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05-20-24 01:11 AM
Acmlm's Board - I3 Archive - - Posts by Dan
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Dan

Purple Leever


 





Since: 11-18-05

Last post: 6309 days
Last view: 6300 days
Posted on 08-21-06 04:22 AM, in New SMW/Pokémon Hacking regulations Link
Originally posted by p_ac
I really think you should apply this brilliant system to ROM Hacking too. I forsee the arrival of many more I gOt a UZI iN my PockEt lol s.


I really think they shouldn't. You people are inventing problems that don't actually exist, as most of the bad behaviour was limited to the game specific hacking forums. Also, there's 6 moderators on the forum, there shouldn't be a problem getting rid of posts that are potentially stupid.
Dan

Purple Leever


 





Since: 11-18-05

Last post: 6309 days
Last view: 6300 days
Posted on 08-22-06 10:20 AM, in SMW Hacking Approval, Please. Link
Originally posted by Alastor the Stylish
That story isn't even close to believable

Actually, it is believable. ZSNES didn't always have PNG snapshot support, you know. He could have been running an ancient version of it.
Dan

Purple Leever


 





Since: 11-18-05

Last post: 6309 days
Last view: 6300 days
Posted on 08-30-06 11:51 AM, in Super Mario 64 Hacking discussion thread - READ THE FIRST POST BEFORE POSTING! Link
Originally posted by Prince Kassad
Originally posted by the_man
Originally posted by jensthecomposer
Originally posted by kingbowser92
Is this the poll for the Super Mario 64 Level Editor, because I've been wanting it for ever, i don't care if its a beta or anything i just want to make a map with so many goombas and other stuff! I want to have the power cause I never found any difficulty in completeing the game and I'd like to put in a difficult twist...

You may already place goombas with a hex editor. Read the whole thread, it's al there.The editor will come soon.

Vl-tone has been saying that for two months now

I once talked about this on some IRC channels, and they told about the editor being fake and non-existant, especially since it takes very long to develop, compared with the Zelda 64 Map Editor (5 days for the core). Somehow, I think they have a point, but am not really right, since VL-Tone has released some other useful apps and so must have this editor.
But I guess if the editor isn't out by the end of September, someone else make a new one.

I wouldn't trust what some random person says on IRC. To me, there's conclusive evidence that the editor isn't fake (look at all the data VL-Tone posted for instance), and if I were VL-Tone I wouldn't be too impressed with people saying that his hard work isn't real.

You can't compare how long it took to write a Zelda 64 map editor to a SM64 editor. They are different projects undertaken by different people.

VL-Tone doesn't owe any of you anything (unless you lot are actually paying him for the editor, which I strongly doubt).
Dan

Purple Leever


 





Since: 11-18-05

Last post: 6309 days
Last view: 6300 days
Posted on 08-31-06 08:19 AM, in Hacking Approval Link
Originally posted by Earth Luigi-San
Makes sense, seeing that there's even n00bishness there.

Where? I see two "noobish" threads, both of which are closed. You will always get the odd thread or post which asks "noobish" questions. The approval system can't get rid of that.
Dan

Purple Leever


 





Since: 11-18-05

Last post: 6309 days
Last view: 6300 days
Posted on 08-31-06 02:08 PM, in Hacking Approval Link
Originally posted by Sukasa +
This system WORKS, and the last n00b thread in SMW hacking was actually made in the ROM hacking forums and booted over to the SMW forum.


http://board.acmlm.org/thread.php?id=7686

If that doesn't qualify as a n00b thread, I don't know what does. Made by someone who is apparently learning ASM according to his approval thread. The approval system is not perfect.

Originally posted by Dr_Death16
This says it all. Really. Approval would be an improvement at the very least. I believe the only reason it is not read-only is because some respected members did not wish to have to be approved in order to post there, so the plan was revoked at the last minute. I'm not completely certain it is for the best, but in my opinion, the approval system would work in ROM hacking too.


Yes, that post does say it all. It was closed.

