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| Acmlm's Board - I3 Archive - - Posts by deathstar45 |
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deathstar45 Newcomer Since: 07-25-06 Last post: 6115 days Last view: 6115 days |
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| Sorry if I am asking a stupid question, but I would like to know how would I go about making a certain level have a castle entrance rather than a ghost house entrance or some other kind of entrance.
For example, one of my levels, Level 112, shows no entrance even though I setted it to have one. My Ghost House shows a castle entrance. I know that I probably have to use a hex editor. I just want to know where in the rom I have to look in to change what kind of entrance a certain level uses. (edited by deathstar45 on 07-25-06 10:49 PM) |
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deathstar45 Newcomer Since: 07-25-06 Last post: 6115 days Last view: 6115 days |
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| OK, that worked fine, thank you. | |||
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deathstar45 Newcomer Since: 07-25-06 Last post: 6115 days Last view: 6115 days |
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| In the blocktool readme it says that in order for a hack to be hack inserter compatible, it has to be done by hack. Can someone explain to me what that means because I would like to be able to do that myself. | |||
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deathstar45 Newcomer Since: 07-25-06 Last post: 6115 days Last view: 6115 days |
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| OK, thanks. |
| Acmlm's Board - I3 Archive - - Posts by deathstar45 |