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05-20-24 11:57 AM
Acmlm's Board - I3 Archive - - Posts by RavianGamer
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RavianGamer

Micro-Goomba








Since: 07-04-06
From: North Iraq. (Kurdistan)

Last post: 6427 days
Last view: 6427 days
Posted on 07-05-06 12:08 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Originally posted by Watcher
VL-Tone don't spend lots of time on TT64. Get rest when you get from work. Then work on the editor if you are still not tired. We are not pressuring you to finish.


Keep saying that and he will never release the editor . Ah.. im just joking. Vl-tone how is the progress?
RavianGamer

Micro-Goomba








Since: 07-04-06
From: North Iraq. (Kurdistan)

Last post: 6427 days
Last view: 6427 days
Posted on 07-05-06 05:02 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Originally posted by Prince Kassad
Anyway, VL-Tone, your idea for a splashscreen looks good, but I liked the first one better, even if it is too big (although you could resize it).


Sorry have i missed something? What is splash-screen?
RavianGamer

Micro-Goomba








Since: 07-04-06
From: North Iraq. (Kurdistan)

Last post: 6427 days
Last view: 6427 days
Posted on 07-06-06 01:41 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Originally posted by The Kins
Hey, VL-Tone? Screw the editor, take the week off. You deserve it dude. We can wait, don't sweat.


Don't talk behalf of other people. The line "We can wait." Has been done for a very long time now. The editor started being produced some months ago and has been delayed from 2-3 times now. Ahh.. never mind. Lets delay it to the next summer! . He deserved many breaks. But he has already had many. If you notice his posts he says that he doesn't work on the editor on fridays and weekends. And he surely takes week-offs. Which you don't notice. Its ridiculos that you guys are convincing VL Tone to take week-offs and stuff. If someone makes an editor , he or she should update the interested people on the progress. Im looking forward to this editor if it ever gets released . The kins. Feel free to flame me. I don't care.


(edited by RavianGamer on 07-06-06 12:44 PM)
RavianGamer

Micro-Goomba








Since: 07-04-06
From: North Iraq. (Kurdistan)

Last post: 6427 days
Last view: 6427 days
Posted on 07-06-06 01:54 PM, in Hack Ideas (Got an Idea? Post it here!) Link
A cool hack would have been for SSB 64.
That the whole plot was changed. Kinda like the first level on the Adventure mode In SSBM. A classic Super Mario sidescrolling hack in SSB with Mario and luigi and some polygon hacks to make goombas and paratroopas and stuff. You could have taken some script from "Race to the finish". The script is when you reach the end of the level, or the race. Some area 2 will appear. The Area 2 appears in the both super smash games when you have reached the end point of area 1.

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(edited by RavianGamer on 07-06-06 12:59 PM)
RavianGamer

Micro-Goomba








Since: 07-04-06
From: North Iraq. (Kurdistan)

Last post: 6427 days
Last view: 6427 days
Posted on 07-06-06 02:21 PM, in Super Mario 64 GameShark Link
Originally posted by Prince Kassad
Wind is always blowing:
A1254A42 0000


That has only Visual effect. No effect for mario . But cool code anyways.

Edit: The code makes the wind in snowmans land gone.
(You know the little walkway where the shyguy and the shock ball is? The Wind the is gone when you have this code enabled, Weird.)


(edited by RavianGamer on 07-06-06 01:25 PM)
RavianGamer

Micro-Goomba








Since: 07-04-06
From: North Iraq. (Kurdistan)

Last post: 6427 days
Last view: 6427 days
Posted on 07-06-06 02:37 PM, in Hack Ideas (Got an Idea? Post it here!) Link
Originally posted by spel werdz rite
Thought: what do you guys think of a new powerup in SMW which allows Mario to jump higher and run faster, like the bunny hood in SSBM?


Yes that seems nice. But it needs more than simple gfx hacks. Many scripts will be needed there. But im sure that it won't be that hard. Nice idea.
RavianGamer

Micro-Goomba








Since: 07-04-06
From: North Iraq. (Kurdistan)

Last post: 6427 days
Last view: 6427 days
Posted on 07-08-06 02:26 PM, in Super Mario Art Link
Why do you make all of your pictures blurry? It would have been nicer without the blur effect. You have some drawing skills. Let me give you a tip: Blur is most used in unfocused objects/backrounds. For example when i would want to look at some one/thing , i have would focused on the person/object. And the background would have been blurred in the vision. It is just a tip. You are free to do your own style of drawing .
RavianGamer

Micro-Goomba








Since: 07-04-06
From: North Iraq. (Kurdistan)

Last post: 6427 days
Last view: 6427 days
Posted on 07-08-06 02:43 PM, in Mario 3D images. Link
Here is some mario images i modelled on a program called "Inivis AC3D."
Note: I'm not a pro so please don't flame me about my pictures. I would appreciate some comments.

http://img158.imageshack.us/my.php?image=crew4rh.jpg

http://img395.imageshack.us/my.php?image=mario9wt.jpg

http://img395.imageshack.us/my.php?image=yoshi3dtest3hi.jpg

http://img395.imageshack.us/my.php?image=ml6yg.jpg


(edited by RavianGamer on 07-08-06 01:47 PM)
RavianGamer

Micro-Goomba








Since: 07-04-06
From: North Iraq. (Kurdistan)

Last post: 6427 days
Last view: 6427 days
Posted on 07-08-06 04:15 PM, in Mario 3D images. Link
Haha . Thanks for the comment.
It took me some time to learn the program.
-------------------------------------------------------------
And Prince Kassad i agree with you that it needs
some work. But im unfamilliar with the Model dumping
You gave me a Dandy link full of plugins - thank you.
RavianGamer

Micro-Goomba








Since: 07-04-06
From: North Iraq. (Kurdistan)

Last post: 6427 days
Last view: 6427 days
Posted on 07-11-06 03:03 PM, in Super Mario Art Link
Ok. Cool. What program did you use to make theese?
RavianGamer

Micro-Goomba








Since: 07-04-06
From: North Iraq. (Kurdistan)

Last post: 6427 days
Last view: 6427 days
Posted on 10-14-06 02:13 PM, in Zelda 64 Map Editor Thread Link
EDIT: NO GIVING ROM INFORMATION, EVEN GOOGLE SEARCH STRINGS


(edited by ||bass on 10-23-06 07:15 PM)
Acmlm's Board - I3 Archive - - Posts by RavianGamer


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