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09-27-24 03:19 PM
Acmlm's Board - I3 Archive - - Posts by joey19900
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joey19900
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Since: 07-13-06

Last post: 6647 days
Last view: 6647 days
Posted on 07-14-06 04:04 PM, in m16-7k code doesn't work Link
I'm a complete beginner to Lunar Magic. I ripped the Blizzard buffalo background using the M16-7K tutorial. When I open the 16x16 Tile Map Editor, I press Ctrl + Shift + Alt + F1 + N + O + Insert and nothing happens. No screens pop up or anything. Am I pressing the right buttons? I've read the tutorial and a topic here with the codes and they both state the same code. Could it be that the keyboard doesn't let me press so many buttons at the same time (Logitech Elite just in case)?

If the problem can't be solved, can anyone teach a different way to rip and insert backgrounds?

One more question. In your opinion, what makes a level design good or bad? What should or shouldn't I do in a level.

I apologize for sounding like a n00b, but I've already read some topics and I could'nt find anything.
joey19900
Newcomer


 





Since: 07-13-06

Last post: 6647 days
Last view: 6647 days
Posted on 07-14-06 04:16 PM, in m16-7k code doesn't work Link
Ctrl + Insert was the second code after applying the patch. However I tried on 1.62 and it didn't work (I read somewhere that the patch doesn't work with 1.63).
joey19900
Newcomer


 





Since: 07-13-06

Last post: 6647 days
Last view: 6647 days
Posted on 07-14-06 08:56 PM, in m16-7k code doesn't work Link
I still can't get it to work. Here's what I've tried:

1) Pressing all 7 buttons at the same time with LM 1.62 and 1.63
2) Pressing Ctrl + Insert in LM 1.62 and LM 1.63
3) Patched the .GID, .CNT and .exe LM files and all combinations I can think off. When the .exe is patched, it says that a fatal error occured because of an unauthorized modification.

Can anyone possibly upload they're patched copy of LM?

By the way, can anyone answer my second question? I forgot all about it since I haven't gotten the m16-7k code to work.
joey19900
Newcomer


 





Since: 07-13-06

Last post: 6647 days
Last view: 6647 days
Posted on 07-15-06 02:37 AM, in m16-7k code doesn't work Link
It must be a keyboard problem since it seems that no one else has problems with it. I have to either find another method to get backgrounds or I'm screwed. How can I patch a copy of LM 1.62 to use Ctrl + Insert instead of the 7 buttons? I have the patch in my computer but I don't know which LM file I have to apply it to. I tried applying it to the .exe and it didn't let me open LM because of an unauthorized modification. If possible (or if it's even allowed) can anyone please upload their patched 1.62? I'd appreciate this a lot.
joey19900
Newcomer


 





Since: 07-13-06

Last post: 6647 days
Last view: 6647 days
Posted on 07-16-06 03:03 AM, in m16-7k code doesn't work Link
I use Lunar IPS for all my patches. And to all those telling, I'm inputting the code in the 16x16 tile map editor. Both copies of Lunar Magic start fine. The 1.62 refuses to load after applying the patch. I have to apply the patch to the .exe file right?

I just googled about a different way of putting backgrounds and I found this message in gamespot:

"for ripping ExGFX yourself it is much more complicated then just using LM. you'll need a program called zSNES, and BG mapper. i really haven't done this before but from what i know is your suppose to take a screenshot of a BG and then open it in BG mapper."


I tried googling BG Mapper but nothing useful popped up. Anyone heard of this?
joey19900
Newcomer


 





Since: 07-13-06

Last post: 6647 days
Last view: 6647 days
Posted on 07-17-06 12:10 AM, in m16-7k code doesn't work Link
The window opened but all I got was garbage on the background (Level 105 background clouds and Ice pipes turned into garbage). The tutorial states to first insert a blank ExGFX file but I have no idea how to do that. Any help on this?

The fact that I'm going to all this trouble to insert a simple background is incredible to me since I HATE dealing with graphics. I can understand pretty much everything in LM tutorials just as long as it doesn't deal with graphics (I don't know why I can NEVER understand anything dealing with graphics). I've even figured out plenty of stuff in LM by playing around with it except for graphics stuff. I can't make sense out of palletes (except simple color changing of objects), GFX, ExGFX, BlockTool, TLP or yyCHR.

One last thing. Am I WAY over my head? My long term plan is to create three small hacks each dealing with a different part of one adventure (20 levels each so I can learn from opinions from the first and apply them to the others). However, I play most of the hacks around here. Custom made graphics, great ideas with great execution and level design that makes me say "This guy's a genius!". To tell you the truth, I'm not that confident that I can actually create something that even comes close to mediocrity.

So if possible, I'm asking for a favor. I have the intro level and level 105 (including level 1CB which is the pipe in level 105) complete (except for the backgroundand maybe graphics). If I can upload this level in an IPS patch along with a text file stating why the intro level is so different than level 105 and someone would review it, I'll appreciate it a lot. If someone would even be kind enough to do this, I'd prefer if they don't tell me it's ok just to hide the fact that it sucks. I need an honest opinion on level design, palletes and everything possible.

That would be all and I thank all those that have helped me thus far and those who even bothered reading this huge post.
Acmlm's Board - I3 Archive - - Posts by joey19900


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