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05-21-24 09:10 AM
Acmlm's Board - I3 Archive - - Posts by Bones_the_Great
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Bones_the_Great

Red Goomba








Since: 07-11-06
From: Alaska, it's real cold...

Last post: 6323 days
Last view: 6315 days
Posted on 12-07-06 03:07 AM, in OW questions Link
1) Is it possible to make an overworld map turn into 6 subworld maps? I was kinda leaning toward the idea of worlds...

2) Whats the max number of levels? Is there any way I can increase the max?

3) Can I make a level that moves around the map overtaking certain levels?

4) Can I make a branching road? One that has a place where mario stops and can choose which direction to head in?

5) Can I add another boss message or two? I want boo and reznor to be bosses along the way, along with the traditional 7.
Bones_the_Great

Red Goomba








Since: 07-11-06
From: Alaska, it's real cold...

Last post: 6323 days
Last view: 6315 days
Posted on 12-07-06 03:27 AM, in Redrawing every sprite... Link
Had to pull this awesome thread outta the graveyard. Can't wait for you to finish! Me and all BUT 6 other people can't wait actually. Let me start by saying that I'm not just reviving this cuz Icegoom is so damn cool, I actually have some siggestions.

I like the chucks all fat like that. dont change them at all!

For the third boo why dont you go with something gothic? Like an angry frown, along with the two you already made, the evil smile boo and the crazy...ness... thing...

Do not like the fire balls with the glowing mouths. They just don't look right, can't tell what it is when its moving so fast. how about boos made of fire? that would be kinda cool. Or maybe just fireballs.

Fishin Boo: Love the eyes, dont care for the rest. Dont make the fishin boo look like a lakitu ghost, make him look like a boo. Thats what I think. To many lakitu fishermen.

Keep Rip Van Fish's teeth, those are awesome. Make him such a crazier enemy, and he is crazy, hard to escape him!

Urchin is bad. Sorry man but it's the worst one you made. The face is mariosque but I'm just not feeling the rest of the your graphic style in it you know? I'd change the face , lose the quill nose and lower the eyes is my opinion but I suck at graphics making so that would probably look terrible. You also might wanna reconsider doing the quills.

Thwomps and Thwimps look great. Don't change them. You did perfectly (like most of your work) the first time around. Although you might wanna change the lotus flowers. I know you don't like em, but they should at least look noticably dirfferent. Try making them look like a deformed pirhana plant.

Speaking of which, Pirhana's lips are perfect too, ignore that guy who said they were too fat, makes the pirhana look scarier.

On wendy you really should change the top of her head to skin color. And the necks are a bit to long, but it makes Lemmy look cool, whereas it kinda wrecks Wendy. And I know her head will be flaoting, but isn't there any way around that?

I never did like bowser's clown car thing. It's just humiliating... You should make something else as optional replacement cuz that thing is just stupid. Maybe a flying dinosaur or a more evil looking flying machine. The whole face on the car never did it for me. Worst last guy ever. If you dont wanna thats fine, I dont think anyone but me cares so I dont wanna bother you about something that only one guy is gonna use.

Bottom Peach. Period. Change her clown car graphics if you have to. The top peach... scares me...

The -> sign is supposed to look like 2 boards, thats cool. But I think everyone (except me) would like it better as one board.

The green ! block is too green, make it darker, I think. This is going to mess with your other pallettes right? It would be great if it looked darker, but not at the expence of other, more important sprites.

As for the skin with the blue pallette, go for something in between. that looked the best out of all I've seen. I like em both but I think some of the yellow ones are too light and some of the orange ones are too dark. And if any skin tones aren't right you might wanna consider downing the lightness on every color to a darker shade. You'd have less color overall, but the sprite would look darker. Then again it will likely look flat too.

Switch the pallettes around too, you know what looks good with your graphics, and that might not be what looks good with SMW's old graphics.

As for fire mario, try making his fire pallette have white pants and orange shirt. I dont know how that would look but I do know that the colors on his skin and gloves wouldn't stick out. DO NOT turn mario's fire version into wario for the love of all that is good! Luigi is cool as waluigi but mario > wario? ... Yeah, no.

Anyway, thats all I had to say! Whoo! Glad I got that out of my system. Can't wait till I see more! Are you still working on this or have you moved to bigger better things? Because you haven't posted in this thread for a while.
Bones_the_Great

Red Goomba








Since: 07-11-06
From: Alaska, it's real cold...

