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| Acmlm's Board - I3 Archive - - Posts by Simon |
| Pages: 1 2 3 |
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Simon Red Paragoomba Since: 11-18-05 From: Lund - Sweden Last post: 6106 days Last view: 6106 days |
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| About the dream...
Spoiler:
The purple circle does definitely represent Kirby and I'm just as sure that the green rectangle represents Yoshi. The purple rectangle does probably represent the bandit, I'm not sure about the white triangle but the shape suggests that it's a female. Could it be Abby? Now, before we start speculating about what's really going on in this dream, let's analyse those black and white spots inside the shapes. My guess is that they represent the amount of good or evil in that particular person. So what's really going on in this dream? Let's analyse it square by sqaure. Square #1 Kirby and Yoshi are both happy and all is well but... Square #2 They meet the bandit who is quite a bad guy judging from the big black dot with only a little bit of white inside. The two white lines with the explosion-like object at the bottom indicates a fight. Square #3 We see that the bandit has gotten a lot nicer, only a little bit of black remains under the white dot. It also seems that he has teamed up with Kirby and Yoshi. The three friends suddenly meet someone ho seems to be very feminine and with a heart of gold. Also notice the small yellow marks on the new character which could represent some kind of jewelry or possibly some sort of power, a princess perhaps? The picture in the down right corner suggests that this all takes place near water. Square #4 WOW, suddenly we find ourselves in space with the stars above us and the earth's surface below us, facing someone very dark and evil. Just look at that burning red blob of hatred in this new menace's oval. There's also something very interesting happening in the middle with that s-shaped object, I have no idea what that's supposed to mean though. Another interesting note is that the yellow markings on the triangular person are gone. Why is that? Square #5 The new evil has transformed into some kind of monster, notice his white oval that is still there. What we see here might very well be the final battle and it seems that the feminine triangle plays a big part here. I have no idea what the lightbulb means but isn't that the X-naut emblem at the bottom? So we're in space with the X-nauts, this makes me wonder about that yellow shining thing above the water in square #3, could it be some sort of space ship? Square #6 The dream is over and Kirby awakes So, what do you think? (edited by Simon on 12-07-05 09:24 AM) |
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Simon Red Paragoomba Since: 11-18-05 From: Lund - Sweden Last post: 6106 days Last view: 6106 days |
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| The byte works like this:
YYYAXXXB (in binary of course) Where A=0 -> killable by fireballs while A=1 -> immunity to fireballs. And B=0 -> GFX page 0x2 while B=1 -> GFX page 0x3 The value of the three Ys doesn't matter at all and the value of the three Xs determines the sprite palette number starting from 0. Exception: setting XXX to 000 gives palette #6 To convert your bits to hexadecimal go here |
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Simon Red Paragoomba Since: 11-18-05 From: Lund - Sweden Last post: 6106 days Last view: 6106 days |
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| Keep the flower, ditch the feather. | |||
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Simon Red Paragoomba Since: 11-18-05 From: Lund - Sweden Last post: 6106 days Last view: 6106 days |
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| How can you afford all those games?
This is my collection: GCN: Super Mario Sunshine Paper Mario 2 Mario Kart: Double Dash Super Smash Bros. Melee The Legend of Zelda: The Windwaker The Legend of Zelda: Ocarina of Time / Masterquest The Legend of Zelda: Four Swords Adventures Metroid Prime Metroid Prime 2: Echoes Resident Evil 1 Resident Evil Zero Resident Evil: Code Veronica X Resident Evil 4 SNES Donkey Kong Country Nintendo DS Super Mario 64 DS Mario Kart DS I used to have a Nintendo 64 too, but I gave it too my little brother when I moved out |
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Simon Red Paragoomba Since: 11-18-05 From: Lund - Sweden Last post: 6106 days Last view: 6106 days |
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| My friend code is: 309.297.860.922
My nickname is Simon and here's my very own home made emblem:
I don't go online very often though as I don't own a wireless router and the USB connection doesn't work with macs. I have to go down to the local video game store if I want to connect |
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Simon Red Paragoomba Since: 11-18-05 From: Lund - Sweden Last post: 6106 days Last view: 6106 days |
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Originally posted by Peardian Close enough for that reward you mentioned? ![]() |
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Simon Red Paragoomba Since: 11-18-05 From: Lund - Sweden Last post: 6106 days Last view: 6106 days |
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| Depends on the sex, good sex beats just cuddling any day. Besides, who says you can't combine? | |||
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Simon Red Paragoomba Since: 11-18-05 From: Lund - Sweden Last post: 6106 days Last view: 6106 days |
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| When I'm talking to a person I don't know, there's really no difference. But those among my closest friends that I find it most rewarding to converse with are all girls. | |||
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Simon Red Paragoomba Since: 11-18-05 From: Lund - Sweden Last post: 6106 days Last view: 6106 days |
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| Sir Fakealot Noble Knight ![]() Since: 13-13-13 From: Mannagryn Since last post: 24 hours Last activity: 60 sec. |
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Yeah, and the fake user business is even worse! ![]() -------------------- |
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Simon Red Paragoomba Since: 11-18-05 From: Lund - Sweden Last post: 6106 days Last view: 6106 days |
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| I voted for normal scrolling. After all, Nintendo did put the routine in there for a reason. The routine gives you a good overlook of the scene you're jumping in, when it was bypassed I felt kind of uncomfortable while jumping as I didn't really get a good look of the ground under my feet and wasn't 100% sure about where I would land. An alternative would be if you could make the screen scroll vertically only when Mario reaches a certain height. That way, Mario wouldn't be able to jump out of the screen, but when jumping in a horizontal direction, the screen would stay comfortably still in the vertical plane. | |||
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Simon Red Paragoomba Since: 11-18-05 From: Lund - Sweden Last post: 6106 days Last view: 6106 days |
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| I see that you're using tables. I suggest you learn to use stylesheets (css) instead, it's much more flexible and it's not hard at all to learn.
