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05-22-24 12:19 PM
Acmlm's Board - I3 Archive - - Posts by Stifu
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Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6304 days
Last view: 6302 days
Posted on 01-02-07 10:37 AM, in Zelda: Parallel Worlds *Released!* Link
How come those red soldiers with a spear, who need 4 hits to be killed with the first sword, also need 4 hits with the second sword ?
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6304 days
Last view: 6302 days
Posted on 01-04-07 10:58 AM, in Zelda: Parallel Worlds *Released!* Link
Originally posted by adezero
what do you do after the invisible bridge in nayru's bay? There's some hole there, but it's out of my reach

Wall bombing ? That's one of the basics in Zelda games...
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6304 days
Last view: 6302 days
Posted on 01-04-07 01:25 PM, in Zelda: Parallel Worlds *Released!* Link
Originally posted by Euclid
The main thing about the guardhouse is that the original game's first "save point" is when you get the sword, which is only like 2 minutes into the game, and in this one, about 5 with lots of enemies.

More like over half an hour, for those who never played the game... Finding the guardhouse alone took me a little while.
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6304 days
Last view: 6302 days
Posted on 01-04-07 01:57 PM, in Sound hacking question Link
Ok Impala! and myself are working on changing the sounds in Epic Racers (our Super Mario Kart hack). For that, we're using SNESSOR (don't know if it's the best program around for that)...

Anyway, things are working out rather nicely, except when we try to change existing sounds with digital voices, which gives us bad results. I actually can't give more details than that at the moment as I didn't listen to those "bad results" myself, Impala did all the testing... The sound we're trying to insert just says "Ok!", and its length matches the one of the replaced sound...

So, does anyone have a solution for this ? Use another program ? Only use sounds that are of a certain quality or sample rate, so that it works the best when outputted by the SNES, or something like that ?

Thanks.
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6304 days
Last view: 6302 days
Posted on 01-04-07 05:36 PM, in Zelda: Parallel Worlds *Released!* Link
Originally posted by adezero
Originally posted by Stifu
Originally posted by adezero
what do you do after the invisible bridge in nayru's bay? There's some hole there, but it's out of my reach

Wall bombing ? That's one of the basics in Zelda games...


thanks
sorry, but that was not obvious. it didn't even looks like a wall, much less a wall you could bomb

I don't know, it was quite logical to me, I tried that right away... Besides, it's not the only thing you can do. If that one didn't seem obvious to you, then I guess you also missed some other optional ones like that... Also, you might not know you can knock your sword against walls, and depending on the sound it makes, you know whether you can bomb it or not.
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6304 days
Last view: 6302 days
Posted on 01-05-07 09:46 PM, in New Super Mario Kart Hack Link
I'm getting too lazy to patch nowadays, so I simply drop the ips file in the ROM zip file, and ZSNES will automatically apply the patch everytime it opens the zip.
And that worked fine with that hack...

... Except that hack is yet another tasteless SMK hack.
I don't mean to flame for free, but it's seriously nothing special, something the author probably agrees on, I guess...
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6304 days
Last view: 6302 days
Posted on 01-05-07 10:59 PM, in New Super Mario Kart Hack Link
Originally posted by frauber
Hi Stifu!

Let me first say that I can't wait for the "Epic Racers" release, the screenshots
just look great!

Thanks... Yeah, we are still working very hard on ER. We want it to be "perfect", and to change as much things as possible... That's going to take a while, still. And as you know, TrackDes is far from perfect, so we'll need another track editor to make our tracks exactly the way we want them... That's our main problem.

Back to your hack: the first problem I see is that your tracks don't work with computer drivers... But then if it did, that'd mean you'd have restricted your track designs by making sure the computer could drive through them... I know you're fucked by using TrackDes from the start, but that's still the best option available at the moment (other than hex hacking, as Dirtbag showed in his hack).
Also, your hack has nothing to offer beside 5 tracks changed out of 24... No graphics change or anything. So even though your track designs may be good, your hack is still quite minimalist.


(edited by Stifu on 01-05-07 05:00 PM)
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6304 days
Last view: 6302 days
Posted on 01-05-07 11:04 PM, in Need a Japanese translator? Link
Random suggestion: Shounen Ninja Sasuke is a nice little game (SNES 2P ninja action/reflection game) that hasn't been translated yet, if you don't know about it, you might want to check if you like it...
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6304 days
Last view: 6302 days
Posted on 01-06-07 10:53 AM, in Seiken Densetsu 3 3-player Support Link
Did you read the text file that comes with it ?

The 3rd player has to be the 3rd controller...
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6304 days
Last view: 6302 days
Posted on 01-06-07 06:38 PM, in Mario 64 Music Editer Link
Pssst, Dootuz... "extedned".


(edited by Stifu on 01-06-07 12:39 PM)
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6304 days
Last view: 6302 days
Posted on 01-06-07 08:59 PM, in New Super Mario Kart Hack Link
Changing the track graphics is something no SMK hack has done so far, because those graphics haven't been found... until recently.
I managed to find them all last summer, and shared my finds with Dirtbag, so he's now able to change track graphics too...