Last post: 6323 days
Last view: 6315 days
Posted on 12-07-06 03:38 AM, in Mario's Lost World, first screens Link
^ See him? He meant bad... Change is BAD...

Oh yeah, and I can't wait for this game Icegoom! Any special blocks or other neat additions your going to be showing off? Because I really want to play that briar level... Looks so hard, but I think I could do it. With 96 lives. 73 If I dont try to get the yoshi coins... anyway, love the levels, love the graphics, love the map. And how did you do that toadsworth preveiw? Was that the opening scene? Hows your story gonna go after that? <-Dont answer that last one. I wanna find out the hard way!
Bones_the_Great

Red Goomba








Since: 07-11-06
From: Alaska, it's real cold...

Last post: 6323 days
Last view: 6315 days
Posted on 12-07-06 08:21 PM, in Redrawing every sprite... Link
Noooooooooo!

I love both styles, how am I supposed to choose?

Have you posted any of this new graphics on your website? You should post it all on your website so people can check it out. And you should post the older stuff too, so I can compare. I can see your getting better at spriting. I know its hard to imagine guys, Icegoom getting BETTER at spiting, not much room to grow you know?

What I noticed when comparing styles:

Koopas look more like they came out of the shell in the old style, they dont really match in the new one, cuz the nose is more pointy after coming out.
Koopa's look better in the new style, better noses, I like em rounder.
Still too much difference in shadowing on the cheaks and nose though. Looks worse now but the shading is based on pallettes I know. Maybe darkening just the two brightest colors? That might mess up the whole pallette, though. I guess I'll figure out a custom pallette when you release the finalized graphics.
The two new koopas look the same, which is a let down, but they look nice.

Like the old goombas better but the new ones fit the graphics better. Maybe the cheakbone is too high on them? Maybe not. Still love your Goombas over any goombas I've ever seen in the mario series, though. Either version.

I liked how the pirhana plant had green lips before, but I can see why you changed it. Trying to keep it like the original so people can use em. I also like the dark color before, made em look gloomy, but the new version looks poisonous so its cool.

Definately like the new fish better.

Definately like the new pokeys better.

All in all, I like the new style better I supose. Keep up the awesome work Icegoom, I'll be cheering from the sidelines!
Bones_the_Great

Red Goomba








Since: 07-11-06
From: Alaska, it's real cold...

Last post: 6323 days
Last view: 6315 days
Posted on 12-07-06 11:50 PM, in Redrawing every sprite... Link
lol, sorry buddy but you cant use this patch on a hack. Only the original rom. You just lost your entire hack... Hope you made copies!

BTW Icegoom, you gonna release an updated version?


(edited by Bones_the_Great on 12-07-06 10:51 PM)
Bones_the_Great

Red Goomba








Since: 07-11-06
From: Alaska, it's real cold...

Last post: 6323 days
Last view: 6315 days
Posted on 12-08-06 01:10 AM, in Redrawing every sprite... Link
Yeah, he's gonna release a full version that can be added to any rom i think. This one that hes releasing now is just for checking the graphics out. Just keep working with the default graphics and pretend they look good until hes done.
Bones_the_Great

Red Goomba








Since: 07-11-06
From: Alaska, it's real cold...

Last post: 6323 days
Last view: 6315 days
Posted on 12-08-06 01:41 AM, in Lunar Magic, getting rid of useless stuff. Link
Hey guys, I have a quicky question... How can I make it so Lunar magic hides/deletes certain objects? There are some things that I know I'm never going to use in my game and I was wondering if I could delete them or hide them so they don't appear on my sprites list. Any thoughts?

Oh yeah and could someone link me somewhere I can learn how to edit graphics from SMW with YYchr? Thanks


(edited by Bones_the_Great on 12-08-06 12:46 AM)
Bones_the_Great

Red Goomba








Since: 07-11-06
From: Alaska, it's real cold...

Last post: 6323 days
Last view: 6315 days
Posted on 12-30-06 04:45 AM, in Mario's Lost World, first screens Link
I don't think he is gonna release a demo. Hes probably going to release the whole game when its 100% complete. Can't wait, I had an easier time waiting for xbox 360 and PS3 than this little hack of his. It is going to be truly amasing. I'm holding my breathe so please do hurry!

