(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
04-23-23 09:02 PM
Acmlm's Board - I3 Archive - - Posts by BlackMita
User Post
BlackMita
Newcomer


 





Since: 07-30-06

Last post: 6110 days
Last view: 6110 days
Posted on 07-30-06 11:08 PM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
This hack is really something! I always considered Super Metroid to be the best 2D game out there in terms of atmosphere and the level design. The level design in this is twice as good as the original; I've never had to think so hard puzzle wise while playing any game before. I'm especially appreciative of the heightened difficulties with enemies, as they always seemed to be too lax and easy to kill in the other Metroid games.

All in all, thank you for making this Drewsepth! I started about 2 weeks ago, and (according to these tips) am basically looking for Crocmire to get Power Bombs.

P.S: I noticed alot of people are getting frustrated with the wall jumping. If you’re sucking at it, you’re probably forgetting to RELEASE the other direction in time. So when you’re doing a wall jump, and are against the wall you can't still be pressing that same direction once you jump again. I've had to quite literally drive in the habit of releasing the direction when I'm 60% close to the wall after a jump. I rarely screw up now. It's almost easier to do it with this hack than in the original; even more so with a keyboard.
Acmlm's Board - I3 Archive - - Posts by BlackMita


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.005 seconds; used 337.52 kB (max 396.73 kB)