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05-22-24 10:38 AM
Acmlm's Board - I3 Archive - - Posts by Stifu
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Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6304 days
Last view: 6302 days
Posted on 02-08-07 10:49 PM, in Super Mario Quest Link
I don't mean to troll, but I'm with Xk on this one.
It could be screens I saw 2 weeks ago in another thread and I wouldn't even be able to tell.

As for using SMAS graphics... It just sucks that below 1% of the people here are able to make decent sprites from scratch.
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6304 days
Last view: 6302 days
Posted on 02-08-07 11:00 PM, in Super Mario Quest Link
Originally posted by Yoronosuku
So what if they don't make sprites from scratch. The SMAS graphics are for all intents and purposes all recolors of their NES graphics, yet you don't see people saying WHY DIDNT THE ARTIST CREATE ORIGINAL SPRITES FROM SCRATCH.

Maybe because Nintendo didn't use those graphics in 5798 games, so it was totally okay... and also because they were *remaking* those games, not making new ones ?

Also, the fact I don't "bitch" in other topics does in no way mean I like the fact others reuse SMAS gfx, let alone that I'm fond of their work.


(edited by Stifu on 02-08-07 05:02 PM)
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6304 days
Last view: 6302 days
Posted on 02-09-07 08:13 AM, in Seiken Densetsu 3 / Secret of Mana 2 Multilingual Link
Originally posted by magno
What is that supposed to mean?

That it's much more work than you seem to think...
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6304 days
Last view: 6302 days
Posted on 02-09-07 09:31 AM, in Seiken Densetsu 3 / Secret of Mana 2 Multilingual Link
Originally posted by Stifu
That it's much more work than you seem to think...

Than you seemed to imply, then.

Blackhole has other projects in the pipeline (Solar Soundtrack at least), so he probably doesn't have enough time to devote to such big projects.
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6304 days
Last view: 6302 days
Posted on 02-10-07 08:47 AM, in Super Baldy Kart: Mushroom Cup Demo (inc. AI Guide) Link
Header is required... So yeah, US ROM with header.
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6304 days
Last view: 6302 days
Posted on 02-10-07 07:10 PM, in RLE compression for SMK Link
Alright, I made a bit of progress...

0xAn: 3 bytes, 0xAn P1 P2. Lays n(+1) bytes. Those bytes are calculated this way: (FF - byte found at P2P1 of the decompressed track)

I hope the explanation is clear enough. You just have to substract from FF what's already been decompressed at an earlier location.
If the bytes from the decompressed track are like 00 00 07 22 33, then the 0xAn command will produce FF FF F8 DD CC...

How would you call that command, HH ?

Anyway...

0xF4: 4 bytes, 0xF4 P1 P2 P3. Works like 0xAn, with P1 replacing n.
0xF5: 4 bytes, same as 0xF4, but with P1+256
0xF6: 4 bytes, same as 0xF4, but with P1+512
0xF7: 4 bytes, same as 0xF4, but with P1+768

The only commands we still need to figure out are FC, FD and FE...

Edit: Decompression 100% complete !

0xFC: 3 bytes, FC NN P1. Lays NN(+1) bytes. Byte calculation: FF - byte at (CurrentLocation - P1) of decompressed track
0xFD: 3 bytes, same as 0xFC, but with NN+256
0xFE: 3 bytes, same as 0xFC, but with NN+512


(edited by Stifu on 02-10-07 05:07 PM)
(edited by Stifu on 02-10-07 06:30 PM)
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6304 days
Last view: 6302 days
Posted on 02-11-07 09:46 AM, in RLE compression for SMK Link
Hmmm ? You mean the "Reverse-Bit Copy" thing, or something else ? I didn't quite understand that, even re-reading your PM, I can't see something along the lines of what FC-FE do... but I admit some parts kinda confused me.
Whatever, you've still been helpful.

Now to work on the graphic interface of the editor...


(edited by Stifu on 02-11-07 03:47 AM)
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6304 days
Last view: 6302 days
Posted on 02-11-07 10:11 AM, in RLE compression for SMK Link
I did test everything thoroughly (but will do so more later too)...
And I did understand your binary thing in the big lines (I did study binary stuff too :p), but didn't know how I could change/optimize my program using the info you gave me, and just saw it as a simpler way to look at things.