The question you've gotta ask is, is the system beneficial for people who actually release stuff? No. It's not. Do you think that Metroid Redesign thread would have got to 800+ replies? What about people who come to post one simple question or some feedback about a hack? They don't post. Or they attempt to get approval, with a thread like "Can I have approval to leave some feedback about a hack?". Somehow I don't see a person getting approval with that.

And let's be blunt, the primary reason that people realise their hack on a messageboard is to have other people play the hack, and get feedback. This system removes that ability for casual posters. With very little feedback, people can become despondent.

But hey, who cares? It's much more fun to have an "elite" club of hackers, and get shot of people who might not know things about hacking yet, and who dare to inquire about such things.
Dan

Purple Leever


 





Since: 11-18-05

Last post: 6309 days
Last view: 6300 days
Posted on 09-01-06 06:46 AM, in Hacking Approval Link
Originally posted by Xkeeper
Originally posted by Dan
But hey, who cares? It's much more fun to have an "elite" club of hackers, and get shot of people who might not know things about hacking yet, and who dare to inquire about such things.

If I was thinking rationally I would tell you to shut the fuck up, because I (and several others) have said that anyone who shows at least SOME initiative to learn how to do ROM hacking or has some genuinely good questions (e.g. things that aren't answered in stickies or the help file(s)) would get approved anyway.

The goal of the system is to keep out people who have no initiative, or want to do no work for themselves. n00bs are bad, newbies are fine. There is a large difference.1

I've been considering a lot of changes, and your (and everyone who keeps saying DONUT MAKE THE ROHZMAKING 4UMS APPROEV ONELY) inability to grasp this insanely simple concept is making me want to just disregard your opinions unitl you can understand mine without butchering it, even after 47 corrections.

I'm sick and tired of all of you whining dipshits constantly shooting an idea down because of your inability to understand the motive and execution of this solution. Until you actually come up with something better (and before you get a spiked club shoved up your ass for suggesting "have the mods do their job", most of them are sick and tired of how much utter crap gets posted in there daily), kindly shut the fuck up.


1 n00b is a derogatory name for an idiot, newbie is someone who is actually new

Just because I don't agree with your execution, doesn't mean I don't understand your motives.

But go ahead, do whatever it is you want. (not like you weren't going to anyways) I'm tired of pissing against the wind of stupidity that seems to inhabit this forum.

Oh yeah, one last thing, I think you need to learn how to speak to someone with a different opinion than yourself. Calling people "dipshits", and telling them to "shut the fuck up" shows a complete lack of respect for people with differing opinions.
Dan

Purple Leever


 





Since: 11-18-05

Last post: 6309 days
Last view: 6300 days
Posted on 09-21-06 06:15 PM, in iTunes v.7 Link
Originally posted by Tanks
Can somone upload the install file and provide a link? I had already downloaded it but at that time i was in safe mode. Now I can't acess it. I think the web site remembers wether you downloaded or not and won't let you download twice.

It doesn't. Maybe your popup blocker (if you have one, that is), is interfering with the download. It uses some weird popup thing to start the download.
Dan

Purple Leever


 





Since: 11-18-05

Last post: 6309 days
Last view: 6300 days
Posted on 10-09-06 06:22 PM, in Make forum approve-only? Link
Originally posted by Tanks
Edit: Guess what! There's More!

Originally posted by LiquidSapphire
Originally posted by proffessor_gad
Super mario Nightmare 64!


Ok, when I was about 7 years old I had a nighmare.... In that nightmare I was mario, and I was in bobomb battlefield. There were chainchomps everywhere. Some of them even chased me around. I finally reached the star and escaped.

That's why this hack is called, what it is called. If you play this hack, be prepared for level crashing, oversized goombas, chainchomps, Chestchomps/Icechomps, and everybody calling you luigi.

Download - http://www.badongo.com/file/1200259

Apply patch to extended rom, and use an emulator with checksum fixing support (such as 1964).

Have fun, but beware!

Credits~ Super luigi 64, vl-tone, proffessor_gad, rstewart215804, jensthecomposer, and sezrio.


How do you apply a patch to an extended rom?