PS - Can anyone help him hack alternate dead graphics for dry bones and boney beetles? I think he still needs help with that.
Bones_the_Great

Red Goomba








Since: 07-11-06
From: Alaska, it's real cold...

Last post: 6323 days
Last view: 6315 days
Posted on 12-31-06 06:12 AM, in Harder Bosses? Link
It seems that the bosses in the normal mario game just dont live up to the difficulty most games present. Its an impossible level followed by a quick battle with some koopa. This is no more obvious than with Bowser. His level takes an hour to beat but he cant even kill you if you have any skill in the game what so ever. So my question is... How could we make the bosses harder? I was thinking more hits to kill them, but Iggy can't be hurt, only pushed into lava. I guess someone could put some badguys in the level with him, like boos or spitfire pirhanas... But that requires some serious work, just to hack the level at all. Any ideas?

Oh yeah and about Iggy... Is there any way I can use that platform that tips into the lava in other levels? How about Iggy himself? Can I use him as a normal enemy?

One more thing. Can you refight bosses? I was gonna make it mega-man style, fight all the bosses again before the last guy, but I haven't the slightest idea how to do that without the levels ending once you beat them.
Bones_the_Great

Red Goomba








Since: 07-11-06
From: Alaska, it's real cold...

Last post: 6323 days
Last view: 6315 days
Posted on 01-16-07 06:19 AM, in FFTA hacking, but I've never hacked before! Link
Hello everyone. I've decided to clear the bad name of Final Fantasy Tactics Advance. I know the story line sucks, the characters act like children (actually they are but thats lame), and there are limited choices for you to make. The script writers didn't realize that a tactical game would be played by people who wore boxers instead of diapers, but the programmers did. They created an awesome battle system, and I'm here to clean up FFTA's mess they call a story.

I'm not really doing anything drastic as of yet, just changing some numbers around.

What do I do first? I'm going to want to add some equipment / monsters / missions / etc., so I'll have to expand the rom right? Move data, make sure the pointers repoint to the same thing right? (This is what I've gathered from things I've read) Okay, so is there a program for this or will I have to do it on my own? If I do do it on my own, how will I know which ones are pointers and where they point? A tutorial would be nice, I'm going to search right now.

I'm also going to modify the preview's text and possibly the characters movements in the preview, if I prove compentent enough. This is mostly an experiment to keep me entertained, but I have enough patience to stick it through if people show me where to go.
Thank you all.


(edited by Bones_the_Great on 01-16-07 01:52 AM)
Bones_the_Great

Red Goomba








Since: 07-11-06
From: Alaska, it's real cold...

Last post: 6323 days
Last view: 6315 days
Posted on 01-16-07 05:28 PM, in FFTA hacking, but I've never hacked before! Link
wow, how helpful! And only after one day.

I realize this is a big project, and I'm going to stick to it. As of now I'm taking things very slow. The only thing I'm missing from your list is skill. I have zero experience hacking or using hex, but I think I get it. Every number does something different, based on where its at. Just a simple task of figuring it out, then chainging it, right?

Okay, so, first I have to figure out where the offsets are for things like stats and such? Is there anyway I can figure out what order the game reads values? Like on a list? If I could get a hold of something like that, I could look to see whats changing when I move my guy or equip something. This would help me greatly. Does anyone know of such a device?

I want to open up space by moving everything down but I'm afraid that its going to mess up. Pointers are to blame I bet. Any suggestions?

Thank you for the terms: Debugger, Assembly, Offsets, and of course Structures. I have homework!

PS they did encode the text I think... Bastards
Bones_the_Great

Red Goomba








Since: 07-11-06
From: Alaska, it's real cold...

Last post: 6323 days
Last view: 6315 days
Posted on 01-16-07 10:33 PM, in FFTA hacking, but I've never hacked before! Link
Oh my god thank you so much. I'm glad I have some support on this, it's a big project. Anyway I didn't know about tables but I did assume that stats would be repeating, becuase for a group of information you only need so much data (IE attack power, defense, magic power, resitance, etc.) and I've been fiddling with the rom so I've found the area that your clan is stored in. I have some pretty basic stuff, like the current hp (I set it to 255 so now I can't die, lol). Although this is of no help with remaking the game I'm starting to understand some things. The really important stuff never changes so it's gonna be hell trying to find the value so I can edit them.

