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Acmlm's Board - I3 Archive - - Posts by Dan |
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Dan Purple Leever Since: 11-18-05 Last post: 6319 days Last view: 6310 days |
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Originally posted by Homie0staticOriginally posted by Dan So, that's a yes to the part of my quote that you addressed then. (Because in no way did I say you couldn't move bosses) |
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Dan Purple Leever Since: 11-18-05 Last post: 6319 days Last view: 6310 days |
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Originally posted by sloat Old VB's file access sucked. C#/VB .NET's file access isn't anything like old VB (although I do believe you can still use the old-style file access in VB .NET), it's a lot more powerful, and easier to understand. Personally, I think you should write the editor in whatever language you know. But in my opinion, using C/C++ for something as simple as a level editor is a bit overkill. Most high-level languages (well Java/.NET/Delphi at least) come with class libraries that eclipse C and C++ standard libraries. |
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Dan Purple Leever Since: 11-18-05 Last post: 6319 days Last view: 6310 days |
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Even if you are using an IPSed version of the hack, then you are still using custom blocks. You just can't be bothered fiddling with it. | |||
Dan Purple Leever Since: 11-18-05 Last post: 6319 days Last view: 6310 days |
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Put the ROM in the same directory, rename the ROM to 'smb3.nes' and enter that in the path/filename dialog that appears when you first run the program. | |||
Dan Purple Leever Since: 11-18-05 Last post: 6319 days Last view: 6310 days |
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Some Famicom Wars stuff:
The level data for the first level is at 0x10056. The (what I presume to be) header's for each level are at 0x10012. The header is made up of 4 bytes. The first two bytes I don't know what they are, but the last two bytes are the pointers to the actual level. The header data runs all the way to 0x10055. The pointer table for the TSA data is located at 0x1B2E9. The TSA data's format are the four bytes that make each 16x16 block, followed by the byte that controls which palette to use. The title screen is located around 0x493C, and it looks to be slightly compressed. (RLE, quite possibly) |
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Dan Purple Leever Since: 11-18-05 Last post: 6319 days Last view: 6310 days |
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Here. It's also the first result if you type "SMB3 Workshop" into Google. | |||
Dan Purple Leever Since: 11-18-05 Last post: 6319 days Last view: 6310 days |
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Lunar Compress might have some kind of free space finder. Look at Blocktool's source, because I'm pretty sure it looks for free space using Lunar Compress. | |||
Dan Purple Leever Since: 11-18-05 Last post: 6319 days Last view: 6310 days |
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This is where NINJA will be useful. | |||
Dan Purple Leever Since: 11-18-05 Last post: 6319 days Last view: 6310 days |
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There are other patching formats about. NINJA patches is at least one. | |||
Dan Purple Leever Since: 11-18-05 Last post: 6319 days Last view: 6310 days |
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Why can't you just change the graphics yourself? | |||
Dan Purple Leever Since: 11-18-05 Last post: 6319 days Last view: 6310 days |
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Originally posted by HyperMackerel NINJA. |
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Dan Purple Leever Since: 11-18-05 Last post: 6319 days Last view: 6310 days |
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Any screenshots? | |||
Dan Purple Leever Since: 11-18-05 Last post: 6319 days Last view: 6310 days |
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From what I understand from VL-tone's post It's still gonna be coloured, but just have a different colour scheme. | |||
Dan Purple Leever Since: 11-18-05 Last post: 6319 days Last view: 6310 days |
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Telling us what the error actually says would be a start. | |||
Dan Purple Leever Since: 11-18-05 Last post: 6319 days Last view: 6310 days |
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Yep, it is indeed. (As evidenced by the window's icon, and the fact he's mentioned VB several times in this thread) | |||
Dan Purple Leever Since: 11-18-05 Last post: 6319 days Last view: 6310 days |
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Sounds more like a problem with your computer than SMB3 workshop itself. | |||
Dan Purple Leever Since: 11-18-05 Last post: 6319 days Last view: 6310 days |
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Try using SMB3 workshop instead. | |||
Dan Purple Leever Since: 11-18-05 Last post: 6319 days Last view: 6310 days |
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Originally posted by Electrify For you maybe. But lots of other people have used it without a problem. Don't bad mouth a program and spread false facts just because you can't get it to work. |
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Dan Purple Leever Since: 11-18-05 Last post: 6319 days Last view: 6310 days |
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Originally posted by The Ultimate koopa That would be jumping the gun to say the least. One of the prerequisites for a new forum is lot of threads about the subject in question. There is like one thread about Mario 64 at the moment. |
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Dan Purple Leever Since: 11-18-05 Last post: 6319 days Last view: 6310 days |
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Did you find out how to control where your base is? I noticed that even by changing your base to another place, you can still only create units in the old position. |
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Acmlm's Board - I3 Archive - - Posts by Dan |