The fact you cite that as an example of stupidity shows up how stupid you are.
Dan

Purple Leever


 





Since: 11-18-05

Last post: 6309 days
Last view: 6300 days
Posted on 10-31-06 11:42 AM, in What's the best ZX Spectrum emulator? Link
Klive isn't a bad emulator, and yes there are a lot of shit games on the Spectrum. There are also a lot of good games though.
Dan

Purple Leever


 





Since: 11-18-05

Last post: 6309 days
Last view: 6300 days
Posted on 10-31-06 06:31 PM, in Canvas->Pixels[x][y] annoyance (C++) Link
I'm gonna assume you're using C++ Builder, as those sound like VCL classes to me. There should be a Scanline property in TCanvas, which is used for faster access.

Also, you could maybe try looking into the Graphics32 library, as it allows easy access via Pixels[x,y] and is reasonably fast.
Dan

Purple Leever


 





Since: 11-18-05

Last post: 6309 days
Last view: 6300 days
Posted on 11-02-06 03:34 PM, in What to get on Wii launch? Link
Originally posted by KP9000
Oh come on, if Nintendo has the rights to use Solid Snake in SSB:B then I'm sure they can work something out between themselves and Rare. I'm sure there's going to be much collaboration in the future regarding this subject.


Solid Snake = Konami
Goldeneye = Rare
Rare = Microsoft
Dan

Purple Leever


 





Since: 11-18-05

Last post: 6309 days
Last view: 6300 days
Posted on 11-03-06 03:44 PM, in Continuing a debate from Pokémon Hacking Link
Having read this thread, it's easy to tell why Tauwasser is a wee bit upset. You've basically come along and said he's made all his scripting stuff up. Or in other words, he's a big fat liar. Which actually isn't the case.

If you actually took the time to follow his mini-tutorial, right in this very thread, you'd actually see that his findings (and document) check out. You shouldn't be so stubborn, and accept the fact that you don't know everything. (no one does, by the way)

Even though this thread is one of the most interesting threads I've seen on this messageboard in a long time, I don't even know why it exists. It could have been done in private messages, and it is not a 'world affair' or even a 'debate'. It's more like an argument, where one side is attempting to character assassinate the other.
Dan

Purple Leever


 





Since: 11-18-05

Last post: 6309 days
Last view: 6300 days
Posted on 11-19-06 04:17 PM, in Looking to buy programming languages Link
Don't go with old style Visual Basic for game development. Sure, it's possible, but I definitely wouldn't say it's the easiest to learn. Plus, do you really want to learn a programming language that's obsolete? (Not to mention that it's utter crap)

Go off and get some of the Visual Studio express tools. They are free, and quite good. (Way better than any of the Visual Studio 6 IDEs) Why you would want to pay for Visual Studio 6, I don't know, as it's at least 3 versions out of date.
Dan

Purple Leever


 





Since: 11-18-05

Last post: 6309 days
Last view: 6300 days
Posted on 11-21-06 04:42 AM, in Looking to buy programming languages Link
C++ does not fit criteria A. It must be easy to learn.
Dan

Purple Leever


 





Since: 11-18-05

Last post: 6309 days
Last view: 6300 days
Posted on 12-02-06 10:31 AM, in ZII Game Editor Link
I find it more shocking that more people have posted about the image format the guy used in his initial post (which he has subsequently edited), than his actual application.

Oh wait, I don't find it shocking at all. I just remembered what messageboard I was posting on.
Dan

Purple Leever


 





Since: 11-18-05

Last post: 6309 days
Last view: 6300 days
Posted on 01-16-07 10:36 AM, in DarkBASIC Link
C# + XNA. With C# the syntax is very similar to Java, plus with XNA you actually have a decent, easy to use library for developing games - something that Java doesn't have.
Dan

Purple Leever


 





Since: 11-18-05

Last post: 6309 days
Last view: 6300 days
Posted on 02-09-07 08:18 PM, in Programming on a mac and I need some help! Link
The obvious solution is to free up some space on your hard disc.
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Acmlm's Board - I3 Archive - - Posts by Dan


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