As for what you said about the text, I noticed near the bottom (kinda, more in the middle) that there were letters like A % B % C % D % E % etc. whereas % is some wierd symbol. It continues through with every letter so maybe it's some hint to the coding? Then again, maybe it's just the naming screen for clan and for the main character (it's in that order).

thanks for your help Zeld, I truly appreciate it.

**EDIT!
This is like 2 seconds after I posted...
You know how each unit has a name? Well the name is random, and stored by the unit I think. I know the general table that the units have, so one of the variables must represent the name... If I could figure that out, it might lead to where the actual string is. Then use that to decode, maybe. Then agian I don't know if theres any way to see where it points...


(edited by Bones_the_Great on 01-16-07 04:38 PM)
Bones_the_Great

Red Goomba








Since: 07-11-06
From: Alaska, it's real cold...

Last post: 6323 days
Last view: 6315 days
Posted on 01-17-07 01:25 AM, in FFTA hacking, but I've never hacked before! Link
What I meant about the random names thing is that everyone you get in the game save the main character and the storyline characters has a name that is picked from a huge list. I've seen only two names twice, and I've had a couple files on this. What I was trying to say was that the names are stored by the character, so if we know that david (or whatever) has the number 3B in this spot. If we change the number to oh say 17 his name becomes donald. Then maybe we could use this number to figure out where dave and donald are stored in the rom and use them to decode the text. Not sure if we'll be able to find the numbers that make the string up, but I'm gonna try. I still have no idea where the number is though. Oh yeah, the main character's name is up to the player to choose so maybe I should look for the numbers that make up his name first.

Yes making new missions is going to be difficult, basically I'm going to change the ones that are already there before I add anything. That goes for levels, missions, monsters, pretty much everything. And I'm no artist so most new monsters I add will be copied and pasted from old ones... new abilities or a new pallette, just for a bit of diversity. Eventually though, I'm planning on making at least an extra 50 missions.

By the way, what debugger do you recomend? Are there any other GBA programs I might need?
Bones_the_Great

Red Goomba








Since: 07-11-06
From: Alaska, it's real cold...

Last post: 6323 days
Last view: 6315 days
Posted on 01-17-07 05:58 AM, in FFTA hacking, but I've never hacked before! Link
Wow, nice avatar... I thought that was from some fire emblem game or something.

Could you provide a link to that topic so I can get a better grip on ASM? I've got the basics down, but I could really use some good tutorials though.

I'll try and get those values for the names, but it's gonna be hard, theres like 180 values per guy. I have to find the exact one. I've found many good ones, none of which help us because most are edited by the game (strength, level, etc., stuff that doesn't need to be hacked). Once I find one, I've found them all though.

About missions, a mission is a couple minutes. I have a play time of 3 hours and I've done three, and the main preview (so each is about 3 minutes long, lol. Stupid intro) but I leave the thing idle to go do stuff so I'm not sure how acurate that is. The game has 300 missions, but I think most of them are dispatch missions (So retarded), so I'm planning on adding a bundle. It's gonna be tough, each mission needs a new map and fully armored bad guys whose level I have to estimate based on how far it is in the game. a lot of work but well worth it, that's the part I'm going to enjoy the most. I might add a couple dispatch mission, but I'm definately going to get rid of a lot of them to replace them for combat missions.

I'm going to rip as much graphics out as I can, but it's hard because there so shuffled I can hardly tell whats graphics. If you want me to, I can get them though. Theres like 15 different kinds of monster with 2-3 veriations so you don't really have to add some, we have plenty. Still the more the merrier.

First thing that should be done is the text, so I'm going to slave over all 108 numbers a player gets. (gonna find some wierd stuff in the process, like making Marche, the main guy, look like a flan)
Bones_the_Great

Red Goomba








Since: 07-11-06
From: Alaska, it's real cold...

Last post: 6323 days
Last view: 6315 days
Posted on 01-18-07 06:27 AM, in FFTA hacking, but I've never hacked before! Link
I knew it was fire emblem! I have a keen eye for there style... I like the picture.

Stupid random numbers! All computers should come with a radio transmitter so that random numbers would be more common! Grrr, now I know every game I've ever played is a lie! Lol.

