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04-23-23 06:38 PM
Acmlm's Board - I3 Archive - - Posts by deathstar45
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deathstar45
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Since: 07-25-06

Last post: 6115 days
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Posted on 07-25-06 11:49 PM, in Castle Entrance Help Link
Sorry if I am asking a stupid question, but I would like to know how would I go about making a certain level have a castle entrance rather than a ghost house entrance or some other kind of entrance.

For example, one of my levels, Level 112, shows no entrance even though I setted it to have one. My Ghost House shows a castle entrance. I know that I probably have to use a hex editor. I just want to know where in the rom I have to look in to change what kind of entrance a certain level uses.


(edited by deathstar45 on 07-25-06 10:49 PM)
deathstar45
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Since: 07-25-06

Last post: 6115 days
Last view: 6115 days
Posted on 07-26-06 12:28 AM, in Castle Entrance Help Link
OK, that worked fine, thank you.
deathstar45
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Since: 07-25-06

Last post: 6115 days
Last view: 6115 days
Posted on 07-26-06 12:04 PM, in block inserter compatible hack Link
In the blocktool readme it says that in order for a hack to be hack inserter compatible, it has to be done by hack. Can someone explain to me what that means because I would like to be able to do that myself.
deathstar45
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Since: 07-25-06

Last post: 6115 days
Last view: 6115 days
Posted on 07-26-06 12:11 PM, in block inserter compatible hack Link
OK, thanks.
Acmlm's Board - I3 Archive - - Posts by deathstar45


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