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Acmlm's Board - I3 Archive - - Posts by Stifu |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6304 days Last view: 6302 days |
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How come those red soldiers with a spear, who need 4 hits to be killed with the first sword, also need 4 hits with the second sword ? | |||
Stifu Since: 11-18-05 From: Your mom's bed Last post: 6304 days Last view: 6302 days |
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Originally posted by adezero Wall bombing ? That's one of the basics in Zelda games... |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6304 days Last view: 6302 days |
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Originally posted by Euclid More like over half an hour, for those who never played the game... Finding the guardhouse alone took me a little while. |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6304 days Last view: 6302 days |
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Ok Impala! and myself are working on changing the sounds in Epic Racers (our Super Mario Kart hack). For that, we're using SNESSOR (don't know if it's the best program around for that)...
Anyway, things are working out rather nicely, except when we try to change existing sounds with digital voices, which gives us bad results. I actually can't give more details than that at the moment as I didn't listen to those "bad results" myself, Impala did all the testing... The sound we're trying to insert just says "Ok!", and its length matches the one of the replaced sound... So, does anyone have a solution for this ? Use another program ? Only use sounds that are of a certain quality or sample rate, so that it works the best when outputted by the SNES, or something like that ? Thanks. |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6304 days Last view: 6302 days |
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Originally posted by adezeroOriginally posted by StifuOriginally posted by adezero I don't know, it was quite logical to me, I tried that right away... Besides, it's not the only thing you can do. If that one didn't seem obvious to you, then I guess you also missed some other optional ones like that... Also, you might not know you can knock your sword against walls, and depending on the sound it makes, you know whether you can bomb it or not. |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6304 days Last view: 6302 days |
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I'm getting too lazy to patch nowadays, so I simply drop the ips file in the ROM zip file, and ZSNES will automatically apply the patch everytime it opens the zip.
And that worked fine with that hack... ... Except that hack is yet another tasteless SMK hack. I don't mean to flame for free, but it's seriously nothing special, something the author probably agrees on, I guess... |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6304 days Last view: 6302 days |
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Originally posted by frauber Thanks... Yeah, we are still working very hard on ER. We want it to be "perfect", and to change as much things as possible... That's going to take a while, still. And as you know, TrackDes is far from perfect, so we'll need another track editor to make our tracks exactly the way we want them... That's our main problem. Back to your hack: the first problem I see is that your tracks don't work with computer drivers... But then if it did, that'd mean you'd have restricted your track designs by making sure the computer could drive through them... I know you're fucked by using TrackDes from the start, but that's still the best option available at the moment (other than hex hacking, as Dirtbag showed in his hack). Also, your hack has nothing to offer beside 5 tracks changed out of 24... No graphics change or anything. So even though your track designs may be good, your hack is still quite minimalist. (edited by Stifu on 01-05-07 05:00 PM) |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6304 days Last view: 6302 days |
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Random suggestion: Shounen Ninja Sasuke is a nice little game (SNES 2P ninja action/reflection game) that hasn't been translated yet, if you don't know about it, you might want to check if you like it... | |||
Stifu Since: 11-18-05 From: Your mom's bed Last post: 6304 days Last view: 6302 days |
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Did you read the text file that comes with it ?
The 3rd player has to be the 3rd controller... |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6304 days Last view: 6302 days |
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Pssst, Dootuz... "extedned". (edited by Stifu on 01-06-07 12:39 PM) |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6304 days Last view: 6302 days |
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Changing the track graphics is something no SMK hack has done so far, because those graphics haven't been found... until recently.
I managed to find them all last summer, and shared my finds with Dirtbag, so he's now able to change track graphics too... However, DJ Bouche wanted to work a new version of TrackDes that would have been much better than the first one, and that would have let you change the track graphics too... That would have made things much easier than having to do that the usual way, not to mention the old TrackDes doesn't open track graphics from the ROM but from BMP files (in other words, if you change the gfx in the ROM, it will still show the original SMK gfx in TrackDes, unless you edit those BMP file)... I just wish Bouche would make that new editor, that would make my life much easier... |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6304 days Last view: 6302 days |
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Although I'm not working on a SMW hack, I'm interested in that data...
I mean the simulated key presses that make Mario move, during the title screen. To be more precise, my questions are: where is that data, and how do people change it ? (Maybe Lunar Magic lets you do that ?) I believe that data is very similar in SMK, that's why I'm asking... Thanks. |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6304 days Last view: 6302 days |
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Thanks... Doing it the ZMV way is probably the way to go for me, but it looks like they do it another on SMW Central...
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6304 days Last view: 6302 days |
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Aaah... Shodai Nekketsu Kouha Kunio-Kun already got translated, as you must know, but I remember that translation was kind of loosy, good to see you're working on a professional looking one. | |||
Stifu Since: 11-18-05 From: Your mom's bed Last post: 6304 days Last view: 6302 days |
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Originally posted by Alice Yes, obviously, that's what first passed through my mind... However, as SMW is such a popular and overhacked game, I thought those offsets would already be known and documented somewhere. Anyway, I guess I'll just download Lunar Magic later and check myself... |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6304 days Last view: 6302 days |
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We already have nice ideas for 8 brand new track themes (like a graveyard theme, a flooded temple theme, a swamp theme, etc...), but we don't want to start work on that before we have a complete track editor on our hands... I will try to make one if I have to, but my free time is as limited as my programming skills.
Bouche would probably do a much better job, too, but he is MIA... |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6304 days Last view: 6302 days |
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The Windows version... | |||
Stifu Since: 11-18-05 From: Your mom's bed Last post: 6304 days Last view: 6302 days |
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1. We found that data but haven't publicly released it... Seeing as how it looks like Epic Racers is going to get released later than we expected, I'll see with Impala if he's okay with releasing our notes now or soon.
2. Racers aren't compressed at all, just open the ROM with Tile Molester (or whatever you use) and you'll see them right away... As for the faces, they're are 30200 (if US ROM with header)... Do it this way with Lunar Compress: "decomp.exe smk.smc faces.smc 30200 4 0". |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6304 days Last view: 6302 days |
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Originally posted by GlitchCog Actually, there are names there. There are texts that are like: "50cc STAR CUP RACE MARIO WINS THE GOLD. GREAT RACE!" So all in all, driver names appear on 3 places in the original game: GP results screen, Podium screen, Time Trial. And if we release our notes soon, it's going to be all at once... I made a nice little CHM file that, although far from complete, lists most of the things people are usually looking for. I'm still waiting for Impala's answer... |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6304 days Last view: 6302 days |
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Here's pretty much everything Ok Impala! and myself gathered so far ever since we started hacking Super Mario Kart...
We originally thought we'd release them at the same time we'd release Epic Racers, but we changed our mind... http://stifu.free.fr/dl/smk_offsets.chm These notes are incomplete and probably contain a few incorrect offsets or descriptions, so feel free to send any addition or correction to me (stifu at free.fr). Maybe you guys would prefer the whole document to be viewable online via simple HTML files ? I could do that too... Any other suggestion, let me know. |
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Acmlm's Board - I3 Archive - - Posts by Stifu |