About the intro, I hate it. It doesn't even make sense why they use it. I want it gone completely. The storyline I had in mind was the main character is in prison for violating a severe law, one that forbids the entry of jagds. He was looking for the clan his sister joined who mysteriously vanished shortly after he joining (but the player won't find this out until later, all they know is he's in jail for entering a jagd). Anyways, a stranger comes to the prison to pay your bail, in return he asks that you help him and his clan. He agrees, and thats where the fun starts. you see, your main guy is a couple levels higher than everyone else in the clan giving you both a easy begining, but at a cost. Sinse your level is higher the average level of you clan is higher making the bad guys harder. And he's higher level so everyone in the clan kinda follows him. Also, in one mission you find out that the clan was in debt to a bigger clan, that lent the leader some money, he tells the bad guy to come after you, it's your clan now, and so you meet up at the end of a mission. Hehe, right after a fight you have to fight again, which is unlike anything in the normal version of FFTA. you tell the guy that you could pay him back because of the mission's reward but he says he's had enough of your clan's games. Basically that'll take you through like 3-4 main missions.

I'll change it if you guys think it's lame. I though about it in like 10 minutes, I could probably do better. Do remeber this is just how things get going though.

This is going to require hacking character's graphics and movements; the mission's titles, descriptions, rewards; the levels; the wording in the previews, and the scripts for the characters; and more... Plus first I'm planning on messing with the class system (*cough* animist is gay *cough*), adding more jobs and such (Theres unused graphcis in there, like for main characters and stuff, and you might make some), and changing the old ones a bit. I'm also going to completely redo the monsters, not that there bad, but a lot of them only have 1 or 2 moves and stats that don't make sense to me.

We should totally mount our troops too, call em knights or something. Have various kinds. They have chocobos for the judges.

On top of that I'm really considering changing the weapon system. You know there are like 8 different kinds of swords (great, normal, blade, saber, rapier, katana, knight, the list goes on) but no axes. What the hell is up with that? Maybe should add fire emblem's "Sword -> Axe -> Spear -> Sword" system, I love that thing. Plus I'm gonna throw in some whips. Becuase I like whips. Whips and Hammers.

Basically to get this project going we're going to need a lot of really hidden values, and sinse I don't really understand debugging, I'm kinda screwed (thank god someones helping me, I'd've given up by now probably). I'm going to stick to it. Try to contribute to my own project, lol. Ah, this is what it must feel like to own a company... Hehe. It's not that I haven't been working, I'm just not able to be productive as I can't figure out how to find all the stuff I'm trying to edit.

Gotta sleep soon, gotta wake up at 5. I'll work as late as possible though. Gonna figure out where weapon data is stored. I have just the way to figure it out too.
Bones_the_Great

Red Goomba








Since: 07-11-06
From: Alaska, it's real cold...

Last post: 6323 days
Last view: 6315 days
Posted on 01-19-07 04:00 AM, in FFTA hacking, but I've never hacked before! Link
So I'm starting to hack into the hex and deleting information in rather large groups to see the effect is has on the game. In this manner I might be able to locate values for certain maps or weapons or something. Heres my results after a couple hours of effort.



everything after 00a39920 is deleted
no results!
what could the code possibly do? Make save files?

everything after 00a38d10 is deleted
cant get in a battle with another clan
cant go into shops or the pub
I can go on the world map and view the party menu, characters, weapons, etc
graphics rendering? no the map works and the party menu works
tilesets? possibly
maps? I sure hope so
any other ideas?

ok back to the drawing board!

everything from 00a38570 to 00a38adf is replaced by 00's
complete failure to run the game. Wierd. I though it was just the text writing program. The coding shows letters so it's wierd. like R%S%T%U%V%W%X%Y%Z%1%2%3%4 etc. I'm pretty sure this writes out the text.

Moving right along!

everything from 00a38370 to 00a3844f is replaced by 00's
no appearant change. Wierd.

Right-o then...

four groups of code that range from 00a38200 to 00a382df
no appearant chnage. I didn't expect any, it's just four lines. Probably text at the end of the game.

Okay, whos next?

Trashing the code from 00a37c10 through 00a380cf to 00's.
A guy isn't there! Is this random nonsense or is this the code! I dare say I've found somehting important. Lets see if similar code is above. If I can get rid of a couple goons that would be somewhat of an acomplishment.

Carry the one...

trashed the above code and the code from 00a3bc0 through the old 00a380cf.
no change to the battle, scept different guys but I think its random in that respect. That means that the last code is actually unknown, and so is this one. Well guess i'm done with that guess.