As for the link colors, adding this in your header should do it: <style> a:link {color: #XXXXXX;} a:visited {color: #XXXXXX;} a:active {color: #XXXXXX;} a:hover {color: #XXXXXX;} </style> Where #XXXXXX is the color you want in hexadecimal |
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Simon Red Paragoomba Since: 11-18-05 From: Lund - Sweden Last post: 6106 days Last view: 6106 days |
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Originally posted by Peardian Heh... That's interesting. You should try doing what emcee said, here's a little translation if you haven't used css before: 1. Copy and paste to the top of your header: <style> .mydiv a:link { color: #XXXXXX; } .mydiv a:visited { color: #XXXXXX; } .mydiv a:hover { color: #XXXXXX; } .mydiv a:active { color: #XXXXXX; } </style> 2. Put <div class="mydiv"> in your header right after </style> and </div> at the very bottom of your signature. EDIT: Could you also edit the previous code out of your header in the post above? (edited by Simon on 12-11-05 01:54 PM) |
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Simon Red Paragoomba Since: 11-18-05 From: Lund - Sweden Last post: 6106 days Last view: 6106 days |
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| Hey, what happened to my friend code in the update?
309.297.860.922 |
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Simon Red Paragoomba Since: 11-18-05 From: Lund - Sweden Last post: 6106 days Last view: 6106 days |
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| 0x1984C
rex tile horizontal displacement table (0xC entries for facing left, 0xC entries for facing right) |
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Simon Red Paragoomba Since: 11-18-05 From: Lund - Sweden Last post: 6106 days Last view: 6106 days |
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Originally posted by Sparx Well, that's probably the easiest way, and it works, I've done it. If you're just too lazy to do it yourself, I could whip together an IPS patch for you. EDIT: There you go, this patch will also keep their heads from bobbing up and down. I've only tried it on a clean rom, so you should create a backup of your hack just in case there would be any problems. (edited by Simon on 01-19-06 12:56 PM) |
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Simon Red Paragoomba Since: 11-18-05 From: Lund - Sweden Last post: 6106 days Last view: 6106 days |
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| I found the original thread here
It was only a few pages back, you should try looking by yourself the next time before asking. |
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Simon Red Paragoomba Since: 11-18-05 From: Lund - Sweden Last post: 6106 days Last view: 6106 days |
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| Hmmm, something's not right here... If Nintendo is a guy, then Sony would have to be a girl for them to have a child. If Sony is a girl, microsoft would have to be a guy for the same obvious reason. But if both Nintendo and microsoft are guys and would attemp having a child, someone could get seriously hurt!
On a side note, the name microsoft doesn't sound that potent to me ![]() |
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Simon Red Paragoomba Since: 11-18-05 From: Lund - Sweden Last post: 6106 days Last view: 6106 days |
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Something like this?
![]() |
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Simon Red Paragoomba Since: 11-18-05 From: Lund - Sweden Last post: 6106 days Last view: 6106 days |
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A while ago, someone was making a hack based on Pac Man that sadly looked like absolute crap. I liked the idea though and started thinking about the potential of a Pac Man themed hack. I soon realized that if done right, someone could make a really fun and original hack. Of course I couldn't wait to start working on it, but there was one problem. I'm a Mac user (and a quite satisfied one) and the old PC that I used to do my hacking on was taken away by my brother when he moved out from my mom's. Since I'm not really that fond of my brother and won't be visiting him much, it'll be a while until I can resume my SMW hacking (at least until the new intel Macs come out). However, I just couldn't get those horrible graphics from the other Pac Man hack out of my head. I had to do something about it, so I started making some graphics of my own, kind of like concept art. When I was done, I really liked the result and thought I'd share it with you:
Note that this is not a hack in progress, it's merely concept art. Any way, seeing as I won't be able to hack SMW for a long while, anyone who's getting some inspiration from this and would like to give it a try may PM me. If I think a good hack worthy the name of Pac Man could come out of it, I'll gladly share my graphics and even make some additional ones if needed. |
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Simon Red Paragoomba Since: 11-18-05 From: Lund - Sweden Last post: 6106 days Last view: 6106 days |
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Originally posted by asdf Well, I made the graphics so they would be able to be inserted directly into the game without a problem. Most of the sprites and objects doesn't use more than 8 colors. As for the orange sky, I was kind of hoping that it would be possible to implement using the SMW HDMA design kit by d4s. The sky is using a total of 16 colors. EDIT: Originally posted by Synthrax My thoughts exactly, I was thinking of loading that coin amount from a certain color so that it could be specified for every level and using that as a level exit. The ghosts would kill you if you touched them or tried jumping on them but the super pellets would activate invincibility. Also, the time you're invincible should be a bit shorter than in SMW. (edited by Simon on 01-23-06 07:27 PM) |
| Pages: 1 2 3 |
| Acmlm's Board - I3 Archive - - Posts by Simon |