However, DJ Bouche wanted to work a new version of TrackDes that would have been much better than the first one, and that would have let you change the track graphics too... That would have made things much easier than having to do that the usual way, not to mention the old TrackDes doesn't open track graphics from the ROM but from BMP files (in other words, if you change the gfx in the ROM, it will still show the original SMK gfx in TrackDes, unless you edit those BMP file)...

I just wish Bouche would make that new editor, that would make my life much easier...
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6304 days
Last view: 6302 days
Posted on 01-06-07 10:49 PM, in Changing the movements on the title screen Link
Although I'm not working on a SMW hack, I'm interested in that data...
I mean the simulated key presses that make Mario move, during the title screen.

To be more precise, my questions are: where is that data, and how do people change it ? (Maybe Lunar Magic lets you do that ?)

I believe that data is very similar in SMK, that's why I'm asking...

Thanks.
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6304 days
Last view: 6302 days
Posted on 01-06-07 11:18 PM, in Changing the movements on the title screen Link
Thanks... Doing it the ZMV way is probably the way to go for me, but it looks like they do it another on SMW Central...


How do I edit the demo movie on the title screen?
Answer: (Note: You'll need Zsnes for this. No other emulators works.)
1) Make the demo level (level C7).
2) Next, make a copy of it with a level number between 1 and 24 or between 101 and 13B.
3) Open the overworld editor and replace the first level with the copy of the demo level.
4) Click on File > Title Screen > Install Title Moves Recording ASM... and click on Ok.
5) Open Zsnes and enter the demo level. Move Mario like you want him to move on the title screen.
6) When you're done, make a save state.
7) Go back to the overworld editor and click on File > Title Screen > Install Modes Playback ASM & Data. Press Ok and choose the save state you just made.
8) Test the hack and see if the title screen looks like it should. If there's problems, repeat steps 5-8.
9) In the overworld editor, click on File > Title Screen > Uninstall Title Moves Recording ASM and click on Ok.
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6304 days
Last view: 6302 days
Posted on 01-07-07 10:38 AM, in General Project Screenshot Thread Link
Aaah... Shodai Nekketsu Kouha Kunio-Kun already got translated, as you must know, but I remember that translation was kind of loosy, good to see you're working on a professional looking one.
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6304 days
Last view: 6302 days
Posted on 01-07-07 10:49 AM, in Changing the movements on the title screen Link
Originally posted by Alice
That, or you could compare the ROMs before and after editing the data.

Yes, obviously, that's what first passed through my mind...
However, as SMW is such a popular and overhacked game, I thought those offsets would already be known and documented somewhere.

Anyway, I guess I'll just download Lunar Magic later and check myself...
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6304 days
Last view: 6302 days
Posted on 01-07-07 03:40 PM, in New Super Mario Kart Hack Link
We already have nice ideas for 8 brand new track themes (like a graveyard theme, a flooded temple theme, a swamp theme, etc...), but we don't want to start work on that before we have a complete track editor on our hands... I will try to make one if I have to, but my free time is as limited as my programming skills.
Bouche would probably do a much better job, too, but he is MIA...
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6304 days
Last view: 6302 days
Posted on 01-07-07 07:56 PM, in Snes9x 1.50 Link
The Windows version...
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6304 days
Last view: 6302 days
Posted on 01-09-07 12:24 PM, in SMK Help Link
1. We found that data but haven't publicly released it... Seeing as how it looks like Epic Racers is going to get released later than we expected, I'll see with Impala if he's okay with releasing our notes now or soon.

2. Racers aren't compressed at all, just open the ROM with Tile Molester (or whatever you use) and you'll see them right away... As for the faces, they're are 30200 (if US ROM with header)... Do it this way with Lunar Compress: "decomp.exe smk.smc faces.smc 30200 4 0".
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6304 days
Last view: 6302 days
Posted on 01-10-07 06:20 PM, in SMK Help Link
Originally posted by GlitchCog
There aren't any names involved in the trophy presentation, just characters standing on the podium.

Actually, there are names there.

There are texts that are like:

"50cc STAR CUP RACE
MARIO WINS THE GOLD.
GREAT RACE!"

So all in all, driver names appear on 3 places in the original game: GP results screen, Podium screen, Time Trial.

And if we release our notes soon, it's going to be all at once... I made a nice little CHM file that, although far from complete, lists most of the things people are usually looking for. I'm still waiting for Impala's answer...
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6304 days
Last view: 6302 days
Posted on 01-11-07 05:19 PM, in Super Mario Kart offset notes Link
Here's pretty much everything Ok Impala! and myself gathered so far ever since we started hacking Super Mario Kart...
We originally thought we'd release them at the same time we'd release Epic Racers, but we changed our mind...

http://stifu.free.fr/dl/smk_offsets.chm

These notes are incomplete and probably contain a few incorrect offsets or descriptions, so feel free to send any addition or correction to me (stifu at free.fr).
Maybe you guys would prefer the whole document to be viewable online via simple HTML files ? I could do that too...
Any other suggestion, let me know.
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Acmlm's Board - I3 Archive - - Posts by Stifu


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