This is becoming tedious! But strangely fun...

Okay I found a semi-patern and I erased large portion of it. I'm going to check if it's weapons, armor, maybe maps... Could be the characters so I'll check that too. Maybe he won't gain stats or something.
Range is 00433340 to 004339b0
And of course, no obvious effect.

My patience is wearing thin. I shall resume tomaro.
Bones_the_Great

Red Goomba








Since: 07-11-06
From: Alaska, it's real cold...

Last post: 6323 days
Last view: 6315 days
Posted on 01-19-07 06:03 AM, in FFTA hacking, but I've never hacked before! Link
Oh, so thats what corruptors are for! Thanks a bunch for the info.

You use Visual Boy I take it?

Wow I feel so dumb. All the whole time I've had these tools but I never really looked at the list. I opened up the tile viewer and all my graphics is right there. I opened up the Map viewer and got even easier to edit graphics.

Whats the disasemble feature for?
And the Logging?
IO is input and output but what is the viewer for?

And in the memory viewer is where the RAM is right? Which do I use? IRAM or WRAM? Whats the difference? What about the rest of them? What are they?

These questions will definately help me hack the game. It seems so easy now... And to think I had any doubts... Almost funny!

Oh yeah, I noticed that there is only graphics of marche, red soldiers, and blue soldiers for the world map. Think you could make me some of those based on the starting units for all the races? Not that you need to do it any time soon, but I think it would be pretty cool if the clan leaders looked different on the world map... That would take serious work though... I don't know if I'll be up for it for a long time... One thing I really need is replacement graphics for the main guy (because I'm replacing his graphics), but if you dont wanna, I can use the blue soldier.

**EDIT!
JACKPOT!!!
I think I just found the map editing values... They won't effect where you can and can't move but I can change any level to look how I want. Lets test it!

**EDIT
Oh I just figured out what there for. Each one is just a section of the ROM... Makes sense. I'd still like a more in depth description if you have one.

**EDIT
Well, my change didn't change the map, it just glitched out my game... Lame.

**YET ANOTHER EDIT
My second edit doesn't make any sense... I meant the they're as the IRAM and WRAM and stuff... I thought they were different numbers in the same places, but read differently or somehting but now I know that they each take up different spots on the ROM. I'm going to look those up, maybe someone wrote a tutorial or something.


(edited by Bones_the_Great on 01-19-07 12:06 AM)
(edited by Bones_the_Great on 01-19-07 12:19 AM)
(edited by Bones_the_Great on 01-19-07 12:23 AM)
(edited by Bones_the_Great on 01-19-07 01:57 AM)
Bones_the_Great

Red Goomba








Since: 07-11-06
From: Alaska, it's real cold...

Last post: 6323 days
Last view: 6315 days
Posted on 01-21-07 10:00 PM, in FFTA hacking, but I've never hacked before! Link
I've been progressing slowly, but I have gotten a few things. I've found the memeory where the hero's name and the clan's name are stored and each number for each letter. I think we can use this in any text area, but sinse I might miss somehting, I was hoping you could check it out. Here it is, I'm going to try to locate the text for the snowball fight.

020021A0 - xx80xx80xx80xx80xx80xx80xx80xx80xx80
^ Thats the clan name

02001F1C - xx80xx80xx80xx80xx80xx80xx80xx80xx80
^ Thats the hero name

Just replace the xx's with these:

A3 ‚
A4 .
A5 -
A6 0
A7 1
A8 2
A9 3
AA 4
AB 5
AC 6
AD 7
AE 8
AF 9
B0 A
B1 B
B2 C
B3 D
B4 E
B5 F
B6 G
B7 H
B8 I
B9 J
BA K
BB L
BC M
BD N
BE O
BF P
C0 Q
C1 R
C2 S
C3 T
C4 U
C5 V
C6 W
C7 X
C8 Y
C9 Z
CA a
CB b
CC c
CD d
CE e
CF f
D0 g
D1 h
D2 i
D3 j
D4 k
D5 l
D6 m
D7 n
D8 o
D9 p
DA q
DB r
DC s
DD t
DE u
DF v
E0 w
E1 x
E2 y
E3 z
E4 ?
E9 ...
EA ?
EB !
EC ,
EF ·
F0 :
F1 _
F3 /
F4 ~
F5 '
F6 '
F7 (
F8 )
F9 {
FA }
FB [
FC ]
FD +
FE -
FF ±

Spaces are 7340

Still haven't got the extra character's names but I'll have them very soon hopefully.