Unless I'm mistaken, the FC-FE commands are NOT based on the other commands before it, unlike the other En and Fn commands... So at the moment I think they're exceptions, like FF, as you said.
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6304 days
Last view: 6302 days
Posted on 02-11-07 10:26 AM, in RLE compression for SMK Link
The ones that are like An but with a larger value for n are the F4-F7 ones...
I forgot to make that clear.
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6304 days
Last view: 6302 days
Posted on 02-11-07 12:49 PM, in Super Baldy Kart: Mushroom Cup Demo (inc. AI Guide) Link
Dirtbag: he was saying it worked fine now.
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6304 days
Last view: 6302 days
Posted on 02-12-07 07:10 PM, in General Project Screenshot Thread Link
Originally posted by Dirtbag
Kick ass! So the race is on now SNES Vs N64 Mario Kart editor

But I suck at programming, and am currently struggling to build a gui...
I think I'll use wxWidgets, but I'm not sure...
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6304 days
Last view: 6302 days
Posted on 02-12-07 11:11 PM, in Super Mario Bros. Balloon Fight physics Link
Interesting gameplay change, which makes it quite different from other hacks... However, that breaks the difficulty. Also, the graphics are animated but not changed, and the levels are just the same... So the potential of this physics change is kinda wasted.

On a side note, if you have ideas and want to work seriously on a similar hack, I could give you a hand and do the graphics...
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6304 days
Last view: 6302 days
Posted on 02-13-07 07:58 AM, in General Project Screenshot Thread Link
Originally posted by HyperHacker
But I have 486593 other things to do, one of which I'm actually being paid for () so it kinda evens out.

It's not like I don't have anything else to do either.
Master studies + working at company + girlfriend + other projects...

But if my C++ teacher accepts this project, then I may take the lead, as I'll have more time to spend on it.
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6304 days
Last view: 6302 days
Posted on 02-14-07 02:47 PM, in Super Mario Bros. Balloon Fight physics Link
I know all that, but I thought he could be a little more ambitious to make his work enjoyable, rather than just interesting... Also, the fact he released updates of his hack shows he cares at least a little, so that might have interested him.
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6304 days
Last view: 6302 days
Posted on 02-14-07 08:39 PM, in General Project Screenshot Thread Link
Originally posted by Dirtbag
Just don't let the girlfriennd find out she's ranked 3rd!

Hmm, that was from most tiring to most relaxing... or something. _¬

Anyway, my C++ teacher accepted the SMK editor as my project, so yay.
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6304 days
Last view: 6302 days
Posted on 02-14-07 10:50 PM, in Changing ingame music? Link
Originally posted by mortalkenshi2
And Raccon Sam, Was that a real question or was that a stupid question for me not to ask?

If you can't figure out something that simple and obvious, forget about figuring out that music stuff.
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6304 days
Last view: 6302 days
Posted on 02-15-07 06:42 AM, in General Project Screenshot Thread Link
Nah, I really don't see it as competition, don't worry. Managing to come out with a working editor is already a success in itself to me.

There's a catch though: my teacher accepted the project only if the editor is not only able to change track stuff, but also to add new things, in other words, increase the amount of something...
I'm thinking it may be possible for me to increase the amount of tiles in a theme, or even to increase the number of track themes (8 originally)... The latter shouldn't require ASM, just finding a good load of pointers...
You guys may have other ideas. It'd definitely be too hard for me to increase the amount of tracks, as I'd have to change menus and all...
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6304 days
Last view: 6302 days
Posted on 02-15-07 02:53 PM, in General Project Screenshot Thread Link
Originally posted by Dirtbag
That's good news about your teacher. How about incressing the number of battle tracks? Just out of intrest when is the dead line

Adding more track data into the ROM is easy... What is hard is linking those tracks properly with the game, to let the player access them. Adding more battle tracks would mean changing the battle track menu to add more links... and I just can't do that (although it may be easy to some).
The deadline is around May.
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6304 days
Last view: 6302 days
Posted on 02-15-07 06:44 PM, in Super Mario Bros. Balloon Fight physics Link
Originally posted by Drag
Googie: That patch is awesome! This physics hack is much better when there are levels that actually cater to the altered physics.

All of Googie's SMB1 hacks are so hard they all seem to cater to those altered physics.
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6304 days
Last view: 6302 days
Posted on 02-15-07 10:20 PM, in General Project Screenshot Thread Link
Originally posted by Simon Belmont
should we maybe make a general project video thread?

I don't think so, just renaming this one to "Screenshot/Video" would do the trick.
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Acmlm's Board - I3 Archive - - Posts by Stifu


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