted by icegoomOriginally posted by FPI Yeah, thats how I used the YI Star Music for the Title Screen in my hack. I tried what Pac said for solving the problem with the SMB1 Star Music, but I didn't work. I guess I just be trying random numbers until I find it. |
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KPhoenix Koopa Since: 08-01-06 From: USA Last post: 6311 days Last view: 6307 days |
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I tried to use the Level Names patch, but as usual, it didn't work. I followed all of the instructions.
I started out by applying the ips patch to my rom (levelnum.ips). Then I opened up my rom in a hex editor and the levelnames_table.bin in another. Then I copied everything in levelnames_table.bin to my ROM at offset $320E00, and put the RATS tag at $320DF8. Then I converted $320E00 in Lunar Address, which came out to $64:8C00. Next, I closed levelnames_table.bin and opened up levelnames_code.bin. Then I placed everything in it into my ROM at offset $322E08. Then I put the RATS tag before it. Then I converted $322E08 in Lunar Address, which came out to $64:AC08. Then I went to offset $0FE1, and changed it to 22 08 AC 64 EA. Then I went to where I inserted levelnames_code.bin, and found the string 00 C0 1F. I then changed it to 00 8C 64. Then I did as the readme said: "Hooray! The hard part's over! You can go ahead and fire up the ROM to see if it works. You should see the text "LEVEL NAME" at the top of the status bar." I opened up my ROM, and all I get is the Title Screen's music and a black screen. When I load a savestate that is on the OW, it works, but enters a level with only the music and a black screen, also. |
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KPhoenix Koopa Since: 08-01-06 From: USA Last post: 6311 days Last view: 6307 days |
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By doing some experimenting, I found out what the problem was. Whenever I use the SMB3 Graphics hack Patch on the rom with Level Names, it makes it so the levels won't load or something. Does it have something to do with GFX27? | |||
KPhoenix Koopa Since: 08-01-06 From: USA Last post: 6311 days Last view: 6307 days |
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You know that piece that consists of 4 tiles that holds a vertical pipe and a horizontal pipe together? I was wondering if you could pack it up in a bin file, because I need it for my hack. I don't have the time to rip and redraw my own to fit my palettes because of a speech and PowerPoint I have to do. I would really appreciate it if you did. | |||
KPhoenix Koopa Since: 08-01-06 From: USA Last post: 6311 days Last view: 6307 days |
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Maybe I should submit a bin file with the SMB3 Racoon Mario GFX to SMW Central?
Update: Here you go (edited by KPhoenix on 12-13-06 06:51 PM) |
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KPhoenix Koopa Since: 08-01-06 From: USA Last post: 6311 days Last view: 6307 days |
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You might want to fix the palette on that pirahna plant's leaves. |
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Acmlm's Board - I3 Archive - - Posts by KPhoenix |