**EDIT
Those are where they are in the VBA, to find them in hex you have to drop the 2 right? Thats where I'm having some trouble. I can hack a new name in for Marche on the VBA, but I don't care about that, I wanna hack the defaults but I can't find them. Plus where are the default names that are picked by random for the other guys? I tried searching for Montblanc's name but found nothing. I think I forgot the n though, gonna keep trying.


(edited by Bones_the_Great on 01-21-07 04:20 PM)
(edited by Bones_the_Great on 01-21-07 04:32 PM)
(edited by Bones_the_Great on 01-21-07 04:47 PM)
Bones_the_Great

Red Goomba








Since: 07-11-06
From: Alaska, it's real cold...

Last post: 6323 days
Last view: 6315 days
Posted on 01-22-07 12:00 AM, in FFTA hacking, but I've never hacked before! Link
Darn, ok I'll keep working on it. I thought I was on to something but I guess I'm further behind than I thought. I'll keep looking.

**EDIT
Wierd glitches
I found "Marche" (that is, according to the chart) when searching for hex values. SoI changed them. It's still a 6 letter word. When I ran the game it still output Marche! So I searched again thinking the first Marche text was mere coincidence, I found nothing. I dropped the 80's. Nothing.

**EDIT
I just found "Magic" while looking for Ma. Right after that is "reflect" and "status!". All of this is roughly around 004983D0. "Magic reflect status!" I don't recal seeing that exact phrase anywhere, but possibly on the reflect spell's description? Wait, theres more text... Before and after with a couple numbers inbetween. Shall I start deciphering from the 00400000 and work my way up to 00500000? Thats a lot, but it might have quest text and thats worth getting to! Or is there a better way?


(edited by Bones_the_Great on 01-21-07 06:21 PM)
(edited by Bones_the_Great on 01-21-07 06:23 PM)
(edited by Bones_the_Great on 01-21-07 06:26 PM)
(edited by Bones_the_Great on 01-21-07 06:36 PM)
(edited by Bones_the_Great on 01-21-07 11:54 PM)
Bones_the_Great

Red Goomba








Since: 07-11-06
From: Alaska, it's real cold...

Last post: 6323 days
Last view: 6315 days
Posted on 01-26-07 09:12 AM, in FFTA hacking, but I've never hacked before! Link
Ugh. Stupid school is messing with my free time. Can't find the time to get anything done. Not giving up, just slowing down. I'm still 100% into this project.

Right now my biggest concern with the hack would be the text, because the text is practically everything if you think about it. And I still haven't found the damn 'Marche' string. It has to be on there somewhere, but it's not! and it's starting to agrivate.

Wouldn't mind being able to mess with the classes though, you know, change what stats they get and change their spells. Maybe even add a couple. I'm going to search for that tomarrow, and I think I'll be able to figure out the table for them due to a list I found online. Hopefully it's accurate. Of course I'm going to check it in the emulator first. Soldiers seem to gain 8 and then 9 and then 8 again in Hp when they level. I was thinking it must be 8 1/2. How would you show 1/2 in hex? How to you should a decimal even?

Oh and one last thing. Would it be hard to increase the number of units for each battle? I think theres only enough code for like 6 or 8 or something. I really don't like the little fights they have, I was kinda hoping on a war... 100 vs 100, no just kidding that would be like 20 hours of fighting. More like 24 vs 24. Get the entire clan involved in every fight. That would take moving stuff around huh? Uless it's at the end of something, with a bunch of 00's after it. That would be lucky.

If I ever find the time, I'm going to copy everything after 8000000 into a note pad file, and use find and replace to turn it into text. It'll take a couple hours to look through, but I bet I could find some terms the game uses like that "reflect magic status!". By the way I'm almost posative thats what the UseSpellName option shows when you cast Reflect. Worthless as I don't need to change it, but also helpful as it proves that the game does use this letter system.

I know I said one last thing a coupl paragraphs ago but I just remembered something! When I hacked in to test some of my letters for the hack I changed marche's name to something like kD"$ ^e or some other random stuff. Anyway the wierd thing is that it not only changed his name after I had already made it but also changed it to the default when I started a new game. Which is what I had been looking for but why did it overwrite my in progressed file's name? Should it be one or the other?
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