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Acmlm's Board - I3 Archive - - Posts by Pac |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Uh, I did it. It wasn't that hard, really.
PM me if you are interested in the patch. |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Originally posted by Raccoon Sam Wow, you must have spent ages constructing that reply. I bet Alastor feels a whole lot better now. By the way, change your post header, it makes absolutely no sense, and there's nothing separating it from the rest of your post. Just get rid of it. Anyway, back on topic. I like the graveyard map, really spooky feel to it, and very nice use of the forest trees. The new tombstones look cool too. But what are the small 8x8 grey tiles? Stones? I assume that the 5 sign isn't supposed to be there. If it is, it looks out-of-place on top of the tombstone. Also, it looks like the paths to the left of the castle just won't feel right. Maybe space the left path out slightly. Now, about Blaze Caverns, absolutely awesome! You've done so much with so little. Is the yellow lava tile animated? Just two things wrong I noticed, and they're pretty much the same thing: If you place a level tile less than 2 tiles from the vertical edge, it's... unclear to the player whether (s)he can go left/right. Just move the two tiles in the dark grey area (the yellow level tile and the ghost house) towards the center by one tile. But then again, it may look too... perpendicular if the yellow level tile is right above the pipe. I'm sure you'll figure something out. Oh, and just one more thing: the white rock in the lava looks sort of strange, not its position, just the way it looks. Perhaps it would look better if it were brown or something. I love your creativity, it makes this game feel so fresh and original. But I don't think I'll play the next demo as this seems quite mature already. I think I'll just wait for the finished product which hopefully will be soon. Keep it up. |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Only thing is, the wolf's gonna have to kiss Mario after defeasting Bowser. (edited by peter_ac on 03-12-06 05:42 AM) |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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I'm making a hack called SMW: Return to the Mushrrom Kingdom. It's a pretty generic title, but it's probably going to change soon.
I'lll post screenshots in a few days or so... |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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I am disgusted. You didn't metion my name at all. | |||
Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Every single day!
"how to put teh exGFx???/" What Techokami said, that goes for me too. |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Best Paddy's Day ever, except for the fact tht I WAS WORKING!!!
See I work for AOL and they only service the UK, and since the UK doesn't celebrate St. Patrick's Day, it wasn't a day off for us. But I did get the day off college! And I eh, went out after work at 10:30. |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Please put me in the list of people who does NOT want questions, kthx. | |||
Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Ugh, this place is a mess. I have at least 10 things to do here and I'll try to get them done by Monday.
To the people who have asked me to add stuff/make changes, please have patience, and I'm sorry about the wait. I'm just really busy these days, so much so that I don't even have time to work on my own hack anymore. |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Actually, I don't even use M16-7K.
I have about 264874652839 ASM hacks in my hack, and it could have been any one of them that caused it to get messed up. I don't know, because I never use ZSNES (Apart from Savestate Palette&GFX ripping, and intro recordings, it's inferior to Snes9x). But Smallhacker, either way, somebody else (Fu, or the creator of ZSNES) fucked up, not me. And as long as it doesn't affect how it runs in Snes9x, I don't care (too much). People are just going to have to play my hack in Snes9x when I release it because I am not going to spend days of work trying to clear up somebody else's mess. |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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There, all done.
What's changed, you ask? I uploaded a few new hacks, I fixed all of the broken links and screenshots, and I gave the whole DB a new look. This place is probably going to be replaced by SMW Central soon enough. (edited by peter_ac on 03-26-06 08:55 AM) |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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The color palette in YY-Chr is for YY-Chr-display only. If you want to change the palette Fire Maro uses in the game, edit it with LM's palette editor. | |||
Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Originally posted by Alastor the Stylish Maybe, but not clearly. If he is actually talking about the graphics, perhaps you should ask Smallhacker, he has practical experience with using jp's code. Although I doubt he'd be willing to help you, as it is extremely difficult. (edited by peter_ac on 03-27-06 03:12 AM) |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Huh, Escherial's Memory Map seems to have disappeared.
I reccommend using Snes9x's cheat system to search for the RAM addresses yourself. It can't be too difficult. |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Originally posted by BMF54123 Thanks! By the way, is anybody still updating that? @Smallhacker: It might not be a bad idea to add this to SMW Central. |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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I vote for SMAS. If YI were there, I'd vote for that. And I also like to use original SMW GFX occasionally. | |||
Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Originally posted by Darthroma Do you even know what a patch is? If you want to change which palette entries those symbols use, you'll need to use Smallhacker's Status Bar Editor. |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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THE ONE, you fail it.
Please learn to make polls, kthx. |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Originally posted by AK47 asdf Hmmm, yeah that was me. But I never released it. It was basically a SMB1 remake, but when I made SMBDX, I released that instead. Maybe in the next version of SMBDX, I'll include a patch that will change all of the backgrounds, and most of the FG graphics to those from SMB1... If I change my mind, I'll upload all of the BGs to SMW Central. |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Maybe, I'll take a look around on my computer when I get home.
EDIT: nope, sorry. I thought I did. (edited by peter_ac on 03-31-06 06:19 AM) (edited by peter_ac on 04-23-06 06:27 PM) |
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Acmlm's Board - I3 Archive - - Posts by Pac |